1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
15 self.map_geometry = MapGeometrySquare(YX(24, 40))
18 def get_thing(self, id_):
19 for thing in self.things:
24 def _register_object(self, obj, obj_type_desc, prefix):
25 if not obj.__name__.startswith(prefix):
26 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27 obj_name = obj.__name__[len(prefix):]
28 d = getattr(self, obj_type_desc + 's')
31 def register_command(self, command):
32 self._register_object(command, 'command', 'cmd_')
36 class SaveableMap(Map):
39 def __setitem__(self, *args, **kwargs):
40 super().__setitem__(*args, **kwargs)
43 def set_line(self, *args, **kwargs):
44 super().set_line(*args, **kwargs)
48 if yx.y < 0 or yx.x < 0 or \
49 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
53 def draw_presets(self, alternate_hex=0):
54 old_modified = self.modified
55 if type(self.geometry) == MapGeometrySquare:
56 self.set_line(0, 'X' * self.geometry.size.x)
57 self.set_line(1, 'X' * self.geometry.size.x)
58 self.set_line(2, 'X' * self.geometry.size.x)
59 self.set_line(3, 'X' * self.geometry.size.x)
60 self.set_line(4, 'X' * self.geometry.size.x)
61 for y in range(self.geometry.size.y):
67 elif type(self.geometry) == MapGeometryHex:
68 # TODO: for this to work we need a map side length divisible by 6.
70 def draw_grid(offset=YX(0, 0)):
71 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
73 def draw_snake(start):
79 for direction in dirs:
82 for dir_progress in range(distance):
83 mover = getattr(self.geometry, 'move__' + direction)
85 if yx.x >= self.geometry.size.x:
92 draw_snake(offset + YX(0, 0))
93 draw_snake(offset + YX((0 + alternate_hex) * distance,
94 -int(1.5 * distance)))
95 draw_snake(offset + YX((1 + alternate_hex) * distance,
97 draw_snake(offset + YX((2 + alternate_hex) * distance,
98 -int(1.5 * distance)))
100 distance = self.geometry.size.y // 3
110 self.modified = old_modified
115 class Game(GameBase):
117 def __init__(self, save_file, *args, **kwargs):
118 super().__init__(*args, **kwargs)
120 self.changed_fovs = True
121 self.io = GameIO(self, save_file)
123 self.thing_types = {}
128 self.map_controls = {}
129 self.map_control_passwords = {}
130 self.annotations = {}
131 self.spawn_point = YX(0, 0), YX(0, 0)
133 self.player_chars = string.digits + string.ascii_letters
134 self.player_char_i = -1
135 self.admin_passwords = []
136 self.send_gamestate_interval = datetime.timedelta(seconds=0.04)
137 self.last_send_gamestate = datetime.datetime.now() -\
138 self.send_gamestate_interval
150 if os.path.exists(self.io.save_file):
151 if not os.path.isfile(self.io.save_file):
152 raise GameError('save file path refers to non-file')
154 def register_thing_type(self, thing_type):
155 self._register_object(thing_type, 'thing_type', 'Thing_')
157 def register_task(self, task):
158 self._register_object(task, 'task', 'Task_')
160 def read_savefile(self):
161 if os.path.exists(self.io.save_file):
162 with open(self.io.save_file, 'r') as f:
163 lines = f.readlines()
164 for i in range(len(lines)):
166 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
167 self.io.handle_input(line, god_mode=True)
169 def can_do_thing_with_pw(self, thing, pw):
170 if thing.protection in self.map_control_passwords.keys():
171 if pw != self.map_control_passwords[thing.protection]:
175 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
176 map_control = self.get_map(big_yx, 'control')
177 tile_class = map_control[little_yx]
178 if tile_class in self.map_control_passwords.keys():
179 tile_pw = self.map_control_passwords[tile_class]
184 def get_string_options(self, string_option_type):
185 if string_option_type == 'direction':
186 return self.map_geometry.directions
187 elif string_option_type == 'char':
189 string.digits + string.ascii_letters + string.punctuation + ' ']
190 elif string_option_type == 'map_geometry':
191 return ['Hex', 'Square']
192 elif string_option_type == 'thing_type':
193 return self.thing_types.keys()
196 def get_map_geometry_shape(self):
197 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
199 def get_player(self, connection_id):
200 if connection_id not in self.sessions:
202 player = self.get_thing(self.sessions[connection_id]['thing_id'])
205 def get_face(self, t):
206 if t.type_ == 'Player':
207 if t.name in self.faces:
208 return self.faces[t.name]
210 return '/O O\\' + '| oo |' + '\\>--</'
213 def remove_thing(self, t):
214 self.things.remove(t)
215 self.changed_fovs = True
217 def add_thing(self, type_, position, id_=0):
220 t_old = self.get_thing(id_)
221 t = self.thing_types[type_](self, id_=id_, position=position)
223 self.things[self.things.index(t_old)] = t
226 self.changed_fovs = True
229 def send_gamestate(self, connection_id=None):
230 """Send out game state data relevant to clients."""
