1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.mapping import YX
9 def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
12 self.id_ = self.game.new_thing_id()
15 self.position = position
19 class Thing(ThingBase):
25 def __init__(self, *args, **kwargs):
26 super().__init__(*args, **kwargs)
33 return self.__class__.get_type()
37 return cls.__name__[len('Thing_'):]
39 def sound(self, name, msg):
40 from plomrogue.mapping import DijkstraMap
41 from plomrogue.misc import quote
43 def lower_msg_by_volume(msg, volume, largest_audible_distance):
45 factor = largest_audible_distance / 4
49 while random.random() > volume * factor:
52 elif c != '.' and c != ' ':
59 largest_audible_distance = 20
60 # player's don't block sound (or should they?)
61 things = [t for t in self.game.things if t.type_ != 'Player']
62 dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
63 largest_audible_distance, self.game.get_map)
64 for c_id in self.game.sessions:
65 listener = self.game.get_player(c_id)
66 target_yx = dijkstra_map.target_yx(*listener.position, True)
69 listener_distance = dijkstra_map[target_yx]
70 if listener_distance > largest_audible_distance:
72 volume = 1 / max(1, listener_distance)
73 lowered_msg = lower_msg_by_volume(msg, volume,
74 largest_audible_distance)
75 lowered_nick = lower_msg_by_volume(name, volume,
76 largest_audible_distance)
77 self.game.io.send('CHAT ' +
78 quote('(volume: %.2f) %s: %s' % (volume,
85 class Thing_Item(Thing):
91 class ThingSpawner(Thing):
95 for t in [t for t in self.game.things
96 if t != self and t.position == self.position]:
98 t = self.game.thing_types[self.child_type](self.game,
99 position=self.position)
100 self.game.things += [t]
101 self.game.changed = True
105 class Thing_ItemSpawner(ThingSpawner):
110 class Thing_SpawnPointSpawner(ThingSpawner):
111 child_type = 'SpawnPoint'
115 class Thing_SpawnPoint(Thing):
122 class Thing_DoorSpawner(ThingSpawner):
127 class Thing_Door(Thing):
134 self.blocking = False
139 self.thing_char = '#'
142 self.portable = False
149 class Thing_Bottle(Thing):
156 self.thing_char = '_'
161 class Thing_BottleSpawner(ThingSpawner):
162 child_type = 'Bottle'
167 class Thing_MusicPlayer(Thing):
172 next_song_start = datetime.datetime.now()
176 def __init__(self, *args, **kwargs):
177 super().__init__(*args, **kwargs)
178 self.next_song_start = datetime.datetime.now()
182 if (not self.playing) or len(self.playlist) == 0:
184 if datetime.datetime.now() > self.next_song_start:
185 song_data = self.playlist[self.playlist_index]
186 self.playlist_index += 1
187 if self.playlist_index == len(self.playlist):
188 self.playlist_index = 0
191 self.next_song_start = datetime.datetime.now() +\
192 datetime.timedelta(seconds=song_data[1])
193 self.sound('MUSICPLAYER', song_data[0])
194 self.game.changed = True
196 def interpret(self, command):
198 if command == 'HELP':
199 msg_lines += ['available commands:']
200 msg_lines += ['HELP – show this help']
201 msg_lines += ['PLAY – toggle playback on/off']
202 msg_lines += ['REWIND – return to start of playlist']
203 msg_lines += ['LIST – list programmed songs, durations']
204 msg_lines += ['SKIP – to skip to next song']
205 msg_lines += ['REPEAT – toggle playlist repeat on/off']
206 msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
208 elif command == 'LIST':
209 msg_lines += ['playlist:']
211 for entry in self.playlist:
212 minutes = entry[1] // 60
213 seconds = entry[1] % 60
215 seconds = '0%s' % seconds
216 selector = 'next:' if i == self.playlist_index else ' '
217 msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])]
220 elif command == 'PLAY':
221 self.playing = False if self.playing else True
