1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
15 self.map_geometry = MapGeometrySquare(YX(24, 40))
18 def get_thing(self, id_):
19 for thing in self.things:
24 def _register_object(self, obj, obj_type_desc, prefix):
25 if not obj.__name__.startswith(prefix):
26 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27 obj_name = obj.__name__[len(prefix):]
28 d = getattr(self, obj_type_desc + 's')
31 def register_command(self, command):
32 self._register_object(command, 'command', 'cmd_')
36 class SaveableMap(Map):
39 def __setitem__(self, *args, **kwargs):
40 super().__setitem__(*args, **kwargs)
43 def set_line(self, *args, **kwargs):
44 super().set_line(*args, **kwargs)
48 if yx.y < 0 or yx.x < 0 or \
49 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
53 def draw_presets(self, alternate_hex=0):
54 old_modified = self.modified
55 if type(self.geometry) == MapGeometrySquare:
56 self.set_line(0, 'X' * self.geometry.size.x)
57 self.set_line(1, 'X' * self.geometry.size.x)
58 self.set_line(2, 'X' * self.geometry.size.x)
59 self.set_line(3, 'X' * self.geometry.size.x)
60 self.set_line(4, 'X' * self.geometry.size.x)
61 for y in range(self.geometry.size.y):
67 elif type(self.geometry) == MapGeometryHex:
68 # TODO: for this to work we need a map side length divisible by 6.
70 def draw_grid(offset=YX(0, 0)):
71 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
73 def draw_snake(start):
79 for direction in dirs:
82 for dir_progress in range(distance):
83 mover = getattr(self.geometry, 'move__' + direction)
85 if yx.x >= self.geometry.size.x:
92 draw_snake(offset + YX(0, 0))
93 draw_snake(offset + YX((0 + alternate_hex) * distance,
94 -int(1.5 * distance)))
95 draw_snake(offset + YX((1 + alternate_hex) * distance,
97 draw_snake(offset + YX((2 + alternate_hex) * distance,
98 -int(1.5 * distance)))
100 distance = self.geometry.size.y // 3
110 self.modified = old_modified
115 class Game(GameBase):
117 def __init__(self, save_file, *args, **kwargs):
118 super().__init__(*args, **kwargs)
120 self.io = GameIO(self, save_file)
122 self.thing_types = {}
127 self.map_controls = {}
128 self.map_control_passwords = {}
129 self.annotations = {}
130 self.spawn_point = YX(0, 0), YX(0, 0)
132 self.player_chars = string.digits + string.ascii_letters
133 self.player_char_i = -1
134 self.admin_passwords = []
135 self.send_gamestate_interval = datetime.timedelta(seconds=0.04)
136 self.last_send_gamestate = datetime.datetime.now() -\
137 self.send_gamestate_interval
149 if os.path.exists(self.io.save_file):
150 if not os.path.isfile(self.io.save_file):
151 raise GameError('save file path refers to non-file')
153 def register_thing_type(self, thing_type):
154 self._register_object(thing_type, 'thing_type', 'Thing_')
156 def register_task(self, task):
157 self._register_object(task, 'task', 'Task_')
159 def read_savefile(self):
160 if os.path.exists(self.io.save_file):
161 with open(self.io.save_file, 'r') as f:
162 lines = f.readlines()
163 for i in range(len(lines)):
165 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
166 self.io.handle_input(line, god_mode=True)
168 def can_do_thing_with_pw(self, thing, pw):
169 if thing.protection in self.map_control_passwords.keys():
170 if pw != self.map_control_passwords[thing.protection]:
174 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
175 map_control = self.get_map(big_yx, 'control')
176 tile_class = map_control[little_yx]
177 if tile_class in self.map_control_passwords.keys():
178 tile_pw = self.map_control_passwords[tile_class]
183 def get_string_options(self, string_option_type):
184 if string_option_type == 'direction':
185 return self.map_geometry.directions
186 elif string_option_type == 'char':
188 string.digits + string.ascii_letters + string.punctuation + ' ']
189 elif string_option_type == 'map_geometry':
190 return ['Hex', 'Square']
191 elif string_option_type == 'thing_type':
192 return self.thing_types.keys()
195 def get_map_geometry_shape(self):
196 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
198 def get_player(self, connection_id):
199 if connection_id not in self.sessions:
201 player = self.get_thing(self.sessions[connection_id]['thing_id'])
204 def get_face(self, t):
205 if t.type_ == 'Player':
206 if t.name in self.faces:
207 return self.faces[t.name]
209 return '/O O\\' + '| oo |' + '\\>--</'
212 def send_gamestate(self, connection_id=None):
213 """Send out game state data relevant to clients."""