232 # TODO: limit to connection_id if provided
233 print('DEBUG send_gamestate')
234 self.io.send('TURN ' + str(self.turn))
235 from plomrogue.mapping import FovMap
236 import multiprocessing
237 c_ids = [c_id for c_id in self.sessions]
238 # Only recalc FOVs for players with ._fov = None
242 player = self.get_player(c_id)
245 player.prepare_multiprocessible_fov_stencil() #!
246 player_fovs += [player._fov]
247 player_fov_ids += [player.id_]
248 if len(player_fovs) > 0:
249 print('DEBUG regenerating FOVs')
250 pool = multiprocessing.Pool()
251 new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs]) #!
254 for i in range(len(player_fov_ids)):
255 id_ = player_fov_ids[i]
256 player = self.get_thing(id_)
257 player._fov = new_fovs[i]
259 player = self.get_player(c_id)
260 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
261 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
262 player.fov_stencil.geometry.size,
263 quote(player.visible_terrain)), c_id)
264 self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id)
265 for t in [t for t in self.things if player.fov_test(*t.position)]:
266 target_yx = player.fov_stencil.target_yx(*t.position)
267 self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_,
269 t.id_, int(t.portable)),
271 if hasattr(t, 'name'):
272 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
273 if t.type_ == 'Player' and t.name in self.hats:
274 hat = self.hats[t.name]
275 self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id)
276 face = self.get_face(t)
278 self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
279 if hasattr(t, 'thing_char'):
280 self.io.send('THING_CHAR %s %s' % (t.id_,
281 quote(t.thing_char)), c_id)
282 if hasattr(t, 'carrying') and t.carrying:
283 self.io.send('THING_CARRYING %s' % (t.id_), c_id)
284 if hasattr(t, 'installable') and not t.portable:
285 self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
286 for big_yx in self.portals:
287 for little_yx in [little_yx for little_yx in self.portals[big_yx]
288 if player.fov_test(big_yx, little_yx)]:
289 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
290 portal = self.portals[big_yx][little_yx]
291 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
292 for big_yx in self.annotations:
293 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
294 if player.fov_test(big_yx, little_yx)]:
295 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
296 annotation = self.annotations[big_yx][little_yx]
297 self.io.send('ANNOTATION %s %s' % (target_yx,
298 quote(annotation)), c_id)
299 self.io.send('GAME_STATE_COMPLETE')
303 for connection_id in self.sessions:
304 connection_id_found = False
305 for server in self.io.servers:
306 if connection_id in server.clients:
307 connection_id_found = True
309 if not connection_id_found:
310 t = self.get_player(connection_id)
311 if hasattr(t, 'name'):
312 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
314 to_delete += [connection_id]
315 for connection_id in to_delete:
316 del self.sessions[connection_id]
318 for t in [t for t in self.things]:
322 except GameError as e:
323 for connection_id in [c_id for c_id in self.sessions
324 if self.sessions[c_id]['thing_id'] == t.id_]:
325 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
326 except PlayError as e:
327 for connection_id in [c_id for c_id in self.sessions
328 if self.sessions[c_id]['thing_id'] == t.id_]:
329 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
330 if self.changed_fovs:
331 for t in [t for t in self.things if t.type_ == 'Player']:
332 t.invalidate_map_view()
335 # send_gamestate() can be rather expensive, due to among other reasons
336 # re-calculating each player's FOV, so don't send it out too often
337 if self.last_send_gamestate < \
338 datetime.datetime.now() -self.send_gamestate_interval:
339 self.send_gamestate()
341 self.changed_fovs = False
343 self.last_send_gamestate = datetime.datetime.now()
345 def get_command(self, command_name):
347 def partial_with_attrs(f, *args, **kwargs):
348 from functools import partial
349 p = partial(f, *args, **kwargs)
350 p.__dict__.update(f.__dict__)
353 def cmd_TASK_colon(task_name, game, *args, connection_id):
354 t = self.get_player(connection_id)
356 raise GameError('Not registered as player.')
