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Fix various minor, mostly "unused" flake8 complaints.
[plomrogue2] / plomrogue / commands.py
1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError
3
4
5
6 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
7
8 def cmd_TASKS(game, connection_id):
9     game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
10 cmd_TASKS.argtypes = ''
11
12 def cmd_THING_TYPES(game, connection_id):
13     for t_t in game.thing_types.values():
14         game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
15                      connection_id)
16 cmd_THING_TYPES.argtypes = ''
17
18 def cmd_TERRAINS(game, connection_id):
19     for t in game.terrains.keys():
20         game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
21                      connection_id)
22 cmd_TERRAINS.argtypes = ''
23
24 def cmd_ALL(game, msg, connection_id):
25     from plomrogue.mapping import DijkstraMap
26
27     def lower_msg_by_volume(msg, volume, largest_audible_distance):
28         import random
29         factor = largest_audible_distance / 4
30         lowered_msg = ''
31         for c in msg:
32             c = c
33             while random.random() > volume * factor:
34                 if c.isupper():
35                     c = c.lower()
36                 elif c != '.' and c != ' ':
37                     c = '.'
38                 else:
39                     c = ' '
40             lowered_msg += c
41         return lowered_msg
42
43     speaker = game.get_player(connection_id)
44     if not speaker:
45         raise GameError('need to be logged in for this')
46     largest_audible_distance = 20
47     dijkstra_map = DijkstraMap(game.maps, speaker.position,
48                                largest_audible_distance, game.get_map)
49     for c_id in game.sessions:
50         listener = game.get_player(c_id)
51         target_yx = dijkstra_map.target_yx(*listener.position, True)
52         if not target_yx:
53             continue
54         listener_distance = dijkstra_map[target_yx]
55         if listener_distance > largest_audible_distance:
56             continue
57         volume = 1 / max(1, listener_distance)
58         lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
59         lowered_nick = lower_msg_by_volume(speaker.name, volume,
60                                            largest_audible_distance)
61         game.io.send('CHAT ' +
62                      quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
63                                                       lowered_msg)),
64                      c_id)
65 cmd_ALL.argtypes = 'string'
66
67 def cmd_SPAWN_POINT(game, big_yx, little_yx):
68     if little_yx.y >= game.map_geometry.size.y or \
69        little_yx.x >= game.map_geometry.size.x:
70         raise GameError('illegal spawn point')
71     game.spawn_point = big_yx, little_yx
72 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
73
74 def cmd_LOGIN(game, nick, connection_id):
75     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
76         raise GameError('name already in use')
77     if game.get_player(connection_id):
78         raise GameError('cannot log in twice')
79     t = game.thing_types['Player'](game)
80     t.position = game.spawn_point
81     game.things += [t]  # TODO refactor into Thing.__init__?
82     t.player_char = game.get_next_player_char()
83     game.sessions[connection_id] = {
84         'thing_id': t.id_,
85         'status': 'player'
86     }
87     game.io.send('LOGIN_OK', connection_id)
88     t.name = nick
89     game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
90     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
91     game.changed = True
92 cmd_LOGIN.argtypes = 'string'
93
94 def cmd_BECOME_ADMIN(game, password, connection_id):
95     player = game.thing_types['Player'](game)
96     if not player:
97         raise GameError('need to be logged in for this')
98     if password in game.admin_passwords:
99         game.sessions[connection_id]['status'] = 'admin'
100         game.io.send('ADMIN_OK', connection_id)
101     else:
102         raise GameError('wrong password')
103 cmd_BECOME_ADMIN.argtypes = 'string'
104
105 def cmd_ADMIN_PASSWORD(game, password):
106     game.admin_passwords += [password]
107 cmd_ADMIN_PASSWORD.argtypes = 'string'
108
109 def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
110     player = game.get_player(connection_id)
111     if not player:
112         raise GameError('need to be logged in for this')
113     if not game.sessions[connection_id]['status'] == 'admin':
114         raise GameError('need to be admin for this')
115     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
116     map_control = game.get_map(big_yx, 'control')
117     map_control[little_yx] = control_char
118     game.changed = True
119 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
120
121 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
122     player = game.get_player(connection_id)
123     if not player:
124         raise GameError('need to be logged in for this')
125     if not game.sessions[connection_id]['status'] == 'admin':
126         raise GameError('need to be admin for this')
127     if tile_class == '.':
128         raise GameError('tile class "." must remain unprotected')
129     game.map_control_passwords[tile_class] = password
130     game.changed = True
131 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
132
133 def cmd_NICK(game, nick, connection_id):
134     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
135         raise GameError('name already in use')
136     t = game.get_player(connection_id)
137     if not t:
138         raise GameError('can only rename when already logged in')
