1 from plomrogue.errors import GameError
2 from plomrogue.mapping import YX
9 def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
12 self.id_ = self.game.new_thing_id()
15 self.position = position
19 class Thing(ThingBase):
24 def __init__(self, *args, **kwargs):
25 super().__init__(*args, **kwargs)
32 return self.__class__.get_type()
36 return cls.__name__[len('Thing_'):]
40 class Thing_Item(Thing):
46 class Thing_Spawner(Thing):
50 for t in [t for t in self.game.things
51 if t != self and t.position == self.position]:
53 t = self.game.thing_types['Item'](self.game, position=self.position)
54 self.game.things += [t]
55 self.game.changed = True
59 class ThingAnimate(Thing):
62 def __init__(self, *args, **kwargs):
63 super().__init__(*args, **kwargs)
68 def set_task(self, task_name, args=()):
69 task_class = self.game.tasks[task_name]
70 self.task = task_class(self, args)
71 self.task.check() # will throw GameError if necessary
73 def set_next_task(self, task_name, args=()):
74 task_class = self.game.tasks[task_name]
75 self.next_tasks += [task_class(self, args)]
77 def get_next_task(self):
78 if len(self.next_tasks) > 0:
79 task = self.next_tasks.pop(0)
88 self.task = self.get_next_task()
93 except GameError as e:
97 if self.task.todo <= 0:
98 self._last_task_result = self.task.do()
99 self.game.changed = True
100 self.task = self.get_next_task()
103 def fov_stencil(self):
106 fov_map_class = self.game.map_geometry.fov_map_class
107 self._fov = fov_map_class(self.game.maps, self.position, 12,
111 def fov_test(self, big_yx, little_yx):
112 test_position = self.fov_stencil.target_yx(big_yx, little_yx)
113 if self.fov_stencil.inside(test_position):
114 if self.fov_stencil[test_position] == '.':
118 def fov_stencil_map(self, map_type='normal'):
120 for yx in self.fov_stencil:
121 if self.fov_stencil[yx] == '.':
122 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
123 map_ = self.game.get_map(big_yx, map_type)
124 visible_terrain += map_[little_yx]
126 visible_terrain += ' '
127 return visible_terrain
131 class Thing_Player(ThingAnimate):
134 def __init__(self, *args, **kwargs):
135 super().__init__(*args, **kwargs)