357 t.set_next_task(task_name, args)
359 def task_prefixed(command_name, task_prefix, task_command):
360 if command_name.startswith(task_prefix):
361 task_name = command_name[len(task_prefix):]
362 if task_name in self.tasks:
363 f = partial_with_attrs(task_command, task_name, self)
364 task = self.tasks[task_name]
365 f.argtypes = task.argtypes
369 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
372 if command_name in self.commands:
373 f = partial_with_attrs(self.commands[command_name], self)
377 def new_thing_id(self):
378 if len(self.things) == 0:
380 return max([t.id_ for t in self.things]) + 1
382 def get_next_player_char(self):
383 self.player_char_i += 1
384 if self.player_char_i >= len(self.player_chars):
385 self.player_char_i = 0
386 return self.player_chars[self.player_char_i]
393 with open(self.io.save_file, 'w') as f:
394 write(f, 'TURN %s' % self.turn)
395 map_geometry_shape = self.get_map_geometry_shape()
396 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
397 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
398 for y, line in self.maps[big_yx].lines():
399 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
400 for big_yx in self.annotations:
401 for little_yx in self.annotations[big_yx]:
402 write(f, 'GOD_ANNOTATE %s %s %s' %
403 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
404 for big_yx in self.portals:
405 for little_yx in self.portals[big_yx]:
406 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
407 quote(self.portals[big_yx][little_yx])))
408 for big_yx in [yx for yx in self.map_controls
409 if self.map_controls[yx].modified]:
410 for y, line in self.map_controls[big_yx].lines():
411 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
412 for tile_class in self.map_control_passwords:
413 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
414 self.map_control_passwords[tile_class]))
415 for pw in self.admin_passwords:
416 write(f, 'ADMIN_PASSWORD %s' % pw)
417 for name in self.faces:
418 write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
419 quote(self.faces[name])))
420 for name in self.hats:
421 write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
422 quote(self.hats[name])))
423 for t in [t for t in self.things if not t.type_ == 'Player']:
424 write(f, 'THING %s %s %s %s' % (t.position[0],
425 t.position[1], t.type_, t.id_))
426 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
427 if hasattr(t, 'name'):
428 write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
429 if hasattr(t, 'installable') and (not t.portable):
430 write(f, 'THING_INSTALLED %s' % t.id_)
431 if t.type_ == 'Door' and t.blocking:
432 write(f, 'THING_DOOR_CLOSED %s' % t.id_)
433 elif t.type_ == 'Hat':
434 write(f, 'THING_HAT_DESIGN %s %s' % (t.id_,
436 elif t.type_ == 'MusicPlayer':
437 write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
438 (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
439 for item in t.playlist:
440 write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
441 (t.id_, quote(item[0]), item[1]))
442 elif t.type_ == 'Bottle' and not t.full:
443 write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
444 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
445 self.spawn_point[1]))
447 def get_map(self, big_yx, type_='normal'):
448 if type_ == 'normal':
450 elif type_ == 'control':
451 maps = self.map_controls
452 if big_yx not in maps:
453 maps[big_yx] = SaveableMap(self.map_geometry)
454 if type_ == 'control':
455 maps[big_yx].draw_presets(big_yx.y % 2)
458 def new_world(self, map_geometry):
460 self.map_controls = {}
461 self.annotations = {}
463 self.admin_passwords = []
464 self.spawn_point = YX(0, 0), YX(0, 0)
465 self.map_geometry = map_geometry
466 self.map_control_passwords = {'X': 'secret'}
467 self.get_map(YX(0, 0))
468 self.get_map(YX(0, 0), 'control')
469 self.annotations = {}