1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
15 self.map_geometry = MapGeometrySquare(YX(32, 32))
18 def get_thing(self, id_):
19 for thing in self.things:
24 def _register_object(self, obj, obj_type_desc, prefix):
25 if not obj.__name__.startswith(prefix):
26 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27 obj_name = obj.__name__[len(prefix):]
28 d = getattr(self, obj_type_desc + 's')
31 def register_command(self, command):
32 self._register_object(command, 'command', 'cmd_')
36 class SaveableMap(Map):
39 def __setitem__(self, *args, **kwargs):
40 super().__setitem__(*args, **kwargs)
43 def set_line(self, *args, **kwargs):
44 super().set_line(*args, **kwargs)
48 if yx.y < 0 or yx.x < 0 or \
49 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
53 def draw_presets(self, alternate_hex=0):
54 old_modified = self.modified
55 if type(self.geometry) == MapGeometrySquare:
56 self.set_line(0, 'X' * self.geometry.size.x)
57 self.set_line(1, 'X' * self.geometry.size.x)
58 self.set_line(2, 'X' * self.geometry.size.x)
59 self.set_line(3, 'X' * self.geometry.size.x)
60 self.set_line(4, 'X' * self.geometry.size.x)
61 for y in range(self.geometry.size.y):
67 elif type(self.geometry) == MapGeometryHex:
68 # TODO: for this to work we need a map side length divisible by 6.
70 def draw_grid(offset=YX(0, 0)):
71 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
73 def draw_snake(start):
79 for direction in dirs:
82 for dir_progress in range(distance):
83 mover = getattr(self.geometry, 'move__' + direction)
85 if yx.x >= self.geometry.size.x:
92 draw_snake(offset + YX(0, 0))
93 draw_snake(offset + YX((0 + alternate_hex) * distance,
94 -int(1.5 * distance)))
95 draw_snake(offset + YX((1 + alternate_hex) * distance,
97 draw_snake(offset + YX((2 + alternate_hex) * distance,
98 -int(1.5 * distance)))
100 distance = self.geometry.size.y // 3
110 self.modified = old_modified
115 class Game(GameBase):
117 def __init__(self, save_file, *args, **kwargs):
118 from plomrogue.misc import Terrain
119 super().__init__(*args, **kwargs)
121 self.changed_tiles = {'fov': [], 'other': []}
122 self.io = GameIO(self, save_file)
123 self.login_requests = []
125 self.thing_types = {}
130 self.map_controls = {}
131 self.map_control_passwords = {}
132 self.annotations = {}
133 self.spawn_points = []
135 self.intro_messages = []
136 self.player_chars = string.digits + string.ascii_letters
137 self.players_hat_chars = {}
138 self.player_char_i = -1
139 self.admin_passwords = []
140 self.send_gamestate_min_interval = datetime.timedelta(seconds=0.04)
141 self.last_send_gamestate = datetime.datetime.now() -\
142 self.send_gamestate_min_interval
144 '.': Terrain('.', 'floor'),
145 'X': Terrain('X', 'wall', blocks_light=True, blocks_sound=True,
146 blocks_movement=True),
147 '=': Terrain('=', 'glass', blocks_sound=True, blocks_movement=True),
148 'T': Terrain('T', 'table', blocks_movement=True),
150 self.draw_control_presets = True
151 if os.path.exists(self.io.save_file):
152 if not os.path.isfile(self.io.save_file):
153 raise GameError('save file path refers to non-file')
155 def register_thing_type(self, thing_type):
156 self._register_object(thing_type, 'thing_type', 'Thing_')
158 def register_task(self, task):
159 self._register_object(task, 'task', 'Task_')
161 def read_savefile(self):
162 if os.path.exists(self.io.save_file):
163 with open(self.io.save_file, 'r') as f:
164 lines = f.readlines()
165 for i in range(len(lines)):
167 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
168 self.io.handle_input(line, god_mode=True)
170 def can_do_thing_with_pw(self, thing, pw):
171 if thing.protection in self.map_control_passwords.keys():
172 if pw != self.map_control_passwords[thing.protection]:
176 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
177 map_control = self.get_map(big_yx, 'control')
178 tile_class = map_control[little_yx]
179 if tile_class in self.map_control_passwords.keys():
180 tile_pw = self.map_control_passwords[tile_class]
185 def get_string_options(self, string_option_type):
186 if string_option_type == 'direction':
187 return self.map_geometry.directions
188 elif string_option_type == 'direction+here':
189 return ['HERE'] + self.map_geometry.directions
190 elif string_option_type == 'char':
192 string.digits + string.ascii_letters + string.punctuation + ' ']
193 elif string_option_type == 'map_geometry':
194 return ['Hex', 'Square']
195 elif string_option_type == 'thing_type':
196 return self.thing_types.keys()
199 def get_default_spawn_point(self):
201 if len(self.spawn_points) == 0:
202 return (YX(0, 0), YX(0, 0))
203 return random.choice(self.spawn_points)
205 def get_map_geometry_shape(self):
206 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
208 def get_player(self, connection_id):
209 if connection_id not in self.sessions:
211 player = self.get_thing(self.sessions[connection_id]['thing_id'])
214 def get_face(self, t):
215 if t.type_ == 'Player':
216 if t.name in self.faces:
217 return self.faces[t.name]
219 return '/O O\\' + '| oo |' + '\\>--</'
222 def remove_thing(self, t):
225 self.things.remove(t)
226 self.record_change(t.position, 'other')
228 self.record_change(t.position, 'fov')
230 def add_thing(self, type_, position, id_=0):
233 t_old = self.get_thing(id_)
234 t = self.thing_types[type_](self, id_=id_, position=position)
236 self.things[self.things.index(t_old)] = t
239 self.record_change(t.position, 'other')
241 self.record_change(t.position, 'fov')
244 def send_gamestate(self, connection_id=None):
245 """Send out game state data relevant to clients."""
