1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.mapping import YX, FovMap
3 from plomrogue.misc import quote
12 def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
15 self.id_ = self.game.new_thing_id()
18 self.position = position
22 class Thing(ThingBase):
23 blocks_movement = False
33 def __init__(self, *args, **kwargs):
34 super().__init__(*args, **kwargs)
41 return self.__class__.get_type()
45 return cls.__name__[len('Thing_'):]
47 def sound(self, name, msg):
48 from plomrogue.mapping import DijkstraMap
51 def lower_msg_by_volume(msg, volume, largest_audible_distance,
53 factor = largest_audible_distance / 4
60 in_url = False if in_url else True
62 while random.random() > volume * factor:
65 elif c != '.' and c != ' ':
73 largest_audible_distance = 20
74 obstacles = [t.position for t in self.game.things if t.blocks_sound]
75 targets = [t.position for t in self.game.things if t.type_ == 'Player']
76 sound_blockers = self.game.get_sound_blockers()
77 dijkstra_map = DijkstraMap(targets, sound_blockers, obstacles,
78 self.game.maps, self.position,
79 largest_audible_distance, self.game.get_map)
81 for m in re.finditer('https?://[^\s]+', msg):
82 url_limits += [m.start(), m.end()]
83 for c_id in self.game.sessions:
84 listener = self.game.get_player(c_id)
85 target_yx = dijkstra_map.target_yx(*listener.position, True)
88 listener_distance = dijkstra_map[target_yx]
89 if listener_distance > largest_audible_distance:
91 volume = 1 / max(1, listener_distance)
92 lowered_msg = lower_msg_by_volume(msg, volume,
93 largest_audible_distance,
95 lowered_nick = lower_msg_by_volume(name, volume,
96 largest_audible_distance)
98 # if listener.fov_test(self.position[0], self.position[1]):
99 # TODO: We might want to only show chat faces of players that are
100 # in the listener's FOV. However, if we do a fov_test here,
101 # this might set up a listener._fov where previously there was None,
102 # with ._fov = None serving to Game.send_gamestate() as an indicator
103 # that map view data for listener might be subject to change and
104 # therefore needs to be re-sent. If we generate an un-set ._fov
105 # here, this inhibits send_gamestate() from sending new map view
106 # data to listener. We need to re-structure this whole process
107 # if we want to use a FOV test on listener here.
108 if listener_distance < largest_audible_distance / 2:
109 self.game.io.send('CHATFACE %s' % self.id_, c_id)
110 if self.type_ == 'Player' and hasattr(self, 'thing_char'):
111 symbol = '/@' + self.thing_char
112 self.game.io.send('CHAT ' +
113 quote('vol:%.f%s %s%s: %s' % (volume * 100, '%',
114 lowered_nick, symbol,
120 class Thing_Item(Thing):
126 class ThingSpawner(Thing):
130 for t in [t for t in self.game.things
131 if t != self and t.position == self.position]:
133 return self.game.add_thing(self.child_type, self.position)
137 class Thing_ItemSpawner(ThingSpawner):
142 class Thing_SpawnPointSpawner(ThingSpawner):
143 child_type = 'SpawnPoint'
147 class Thing_SpawnPoint(Thing):
153 def __init__(self, *args, **kwargs):
154 super().__init__(*args, **kwargs)
155 self.created_at = datetime.datetime.now()
159 if self.temporary and datetime.datetime.now() >\
160 self.created_at + datetime.timedelta(minutes=10):
161 self.game.remove_thing(self)
165 class ThingInstallable(Thing):
170 self.portable = False
177 class Thing_SignSpawner(ThingSpawner):
182 class Thing_Sign(ThingInstallable):
184 design_size = YX(16, 36)
186 def __init__(self, *args, **kwargs):
187 super().__init__(*args, **kwargs)
188 self.design = 'x' * self.design_size.y * self.design_size.x
192 class Thing_DoorSpawner(ThingSpawner):
196 door = super().proceed()
198 key = self.game.add_thing('DoorKey', self.position)
203 class Thing_DoorKey(Thing):
210 class Thing_Door(ThingInstallable):
212 blocks_movement = False
216 self.blocks_movement = False
217 self.blocks_light = False
218 self.blocks_sound = False
223 self.blocks_movement = True
224 self.blocks_light = True
225 self.blocks_sound = True
226 self.thing_char = '#'
230 self.thing_char = 'L'
234 class Thing_Psychedelic(Thing):
242 class Thing_PsychedelicSpawner(ThingSpawner):
244 child_type = 'Psychedelic'
248 class Thing_Bottle(Thing):
258 self.thing_char = '_'
262 all_players = [t for t in self.game.things if t.type_ == 'Player']
263 # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
264 # and ThingPlayer.fov_test
266 light_blockers = self.game.get_light_blockers()
267 obstacles = [t.position for t in self.game.things if t.blocks_light]
268 fov = FovMap(light_blockers, obstacles, self.game.maps,
269 self.position, fov_radius, self.game.get_map)
