1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError, ArgError
6 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
8 def cmd_TASKS(game, connection_id):
9 game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
10 cmd_TASKS.argtypes = ''
12 def cmd_THING_TYPES(game, connection_id):
13 for t_t in game.thing_types.values():
14 game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
16 cmd_THING_TYPES.argtypes = ''
18 def cmd_TERRAINS(game, connection_id):
19 for t in game.terrains.keys():
20 game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
22 cmd_TERRAINS.argtypes = ''
24 def cmd_ALL(game, msg, connection_id):
25 speaker = game.get_player(connection_id)
27 raise GameError('need to be logged in for this')
28 speaker.sound(speaker.name, msg)
29 cmd_ALL.argtypes = 'string'
31 def cmd_SPAWN_POINT(game, big_yx, little_yx):
32 if little_yx.y >= game.map_geometry.size.y or \
33 little_yx.x >= game.map_geometry.size.x:
34 raise GameError('illegal spawn point')
35 game.spawn_point = big_yx, little_yx
36 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
38 def cmd_LOGIN(game, nick, connection_id):
39 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
40 raise GameError('name already in use')
41 if game.get_player(connection_id):
42 raise GameError('cannot log in twice')
43 t = game.thing_types['Player'](game)
44 t.position = game.spawn_point
45 game.things += [t] # TODO refactor into Thing.__init__?
46 t.thing_char = game.get_next_player_char()
47 game.sessions[connection_id] = {
51 game.io.send('LOGIN_OK', connection_id)
53 game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
54 game.io.send('PLAYER_ID %s' % t.id_, connection_id)
55 for s in [s for s in game.things
56 if s.type_ == 'SpawnPoint' and s.name == t.name]:
57 t.position = s.position
60 game.changed_fovs = True
61 cmd_LOGIN.argtypes = 'string'
63 def cmd_BECOME_ADMIN(game, password, connection_id):
64 player = game.thing_types['Player'](game)
66 raise GameError('need to be logged in for this')
67 if password in game.admin_passwords:
68 game.sessions[connection_id]['status'] = 'admin'
69 game.io.send('ADMIN_OK', connection_id)
71 raise GameError('wrong password')
72 cmd_BECOME_ADMIN.argtypes = 'string'
74 def cmd_ADMIN_PASSWORD(game, password):
75 game.admin_passwords += [password]
76 cmd_ADMIN_PASSWORD.argtypes = 'string'
78 def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
79 player = game.get_player(connection_id)
81 raise GameError('need to be logged in for this')
82 if not game.sessions[connection_id]['status'] == 'admin':
83 raise GameError('need to be admin for this')
84 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
85 map_control = game.get_map(big_yx, 'control')
86 map_control[little_yx] = control_char
88 game.changed_fovs = True
89 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
91 def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
92 player = game.get_player(connection_id)
94 raise GameError('need to be logged in for this')
95 if not game.sessions[connection_id]['status'] == 'admin':
96 raise GameError('need to be admin for this')
97 t = game.get_thing(thing_id)
99 raise GameError('thing of ID %s not found' % thing_id)
100 t.protection = protection_char
102 cmd_THING_PROTECTION.argtypes = 'int:pos char'
104 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
105 player = game.get_player(connection_id)
107 raise GameError('need to be logged in for this')
108 if not game.sessions[connection_id]['status'] == 'admin':
109 raise GameError('need to be admin for this')
110 if tile_class == '.':
111 raise GameError('tile class "." must remain unprotected')
112 game.map_control_passwords[tile_class] = password
114 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
116 def cmd_NICK(game, nick, connection_id):
117 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
118 raise GameError('name already in use')
119 t = game.get_player(connection_id)
121 raise GameError('can only rename when already logged in')
124 game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
126 cmd_NICK.argtypes = 'string'
128 def cmd_GET_GAMESTATE(game, connection_id):
129 game.send_gamestate(connection_id)
130 cmd_GET_GAMESTATE.argtypes = ''
132 # def cmd_QUERY(game, target_nick, msg, connection_id):
133 # if not connection_id in game.sessions:
134 # raise GameError('can only query when logged in')
135 # t = game.get_thing(game.sessions[connection_id], False)
136 # source_nick = t.name
137 # for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
138 # for c_id in game.sessions:
139 # if game.sessions[c_id] == t.id_:
140 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
141 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
143 # raise GameError('target user offline')
144 # raise GameError('can only query with registered nicknames')
145 # cmd_QUERY.argtypes = 'string string'
147 def cmd_PING(game, connection_id):
148 game.io.send('PONG', connection_id)
149 cmd_PING.argtypes = ''
151 def cmd_TURN(game, n):
153 cmd_TURN.argtypes = 'int:nonneg'
155 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
157 raise ArgError('annotation text must be <= 500 characters')
158 player = game.get_player(connection_id)
159 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
160 if not player.fov_test(big_yx, little_yx):
161 raise GameError('cannot annotate tile outside field of view')
162 if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
163 raise GameError('wrong password for tile')
165 if big_yx in game.annotations:
166 if little_yx in game.annotations[big_yx]:
167 del game.annotations[big_yx][little_yx]
169 if big_yx not in game.annotations:
170 game.annotations[big_yx] = {}
171 game.annotations[big_yx][little_yx] = msg