247 # TODO: limit to connection_id if provided
248 from plomrogue.mapping import FovMap
249 import multiprocessing
251 c_ids = [connection_id]
253 c_ids = [c_id for c_id in self.sessions]
254 # Only recalc FOVs for players with ._fov = None
256 player_ids_send_fov = []
257 player_ids_send_other = []
259 player = self.get_player(c_id)
261 player.prepare_multiprocessible_fov_stencil()
262 player_fovs += [player._fov]
263 player_ids_send_fov += [player.id_]
264 if None in (player._seen_things,
265 player._seen_annotation_positions,
266 player._seen_portal_positions):
267 player_ids_send_other += [player.id_]
269 single_core_until = 16 # since multiprocess has its own overhead
270 if len(player_fovs) > single_core_until:
271 pool = multiprocessing.Pool()
272 new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])
275 elif len(player_fovs) <= single_core_until:
276 for fov in player_fovs:
277 new_fovs += [fov.init_terrain()]
278 for i in range(len(player_ids_send_fov)):
279 id_ = player_ids_send_fov[i]
280 player = self.get_thing(id_)
281 player._fov = new_fovs[i]
283 self.io.send('TURN ' + str(self.turn), c_id)
284 player = self.get_player(c_id)
285 self.io.send('PLAYERS_HAT_CHARS ' + quote(player.get_cookie_chars()),
287 self.io.send('STATS %s %s' % (player.need_for_toilet,
288 player.energy), c_id)
289 if player.id_ in player_ids_send_fov:
290 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
291 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
292 player.fov_stencil.geometry.size,
293 quote(player.visible_terrain)), c_id)
294 self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id)
295 if player.id_ in player_ids_send_other:
296 self.io.send('OTHER_WIPE', c_id)
297 for t in player.seen_things:
298 target_yx = player.fov_stencil.target_yx(*t.position)
299 self.io.send('THING %s %s %s %s %s %s'
300 % (target_yx, t.type_, quote(t.protection), t.id_,
301 int(t.portable), int(t.commandable)),
303 if hasattr(t, 'name'):
304 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
305 if t.type_ == 'Player' and t.name in self.hats:
306 hat = self.hats[t.name]
307 self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id)
308 face = self.get_face(t)
310 self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
311 if hasattr(t, 'thing_char'):
312 self.io.send('THING_CHAR %s %s' % (t.id_,
313 quote(t.thing_char)), c_id)
314 if hasattr(t, 'installable') and not t.portable:
315 self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
316 if hasattr(t, 'design'):
317 self.io.send('THING_DESIGN %s %s %s'
318 % (t.id_, t.design_size, quote(t.design)),
320 for t in [t for t in player.seen_things if t.carrying]:
321 # send this last so all carryable things are already created
322 self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_),
324 for position in player.seen_portal_positions:
325 target_yx = player.fov_stencil.target_yx(position[0],
327 portal = self.portals[position[0]][position[1]]
328 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
329 for position in player.seen_annotation_positions:
330 target_yx = player.fov_stencil.target_yx(position[0],
332 annotation = self.annotations[position[0]][position[1]]
333 self.io.send('ANNOTATION %s %s' % (target_yx,
334 quote(annotation)), c_id)
335 self.io.send('GAME_STATE_COMPLETE', c_id)
337 def record_change(self, position, type_):
338 big_yx, little_yx = position
339 self.changed_tiles[type_] += [self.map_geometry.undouble_yxyx(big_yx,
343 def login(self, nick, connection_id):
344 for t in [t for t in self.things
345 if t.type_ == 'Player' and t.name == nick]:
346 self.io.send('GAME_ERROR ' + quote('name already in use'),
349 t = self.add_thing('Player', self.get_default_spawn_point())
351 t.thing_char = self.get_next_player_char()
352 self.sessions[connection_id] = {
356 print('DEBUG LOGIN', t.name, len(self.sessions))
357 self.io.send('PLAYER_ID %s' % t.id_, connection_id)
358 self.io.send('LOGIN_OK', connection_id)
359 for msg in self.intro_messages:
360 self.io.send('CHAT ' + quote(msg))
361 self.io.send('CHAT ' + quote(t.name + ' entered the map.'))
