1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
15 self.map_geometry = MapGeometrySquare(YX(32, 32))
18 def get_thing(self, id_):
19 for thing in self.things:
24 def _register_object(self, obj, obj_type_desc, prefix):
25 if not obj.__name__.startswith(prefix):
26 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27 obj_name = obj.__name__[len(prefix):]
28 d = getattr(self, obj_type_desc + 's')
31 def register_command(self, command):
32 self._register_object(command, 'command', 'cmd_')
36 class SaveableMap(Map):
39 def __setitem__(self, *args, **kwargs):
40 super().__setitem__(*args, **kwargs)
43 def set_line(self, *args, **kwargs):
44 super().set_line(*args, **kwargs)
48 if yx.y < 0 or yx.x < 0 or \
49 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
53 def draw_presets(self, alternate_hex=0):
54 old_modified = self.modified
55 if type(self.geometry) == MapGeometrySquare:
56 self.set_line(0, 'X' * self.geometry.size.x)
57 self.set_line(1, 'X' * self.geometry.size.x)
58 self.set_line(2, 'X' * self.geometry.size.x)
59 self.set_line(3, 'X' * self.geometry.size.x)
60 self.set_line(4, 'X' * self.geometry.size.x)
61 for y in range(self.geometry.size.y):
67 elif type(self.geometry) == MapGeometryHex:
68 # TODO: for this to work we need a map side length divisible by 6.
70 def draw_grid(offset=YX(0, 0)):
71 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
73 def draw_snake(start):
79 for direction in dirs:
82 for dir_progress in range(distance):
83 mover = getattr(self.geometry, 'move__' + direction)
85 if yx.x >= self.geometry.size.x:
92 draw_snake(offset + YX(0, 0))
93 draw_snake(offset + YX((0 + alternate_hex) * distance,
94 -int(1.5 * distance)))
95 draw_snake(offset + YX((1 + alternate_hex) * distance,
97 draw_snake(offset + YX((2 + alternate_hex) * distance,
98 -int(1.5 * distance)))
100 distance = self.geometry.size.y // 3
110 self.modified = old_modified
115 class Game(GameBase):
117 def __init__(self, save_file, *args, **kwargs):
118 from plomrogue.misc import Terrain
119 super().__init__(*args, **kwargs)
121 self.changed_tiles = {'fov': [], 'other': []}
122 self.io = GameIO(self, save_file)
123 self.login_requests = []
125 self.thing_types = {}
130 self.map_controls = {}
131 self.map_control_passwords = {}
132 self.annotations = {}
133 self.spawn_points = [(YX(0, 0), YX(0, 0))]
135 self.player_chars = string.digits + string.ascii_letters
136 self.players_hat_chars = {}
137 self.player_char_i = -1
138 self.admin_passwords = []
139 self.send_gamestate_min_interval = datetime.timedelta(seconds=0.04)
140 self.last_send_gamestate = datetime.datetime.now() -\
141 self.send_gamestate_min_interval
143 '.': Terrain('.', 'floor'),
144 'X': Terrain('X', 'wall', blocks_light=True, blocks_sound=True,
145 blocks_movement=True),
146 '=': Terrain('=', 'glass', blocks_sound=True, blocks_movement=True),
147 'T': Terrain('T', 'table', blocks_movement=True),
149 self.draw_control_presets = True
150 if os.path.exists(self.io.save_file):
151 if not os.path.isfile(self.io.save_file):
152 raise GameError('save file path refers to non-file')
154 def register_thing_type(self, thing_type):
155 self._register_object(thing_type, 'thing_type', 'Thing_')
157 def register_task(self, task):
158 self._register_object(task, 'task', 'Task_')
160 def read_savefile(self):
161 if os.path.exists(self.io.save_file):
162 with open(self.io.save_file, 'r') as f:
163 lines = f.readlines()
164 for i in range(len(lines)):
166 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
167 self.io.handle_input(line, god_mode=True)
169 def can_do_thing_with_pw(self, thing, pw):
170 if thing.protection in self.map_control_passwords.keys():
171 if pw != self.map_control_passwords[thing.protection]:
175 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
176 map_control = self.get_map(big_yx, 'control')
177 tile_class = map_control[little_yx]
178 if tile_class in self.map_control_passwords.keys():
179 tile_pw = self.map_control_passwords[tile_class]
184 def get_string_options(self, string_option_type):
185 if string_option_type == 'direction':
186 return self.map_geometry.directions
187 elif string_option_type == 'direction+here':
188 return ['HERE'] + self.map_geometry.directions
189 elif string_option_type == 'char':
191 string.digits + string.ascii_letters + string.punctuation + ' ']
192 elif string_option_type == 'map_geometry':
193 return ['Hex', 'Square']
194 elif string_option_type == 'thing_type':
195 return self.thing_types.keys()
198 def get_map_geometry_shape(self):
199 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
201 def get_player(self, connection_id):
202 if connection_id not in self.sessions:
204 player = self.get_thing(self.sessions[connection_id]['thing_id'])
207 def get_face(self, t):
208 if t.type_ == 'Player':
209 if t.name in self.faces:
210 return self.faces[t.name]
212 return '/O O\\' + '| oo |' + '\\>--</'
215 def remove_thing(self, t):
218 self.things.remove(t)
219 self.record_change(t.position, 'other')
221 self.record_change(t.position, 'fov')
223 def add_thing(self, type_, position, id_=0):
226 t_old = self.get_thing(id_)
227 t = self.thing_types[type_](self, id_=id_, position=position)
229 self.things[self.things.index(t_old)] = t
232 self.record_change(t.position, 'other')
234 self.record_change(t.position, 'fov')
237 def send_gamestate(self, connection_id=None):
238 """Send out game state data relevant to clients."""