173 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
175 def cmd_PORTAL(game, yx, msg, pw, connection_id):
176 player = game.get_player(connection_id)
177 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
178 if not player.fov_test(big_yx, little_yx):
179 raise GameError('cannot edit portal on tile outside field of view')
180 if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
181 raise GameError('wrong password for tile')
183 if big_yx in game.portals:
184 if little_yx in game.portals[big_yx]:
185 del game.portals[big_yx][little_yx]
187 if big_yx not in game.portals:
188 game.portals[big_yx] = {}
189 game.portals[big_yx][little_yx] = msg
191 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
193 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
194 if big_yx not in game.annotations:
195 game.annotations[big_yx] = {}
196 game.annotations[big_yx][little_yx] = msg
198 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
200 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
201 if big_yx not in game.portals:
202 game.portals[big_yx] = {}
203 game.portals[big_yx][little_yx] = msg
205 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
207 def cmd_MAP_LINE(game, big_yx, y, line):
208 map_ = game.get_map(big_yx)
209 map_.set_line(y, line)
210 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
212 def cmd_MAP(game, geometry, size):
213 from plomrogue.mapping import MapGeometryHex, MapGeometrySquare
214 map_geometry_class = MapGeometrySquare
215 if geometry == 'Hex':
216 map_geometry_class = MapGeometryHex
217 game.new_world(map_geometry_class(size))
218 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
220 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
221 map_control = game.get_map(big_yx, 'control')
222 map_control.set_line(y, line)
223 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
225 def cmd_MAP_CONTROL_PW(game, tile_class, password):
226 game.map_control_passwords[tile_class] = password
227 cmd_MAP_CONTROL_PW.argtypes = 'char string'
229 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
230 if thing_type not in game.thing_types:
231 raise GameError('illegal thing type %s' % thing_type)
232 _ = game.get_map(big_yx)
235 t_old = game.get_thing(thing_id)
236 t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
239 game.things[game.things.index(t_old)] = t_new
241 game.things += [t_new]
243 game.changed_fovs = True
244 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
246 def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
247 # TODO check if thing in FOV
248 t = game.get_thing(thing_id)
250 raise GameError('thing of ID %s not found' % thing_id)
251 if not game.can_do_thing_with_pw(t, pw):
252 raise GameError('wrong password for tile')
255 cmd_THING_NAME.argtypes = 'int:pos string string'
257 def cmd_GOD_THING_NAME(game, thing_id, name):
258 t = game.get_thing(thing_id)
260 raise GameError('thing of ID %s not found' % thing_id)
262 cmd_GOD_THING_NAME.argtypes = 'int:pos string'
264 def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
265 t = game.get_thing(thing_id)
267 raise GameError('thing of ID %s not found' % thing_id)
268 t.protection = protection_char
269 cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
271 def cmd_THING_DOOR_CLOSED(game, thing_id):
272 t = game.get_thing(thing_id)
274 raise GameError('thing of ID %s not found' % thing_id)
275 if not t.type_ == 'Door':
276 raise GameError('thing of ID %s not door' % thing_id)
280 cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
282 def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
283 t = game.get_thing(thing_id)
285 raise GameError('thing of ID %s not found' % thing_id)
286 if not t.type_ == 'MusicPlayer':
287 raise GameError('thing of ID %s not music player' % thing_id)
289 t.playlist_index = index
291 cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool'
293 def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
294 t = game.get_thing(thing_id)
296 raise GameError('thing of ID %s not found' % thing_id)
297 if not t.type_ == 'MusicPlayer':
298 raise GameError('thing of ID %s not music player' % thing_id)
299 t.playlist += [(title, length)]
300 cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos'
302 def cmd_THING_BOTTLE_EMPTY(game, thing_id):
303 t = game.get_thing(thing_id)
305 raise GameError('thing of ID %s not found' % thing_id)
306 if not t.type_ == 'Bottle':
307 raise GameError('thing of ID %s not bottle' % thing_id)
309 cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'
311 def cmd_THING_INSTALLED(game, thing_id):
312 t = game.get_thing(thing_id)
314 raise GameError('thing of ID %s not found' % thing_id)
315 if not hasattr(t, 'installable'):
316 raise GameError('thing of ID %s not installable' % thing_id)
318 cmd_THING_INSTALLED.argtypes = 'int:pos'
320 def cmd_PLAYER_FACE(game, face, connection_id):
321 t = game.get_player(connection_id)
323 raise GameError('can only draw face when already logged in')
325 raise GameError('wrong face string length')
326 game.faces[t.name] = face
328 cmd_PLAYER_FACE.argtypes = 'string'
330 def cmd_GOD_PLAYER_FACE(game, name, face):
332 raise GameError('wrong face string length')
333 game.faces[name] = face
334 cmd_GOD_PLAYER_FACE.argtypes = 'string string'
336 def cmd_GOD_PLAYER_HAT(game, name, hat):
338 raise GameError('wrong hat string length')
339 game.hats[name] = hat
340 cmd_GOD_PLAYER_HAT.argtypes = 'string string'
342 def cmd_THING_HAT_DESIGN(game, thing_id, design):
343 if len(design) != 18:
344 raise GameError('hat design of wrong length')
345 t = game.get_thing(thing_id)
347 raise GameError('thing of ID %s not found' % thing_id)
349 raise GameError('thing of ID %s not a hat' % thing_id)
351 cmd_THING_HAT_DESIGN.argtypes = 'int:pos string'