362 for s in [s for s in self.things
363 if s.type_ == 'SpawnPoint' and s.name == t.name]:
364 t.position = s.position
372 # update player sessions
374 for connection_id in self.sessions:
375 connection_id_found = False
376 for server in self.io.servers:
377 if connection_id in server.clients:
378 connection_id_found = True
380 if not connection_id_found:
381 t = self.get_player(connection_id)
382 if hasattr(t, 'name'):
383 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
384 spawn_point = self.add_thing('SpawnPoint', t.position)
385 spawn_point.temporary = True
386 spawn_point.name = t.name
387 print('DEBUG LEFT MAP', t.name)
389 to_delete += [connection_id]
390 for connection_id in to_delete:
391 del self.sessions[connection_id]
392 while len(self.login_requests) > 0:
393 login_request = self.login_requests.pop()
394 self.login(login_request[0], login_request[1])
397 for t in [t for t in self.things]:
401 except GameError as e:
402 for connection_id in [c_id for c_id in self.sessions
403 if self.sessions[c_id]['thing_id'] == t.id_]:
404 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
405 except PlayError as e:
406 for connection_id in [c_id for c_id in self.sessions
407 if self.sessions[c_id]['thing_id'] == t.id_]:
408 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
410 # send gamestate if it makes sense at this point
413 # send_gamestate() can be rather expensive, due to among other reasons
414 # re-calculating players' FOVs, so don't send it out too often
415 if self.last_send_gamestate < \
416 datetime.datetime.now() - self.send_gamestate_min_interval:
418 for type_ in self.changed_tiles:
419 n_changes += len(self.changed_tiles[type_])
421 for t in [t for t in self.things if t.type_ == 'Player']:
422 fov_radius = 12 # TODO: un-hardcode
424 self.map_geometry.undouble_yxyx(t.position[0],
426 y_range_start = absolute_position.y - fov_radius
427 y_range_end = absolute_position.y + fov_radius
428 x_range_start = absolute_position.x - fov_radius
429 x_range_end = absolute_position.x + fov_radius
430 # TODO: refactor with SourcedMap.inside?
431 for type_ in self.changed_tiles:
432 for position in self.changed_tiles[type_]:
433 if position.y < y_range_start\
434 or position.y > y_range_end:
436 if position.x < x_range_start\
437 or position.x > x_range_end:
441 self.send_gamestate()
443 self.changed_tiles = {'fov': [], 'other': []}
445 self.last_send_gamestate = datetime.datetime.now()
447 def get_command(self, command_name):
449 def partial_with_attrs(f, *args, **kwargs):
450 from functools import partial
451 p = partial(f, *args, **kwargs)
452 p.__dict__.update(f.__dict__)
455 def cmd_TASK_colon(task_name, game, *args, connection_id):
456 t = self.get_player(connection_id)
458 raise GameError('Not registered as player.')
