1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError
3 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap
7 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
9 def cmd_TASKS(game, connection_id):
11 game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
12 cmd_TASKS.argtypes = ''
14 def cmd_THING_TYPES(game, connection_id):
15 for t_t in game.thing_types.values():
16 game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
18 cmd_THING_TYPES.argtypes = ''
20 def cmd_TERRAINS(game, connection_id):
21 for t in game.terrains.keys():
22 game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
24 cmd_TERRAINS.argtypes = ''
26 def cmd_ALL(game, msg, connection_id):
28 def lower_msg_by_volume(msg, volume, largest_audible_distance):
30 factor = largest_audible_distance / 4
34 while random.random() > volume * factor:
37 elif c != '.' and c != ' ':
44 speaker = game.get_player(connection_id)
46 raise GameError('need to be logged in for this')
47 largest_audible_distance = 20
48 dijkstra_map = DijkstraMap(game.maps, speaker.position,
49 largest_audible_distance, game.get_map)
50 for c_id in game.sessions:
51 listener = game.get_player(c_id)
52 target_yx = dijkstra_map.target_yx(*listener.position, True)
55 listener_distance = dijkstra_map[target_yx]
56 if listener_distance > largest_audible_distance:
58 volume = 1 / max(1, listener_distance)
59 lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
60 lowered_nick = lower_msg_by_volume(speaker.name, volume,
61 largest_audible_distance)
62 game.io.send('CHAT ' +
63 quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
66 cmd_ALL.argtypes = 'string'
68 def cmd_SPAWN_POINT(game, big_yx, little_yx):
69 if little_yx.y >= game.map_geometry.size.y or \
70 little_yx.x >= game.map_geometry.size.x:
71 raise GameError('illegal spawn point')
72 game.spawn_point = big_yx, little_yx
73 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
75 def cmd_LOGIN(game, nick, connection_id):
76 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
77 raise GameError('name already in use')
78 if game.get_player(connection_id):
79 raise GameError('cannot log in twice')
80 t = game.thing_types['Player'](game)
81 t.position = game.spawn_point
82 game.things += [t] # TODO refactor into Thing.__init__?
83 t.player_char = game.get_next_player_char()
84 game.sessions[connection_id] = {
88 game.io.send('LOGIN_OK', connection_id)
90 game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
91 game.io.send('PLAYER_ID %s' % t.id_, connection_id)
93 cmd_LOGIN.argtypes = 'string'
95 def cmd_BECOME_ADMIN(game, password, connection_id):
96 player = game.thing_types['Player'](game)
98 raise GameError('need to be logged in for this')
99 if password in game.admin_passwords:
100 game.sessions[connection_id]['status'] = 'admin'
101 game.io.send('ADMIN_OK', connection_id)
103 raise GameError('wrong password')
104 cmd_BECOME_ADMIN.argtypes = 'string'
106 def cmd_ADMIN_PASSWORD(game, password):
107 game.admin_passwords += [password]
108 cmd_ADMIN_PASSWORD.argtypes = 'string'
110 def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
111 player = game.get_player(connection_id)
113 raise GameError('need to be logged in for this')
114 if not game.sessions[connection_id]['status'] == 'admin':
115 raise GameError('need to be admin for this')
116 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
117 map_control = game.get_map(big_yx, 'control')
118 map_control[little_yx] = control_char
120 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
122 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
123 player = game.get_player(connection_id)
125 raise GameError('need to be logged in for this')
126 if not game.sessions[connection_id]['status'] == 'admin':
127 raise GameError('need to be admin for this')
128 if tile_class == '.':
129 raise GameError('tile class "." must remain unprotected')
130 game.map_control_passwords[tile_class] = password
132 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
134 def cmd_NICK(game, nick, connection_id):
135 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
136 raise GameError('name already in use')
137 t = game.get_player(connection_id)
139 raise GameError('can only rename when already logged in')
142 game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
144 cmd_NICK.argtypes = 'string'
146 def cmd_GET_GAMESTATE(game, connection_id):
147 game.send_gamestate(connection_id)
148 cmd_GET_GAMESTATE.argtypes = ''
