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Introduce SpawnPoint things, and their Spawners.
[plomrogue2] / plomrogue / things.py
1 from plomrogue.errors import GameError
2 from plomrogue.mapping import YX
3
4
5
6 class ThingBase:
7     type_ = '?'
8
9     def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
10         self.game = game
11         if id_ == 0:
12             self.id_ = self.game.new_thing_id()
13         else:
14             self.id_ = id_
15         self.position = position
16
17
18
19 class Thing(ThingBase):
20     blocking = False
21     portable = False
22     protection = '.'
23
24     def __init__(self, *args, **kwargs):
25         super().__init__(*args, **kwargs)
26
27     def proceed(self):
28         pass
29
30     @property
31     def type_(self):
32         return self.__class__.get_type()
33
34     @classmethod
35     def get_type(cls):
36         return cls.__name__[len('Thing_'):]
37
38
39
40 class Thing_Item(Thing):
41     symbol_hint = 'i'
42     portable = True
43
44
45
46 class ThingSpawner(Thing):
47     symbol_hint = 'S'
48
49     def proceed(self):
50         for t in [t for t in self.game.things
51                   if t != self and t.position == self.position]:
52             return
53         t = self.game.thing_types[self.child_type](self.game,
54                                                    position=self.position)
55         self.game.things += [t]
56         self.game.changed = True
57
58
59
60 class Thing_ItemSpawner(ThingSpawner):
61     child_type = 'Item'
62
63
64
65 class Thing_SpawnPointSpawner(ThingSpawner):
66     child_type = 'SpawnPoint'
67
68
69
70 class Thing_SpawnPoint(Thing):
71     symbol_hint = 's'
72     portable = True
73     name = ' '
74
75
76
77 class ThingAnimate(Thing):
78     blocking = True
79
80     def __init__(self, *args, **kwargs):
81         super().__init__(*args, **kwargs)
82         self.next_tasks = []
83         self.set_task('WAIT')
84         self._fov = None
85
86     def set_task(self, task_name, args=()):
87         task_class = self.game.tasks[task_name]
88         self.task = task_class(self, args)
89         self.task.check()  # will throw GameError if necessary
90
91     def set_next_task(self, task_name, args=()):
92         task_class = self.game.tasks[task_name]
93         self.next_tasks += [task_class(self, args)]
94
95     def get_next_task(self):
96         if len(self.next_tasks) > 0:
97             task = self.next_tasks.pop(0)
98             task.check()
99             return task
100         else:
101             return None
102
103     def proceed(self):
104         self._fov = None
105         if self.task is None:
106             self.task = self.get_next_task()
107             return
108
109         try:
110             self.task.check()
111         except GameError as e:
112             self.task = None
113             raise e
114         self.task.todo -= 1
115         if self.task.todo <= 0:
116             self._last_task_result = self.task.do()
117             self.game.changed = True
118             self.task = self.get_next_task()
119
120     @property
121     def fov_stencil(self):
122         if self._fov:
123             return self._fov
124         fov_map_class = self.game.map_geometry.fov_map_class
125         self._fov = fov_map_class(self.game.maps, self.position, 12,
126                                   self.game.get_map)
127         return self._fov
128
129     def fov_test(self, big_yx, little_yx):
130         test_position = self.fov_stencil.target_yx(big_yx, little_yx)
131         if self.fov_stencil.inside(test_position):
132             if self.fov_stencil[test_position] == '.':
133                 return True
134         return False
135
136     def fov_stencil_map(self, map_type='normal'):
137         visible_terrain = ''
138         for yx in self.fov_stencil:
139             if self.fov_stencil[yx] == '.':
140                 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
141                 map_ = self.game.get_map(big_yx, map_type)
142                 visible_terrain += map_[little_yx]
143             else:
144                 visible_terrain += ' '
145         return visible_terrain
146
147
148
149 class Thing_Player(ThingAnimate):
150     symbol_hint = '@'
151
152     def __init__(self, *args, **kwargs):
153         super().__init__(*args, **kwargs)
154         self.carrying = None