272 for p in all_players:
273 test_position = fov.target_yx(p.position[0], p.position[1])
274 if fov.inside(test_position) and fov[test_position] == '.':
275 visible_players += [p]
276 if len(visible_players) == 0:
277 self.sound('BOTTLE', 'no visible players in spin range')
278 pick = random.choice(visible_players)
279 self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name)
283 class Thing_BottleSpawner(ThingSpawner):
284 child_type = 'Bottle'
288 class Thing_Hat(Thing):
291 design = ' +--+ ' + ' | | ' + '======'
294 design_size = YX(3, 6)
298 new_design += self.design[12]
299 new_design += self.design[13]
300 new_design += self.design[6]
301 new_design += self.design[7]
302 new_design += self.design[0]
303 new_design += self.design[1]
304 new_design += self.design[14]
305 new_design += self.design[15]
306 new_design += self.design[8]
307 new_design += self.design[9]
308 new_design += self.design[2]
309 new_design += self.design[3]
310 new_design += self.design[16]
311 new_design += self.design[17]
312 new_design += self.design[10]
313 new_design += self.design[11]
314 new_design += self.design[4]
315 new_design += self.design[5]
316 self.design = ''.join(new_design)
320 class Thing_HatRemixer(Thing):
323 def accept(self, hat):
326 legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
328 new_design += random.choice(list(legal_chars))
329 hat.design = new_design
330 self.sound('HAT REMIXER', 'remixing a hat …')
331 self.game.changed = True
332 self.game.record_change(self.position, 'other')
337 class Thing_MusicPlayer(Thing):
342 next_song_start = datetime.datetime.now()
347 def __init__(self, *args, **kwargs):
348 super().__init__(*args, **kwargs)
349 self.next_song_start = datetime.datetime.now()
353 if (not self.playing) or len(self.playlist) == 0:
355 if datetime.datetime.now() > self.next_song_start:
356 self.playlist_index += 1
357 if self.playlist_index == len(self.playlist):
358 self.playlist_index = 0
362 song_data = self.playlist[self.playlist_index]
363 self.next_song_start = datetime.datetime.now() +\
364 datetime.timedelta(seconds=song_data[1])
365 self.sound('MUSICPLAYER', song_data[0])
366 self.game.changed = True
368 def interpret(self, command):
370 if command == 'HELP':
371 msg_lines += ['available commands:']
372 msg_lines += ['HELP – show this help']
373 msg_lines += ['ON/OFF – toggle playback on/off']
374 msg_lines += ['REWIND – return to start of playlist']
375 msg_lines += ['LIST – list programmed songs, durations']
376 msg_lines += ['SKIP – to skip to next song']
377 msg_lines += ['REPEAT – toggle playlist repeat on/off']
378 msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
380 elif command == 'LIST':
381 msg_lines += ['playlist:']
383 for entry in self.playlist:
384 minutes = entry[1] // 60
385 seconds = entry[1] % 60
387 seconds = '0%s' % seconds
388 selector = 'next:' if i == self.playlist_index else ' '
389 msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])]
392 elif command == 'ON/OFF':
393 self.playing = False if self.playing else True
394 self.game.changed = True
399 elif command == 'REMOVE':
400 if len(self.playlist) == 0:
401 return ['playlist already empty']
402 del self.playlist[max(0, self.playlist_index)]
403 self.playlist_index -= 1
404 if self.playlist_index < -1:
405 self.playlist_index = -1
406 self.game.changed = True
407 return ['removed song']
408 elif command == 'REWIND':
409 self.playlist_index = -1
410 self.next_song_start = datetime.datetime.now()
411 self.game.changed = True
412 return ['back at start of playlist']
413 elif command == 'SKIP':
414 self.next_song_start = datetime.datetime.now()
415 self.game.changed = True
417 elif command == 'REPEAT':
418 self.repeat = False if self.repeat else True
419 self.game.changed = True
421 return ['playlist repeat turned on']
423 return ['playlist repeat turned off']
424 elif command.startswith('ADD '):
425 tokens = command.split(' ', 2)
427 return ['wrong syntax, see HELP']
428 length = tokens[1].split(':')
430 return ['wrong syntax, see HELP']
432 minutes = int(length[0])
433 seconds = int(length[1])
435 return ['wrong syntax, see HELP']
436 self.playlist += [(tokens[2], minutes * 60 + seconds)]
437 self.game.changed = True
440 return ['cannot understand command']
444 class Thing_BottleDeposit(Thing):
449 if self.bottle_counter >= 3:
450 self.bottle_counter = 0
451 choice = random.choice(['MusicPlayer', 'Hat'])
452 self.game.add_thing(choice, self.position)
453 msg = 'here is a gift as a reward for ecological consciousness –'
454 if choice == 'MusicPlayer':
455 msg += 'pick it up and then use "command thing" on it!'
