1 from plomrogue.errors import GameError
2 from plomrogue.mapping import YX
9 def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
12 self.id_ = self.game.new_thing_id()
15 self.position = position
19 class Thing(ThingBase):
22 def __init__(self, *args, **kwargs):
23 super().__init__(*args, **kwargs)
30 return self.__class__.get_type()
34 return cls.__name__[len('Thing_'):]
38 class Thing_Item(Thing):
43 class ThingAnimate(Thing):
46 def __init__(self, *args, **kwargs):
47 super().__init__(*args, **kwargs)
52 def set_task(self, task_name, args=()):
53 task_class = self.game.tasks[task_name]
54 self.task = task_class(self, args)
55 self.task.check() # will throw GameError if necessary
57 def set_next_task(self, task_name, args=()):
58 task_class = self.game.tasks[task_name]
59 self.next_tasks += [task_class(self, args)]
61 def get_next_task(self):
62 if len(self.next_tasks) > 0:
63 task = self.next_tasks.pop(0)
72 self.task = self.get_next_task()
77 except GameError as e:
81 if self.task.todo <= 0:
82 self._last_task_result = self.task.do()
83 self.game.changed = True
84 self.task = self.get_next_task()
87 def fov_stencil(self):
90 fov_map_class = self.game.map_geometry.fov_map_class
91 self._fov = fov_map_class(self.game.maps, self.position, 12,
95 def fov_test(self, big_yx, little_yx):
96 test_position = self.fov_stencil.target_yx(big_yx, little_yx)
97 if self.fov_stencil.inside(test_position):
98 if self.fov_stencil[test_position] == '.':
102 def fov_stencil_map(self, map_type='normal'):
104 for yx in self.fov_stencil:
105 if self.fov_stencil[yx] == '.':
106 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
107 map_ = self.game.get_map(big_yx, map_type)
108 visible_terrain += map_[little_yx]
110 visible_terrain += ' '
111 return visible_terrain
115 class Thing_Player(ThingAnimate):
118 def __init__(self, *args, **kwargs):
119 super().__init__(*args, **kwargs)