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Add tile control drawing capabilities.
[plomrogue2] / plomrogue / commands.py
1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError
3 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap
4
5
6
7 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
8
9 def cmd_TASKS(game, connection_id):
10     tasks = []
11     game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
12 cmd_TASKS.argtypes = ''
13
14 def cmd_THING_TYPES(game, connection_id):
15     for t_t in game.thing_types.values():
16         game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
17                      connection_id)
18 cmd_THING_TYPES.argtypes = ''
19
20 def cmd_TERRAINS(game, connection_id):
21     for t in game.terrains.keys():
22         game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
23                      connection_id)
24 cmd_TERRAINS.argtypes = ''
25
26 def cmd_ALL(game, msg, connection_id):
27
28     def lower_msg_by_volume(msg, volume, largest_audible_distance):
29         import random
30         factor = largest_audible_distance / 8
31         lowered_msg = ''
32         for c in msg:
33             c = c
34             while random.random() > volume * factor:
35                 if c.isupper():
36                     c = c.lower()
37                 elif c != '.' and c != ' ':
38                     c = '.'
39                 else:
40                     c = ' '
41             lowered_msg += c
42         return lowered_msg
43
44     speaker = game.get_player(connection_id)
45     if not speaker:
46         raise GameError('need to be logged in for this')
47     largest_audible_distance = 20
48     dijkstra_map = DijkstraMap(game.maps, speaker.position,
49                                largest_audible_distance, game.get_map)
50     for c_id in game.sessions:
51         listener = game.get_player(c_id)
52         target_yx = dijkstra_map.target_yx(*listener.position, True)
53         if not target_yx:
54             continue
55         listener_distance = dijkstra_map[target_yx]
56         if listener_distance > largest_audible_distance:
57             continue
58         volume = 1 / max(1, listener_distance)
59         lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
60         lowered_nick = lower_msg_by_volume(speaker.name, volume,
61                                            largest_audible_distance)
62         game.io.send('CHAT ' +
63                      quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
64                                                       lowered_msg)),
65                      c_id)
66 cmd_ALL.argtypes = 'string'
67
68 def cmd_LOGIN(game, nick, connection_id):
69     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
70         raise GameError('name already in use')
71     if game.get_player(connection_id):
72         raise GameError('cannot log in twice')
73     t = game.thing_types['Player'](game)
74     t.position = (YX(0,0),
75                   YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2))
76     game.things += [t]  # TODO refactor into Thing.__init__?
77     t.player_char = game.get_next_player_char()
78     game.sessions[connection_id] = {
79         'thing_id': t.id_,
80         'status': 'player'
81     }
82     game.io.send('LOGIN_OK', connection_id)
83     t.name = nick
84     game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
85     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
86     game.changed = True
87 cmd_LOGIN.argtypes = 'string'
88
89 def cmd_BECOME_ADMIN(game, password, connection_id):
90     player = game.thing_types['Player'](game)
91     if not player:
92         raise GameError('need to be logged in for this')
93     if password in game.admin_passwords:
94         game.sessions[connection_id]['status'] = 'admin'
95     else:
96         raise GameError('wrong password')
97 cmd_BECOME_ADMIN.argtypes = 'string'
98
99 def cmd_ADMIN_PASSWORD(game, password):
100     game.admin_passwords += [password]
101 cmd_ADMIN_PASSWORD.argtypes = 'string'
102
103 def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
104     player = game.get_player(connection_id)
105     if not player:
106         raise GameError('need to be logged in for this')
107     if not game.sessions[connection_id]['status'] == 'admin':
108         raise GameError('need to be admin for this')
109     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
110     map_control = game.get_map(big_yx, 'control')
111     map_control[little_yx] = control_char
112     game.changed = True
113 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
114
115 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
116     player = game.get_player(connection_id)
117     if not player:
118         raise GameError('need to be logged in for this')
119     if not game.sessions[connection_id]['status'] == 'admin':
120         raise GameError('need to be admin for this')
121     game.map_control_passwords[tile_class] = password
122     game.changed = True
123 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
124
125 def cmd_NICK(game, nick, connection_id):
126     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
127         raise GameError('name already in use')
128     t = game.get_player(connection_id)
129     if not t:
130         raise GameError('can only rename when already logged in')
131     old_nick = t.name
132     t.name = nick
133     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
134     game.changed = True
135 cmd_NICK.argtypes = 'string'
136