456 elif choice == 'Hat':
457 msg += 'pick it up and then use "(un-)wear" on it!'
458 self.sound('BOTTLE DEPOSITOR', msg)
461 self.bottle_counter += 1
462 self.sound('BOTTLE DEPOSITOR',
463 'thanks for this empty bottle – deposit %s more for a gift!' %
464 (3 - self.bottle_counter))
468 class Thing_Stimulant(Thing):
476 class Thing_StimulantSpawner(ThingSpawner):
478 child_type = 'Stimulant'
482 class Thing_Cookie(Thing):
487 def __init__(self, *args, **kwargs):
489 super().__init__(*args, **kwargs)
490 legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
491 self.thing_char = random.choice(list(legal_chars))
495 class Thing_CookieSpawner(Thing):
498 def accept(self, thing):
499 self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
500 self.game.add_thing('Cookie', self.position)
504 class Thing_Crate(Thing):
508 def __init__(self, *args, **kwargs):
509 super().__init__(*args, **kwargs)
512 def accept(self, thing):
513 self.content += [thing]
515 def remove_from_crate(self, thing):
516 self.content.remove(thing)
520 class Thing_CrateSpawner(ThingSpawner):
526 class ThingAnimate(Thing):
529 def __init__(self, *args, **kwargs):
530 super().__init__(*args, **kwargs)
531 self.next_task = [None]
533 self.invalidate('fov')
534 self.invalidate('other') # currently redundant though
536 def invalidate(self, type_):
539 self._visible_terrain = None
540 self._visible_control = None
541 self.invalidate('other')
542 elif type_ == 'other':
543 self._seen_things = None
544 self._seen_annotation_positions = None
545 self._seen_portal_positions = None
547 def set_next_task(self, task_name, args=()):
548 task_class = self.game.tasks[task_name]
549 self.next_task = [task_class(self, args)]
551 def get_next_task(self):
552 if self.next_task[0]:
553 task = self.next_task[0]
554 self.next_task = [None]
556 task.todo += max(0, -self.energy * 10)
560 if self.task is None:
561 self.task = self.get_next_task()
565 except (PlayError, GameError) as e:
569 if self.task.todo <= 0:
571 self.game.changed = True
572 self.task = self.get_next_task()
574 def prepare_multiprocessible_fov_stencil(self):
575 fov_radius = 3 if self.drunk > 0 else 12
576 light_blockers = self.game.get_light_blockers()
577 obstacles = [t.position for t in self.game.things if t.blocks_light]
578 self._fov = FovMap(light_blockers, obstacles, self.game.maps,
579 self.position, fov_radius, self.game.get_map)
581 def multiprocessible_fov_stencil(self):
582 self._fov.init_terrain()
585 def fov_stencil(self):
588 # due to the pre-multiprocessing in game.send_gamestate,
589 # the following should actually never be called
590 self.prepare_multiprocessible_fov_stencil()
591 self.multiprocessible_fov_stencil()
594 def fov_test(self, big_yx, little_yx):
595 test_position = self.fov_stencil.target_yx(big_yx, little_yx)
596 if self.fov_stencil.inside(test_position):
597 if self.fov_stencil[test_position] == '.':
601 def fov_stencil_map(self, map_type):
603 for yx in self.fov_stencil:
604 if self.fov_stencil[yx] == '.':
605 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
606 map_ = self.game.get_map(big_yx, map_type)
607 visible_terrain += map_[little_yx]
609 visible_terrain += ' '
610 return visible_terrain
613 def visible_terrain(self):
614 if self._visible_terrain:
615 return self._visible_terrain
616 self._visible_terrain = self.fov_stencil_map('normal')
617 return self._visible_terrain
620 def visible_control(self):
621 if self._visible_control:
622 return self._visible_control
623 self._visible_control = self.fov_stencil_map('control')
624 return self._visible_control