240 # TODO: limit to connection_id if provided
241 from plomrogue.mapping import FovMap
242 import multiprocessing
244 c_ids = [connection_id]
246 c_ids = [c_id for c_id in self.sessions]
247 # Only recalc FOVs for players with ._fov = None
249 player_ids_send_fov = []
250 player_ids_send_other = []
252 player = self.get_player(c_id)
254 player.prepare_multiprocessible_fov_stencil()
255 player_fovs += [player._fov]
256 player_ids_send_fov += [player.id_]
257 if None in (player._seen_things,
258 player._seen_annotation_positions,
259 player._seen_portal_positions):
260 player_ids_send_other += [player.id_]
262 single_core_until = 16 # since multiprocess has its own overhead
263 if len(player_fovs) > single_core_until:
264 pool = multiprocessing.Pool()
265 new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])
268 elif len(player_fovs) <= single_core_until:
269 for fov in player_fovs:
270 new_fovs += [fov.init_terrain()]
271 for i in range(len(player_ids_send_fov)):
272 id_ = player_ids_send_fov[i]
273 player = self.get_thing(id_)
274 player._fov = new_fovs[i]
276 self.io.send('TURN ' + str(self.turn), c_id)
277 player = self.get_player(c_id)
278 self.io.send('PLAYERS_HAT_CHARS ' + quote(player.get_cookie_chars()),
280 self.io.send('STATS %s %s' % (player.need_for_toilet,
281 player.energy), c_id)
282 if player.id_ in player_ids_send_fov:
283 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
284 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
285 player.fov_stencil.geometry.size,
286 quote(player.visible_terrain)), c_id)
287 self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id)
288 if player.id_ in player_ids_send_other:
289 self.io.send('OTHER_WIPE', c_id)
290 for t in player.seen_things:
291 target_yx = player.fov_stencil.target_yx(*t.position)
292 self.io.send('THING %s %s %s %s %s %s'
293 % (target_yx, t.type_, quote(t.protection), t.id_,
294 int(t.portable), int(t.commandable)),
296 if hasattr(t, 'name'):
297 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
298 if t.type_ == 'Player' and t.name in self.hats:
299 hat = self.hats[t.name]
300 self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id)
301 face = self.get_face(t)
303 self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
304 if hasattr(t, 'thing_char'):
305 self.io.send('THING_CHAR %s %s' % (t.id_,
306 quote(t.thing_char)), c_id)
307 if hasattr(t, 'installable') and not t.portable:
308 self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
309 if hasattr(t, 'design'):
310 self.io.send('THING_DESIGN %s %s %s'
311 % (t.id_, t.design_size, quote(t.design)),
313 for t in [t for t in player.seen_things if t.carrying]:
314 # send this last so all carryable things are already created
315 self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_),
317 for position in player.seen_portal_positions:
318 target_yx = player.fov_stencil.target_yx(position[0],
320 portal = self.portals[position[0]][position[1]]
321 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
322 for position in player.seen_annotation_positions:
323 target_yx = player.fov_stencil.target_yx(position[0],
325 annotation = self.annotations[position[0]][position[1]]
326 self.io.send('ANNOTATION %s %s' % (target_yx,
327 quote(annotation)), c_id)
328 self.io.send('GAME_STATE_COMPLETE', c_id)
330 def record_change(self, position, type_):
331 big_yx, little_yx = position
332 self.changed_tiles[type_] += [self.map_geometry.undouble_yxyx(big_yx,
336 def login(self, nick, connection_id):
338 for t in [t for t in self.things
339 if t.type_ == 'Player' and t.name == nick]:
340 self.io.send('GAME_ERROR ' + quote('name already in use'),
343 t = self.add_thing('Player', random.choice(self.spawn_points))
345 t.thing_char = self.get_next_player_char()
346 self.sessions[connection_id] = {
350 print('DEBUG LOGIN', t.name, len(self.sessions))
351 self.io.send('PLAYER_ID %s' % t.id_, connection_id)
352 self.io.send('LOGIN_OK', connection_id)
353 self.io.send('CHAT ' + quote(t.name + ' entered the map.'))