137 def cmd_GET_GAMESTATE(game, connection_id):
138     game.send_gamestate(connection_id)
139 cmd_GET_GAMESTATE.argtypes = ''
140
141 #def cmd_QUERY(game, target_nick, msg, connection_id):
142 #    if not connection_id in game.sessions:
143 #        raise GameError('can only query when logged in')
144 #    t = game.get_thing(game.sessions[connection_id], False)
145 #    source_nick = t.name
146 #    for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
147 #        for c_id in game.sessions:
148 #            if game.sessions[c_id] == t.id_:
149 #                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
150 #                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
151 #                return
152 #        raise GameError('target user offline')
153 #    raise GameError('can only query with registered nicknames')
154 #cmd_QUERY.argtypes = 'string string'
155
156 def cmd_PING(game, connection_id):
157     game.io.send('PONG', connection_id)
158 cmd_PING.argtypes = ''
159
160 def cmd_TURN(game, n):
161     game.turn = n
162 cmd_TURN.argtypes = 'int:nonneg'
163
164 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
165     player = game.get_player(connection_id)
166     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
167     if not player.fov_test(big_yx, little_yx):
168         raise GameError('cannot annotate tile outside field of view')
169     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
170         raise GameError('wrong password for tile')
171     if msg == ' ':
172         if big_yx in game.annotations:
173             if little_yx in game.annotations[big_yx]:
174                 del game.annotations[big_yx][little_yx]
175     else:
176         if not big_yx in game.annotations:
177             game.annotations[big_yx] = {}
178         game.annotations[big_yx][little_yx] = msg
179     game.changed = True
180 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
181
182 def cmd_PORTAL(game, yx, msg, pw, connection_id):
183     player = game.get_player(connection_id)
184     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
185     if not player.fov_test(big_yx, little_yx):
186         raise GameError('cannot edit portal on tile outside field of view')
187     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
188         raise GameError('wrong password for tile')
189     if msg == ' ':
190         if big_yx in game.portals:
191             if little_yx in game.portals[big_yx]:
192                 del game.portals[big_yx][little_xy]
193     else:
194         if not big_yx in game.portals:
195             game.portals[big_yx] = {}
196         game.portals[big_yx][little_yx] = msg
197     game.changed = True
198 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
199
200 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
201     if not big_yx in game.annotations:
202         game.annotations[big_yx] = {}
203     game.annotations[big_yx][little_yx] = msg
204     game.changed = True
205 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
206
207 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
208     if not big_yx in game.portals:
209         game.portals[big_yx] = {}
210     game.portals[big_yx][little_yx] = msg
211     game.changed = True
212 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
213
214 def cmd_GET_ANNOTATION(game, yx, connection_id):
215     player = game.get_player(connection_id)
216     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
217     annotation = '(unknown)';
218     if player.fov_test(big_yx, little_yx):
219         annotation = '(none)';
220         if big_yx in game.annotations:
221             if little_yx in game.annotations[big_yx]:
222                 annotation = game.annotations[big_yx][little_yx]
223     game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
224 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
225
226 def cmd_MAP_LINE(game, big_yx, y, line):
227     map_ = game.get_map(big_yx)
228     map_.set_line(y, line)
229 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
230
231 def cmd_MAP(game, geometry, size):
232     map_geometry_class = globals()['MapGeometry' + geometry]
233     game.new_world(map_geometry_class(size))
234 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
235
236 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
237     map_control = game.get_map(big_yx, 'control')
238     map_control.set_line(y, line)
239 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
240
241 def cmd_MAP_CONTROL_PW(game, tile_class, password):
242     game.map_control_passwords[tile_class] = password
243 cmd_MAP_CONTROL_PW.argtypes = 'char string'
244
245 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
246     if not thing_type in game.thing_types:
247         raise GameError('illegal thing type %s' % thing_type)
248     map_ = game.get_map(big_yx)
249     t_old = None
250     if thing_id > 0:
251         t_old = game.get_thing(thing_id)
252     t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
253                                                                        little_yx))
254     if t_old:
255         game.things[game.things.index(t_old)] = t_new
256     else:
257         game.things += [t_new]
258     game.changed = True
259 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
260
261 def cmd_THING_NAME(game, thing_id, name):
262     t = game.get_thing(thing_id)
263     if not t:
264         raise GameError('thing of ID %s not found' % thing_id)
265     t.name = name
266 cmd_THING_NAME.argtypes = 'int:pos string'