627 def seen_things(self):
628 if self._seen_things is not None:
629 return self._seen_things
630 self._seen_things = [t for t in self.game.things
631 if self.fov_test(*t.position)]
632 return self._seen_things
635 def seen_annotation_positions(self):
636 if self._seen_annotation_positions is not None:
637 return self._seen_annotation_positions
638 self._seen_annotation_positions = []
639 for big_yx in self.game.annotations:
640 for little_yx in [little_yx for little_yx
641 in self.game.annotations[big_yx]
642 if self.fov_test(big_yx, little_yx)]:
643 self._seen_annotation_positions += [(big_yx, little_yx)]
644 return self._seen_annotation_positions
647 def seen_portal_positions(self):
648 if self._seen_portal_positions is not None:
649 return self._seen_portal_positions
650 self._seen_portal_positions = []
651 for big_yx in self.game.portals:
652 for little_yx in [little_yx for little_yx
653 in self.game.portals[big_yx]
654 if self.fov_test(big_yx, little_yx)]:
655 self._seen_portal_positions += [(big_yx, little_yx)]
656 return self._seen_portal_positions
660 class Thing_Player(ThingAnimate):
668 def __init__(self, *args, **kwargs):
669 super().__init__(*args, **kwargs)
676 if self.tripping >= 0:
678 if self.need_for_toilet > 0:
679 terrain = self.game.maps[self.position[0]][self.position[1]]
680 if terrain in self.game.terrains:
681 terrain_type = self.game.terrains[terrain]
682 if 'toilet' in terrain_type.tags:
683 self.send_msg('CHAT "You use the toilet. What a relief!"')
684 self.need_for_toilet = 0
685 if self.need_for_toilet > 0:
686 if random.random() > 0.9999:
687 self.need_for_toilet += 1
688 self.game.changed = True
689 if 100000 * random.random() < self.need_for_toilet:
690 self.send_msg('CHAT "You need to go to a toilet."')
691 if self.need_for_toilet > 100:
692 self.send_msg('CHAT "You pee into your pants. Eww!"')
693 self.need_for_toilet = 0
694 self.game.changed = True
696 self.send_msg('CHAT "You sober up."')
697 self.invalidate('fov')
698 self.game.changed = True
699 if self.tripping == 0:
700 self.send_msg('DEFAULT_COLORS')
701 self.send_msg('CHAT "You sober up."')
702 self.game.changed = True
703 elif self.tripping > 0 and self.tripping % 250 == 0:
704 self.send_msg('RANDOM_COLORS')
705 self.game.changed = True
706 if random.random() > 0.9999:
711 if self.energy < 0 and self.standing and self.energy % 5 == 0:
712 self.send_msg('CHAT "All that walking or standing uses up '
713 'your energy, which makes you slower. Find a'
714 ' place to sit or lie down to regain it."')
715 self.game.changed = True
716 if self.dancing and random.random() > 0.99 and not self.next_task[0]:
718 direction = random.choice(self.game.map_geometry.directions)
719 self.set_next_task('MOVE', [direction])
720 if random.random() > 0.9:
722 self.game.changed = True
723 if 1000000 * random.random() < self.energy - 50:
724 self.send_msg('CHAT "Your body tries to '
725 'dance off its energy surplus."')
727 self.game.changed = True
729 def send_msg(self, msg):
730 for c_id in self.game.sessions:
731 if self.game.sessions[c_id]['thing_id'] == self.id_:
732 self.game.io.send(msg, c_id)
741 def add_cookie_char(self, c):
742 if not self.name in self.game.players_hat_chars:
743 self.game.players_hat_chars[self.name] = ' #' # default
744 if not c in self.game.players_hat_chars[self.name]:
745 self.game.players_hat_chars[self.name] += c
747 def get_cookie_chars(self):
748 chars = ' #' # default
749 if self.name in self.game.players_hat_chars:
750 chars = self.game.players_hat_chars[self.name]
751 chars_split = list(chars)
753 return ''.join(chars_split)