215 # TODO: limit to connection_id if provided
216 self.io.send('TURN ' + str(self.turn))
217 from plomrogue.mapping import FovMap
218 import multiprocessing
219 pool = multiprocessing.Pool()
221 c_ids = [c_id for c_id in self.sessions]
223 players += [self.get_player(c_id)]
225 for player in players:
226 player.prepare_multiprocessible_fov_stencil()
227 player_fovs += [player._fov]
228 new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])
229 for i in range(len(players)):
230 players[i]._fov = new_fovs[i]
234 player = self.get_player(c_id)
235 visible_terrain = player.fov_stencil_map()
236 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
237 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
238 player.fov_stencil.geometry.size,
239 quote(visible_terrain)), c_id)
240 visible_control = player.fov_stencil_map('control')
241 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
242 for t in [t for t in self.things if player.fov_test(*t.position)]:
243 target_yx = player.fov_stencil.target_yx(*t.position)
244 self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_,
246 t.id_, int(t.portable)),
248 if hasattr(t, 'name'):
249 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
250 if t.type_ == 'Player' and t.name in self.hats:
251 hat = self.hats[t.name]
252 self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id)
253 face = self.get_face(t)
255 self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
256 if hasattr(t, 'thing_char'):
257 self.io.send('THING_CHAR %s %s' % (t.id_,
258 quote(t.thing_char)), c_id)
259 if hasattr(t, 'carrying') and t.carrying:
260 self.io.send('THING_CARRYING %s' % (t.id_), c_id)
261 if hasattr(t, 'installable') and not t.portable:
262 self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
263 for big_yx in self.portals:
264 for little_yx in [little_yx for little_yx in self.portals[big_yx]
265 if player.fov_test(big_yx, little_yx)]:
266 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
267 portal = self.portals[big_yx][little_yx]
268 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
269 for big_yx in self.annotations:
270 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
271 if player.fov_test(big_yx, little_yx)]:
272 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
273 annotation = self.annotations[big_yx][little_yx]
274 self.io.send('ANNOTATION %s %s' % (target_yx,
275 quote(annotation)), c_id)
276 self.io.send('GAME_STATE_COMPLETE')
280 for connection_id in self.sessions:
281 connection_id_found = False
282 for server in self.io.servers:
283 if connection_id in server.clients:
284 connection_id_found = True
286 if not connection_id_found:
287 t = self.get_player(connection_id)
288 if hasattr(t, 'name'):
289 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
290 self.things.remove(t)
291 to_delete += [connection_id]
292 for connection_id in to_delete:
293 del self.sessions[connection_id]
295 for t in [t for t in self.things]:
299 except GameError as e:
300 for connection_id in [c_id for c_id in self.sessions
301 if self.sessions[c_id]['thing_id'] == t.id_]:
302 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
303 except PlayError as e:
304 for connection_id in [c_id for c_id in self.sessions
305 if self.sessions[c_id]['thing_id'] == t.id_]:
306 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
309 # send_gamestate() can be rather expensive, due to among other reasons
310 # re-calculating each player's FOV, so don't send it out too often
311 if self.last_send_gamestate < \
312 datetime.datetime.now() -self.send_gamestate_interval:
313 self.send_gamestate()
316 self.last_send_gamestate = datetime.datetime.now()
318 def get_command(self, command_name):
320 def partial_with_attrs(f, *args, **kwargs):
321 from functools import partial
322 p = partial(f, *args, **kwargs)
323 p.__dict__.update(f.__dict__)
326 def cmd_TASK_colon(task_name, game, *args, connection_id):
327 t = self.get_player(connection_id)
329 raise GameError('Not registered as player.')