222 self.game.changed = True
227 elif command == 'REWIND':
228 self.playlist_index = 0
229 self.next_song_start = datetime.datetime.now()
230 self.game.changed = True
231 return ['back at start of playlist']
232 elif command == 'SKIP':
233 self.next_song_start = datetime.datetime.now()
234 self.game.changed = True
236 elif command == 'REPEAT':
237 self.repeat = False if self.repeat else True
238 self.game.changed = True
240 return ['playlist repeat turned on']
242 return ['playlist repeat turned off']
243 elif command.startswith('ADD '):
244 tokens = command.split(' ', 2)
246 return ['wrong syntax, see HELP']
247 length = tokens[1].split(':')
249 return ['wrong syntax, see HELP']
251 minutes = int(length[0])
252 seconds = int(length[1])
254 return ['wrong syntax, see HELP']
255 self.playlist += [(tokens[2], minutes * 60 + seconds)]
256 self.game.changed = True
259 return ['cannot understand command']
263 class Thing_BottleDeposit(Thing):
268 if self.bottle_counter >= 3:
269 self.bottle_counter = 0
270 t = self.game.thing_types['MusicPlayer'](self.game,
271 position=self.position)
272 self.game.things += [t]
273 self.sound('BOTTLE DEPOSITOR',
274 'here is a gift as a reward for ecological consciousness –'
275 'use "command thing" on it to learn more!')
276 self.game.changed = True
279 self.bottle_counter += 1
280 self.sound('BOTTLE DEPOSITOR',
281 'thanks for this empty bottle – deposit %s more for a gift!' %
282 (3 - self.bottle_counter))
287 class ThingAnimate(Thing):
291 def __init__(self, *args, **kwargs):
292 super().__init__(*args, **kwargs)
293 self.next_task = [None]
297 def set_next_task(self, task_name, args=()):
298 task_class = self.game.tasks[task_name]
299 self.next_task = [task_class(self, args)]
301 def get_next_task(self):
302 if self.next_task[0]:
303 task = self.next_task[0]
304 self.next_task = [None]
311 for c_id in self.game.sessions:
312 if self.game.sessions[c_id]['thing_id'] == self.id_:
313 self.game.io.send('DEFAULT_COLORS', c_id)
314 self.game.io.send('CHAT "You sober up."', c_id)
316 self.game.changed = True
318 if self.task is None:
319 self.task = self.get_next_task()
323 except (PlayError, GameError) as e:
327 if self.task.todo <= 0:
329 self.game.changed = True
330 self.task = self.get_next_task()
332 def prepare_multiprocessible_fov_stencil(self):
333 fov_map_class = self.game.map_geometry.fov_map_class
334 fov_radius = 3 if self.drunk > 0 else 12
335 self._fov = fov_map_class(self.game.things, self.game.maps,
336 self.position, fov_radius, self.game.get_map)
338 def multiprocessible_fov_stencil(self):
339 self._fov.init_terrain()
342 def fov_stencil(self):
345 # due to the pre-multiprocessing in game.send_gamestate,
346 # the following should actually never be called
347 self.prepare_multiprocessible_fov_stencil()
348 self.multiprocessible_fov_stencil()
351 def fov_stencil_make(self):
354 def fov_test(self, big_yx, little_yx):
355 test_position = self.fov_stencil.target_yx(big_yx, little_yx)
356 if self.fov_stencil.inside(test_position):
357 if self.fov_stencil[test_position] == '.':
361 def fov_stencil_map(self, map_type='normal'):
363 for yx in self.fov_stencil:
364 if self.fov_stencil[yx] == '.':
365 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
366 map_ = self.game.get_map(big_yx, map_type)
367 visible_terrain += map_[little_yx]
369 visible_terrain += ' '
370 return visible_terrain
374 class Thing_Player(ThingAnimate):
377 def __init__(self, *args, **kwargs):
378 super().__init__(*args, **kwargs)
381 def send_msg(self, msg):
382 for c_id in self.game.sessions:
383 if self.game.sessions[c_id]['thing_id'] == self.id_:
384 self.game.io.send(msg, c_id)