354 for s in [s for s in self.things
355 if s.type_ == 'SpawnPoint' and s.name == t.name]:
356 t.position = s.position
364 # update player sessions
366 for connection_id in self.sessions:
367 connection_id_found = False
368 for server in self.io.servers:
369 if connection_id in server.clients:
370 connection_id_found = True
372 if not connection_id_found:
373 t = self.get_player(connection_id)
374 if hasattr(t, 'name'):
375 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
376 spawn_point = self.add_thing('SpawnPoint', t.position)
377 spawn_point.temporary = True
378 spawn_point.name = t.name
379 print('DEBUG LEFT MAP', t.name)
381 to_delete += [connection_id]
382 for connection_id in to_delete:
383 del self.sessions[connection_id]
384 while len(self.login_requests) > 0:
385 login_request = self.login_requests.pop()
386 self.login(login_request[0], login_request[1])
389 for t in [t for t in self.things]:
393 except GameError as e:
394 for connection_id in [c_id for c_id in self.sessions
395 if self.sessions[c_id]['thing_id'] == t.id_]:
396 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
397 except PlayError as e:
398 for connection_id in [c_id for c_id in self.sessions
399 if self.sessions[c_id]['thing_id'] == t.id_]:
400 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
402 # send gamestate if it makes sense at this point
405 # send_gamestate() can be rather expensive, due to among other reasons
406 # re-calculating players' FOVs, so don't send it out too often
407 if self.last_send_gamestate < \
408 datetime.datetime.now() - self.send_gamestate_min_interval:
410 for type_ in self.changed_tiles:
411 n_changes += len(self.changed_tiles[type_])
413 for t in [t for t in self.things if t.type_ == 'Player']:
414 fov_radius = 12 # TODO: un-hardcode
416 self.map_geometry.undouble_yxyx(t.position[0],
418 y_range_start = absolute_position.y - fov_radius
419 y_range_end = absolute_position.y + fov_radius
420 x_range_start = absolute_position.x - fov_radius
421 x_range_end = absolute_position.x + fov_radius
422 # TODO: refactor with SourcedMap.inside?
423 for type_ in self.changed_tiles:
424 for position in self.changed_tiles[type_]:
425 if position.y < y_range_start\
426 or position.y > y_range_end:
428 if position.x < x_range_start\
429 or position.x > x_range_end:
433 self.send_gamestate()
435 self.changed_tiles = {'fov': [], 'other': []}
437 self.last_send_gamestate = datetime.datetime.now()
439 def get_command(self, command_name):
441 def partial_with_attrs(f, *args, **kwargs):
442 from functools import partial
443 p = partial(f, *args, **kwargs)
444 p.__dict__.update(f.__dict__)
447 def cmd_TASK_colon(task_name, game, *args, connection_id):
448 t = self.get_player(connection_id)
450 raise GameError('Not registered as player.')