330 t.set_next_task(task_name, args)
332 def task_prefixed(command_name, task_prefix, task_command):
333 if command_name.startswith(task_prefix):
334 task_name = command_name[len(task_prefix):]
335 if task_name in self.tasks:
336 f = partial_with_attrs(task_command, task_name, self)
337 task = self.tasks[task_name]
338 f.argtypes = task.argtypes
342 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
345 if command_name in self.commands:
346 f = partial_with_attrs(self.commands[command_name], self)
350 def new_thing_id(self):
351 if len(self.things) == 0:
353 return max([t.id_ for t in self.things]) + 1
355 def get_next_player_char(self):
356 self.player_char_i += 1
357 if self.player_char_i >= len(self.player_chars):
358 self.player_char_i = 0
359 return self.player_chars[self.player_char_i]
366 with open(self.io.save_file, 'w') as f:
367 write(f, 'TURN %s' % self.turn)
368 map_geometry_shape = self.get_map_geometry_shape()
369 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
370 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
371 for y, line in self.maps[big_yx].lines():
372 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
373 for big_yx in self.annotations:
374 for little_yx in self.annotations[big_yx]:
375 write(f, 'GOD_ANNOTATE %s %s %s' %
376 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
377 for big_yx in self.portals:
378 for little_yx in self.portals[big_yx]:
379 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
380 quote(self.portals[big_yx][little_yx])))
381 for big_yx in [yx for yx in self.map_controls
382 if self.map_controls[yx].modified]:
383 for y, line in self.map_controls[big_yx].lines():
384 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
385 for tile_class in self.map_control_passwords:
386 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
387 self.map_control_passwords[tile_class]))
388 for pw in self.admin_passwords:
389 write(f, 'ADMIN_PASSWORD %s' % pw)
390 for name in self.faces:
391 write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
392 quote(self.faces[name])))
393 for name in self.hats:
394 write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
395 quote(self.hats[name])))
396 for t in [t for t in self.things if not t.type_ == 'Player']:
397 write(f, 'THING %s %s %s %s' % (t.position[0],
398 t.position[1], t.type_, t.id_))
399 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
400 if hasattr(t, 'name'):
401 write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
402 if hasattr(t, 'installable') and (not t.portable):
403 write(f, 'THING_INSTALLED %s' % t.id_)
404 if t.type_ == 'Door' and t.blocking:
405 write(f, 'THING_DOOR_CLOSED %s' % t.id_)
406 elif t.type_ == 'Hat':
407 write(f, 'THING_HAT_DESIGN %s %s' % (t.id_,
409 elif t.type_ == 'MusicPlayer':
410 write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
411 (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
412 for item in t.playlist:
413 write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
414 (t.id_, quote(item[0]), item[1]))
415 elif t.type_ == 'Bottle' and not t.full:
416 write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
417 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
418 self.spawn_point[1]))
420 def get_map(self, big_yx, type_='normal'):
421 if type_ == 'normal':
423 elif type_ == 'control':
424 maps = self.map_controls
425 if big_yx not in maps:
426 maps[big_yx] = SaveableMap(self.map_geometry)
427 if type_ == 'control':
428 maps[big_yx].draw_presets(big_yx.y % 2)
431 def new_world(self, map_geometry):
433 self.map_controls = {}
434 self.annotations = {}
436 self.admin_passwords = []
437 self.spawn_point = YX(0, 0), YX(0, 0)
438 self.map_geometry = map_geometry
439 self.map_control_passwords = {'X': 'secret'}
440 self.get_map(YX(0, 0))
441 self.get_map(YX(0, 0), 'control')
442 self.annotations = {}