1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError
3 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap
7 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
9 def cmd_TASKS(game, connection_id):
11 game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
12 cmd_TASKS.argtypes = ''
14 def cmd_THING_TYPES(game, connection_id):
15 for t_t in game.thing_types.values():
16 game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
18 cmd_THING_TYPES.argtypes = ''
20 def cmd_TERRAINS(game, connection_id):
21 for t in game.terrains.keys():
22 game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
24 cmd_TERRAINS.argtypes = ''
26 def cmd_ALL(game, msg, connection_id):
28 def lower_msg_by_volume(msg, volume, largest_audible_distance):
30 factor = largest_audible_distance / 8
34 while random.random() > volume * factor:
37 elif c != '.' and c != ' ':
44 if not connection_id in game.sessions:
45 raise GameError('need to be logged in for this')
46 speaker = game.get_thing(game.sessions[connection_id])
47 largest_audible_distance = 20
48 dijkstra_map = DijkstraMap(game.maps, speaker.position,
49 largest_audible_distance, game.get_map)
50 for c_id in game.sessions:
51 listener = game.get_thing(game.sessions[c_id])
52 target_yx = dijkstra_map.target_yx(*listener.position, True)
55 listener_distance = dijkstra_map[target_yx]
56 if listener_distance > largest_audible_distance:
58 volume = 1 / max(1, listener_distance)
59 lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
60 lowered_nick = lower_msg_by_volume(speaker.name, volume,
61 largest_audible_distance)
62 game.io.send('CHAT ' +
63 quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
66 cmd_ALL.argtypes = 'string'
68 def cmd_LOGIN(game, nick, connection_id):
69 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
70 raise GameError('name already in use')
71 if connection_id in game.sessions:
72 raise GameError('cannot log in twice')
73 t = game.thing_types['Player'](game)
74 t.position = (YX(0,0),
75 YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2))
76 game.things += [t] # TODO refactor into Thing.__init__?
77 t.player_char = game.get_next_player_char()
78 game.sessions[connection_id] = t.id_
79 game.io.send('LOGIN_OK', connection_id)
81 game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
82 game.io.send('PLAYER_ID %s' % t.id_, connection_id)
84 cmd_LOGIN.argtypes = 'string'
86 def cmd_NICK(game, nick, connection_id):
87 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
88 raise GameError('name already in use')
89 if not connection_id in game.sessions:
90 raise GameError('can only rename when already logged in')
91 t_id = game.sessions[connection_id]
92 t = game.get_thing(t_id)
95 game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
97 cmd_NICK.argtypes = 'string'
99 def cmd_GET_GAMESTATE(game, connection_id):
100 game.send_gamestate(connection_id)
101 cmd_GET_GAMESTATE.argtypes = ''
103 #def cmd_QUERY(game, target_nick, msg, connection_id):
104 # if not connection_id in game.sessions:
105 # raise GameError('can only query when logged in')
106 # t = game.get_thing(game.sessions[connection_id], False)
107 # source_nick = t.name
108 # for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
109 # for c_id in game.sessions:
110 # if game.sessions[c_id] == t.id_:
111 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
112 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
114 # raise GameError('target user offline')
115 # raise GameError('can only query with registered nicknames')
116 #cmd_QUERY.argtypes = 'string string'
118 def cmd_PING(game, connection_id):
119 game.io.send('PONG', connection_id)
120 cmd_PING.argtypes = ''
122 def cmd_TURN(game, n):
124 cmd_TURN.argtypes = 'int:nonneg'
126 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
127 player = game.get_thing(game.sessions[connection_id])
128 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
129 if not player.fov_test(big_yx, little_yx):
130 raise GameError('cannot annotate tile outside field of view')
131 if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
132 raise GameError('wrong password for tile')
134 if big_yx in game.annotations:
135 if little_yx in game.annotations[big_yx]:
136 del game.annotations[big_yx][little_yx]
138 if not big_yx in game.annotations:
139 game.annotations[big_yx] = {}
140 game.annotations[big_yx][little_yx] = msg
142 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
144 def cmd_PORTAL(game, yx, msg, pw, connection_id):
145 player = game.get_thing(game.sessions[connection_id])
146 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
147 if not player.fov_test(big_yx, little_yx):
148 raise GameError('cannot edit portal on tile outside field of view')
149 if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
150 raise GameError('wrong password for tile')
152 if big_yx in game.portals:
153 if little_yx in game.portals[big_yx]:
154 del game.portals[big_yx][little_xy]
156 if not big_yx in game.portals:
157 game.portals[big_yx] = {}
158 game.portals[big_yx][little_yx] = msg
160 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
162 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
163 if not big_yx in game.annotations:
164 game.annotations[big_yx] = {}
165 game.annotations[big_yx][little_yx] = msg
167 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
169 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
170 if not big_yx in game.portals:
171 game.portals[big_yx] = {}
172 game.portals[big_yx][little_yx] = msg
174 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
176 def cmd_GET_ANNOTATION(game, yx, connection_id):
177 player = game.get_thing(game.sessions[connection_id])
178 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
179 annotation = '(unknown)';
180 if player.fov_test(big_yx, little_yx):
181 annotation = '(none)';
182 if big_yx in game.annotations:
183 if little_yx in game.annotations[big_yx]:
184 annotation = game.annotations[big_yx][little_yx]
185 game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
186 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
188 def cmd_MAP_LINE(game, big_yx, y, line):
189 map_ = game.get_map(big_yx)
190 map_.set_line(y, line)
191 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
193 def cmd_MAP(game, geometry, size):
194 map_geometry_class = globals()['MapGeometry' + geometry]
195 game.new_world(map_geometry_class(size))
196 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
198 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
199 map_control = game.get_map(big_yx, 'control')
200 map_control.set_line(y, line)
201 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
203 def cmd_MAP_CONTROL_PW(game, tile_class, password):
204 game.map_control_passwords[tile_class] = password
205 cmd_MAP_CONTROL_PW.argtypes = 'char string'
207 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
208 if not thing_type in game.thing_types:
209 raise GameError('illegal thing type %s' % thing_type)
210 map_ = game.get_map(big_yx)
213 t_old = game.get_thing(thing_id)
214 t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
217 game.things[game.things.index(t_old)] = t_new
219 game.things += [t_new]
221 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
223 def cmd_THING_NAME(game, thing_id, name):
224 t = game.get_thing(thing_id)
226 raise GameError('thing of ID %s not found' % thing_id)
228 cmd_THING_NAME.argtypes = 'int:pos string'