139     old_nick = t.name
140     t.name = nick
141     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
142     game.changed = True
143 cmd_NICK.argtypes = 'string'
144
145 def cmd_GET_GAMESTATE(game, connection_id):
146     game.send_gamestate(connection_id)
147 cmd_GET_GAMESTATE.argtypes = ''
148
149 #def cmd_QUERY(game, target_nick, msg, connection_id):
150 #    if not connection_id in game.sessions:
151 #        raise GameError('can only query when logged in')
152 #    t = game.get_thing(game.sessions[connection_id], False)
153 #    source_nick = t.name
154 #    for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
155 #        for c_id in game.sessions:
156 #            if game.sessions[c_id] == t.id_:
157 #                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
158 #                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
159 #                return
160 #        raise GameError('target user offline')
161 #    raise GameError('can only query with registered nicknames')
162 #cmd_QUERY.argtypes = 'string string'
163
164 def cmd_PING(game, connection_id):
165     game.io.send('PONG', connection_id)
166 cmd_PING.argtypes = ''
167
168 def cmd_TURN(game, n):
169     game.turn = n
170 cmd_TURN.argtypes = 'int:nonneg'
171
172 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
173     player = game.get_player(connection_id)
174     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
175     if not player.fov_test(big_yx, little_yx):
176         raise GameError('cannot annotate tile outside field of view')
177     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
178         raise GameError('wrong password for tile')
179     if msg == ' ':
180         if big_yx in game.annotations:
181             if little_yx in game.annotations[big_yx]:
182                 del game.annotations[big_yx][little_yx]
183     else:
184         if not big_yx in game.annotations:
185             game.annotations[big_yx] = {}
186         game.annotations[big_yx][little_yx] = msg
187     game.changed = True
188 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
189
190 def cmd_PORTAL(game, yx, msg, pw, connection_id):
191     player = game.get_player(connection_id)
192     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
193     if not player.fov_test(big_yx, little_yx):
194         raise GameError('cannot edit portal on tile outside field of view')
195     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
196         raise GameError('wrong password for tile')
197     if msg == ' ':
198         if big_yx in game.portals:
199             if little_yx in game.portals[big_yx]:
200                 del game.portals[big_yx][little_yx]
201     else:
202         if not big_yx in game.portals:
203             game.portals[big_yx] = {}
204         game.portals[big_yx][little_yx] = msg
205     game.changed = True
206 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
207
208 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
209     if not big_yx in game.annotations:
210         game.annotations[big_yx] = {}
211     game.annotations[big_yx][little_yx] = msg
212     game.changed = True
213 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
214
215 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
216     if not big_yx in game.portals:
217         game.portals[big_yx] = {}
218     game.portals[big_yx][little_yx] = msg
219     game.changed = True
220 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
221
222 def cmd_GET_ANNOTATION(game, yx, connection_id):
223     player = game.get_player(connection_id)
224     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
225     annotation = '(unknown)';
226     if player.fov_test(big_yx, little_yx):
227         annotation = '(none)';
228         if big_yx in game.annotations:
229             if little_yx in game.annotations[big_yx]:
230                 annotation = game.annotations[big_yx][little_yx]
231     game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
232 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
233
234 def cmd_MAP_LINE(game, big_yx, y, line):
235     map_ = game.get_map(big_yx)
236     map_.set_line(y, line)
237 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
238
239 def cmd_MAP(game, geometry, size):
240     map_geometry_class = globals()['MapGeometry' + geometry]
241     game.new_world(map_geometry_class(size))
242 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
243
244 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
245     map_control = game.get_map(big_yx, 'control')
246     map_control.set_line(y, line)
247 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
248
249 def cmd_MAP_CONTROL_PW(game, tile_class, password):
250     game.map_control_passwords[tile_class] = password
251 cmd_MAP_CONTROL_PW.argtypes = 'char string'
252
253 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
254     if not thing_type in game.thing_types:
255         raise GameError('illegal thing type %s' % thing_type)
256     _ = game.get_map(big_yx)
257     t_old = None
258     if thing_id > 0:
259         t_old = game.get_thing(thing_id)
260     t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
261                                                                        little_yx))
262     if t_old:
263         game.things[game.things.index(t_old)] = t_new
264     else:
265         game.things += [t_new]
266     game.changed = True
267 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
268
269 def cmd_THING_NAME(game, thing_id, name):
270     t = game.get_thing(thing_id)
271     if not t:
272         raise GameError('thing of ID %s not found' % thing_id)
273     t.name = name
274 cmd_THING_NAME.argtypes = 'int:pos string'