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Remove filter-TODO now fulfilled directly in parser.
[plomrogue2] / plomrogue / commands.py
1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError
3
4
5
6 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
7
8 def cmd_TASKS(game, connection_id):
9     game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
10 cmd_TASKS.argtypes = ''
11
12 def cmd_THING_TYPES(game, connection_id):
13     for t_t in game.thing_types.values():
14         game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
15                      connection_id)
16 cmd_THING_TYPES.argtypes = ''
17
18 def cmd_TERRAINS(game, connection_id):
19     for t in game.terrains.keys():
20         game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
21                      connection_id)
22 cmd_TERRAINS.argtypes = ''
23
24 def cmd_ALL(game, msg, connection_id):
25     speaker = game.get_player(connection_id)
26     if not speaker:
27         raise GameError('need to be logged in for this')
28     speaker.sound(speaker.name, msg)
29 cmd_ALL.argtypes = 'string'
30
31 def cmd_SPAWN_POINT(game, big_yx, little_yx):
32     if little_yx.y >= game.map_geometry.size.y or \
33        little_yx.x >= game.map_geometry.size.x:
34         raise GameError('illegal spawn point')
35     game.spawn_point = big_yx, little_yx
36 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
37
38 def cmd_LOGIN(game, nick, connection_id):
39     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
40         raise GameError('name already in use')
41     if game.get_player(connection_id):
42         raise GameError('cannot log in twice')
43     t = game.thing_types['Player'](game)
44     t.position = game.spawn_point
45     game.things += [t]  # TODO refactor into Thing.__init__?
46     t.thing_char = game.get_next_player_char()
47     game.sessions[connection_id] = {
48         'thing_id': t.id_,
49         'status': 'player'
50     }
51     game.io.send('LOGIN_OK', connection_id)
52     t.name = nick
53     game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
54     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
55     for s in [s for s in game.things
56               if s.type_ == 'SpawnPoint' and s.name == t.name]:
57         t.position = s.position
58         break
59     game.changed = True
60 cmd_LOGIN.argtypes = 'string'
61
62 def cmd_BECOME_ADMIN(game, password, connection_id):
63     player = game.thing_types['Player'](game)
64     if not player:
65         raise GameError('need to be logged in for this')
66     if password in game.admin_passwords:
67         game.sessions[connection_id]['status'] = 'admin'
68         game.io.send('ADMIN_OK', connection_id)
69     else:
70         raise GameError('wrong password')
71 cmd_BECOME_ADMIN.argtypes = 'string'
72
73 def cmd_ADMIN_PASSWORD(game, password):
74     game.admin_passwords += [password]
75 cmd_ADMIN_PASSWORD.argtypes = 'string'
76
77 def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
78     player = game.get_player(connection_id)
79     if not player:
80         raise GameError('need to be logged in for this')
81     if not game.sessions[connection_id]['status'] == 'admin':
82         raise GameError('need to be admin for this')
83     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
84     map_control = game.get_map(big_yx, 'control')
85     map_control[little_yx] = control_char
86     game.changed = True
87 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
88
89 def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
90     player = game.get_player(connection_id)
91     if not player:
92         raise GameError('need to be logged in for this')
93     if not game.sessions[connection_id]['status'] == 'admin':
94         raise GameError('need to be admin for this')
95     t = game.get_thing(thing_id)
96     if not t:
97         raise GameError('thing of ID %s not found' % thing_id)
98     t.protection = protection_char
99     #game.changed = True
100 cmd_THING_PROTECTION.argtypes = 'int:pos char'
101
102 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
103     player = game.get_player(connection_id)
104     if not player:
105         raise GameError('need to be logged in for this')
106     if not game.sessions[connection_id]['status'] == 'admin':
107         raise GameError('need to be admin for this')
108     if tile_class == '.':
109         raise GameError('tile class "." must remain unprotected')
110     game.map_control_passwords[tile_class] = password
111     #game.changed = True
112 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
113
114 def cmd_NICK(game, nick, connection_id):
115     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
116         raise GameError('name already in use')
117     t = game.get_player(connection_id)
118     if not t:
119         raise GameError('can only rename when already logged in')
120     old_nick = t.name
121     t.name = nick
122     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
123     game.changed = True
124 cmd_NICK.argtypes = 'string'
125
126 def cmd_GET_GAMESTATE(game, connection_id):
127     game.send_gamestate(connection_id)
128 cmd_GET_GAMESTATE.argtypes = ''
129
130 # def cmd_QUERY(game, target_nick, msg, connection_id):
131 #     if not connection_id in game.sessions:
132 #         raise GameError('can only query when logged in')
133 #     t = game.get_thing(game.sessions[connection_id], False)
134 #     source_nick = t.name
135 #     for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
136 #         for c_id in game.sessions:
137 #             if game.sessions[c_id] == t.id_:
138 #                 game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
139 #                 game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
140 #                 return
141 #         raise GameError('target user offline')
142 #     raise GameError('can only query with registered nicknames')
143 # cmd_QUERY.argtypes = 'string string'
144
145 def cmd_PING(game, connection_id):
146     game.io.send('PONG', connection_id)
147 cmd_PING.argtypes = ''
148
149 def cmd_TURN(game, n):
150     game.turn = n
151 cmd_TURN.argtypes = 'int:nonneg'
152
153 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
154     player = game.get_player(connection_id)
155     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
156     if not player.fov_test(big_yx, little_yx):
157         raise GameError('cannot annotate tile outside field of view')
158     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
