1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.mapping import YX
3 from plomrogue.misc import quote
12 def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
15 self.id_ = self.game.new_thing_id()
18 self.position = position
22 class Thing(ThingBase):
23 blocks_movement = False
31 def __init__(self, *args, **kwargs):
32 super().__init__(*args, **kwargs)
39 return self.__class__.get_type()
43 return cls.__name__[len('Thing_'):]
45 def sound(self, name, msg):
46 from plomrogue.mapping import DijkstraMap
49 def lower_msg_by_volume(msg, volume, largest_audible_distance,
51 factor = largest_audible_distance / 4
58 in_url = False if in_url else True
60 while random.random() > volume * factor:
63 elif c != '.' and c != ' ':
71 largest_audible_distance = 20
72 obstacles = [t.position for t in self.game.things if t.blocks_sound]
73 sound_blockers = self.game.get_sound_blockers()
74 dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps,
75 self.position, largest_audible_distance,
78 for m in re.finditer('https?://[^\s]+', msg):
79 url_limits += [m.start(), m.end()]
80 for c_id in self.game.sessions:
81 listener = self.game.get_player(c_id)
82 target_yx = dijkstra_map.target_yx(*listener.position, True)
85 listener_distance = dijkstra_map[target_yx]
86 if listener_distance > largest_audible_distance:
88 volume = 1 / max(1, listener_distance)
89 lowered_msg = lower_msg_by_volume(msg, volume,
90 largest_audible_distance,
92 lowered_nick = lower_msg_by_volume(name, volume,
93 largest_audible_distance)
95 # if listener.fov_test(self.position[0], self.position[1]):
96 # TODO: We might want to only show chat faces of players that are
97 # in the listener's FOV. However, if we do a fov_test here,
98 # this might set up a listener._fov where previously there was None,
99 # with ._fov = None serving to Game.send_gamestate() as an indicator
100 # that map view data for listener might be subject to change and
101 # therefore needs to be re-sent. If we generate an un-set ._fov
102 # here, this inhibits send_gamestate() from sending new map view
103 # data to listener. We need to re-structure this whole process
104 # if we want to use a FOV test on listener here.
105 if listener_distance < largest_audible_distance / 2:
106 self.game.io.send('CHATFACE %s' % self.id_, c_id)
107 if self.type_ == 'Player' and hasattr(self, 'thing_char'):
108 symbol = '/@' + self.thing_char
109 self.game.io.send('CHAT ' +
110 quote('vol:%.f%s %s%s: %s' % (volume * 100, '%',
111 lowered_nick, symbol,
117 class Thing_Item(Thing):
123 class ThingSpawner(Thing):
127 for t in [t for t in self.game.things
128 if t != self and t.position == self.position]:
130 self.game.add_thing(self.child_type, self.position)
134 class Thing_ItemSpawner(ThingSpawner):
139 class Thing_SpawnPointSpawner(ThingSpawner):
140 child_type = 'SpawnPoint'
144 class Thing_SpawnPoint(Thing):
151 class ThingInstallable(Thing):
156 self.portable = False
163 class Thing_DoorSpawner(ThingSpawner):
168 class Thing_Door(ThingInstallable):
170 blocks_movement = False
173 self.blocks_movement = False
174 self.blocks_light = False
175 self.blocks_sound = False
179 self.blocks_movement = True
180 self.blocks_light = True
181 self.blocks_sound = True
182 self.thing_char = '#'
186 class Thing_Psychedelic(Thing):
192 class Thing_PsychedelicSpawner(ThingSpawner):
194 child_type = 'Psychedelic'
198 class Thing_Bottle(Thing):
206 self.thing_char = '_'
210 all_players = [t for t in self.game.things if t.type_ == 'Player']
211 # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
212 # and ThingPlayer.fov_test
213 fov_map_class = self.game.map_geometry.fov_map_class
215 light_blockers = self.game.get_light_blockers()
216 obstacles = [t.position for t in self.game.things if t.blocks_light]
217 fov = fov_map_class(light_blockers, obstacles, self.game.maps,
218 self.position, fov_radius, self.game.get_map)
221 for p in all_players:
222 test_position = fov.target_yx(p.position[0], p.position[1])
223 if fov.inside(test_position) and fov[test_position] == '.':
224 visible_players += [p]
225 if len(visible_players) == 0:
226 self.sound('BOTTLE', 'no visible players in spin range')
227 pick = random.choice(visible_players)
228 self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name)