451 t.set_next_task(task_name, args)
453 def task_prefixed(command_name, task_prefix, task_command):
454 if command_name.startswith(task_prefix):
455 task_name = command_name[len(task_prefix):]
456 if task_name in self.tasks:
457 f = partial_with_attrs(task_command, task_name, self)
458 task = self.tasks[task_name]
459 f.argtypes = task.argtypes
463 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
466 if command_name in self.commands:
467 f = partial_with_attrs(self.commands[command_name], self)
471 def new_thing_id(self):
472 if len(self.things) == 0:
474 return max([t.id_ for t in self.things]) + 1
476 def get_next_player_char(self):
477 self.player_char_i += 1
478 if self.player_char_i >= len(self.player_chars):
479 self.player_char_i = 0
480 return self.player_chars[self.player_char_i]
482 def get_foo_blockers(self, foo):
484 for t in self.terrains.values():
485 block_attr = getattr(t, 'blocks_' + foo)
487 foo_blockers += t.character
490 def get_sound_blockers(self):
491 return self.get_foo_blockers('sound')
493 def get_light_blockers(self):
494 return self.get_foo_blockers('light')
496 def get_movement_blockers(self):
497 return self.get_foo_blockers('movement')
499 def get_flatland(self):
500 for t in self.terrains.values():
501 if not t.blocks_movement:
509 with open(self.io.save_file, 'w') as f:
510 write(f, 'TURN %s' % self.turn)
511 map_geometry_shape = self.get_map_geometry_shape()
512 # must come before MAP, otherwise first get_map uses the default
513 # TODO: refactor into MAP
514 write(f, 'MAP_CONTROL_PRESETS %s' % int(self.draw_control_presets))
515 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
516 for terrain in self.terrains.values():
517 write(f, 'TERRAIN %s %s %s %s %s' % (quote(terrain.character),
518 quote(terrain.description),
519 int(terrain.blocks_light),
520 int(terrain.blocks_sound),
521 int(terrain.blocks_movement)))
522 if len(terrain.tags) > 0:
523 for tag in terrain.tags:
524 write(f, 'TERRAIN_TAG %s %s' % (quote(terrain.character),
526 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
527 for y, line in self.maps[big_yx].lines():
528 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
529 for big_yx in self.annotations:
530 for little_yx in self.annotations[big_yx]:
531 write(f, 'GOD_ANNOTATE %s %s %s' %
532 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
533 for big_yx in self.portals:
534 for little_yx in self.portals[big_yx]:
535 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
536 quote(self.portals[big_yx][little_yx])))
537 for big_yx in [yx for yx in self.map_controls
538 if self.map_controls[yx].modified]:
539 for y, line in self.map_controls[big_yx].lines():
540 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
541 for tile_class in self.map_control_passwords:
542 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
543 self.map_control_passwords[tile_class]))
544 for pw in self.admin_passwords:
545 write(f, 'ADMIN_PASSWORD %s' % pw)
546 for name in self.faces:
547 write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
548 quote(self.faces[name])))
549 for name in self.hats:
550 write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
551 quote(self.hats[name])))
552 for name in self.players_hat_chars:
553 write(f, 'GOD_PLAYERS_HAT_CHARS %s %s' %
554 (quote(name), quote(self.players_hat_chars[name])))
555 for t in [t for t in self.things if not t.type_ == 'Player']:
556 write(f, 'THING %s %s %s %s' % (t.position[0],
557 t.position[1], t.type_, t.id_))
558 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
559 if hasattr(t, 'name'):
560 write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
561 if hasattr(t, 'installable') and (not t.portable):
562 write(f, 'THING_INSTALLED %s' % t.id_)
563 if hasattr(t, 'design'):
565 write(f, 'GOD_THING_DESIGN_SIZE %s %s' % (t.id_,
567 write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design)))
568 if t.type_ == 'Door' and t.blocks_movement:
569 write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked)))
570 elif t.type_ == 'MusicPlayer':
571 write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
572 (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
573 for item in t.playlist:
574 write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
575 (t.id_, quote(item[0]), item[1]))
576 elif t.type_ == 'Bottle' and not t.full:
577 write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
578 elif t.type_ == 'DoorKey':
579 write(f, 'THING_DOOR_KEY %s %s' % (t.id_, t.door.id_))
580 elif t.type_ == 'Crate':
581 for item in t.content:
582 write(f, 'THING_CRATE_ITEM %s %s' % (t.id_, item.id_))
583 elif t.type_ == 'SpawnPoint':
586 timestamp = int(t.created_at.timestamp())
587 write(f, 'THING_SPAWNPOINT_CREATED %s %s' % (t.id_,
589 next_thing_id = self.new_thing_id()
590 for t in [t for t in self.things if t.type_ == 'Player']:
591 write(f, 'THING %s %s SpawnPoint %s'
592 % (t.position[0], t.position[1], next_thing_id))
593 write(f, 'GOD_THING_NAME %s %s' % (next_thing_id, t.name))
594 write(f, 'THING_SPAWNPOINT_CREATED %s %s'
595 % (next_thing_id, int(datetime.datetime.now().timestamp())))
597 for s in self.spawn_points:
598 write(f, 'SPAWN_POINT %s %s' % (s[0], s[1]))
602 def get_map(self, big_yx, type_='normal'):
603 if type_ == 'normal':
605 elif type_ == 'control':
606 maps = self.map_controls
607 if big_yx not in maps:
608 maps[big_yx] = SaveableMap(self.map_geometry)
609 if self.draw_control_presets and type_ == 'control':
610 maps[big_yx].draw_presets(big_yx.y % 2)
613 def new_world(self, map_geometry):
615 self.map_controls = {}
616 self.annotations = {}
618 self.admin_passwords = []
619 self.spawn_point = YX(0, 0), YX(0, 0)
620 self.map_geometry = map_geometry
621 self.map_control_passwords = {'X': 'secret'}
622 self.get_map(YX(0, 0))
623 self.get_map(YX(0, 0), 'control')
624 self.annotations = {}