159         raise GameError('wrong password for tile')
160     if msg == ' ':
161         if big_yx in game.annotations:
162             if little_yx in game.annotations[big_yx]:
163                 del game.annotations[big_yx][little_yx]
164     else:
165         if big_yx not in game.annotations:
166             game.annotations[big_yx] = {}
167         game.annotations[big_yx][little_yx] = msg
168     game.changed = True
169 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
170
171 def cmd_PORTAL(game, yx, msg, pw, connection_id):
172     player = game.get_player(connection_id)
173     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
174     if not player.fov_test(big_yx, little_yx):
175         raise GameError('cannot edit portal on tile outside field of view')
176     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
177         raise GameError('wrong password for tile')
178     if msg == ' ':
179         if big_yx in game.portals:
180             if little_yx in game.portals[big_yx]:
181                 del game.portals[big_yx][little_yx]
182     else:
183         if big_yx not in game.portals:
184             game.portals[big_yx] = {}
185         game.portals[big_yx][little_yx] = msg
186     game.changed = True
187 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
188
189 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
190     if big_yx not in game.annotations:
191         game.annotations[big_yx] = {}
192     game.annotations[big_yx][little_yx] = msg
193     game.changed = True
194 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
195
196 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
197     if big_yx not in game.portals:
198         game.portals[big_yx] = {}
199     game.portals[big_yx][little_yx] = msg
200     game.changed = True
201 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
202
203 def cmd_GET_ANNOTATION(game, yx, connection_id):
204     player = game.get_player(connection_id)
205     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
206     annotation = '(unknown)'
207     if player.fov_test(big_yx, little_yx):
208         annotation = '(none)'
209         if big_yx in game.annotations:
210             if little_yx in game.annotations[big_yx]:
211                 annotation = game.annotations[big_yx][little_yx]
212     game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
213 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
214
215 def cmd_MAP_LINE(game, big_yx, y, line):
216     map_ = game.get_map(big_yx)
217     map_.set_line(y, line)
218 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
219
220 def cmd_MAP(game, geometry, size):
221     from plomrogue.mapping import MapGeometryHex, MapGeometrySquare
222     map_geometry_class = MapGeometrySquare
223     if geometry == 'Hex':
224         map_geometry_class = MapGeometryHex
225     game.new_world(map_geometry_class(size))
226 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
227
228 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
229     map_control = game.get_map(big_yx, 'control')
230     map_control.set_line(y, line)
231 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
232
233 def cmd_MAP_CONTROL_PW(game, tile_class, password):
234     game.map_control_passwords[tile_class] = password
235 cmd_MAP_CONTROL_PW.argtypes = 'char string'
236
237 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
238     if thing_type not in game.thing_types:
239         raise GameError('illegal thing type %s' % thing_type)
240     _ = game.get_map(big_yx)
241     t_old = None
242     if thing_id > 0:
243         t_old = game.get_thing(thing_id)
244     t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
245                                                                        little_yx))
246     if t_old:
247         game.things[game.things.index(t_old)] = t_new
248     else:
249         game.things += [t_new]
250     game.changed = True
251 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
252
253 def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
254     # TODO check if thing in FOV
255     t = game.get_thing(thing_id)
256     if not t:
257         raise GameError('thing of ID %s not found' % thing_id)
258     if not game.can_do_thing_with_pw(t, pw):
259         raise GameError('wrong password for tile')
260     t.name = name
261     game.changed = True
262 cmd_THING_NAME.argtypes = 'int:pos string string'
263
264 def cmd_GOD_THING_NAME(game, thing_id, name):
265     t = game.get_thing(thing_id)
266     if not t:
267         raise GameError('thing of ID %s not found' % thing_id)
268     t.name = name
269 cmd_GOD_THING_NAME.argtypes = 'int:pos string'
270
271 def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
272     t = game.get_thing(thing_id)
273     if not t:
274         raise GameError('thing of ID %s not found' % thing_id)
275     t.protection = protection_char
276 cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
277
278 def cmd_THING_DOOR_CLOSED(game, thing_id):
279     t = game.get_thing(thing_id)
280     if not t:
281         raise GameError('thing of ID %s not found' % thing_id)
282     if not t.type_ == 'Door':
283         raise GameError('thing of ID %s not door' % thing_id)
284     t.blocking = True
285     t.portable = False
286     t.thing_char = '#'
287 cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
288
289 def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
290     t = game.get_thing(thing_id)
291     if not t:
292         raise GameError('thing of ID %s not found' % thing_id)
293     if not t.type_ == 'MusicPlayer':
294         raise GameError('thing of ID %s not music player' % thing_id)
295     t.playing = playing
296     t.playlist_index = index
297     t.repeat = repeat
298 cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int:nonneg bool'
299
300 def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
301     t = game.get_thing(thing_id)
302     if not t:
303         raise GameError('thing of ID %s not found' % thing_id)
304     if not t.type_ == 'MusicPlayer':
305         raise GameError('thing of ID %s not music player' % thing_id)
306     t.playlist += [(title, length)]
307 cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos'
308
309 def cmd_THING_BOTTLE_EMPTY(game, thing_id):
310     t = game.get_thing(thing_id)
311     if not t:
312         raise GameError('thing of ID %s not found' % thing_id)
313     if not t.type_ == 'Bottle':
314         raise GameError('thing of ID %s not bottle' % thing_id)
315     t.empty()
316 cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'