459 t.set_next_task(task_name, args)
461 def task_prefixed(command_name, task_prefix, task_command):
462 if command_name.startswith(task_prefix):
463 task_name = command_name[len(task_prefix):]
464 if task_name in self.tasks:
465 f = partial_with_attrs(task_command, task_name, self)
466 task = self.tasks[task_name]
467 f.argtypes = task.argtypes
471 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
474 if command_name in self.commands:
475 f = partial_with_attrs(self.commands[command_name], self)
479 def new_thing_id(self):
480 if len(self.things) == 0:
482 return max([t.id_ for t in self.things]) + 1
484 def get_next_player_char(self):
485 self.player_char_i += 1
486 if self.player_char_i >= len(self.player_chars):
487 self.player_char_i = 0
488 return self.player_chars[self.player_char_i]
490 def get_foo_blockers(self, foo):
492 for t in self.terrains.values():
493 block_attr = getattr(t, 'blocks_' + foo)
495 foo_blockers += t.character
498 def get_sound_blockers(self):
499 return self.get_foo_blockers('sound')
501 def get_light_blockers(self):
502 return self.get_foo_blockers('light')
504 def get_movement_blockers(self):
505 return self.get_foo_blockers('movement')
507 def get_flatland(self):
508 for t in self.terrains.values():
509 if not t.blocks_movement:
517 with open(self.io.save_file, 'w') as f:
518 write(f, 'TURN %s' % self.turn)
519 map_geometry_shape = self.get_map_geometry_shape()
520 # must come before MAP, otherwise first get_map uses the default
521 # TODO: refactor into MAP
522 write(f, 'MAP_CONTROL_PRESETS %s' % int(self.draw_control_presets))
523 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
524 for terrain in self.terrains.values():
525 write(f, 'TERRAIN %s %s %s %s %s' % (quote(terrain.character),
526 quote(terrain.description),
527 int(terrain.blocks_light),
528 int(terrain.blocks_sound),
529 int(terrain.blocks_movement)))
530 if len(terrain.tags) > 0:
531 for tag in terrain.tags:
532 write(f, 'TERRAIN_TAG %s %s' % (quote(terrain.character),
534 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
535 for y, line in self.maps[big_yx].lines():
536 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
537 for big_yx in self.annotations:
538 for little_yx in self.annotations[big_yx]:
539 write(f, 'GOD_ANNOTATE %s %s %s' %
540 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
541 for big_yx in self.portals:
542 for little_yx in self.portals[big_yx]:
543 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
544 quote(self.portals[big_yx][little_yx])))
545 for big_yx in [yx for yx in self.map_controls
546 if self.map_controls[yx].modified]:
547 for y, line in self.map_controls[big_yx].lines():
548 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
549 for tile_class in self.map_control_passwords:
550 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
551 self.map_control_passwords[tile_class]))
552 for pw in self.admin_passwords:
553 write(f, 'ADMIN_PASSWORD %s' % pw)
554 for name in self.faces:
555 write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
556 quote(self.faces[name])))
557 for name in self.hats:
558 write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
559 quote(self.hats[name])))
560 for name in self.players_hat_chars:
561 write(f, 'GOD_PLAYERS_HAT_CHARS %s %s' %
562 (quote(name), quote(self.players_hat_chars[name])))
563 for t in [t for t in self.things if not t.type_ == 'Player']:
564 write(f, 'THING %s %s %s %s' % (t.position[0],
565 t.position[1], t.type_, t.id_))
566 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
567 if hasattr(t, 'name'):
568 write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
569 if hasattr(t, 'installable') and (not t.portable):
570 write(f, 'THING_INSTALLED %s' % t.id_)
571 if hasattr(t, 'design'):
573 write(f, 'GOD_THING_DESIGN_SIZE %s %s' % (t.id_,
575 write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design)))
576 if t.type_ == 'Door' and t.blocks_movement:
577 write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked)))
578 elif t.type_ == 'MusicPlayer':
579 write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
580 (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
581 for item in t.playlist:
582 write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
583 (t.id_, quote(item[0]), item[1]))
584 elif t.type_ == 'Bottle' and not t.full:
585 write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
586 elif t.type_ == 'DoorKey':
587 write(f, 'THING_DOOR_KEY %s %s' % (t.id_, t.door.id_))
588 elif t.type_ == 'Crate':
589 for item in t.content:
590 write(f, 'THING_CRATE_ITEM %s %s' % (t.id_, item.id_))
591 elif t.type_ == 'SpawnPoint':
594 timestamp = int(t.created_at.timestamp())
595 write(f, 'THING_SPAWNPOINT_CREATED %s %s' % (t.id_,
597 next_thing_id = self.new_thing_id()
598 for t in [t for t in self.things if t.type_ == 'Player']:
599 write(f, 'THING %s %s SpawnPoint %s'
600 % (t.position[0], t.position[1], next_thing_id))
601 write(f, 'GOD_THING_NAME %s %s' % (next_thing_id, t.name))
602 write(f, 'THING_SPAWNPOINT_CREATED %s %s'
603 % (next_thing_id, int(datetime.datetime.now().timestamp())))
605 for s in self.spawn_points:
606 write(f, 'SPAWN_POINT %s %s' % (s[0], s[1]))
607 for msg in self.intro_messages:
608 write(f, 'INTRO_MSG %s' % quote(msg))
612 def get_map(self, big_yx, type_='normal'):
613 if type_ == 'normal':
615 elif type_ == 'control':
616 maps = self.map_controls
617 if big_yx not in maps:
618 maps[big_yx] = SaveableMap(self.map_geometry)
619 if self.draw_control_presets and type_ == 'control':
620 maps[big_yx].draw_presets(big_yx.y % 2)
623 def new_world(self, map_geometry):
625 self.map_controls = {}
626 self.annotations = {}
628 self.admin_passwords = []
629 self.map_geometry = map_geometry
630 self.map_control_passwords = {'X': 'secret'}
631 self.get_map(YX(0, 0))
632 self.get_map(YX(0, 0), 'control')
633 self.annotations = {}