home · contact · privacy
Refactor player session code.
[plomrogue2] / plomrogue / commands.py
1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError
3 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap
4
5
6
7 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
8
9 def cmd_TASKS(game, connection_id):
10     tasks = []
11     game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
12 cmd_TASKS.argtypes = ''
13
14 def cmd_THING_TYPES(game, connection_id):
15     for t_t in game.thing_types.values():
16         game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
17                      connection_id)
18 cmd_THING_TYPES.argtypes = ''
19
20 def cmd_TERRAINS(game, connection_id):
21     for t in game.terrains.keys():
22         game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
23                      connection_id)
24 cmd_TERRAINS.argtypes = ''
25
26 def cmd_ALL(game, msg, connection_id):
27
28     def lower_msg_by_volume(msg, volume, largest_audible_distance):
29         import random
30         factor = largest_audible_distance / 8
31         lowered_msg = ''
32         for c in msg:
33             c = c
34             while random.random() > volume * factor:
35                 if c.isupper():
36                     c = c.lower()
37                 elif c != '.' and c != ' ':
38                     c = '.'
39                 else:
40                     c = ' '
41             lowered_msg += c
42         return lowered_msg
43
44     speaker = game.get_player(connection_id)
45     if not speaker:
46         raise GameError('need to be logged in for this')
47     largest_audible_distance = 20
48     dijkstra_map = DijkstraMap(game.maps, speaker.position,
49                                largest_audible_distance, game.get_map)
50     for c_id in game.sessions:
51         listener = game.get_player(c_id)
52         target_yx = dijkstra_map.target_yx(*listener.position, True)
53         if not target_yx:
54             continue
55         listener_distance = dijkstra_map[target_yx]
56         if listener_distance > largest_audible_distance:
57             continue
58         volume = 1 / max(1, listener_distance)
59         lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
60         lowered_nick = lower_msg_by_volume(speaker.name, volume,
61                                            largest_audible_distance)
62         game.io.send('CHAT ' +
63                      quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
64                                                       lowered_msg)),
65                      c_id)
66 cmd_ALL.argtypes = 'string'
67
68 def cmd_LOGIN(game, nick, connection_id):
69     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
70         raise GameError('name already in use')
71     if game.get_player(connection_id):
72         raise GameError('cannot log in twice')
73     t = game.thing_types['Player'](game)
74     t.position = (YX(0,0),
75                   YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2))
76     game.things += [t]  # TODO refactor into Thing.__init__?
77     t.player_char = game.get_next_player_char()
78     game.sessions[connection_id] = {'thing_id': t.id_}
79     game.io.send('LOGIN_OK', connection_id)
80     t.name = nick
81     game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
82     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
83     game.changed = True
84 cmd_LOGIN.argtypes = 'string'
85
86 def cmd_NICK(game, nick, connection_id):
87     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
88         raise GameError('name already in use')
89     t = game.get_player(connection_id)
90     if not t:
91         raise GameError('can only rename when already logged in')
92     old_nick = t.name
93     t.name = nick
94     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
95     game.changed = True
96 cmd_NICK.argtypes = 'string'
97
98 def cmd_GET_GAMESTATE(game, connection_id):
99     game.send_gamestate(connection_id)
100 cmd_GET_GAMESTATE.argtypes = ''
101
102 #def cmd_QUERY(game, target_nick, msg, connection_id):
103 #    if not connection_id in game.sessions:
104 #        raise GameError('can only query when logged in')
105 #    t = game.get_thing(game.sessions[connection_id], False)
106 #    source_nick = t.name
107 #    for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
108 #        for c_id in game.sessions:
109 #            if game.sessions[c_id] == t.id_:
110 #                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
111 #                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
112 #                return
113 #        raise GameError('target user offline')
114 #    raise GameError('can only query with registered nicknames')
115 #cmd_QUERY.argtypes = 'string string'
116
117 def cmd_PING(game, connection_id):
118     game.io.send('PONG', connection_id)
119 cmd_PING.argtypes = ''
120
121 def cmd_TURN(game, n):
122     game.turn = n
123 cmd_TURN.argtypes = 'int:nonneg'
124
125 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
126     player = game.get_player(connection_id)
127     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
128     if not player.fov_test(big_yx, little_yx):
129         raise GameError('cannot annotate tile outside field of view')
130     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
131         raise GameError('wrong password for tile')
132     if msg == ' ':
133         if big_yx in game.annotations:
134             if little_yx in game.annotations[big_yx]:
135                 del game.annotations[big_yx][little_yx]
136     else:
137         if not big_yx in game.annotations:
138             game.annotations[big_yx] = {}
139         game.annotations[big_yx][little_yx] = msg
140     game.changed = True
141 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
142
143 def cmd_PORTAL(game, yx, msg, pw, connection_id):
144     player = game.get_player(connection_id)
145     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
146     if not player.fov_test(big_yx, little_yx):
147         raise GameError('cannot edit portal on tile outside field of view')
148     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
149         raise GameError('wrong password for tile')
150     if msg == ' ':
151         if big_yx in game.portals:
152             if little_yx in game.portals[big_yx]:
153                 del game.portals[big_yx][little_xy]
154     else:
155         if not big_yx in game.portals:
156             game.portals[big_yx] = {}
157         game.portals[big_yx][little_yx] = msg
158     game.changed = True
159 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
160
161 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
162     if not big_yx in game.annotations:
163         game.annotations[big_yx] = {}
164     game.annotations[big_yx][little_yx] = msg
165     game.changed = True
166 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
167
168 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
169     if not big_yx in game.portals:
170         game.portals[big_yx] = {}
171     game.portals[big_yx][little_yx] = msg
172     game.changed = True
173 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
174
175 def cmd_GET_ANNOTATION(game, yx, connection_id):
176     player = game.get_player(connection_id)
177     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
178     annotation = '(unknown)';
179     if player.fov_test(big_yx, little_yx):
180         annotation = '(none)';
181         if big_yx in game.annotations:
182             if little_yx in game.annotations[big_yx]:
183                 annotation = game.annotations[big_yx][little_yx]
184     game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
185 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
186
187 def cmd_MAP_LINE(game, big_yx, y, line):
188     map_ = game.get_map(big_yx)
189     map_.set_line(y, line)
190 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
191
192 def cmd_MAP(game, geometry, size):
193     map_geometry_class = globals()['MapGeometry' + geometry]
194     game.new_world(map_geometry_class(size))
195 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
196
197 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
198     map_control = game.get_map(big_yx, 'control')
199     map_control.set_line(y, line)
200 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
201
202 def cmd_MAP_CONTROL_PW(game, tile_class, password):
203     game.map_control_passwords[tile_class] = password
204 cmd_MAP_CONTROL_PW.argtypes = 'char string'
205
206 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
207     if not thing_type in game.thing_types:
208         raise GameError('illegal thing type %s' % thing_type)
209     map_ = game.get_map(big_yx)
210     t_old = None
211     if thing_id > 0:
212         t_old = game.get_thing(thing_id)
213     t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
214                                                                        little_yx))
215     if t_old:
216         game.things[game.things.index(t_old)] = t_new
217     else:
218         game.things += [t_new]
219     game.changed = True
220 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
221
222 def cmd_THING_NAME(game, thing_id, name):
223     t = game.get_thing(thing_id)
224     if not t:
225         raise GameError('thing of ID %s not found' % thing_id)
226     t.name = name
227 cmd_THING_NAME.argtypes = 'int:pos string'