150 #def cmd_QUERY(game, target_nick, msg, connection_id):
151 # if not connection_id in game.sessions:
152 # raise GameError('can only query when logged in')
153 # t = game.get_thing(game.sessions[connection_id], False)
154 # source_nick = t.name
155 # for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
156 # for c_id in game.sessions:
157 # if game.sessions[c_id] == t.id_:
158 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
159 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
161 # raise GameError('target user offline')
162 # raise GameError('can only query with registered nicknames')
163 #cmd_QUERY.argtypes = 'string string'
165 def cmd_PING(game, connection_id):
166 game.io.send('PONG', connection_id)
167 cmd_PING.argtypes = ''
169 def cmd_TURN(game, n):
171 cmd_TURN.argtypes = 'int:nonneg'
173 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
174 player = game.get_player(connection_id)
175 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
176 if not player.fov_test(big_yx, little_yx):
177 raise GameError('cannot annotate tile outside field of view')
178 if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
179 raise GameError('wrong password for tile')
181 if big_yx in game.annotations:
182 if little_yx in game.annotations[big_yx]:
183 del game.annotations[big_yx][little_yx]
185 if not big_yx in game.annotations:
186 game.annotations[big_yx] = {}
187 game.annotations[big_yx][little_yx] = msg
189 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
191 def cmd_PORTAL(game, yx, msg, pw, connection_id):
192 player = game.get_player(connection_id)
193 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
194 if not player.fov_test(big_yx, little_yx):
195 raise GameError('cannot edit portal on tile outside field of view')
196 if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
197 raise GameError('wrong password for tile')
199 if big_yx in game.portals:
200 if little_yx in game.portals[big_yx]:
201 del game.portals[big_yx][little_xy]
203 if not big_yx in game.portals:
204 game.portals[big_yx] = {}
205 game.portals[big_yx][little_yx] = msg
207 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
209 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
210 if not big_yx in game.annotations:
211 game.annotations[big_yx] = {}
212 game.annotations[big_yx][little_yx] = msg
214 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
216 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
217 if not big_yx in game.portals:
218 game.portals[big_yx] = {}
219 game.portals[big_yx][little_yx] = msg
221 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
223 def cmd_GET_ANNOTATION(game, yx, connection_id):
224 player = game.get_player(connection_id)
225 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
226 annotation = '(unknown)';
227 if player.fov_test(big_yx, little_yx):
228 annotation = '(none)';
229 if big_yx in game.annotations:
230 if little_yx in game.annotations[big_yx]:
231 annotation = game.annotations[big_yx][little_yx]
232 game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
233 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
235 def cmd_MAP_LINE(game, big_yx, y, line):
236 map_ = game.get_map(big_yx)
237 map_.set_line(y, line)
238 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
240 def cmd_MAP(game, geometry, size):
241 map_geometry_class = globals()['MapGeometry' + geometry]
242 game.new_world(map_geometry_class(size))
243 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
245 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
246 map_control = game.get_map(big_yx, 'control')
247 map_control.set_line(y, line)
248 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
250 def cmd_MAP_CONTROL_PW(game, tile_class, password):
251 game.map_control_passwords[tile_class] = password
252 cmd_MAP_CONTROL_PW.argtypes = 'char string'
254 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
255 if not thing_type in game.thing_types:
256 raise GameError('illegal thing type %s' % thing_type)
257 map_ = game.get_map(big_yx)
260 t_old = game.get_thing(thing_id)
261 t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
264 game.things[game.things.index(t_old)] = t_new
266 game.things += [t_new]
268 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
270 def cmd_THING_NAME(game, thing_id, name):
271 t = game.get_thing(thing_id)
273 raise GameError('thing of ID %s not found' % thing_id)
275 cmd_THING_NAME.argtypes = 'int:pos string'