232 class Thing_BottleSpawner(ThingSpawner):
233 child_type = 'Bottle'
237 class Thing_Hat(Thing):
240 design = ' +--+ ' + ' | | ' + '======'
245 new_design += self.design[12]
246 new_design += self.design[13]
247 new_design += self.design[6]
248 new_design += self.design[7]
249 new_design += self.design[0]
250 new_design += self.design[1]
251 new_design += self.design[14]
252 new_design += self.design[15]
253 new_design += self.design[8]
254 new_design += self.design[9]
255 new_design += self.design[2]
256 new_design += self.design[3]
257 new_design += self.design[16]
258 new_design += self.design[17]
259 new_design += self.design[10]
260 new_design += self.design[11]
261 new_design += self.design[4]
262 new_design += self.design[5]
263 self.design = ''.join(new_design)
267 class Thing_HatRemixer(Thing):
270 def accept(self, hat):
273 legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
275 new_design += random.choice(list(legal_chars))
276 hat.design = new_design
277 self.sound('HAT REMIXER', 'remixing a hat …')
278 self.game.changed = True
279 self.game.record_change(self.position, 'other')
284 class Thing_MusicPlayer(Thing):
289 next_song_start = datetime.datetime.now()
293 def __init__(self, *args, **kwargs):
294 super().__init__(*args, **kwargs)
295 self.next_song_start = datetime.datetime.now()
299 if (not self.playing) or len(self.playlist) == 0:
301 if datetime.datetime.now() > self.next_song_start:
302 self.playlist_index += 1
303 if self.playlist_index == len(self.playlist):
304 self.playlist_index = 0
308 song_data = self.playlist[self.playlist_index]
309 self.next_song_start = datetime.datetime.now() +\
310 datetime.timedelta(seconds=song_data[1])
311 self.sound('MUSICPLAYER', song_data[0])
312 self.game.changed = True
314 def interpret(self, command):
316 if command == 'HELP':
317 msg_lines += ['available commands:']
318 msg_lines += ['HELP – show this help']
319 msg_lines += ['ON/OFF – toggle playback on/off']
320 msg_lines += ['REWIND – return to start of playlist']
321 msg_lines += ['LIST – list programmed songs, durations']
322 msg_lines += ['SKIP – to skip to next song']
323 msg_lines += ['REPEAT – toggle playlist repeat on/off']
324 msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
326 elif command == 'LIST':
327 msg_lines += ['playlist:']
329 for entry in self.playlist:
330 minutes = entry[1] // 60
331 seconds = entry[1] % 60
333 seconds = '0%s' % seconds
334 selector = 'next:' if i == self.playlist_index else ' '
335 msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])]
338 elif command == 'ON/OFF':
339 self.playing = False if self.playing else True
340 self.game.changed = True
345 elif command == 'REMOVE':
346 if len(self.playlist) == 0:
347 return ['playlist already empty']
348 del self.playlist[max(0, self.playlist_index)]
349 self.playlist_index -= 1
350 if self.playlist_index < -1:
351 self.playlist_index = -1
352 self.game.changed = True
353 return ['removed song']
354 elif command == 'REWIND':
355 self.playlist_index = -1
356 self.next_song_start = datetime.datetime.now()
357 self.game.changed = True
358 return ['back at start of playlist']
359 elif command == 'SKIP':
360 self.next_song_start = datetime.datetime.now()
361 self.game.changed = True
363 elif command == 'REPEAT':
364 self.repeat = False if self.repeat else True
365 self.game.changed = True
367 return ['playlist repeat turned on']
369 return ['playlist repeat turned off']
370 elif command.startswith('ADD '):
371 tokens = command.split(' ', 2)
373 return ['wrong syntax, see HELP']
374 length = tokens[1].split(':')
376 return ['wrong syntax, see HELP']
378 minutes = int(length[0])
379 seconds = int(length[1])
381 return ['wrong syntax, see HELP']
382 self.playlist += [(tokens[2], minutes * 60 + seconds)]
383 self.game.changed = True
386 return ['cannot understand command']
390 class Thing_BottleDeposit(Thing):
395 if self.bottle_counter >= 3:
396 self.bottle_counter = 0
397 choice = random.choice(['MusicPlayer', 'Hat'])
398 self.game.add_thing(choice, self.position)
399 msg = 'here is a gift as a reward for ecological consciousness –'
400 if choice == 'MusicPlayer':
401 msg += 'pick it up and then use "command thing" on it!'
402 elif choice == 'Hat':
403 msg += 'pick it up and then use "(un-)wear" on it!'
