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Simplify Thing type differentiation, Furniture becomes Item.
[plomrogue2] / plomrogue / things.py
1 from plomrogue.errors import GameError
2 from plomrogue.mapping import YX
3
4
5
6 class ThingBase:
7     type_ = '?'
8
9     def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
10         self.game = game
11         if id_ == 0:
12             self.id_ = self.game.new_thing_id()
13         else:
14             self.id_ = id_
15         self.position = position
16
17
18
19 class Thing(ThingBase):
20     blocking = False
21
22     def __init__(self, *args, **kwargs):
23         super().__init__(*args, **kwargs)
24
25     def proceed(self):
26         pass
27
28     @property
29     def type_(self):
30         return self.__class__.get_type()
31
32     @classmethod
33     def get_type(cls):
34         return cls.__name__[len('Thing_'):]
35
36
37
38 class Thing_Item(Thing):
39     symbol_hint = 'i'
40
41
42
43 class ThingAnimate(Thing):
44     blocking = True
45
46     def __init__(self, *args, **kwargs):
47         super().__init__(*args, **kwargs)
48         self.next_tasks = []
49         self.set_task('WAIT')
50         self._fov = None
51
52     def set_task(self, task_name, args=()):
53         task_class = self.game.tasks[task_name]
54         self.task = task_class(self, args)
55         self.task.check()  # will throw GameError if necessary
56
57     def set_next_task(self, task_name, args=()):
58         task_class = self.game.tasks[task_name]
59         self.next_tasks += [task_class(self, args)]
60
61     def get_next_task(self):
62         if len(self.next_tasks) > 0:
63             task = self.next_tasks.pop(0)
64             task.check()
65             return task
66         else:
67             return None
68
69     def proceed(self):
70         self._fov = None
71         if self.task is None:
72             self.task = self.get_next_task()
73             return
74
75         try:
76             self.task.check()
77         except GameError as e:
78             self.task = None
79             raise e
80         self.task.todo -= 1
81         if self.task.todo <= 0:
82             self._last_task_result = self.task.do()
83             self.game.changed = True
84             self.task = self.get_next_task()
85
86     @property
87     def fov_stencil(self):
88         if self._fov:
89             return self._fov
90         fov_map_class = self.game.map_geometry.fov_map_class
91         self._fov = fov_map_class(self.game.maps, self.position, 12,
92                                   self.game.get_map)
93         return self._fov
94
95     def fov_test(self, big_yx, little_yx):
96         test_position = self.fov_stencil.target_yx(big_yx, little_yx)
97         if self.fov_stencil.inside(test_position):
98             if self.fov_stencil[test_position] == '.':
99                 return True
100         return False
101
102     def fov_stencil_map(self, map_type='normal'):
103         visible_terrain = ''
104         for yx in self.fov_stencil:
105             if self.fov_stencil[yx] == '.':
106                 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
107                 map_ = self.game.get_map(big_yx, map_type)
108                 visible_terrain += map_[little_yx]
109             else:
110                 visible_terrain += ' '
111         return visible_terrain
112
113
114
115 class Thing_Player(ThingAnimate):
116     symbol_hint = '@'
117
118     def __init__(self, *args, **kwargs):
119         super().__init__(*args, **kwargs)
120         self.carrying = None