404 self.sound('BOTTLE DEPOSITOR', msg)
407 self.bottle_counter += 1
408 self.sound('BOTTLE DEPOSITOR',
409 'thanks for this empty bottle – deposit %s more for a gift!' %
410 (3 - self.bottle_counter))
414 class Thing_Cookie(Thing):
418 def __init__(self, *args, **kwargs):
420 super().__init__(*args, **kwargs)
421 legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
422 self.thing_char = random.choice(list(legal_chars))
426 class Thing_CookieSpawner(Thing):
429 def accept(self, thing):
430 self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
431 self.game.add_thing('Cookie', self.position)
435 class ThingAnimate(Thing):
436 blocks_movement = True
438 def __init__(self, *args, **kwargs):
439 super().__init__(*args, **kwargs)
440 self.next_task = [None]
442 self.invalidate('fov')
443 self.invalidate('other') # currently redundant though
445 def invalidate(self, type_):
448 self._visible_terrain = None
449 self._visible_control = None
450 self.invalidate('other')
451 elif type_ == 'other':
452 self._seen_things = None
453 self._seen_annotation_positions = None
454 self._seen_portal_positions = None
456 def set_next_task(self, task_name, args=()):
457 task_class = self.game.tasks[task_name]
458 self.next_task = [task_class(self, args)]
460 def get_next_task(self):
461 if self.next_task[0]:
462 task = self.next_task[0]
463 self.next_task = [None]
468 if self.task is None:
469 self.task = self.get_next_task()
473 except (PlayError, GameError) as e:
477 if self.task.todo <= 0:
479 self.game.changed = True
480 self.task = self.get_next_task()
482 def prepare_multiprocessible_fov_stencil(self):
483 fov_map_class = self.game.map_geometry.fov_map_class
484 fov_radius = 3 if self.drunk > 0 else 12
485 light_blockers = self.game.get_light_blockers()
486 obstacles = [t.position for t in self.game.things if t.blocks_light]
487 self._fov = fov_map_class(light_blockers, obstacles, self.game.maps,
488 self.position, fov_radius, self.game.get_map)
490 def multiprocessible_fov_stencil(self):
491 self._fov.init_terrain()
494 def fov_stencil(self):
497 # due to the pre-multiprocessing in game.send_gamestate,
498 # the following should actually never be called
499 self.prepare_multiprocessible_fov_stencil()
500 self.multiprocessible_fov_stencil()
503 def fov_test(self, big_yx, little_yx):
504 test_position = self.fov_stencil.target_yx(big_yx, little_yx)
505 if self.fov_stencil.inside(test_position):
506 if self.fov_stencil[test_position] == '.':
510 def fov_stencil_map(self, map_type):
512 for yx in self.fov_stencil:
513 if self.fov_stencil[yx] == '.':
514 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
515 map_ = self.game.get_map(big_yx, map_type)
516 visible_terrain += map_[little_yx]
518 visible_terrain += ' '
519 return visible_terrain
522 def visible_terrain(self):
523 if self._visible_terrain:
524 return self._visible_terrain
525 self._visible_terrain = self.fov_stencil_map('normal')
526 return self._visible_terrain
529 def visible_control(self):
530 if self._visible_control:
531 return self._visible_control
532 self._visible_control = self.fov_stencil_map('control')
533 return self._visible_control
536 def seen_things(self):
537 if self._seen_things is not None:
538 return self._seen_things
539 self._seen_things = [t for t in self.game.things
540 if self.fov_test(*t.position)]
541 return self._seen_things
544 def seen_annotation_positions(self):
545 if self._seen_annotation_positions is not None:
546 return self._seen_annotation_positions
547 self._seen_annotation_positions = []
548 for big_yx in self.game.annotations:
549 for little_yx in [little_yx for little_yx
550 in self.game.annotations[big_yx]
551 if self.fov_test(big_yx, little_yx)]:
552 self._seen_annotation_positions += [(big_yx, little_yx)]
553 return self._seen_annotation_positions
556 def seen_portal_positions(self):
557 if self._seen_portal_positions is not None:
558 return self._seen_portal_positions
559 self._seen_portal_positions = []
560 for big_yx in self.game.portals:
561 for little_yx in [little_yx for little_yx
562 in self.game.portals[big_yx]
563 if self.fov_test(big_yx, little_yx)]:
564 self._seen_portal_positions += [(big_yx, little_yx)]
565 return self._seen_portal_positions
569 class Thing_Player(ThingAnimate):
576 def __init__(self, *args, **kwargs):
577 super().__init__(*args, **kwargs)
584 if self.tripping >= 0:
586 if self.need_for_toilet > 0:
587 self.need_for_toilet += 1
588 terrain = self.game.maps[self.position[0]][self.position[1]]
589 if terrain in self.game.terrains:
590 terrain_type = self.game.terrains[terrain]
591 if 'toilet' in terrain_type.tags:
592 self.send_msg('CHAT "You use the toilet. What a relief!"')
593 self.need_for_toilet = 0
594 if 10000 * random.random() < self.need_for_toilet / 100000:
595 self.send_msg('CHAT "You need to go to a toilet."')
596 if self.need_for_toilet > 1000000:
597 self.send_msg('CHAT "You pee into your pants. Eww!"')
598 self.need_for_toilet = 0
600 self.send_msg('CHAT "You sober up."')
601 self.invalidate('fov')
602 self.game.changed = True
603 if self.tripping == 0:
604 self.send_msg('DEFAULT_COLORS')
605 self.send_msg('CHAT "You sober up."')
606 self.game.changed = True
607 elif self.tripping > 0 and self.tripping % 250 == 0:
608 self.send_msg('RANDOM_COLORS')
609 self.game.changed = True
611 def send_msg(self, msg):
612 for c_id in self.game.sessions:
613 if self.game.sessions[c_id]['thing_id'] == self.id_:
614 self.game.io.send(msg, c_id)
623 def add_cookie_char(self, c):
624 if not self.name in self.game.players_hat_chars:
625 self.game.players_hat_chars[self.name] = ' #' # default
626 if not c in self.game.players_hat_chars[self.name]:
627 self.game.players_hat_chars[self.name] += c
629 def get_cookie_chars(self):
630 if self.name in self.game.players_hat_chars:
631 return self.game.players_hat_chars[self.name]
632 return ' #' # default