1 from plomrogue.errors import GameError
2 from plomrogue.mapping import YX
9 def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
12 self.id_ = self.game.new_thing_id()
15 self.position = position
19 class Thing(ThingBase):
24 def __init__(self, *args, **kwargs):
25 super().__init__(*args, **kwargs)
32 return self.__class__.get_type()
36 return cls.__name__[len('Thing_'):]
40 class Thing_Item(Thing):
46 class ThingSpawner(Thing):
50 for t in [t for t in self.game.things
51 if t != self and t.position == self.position]:
53 t = self.game.thing_types[self.child_type](self.game,
54 position=self.position)
55 self.game.things += [t]
56 self.game.changed = True
60 class Thing_ItemSpawner(ThingSpawner):
65 class Thing_SpawnPointSpawner(ThingSpawner):
66 child_type = 'SpawnPoint'
70 class Thing_SpawnPoint(Thing):
77 class ThingAnimate(Thing):
80 def __init__(self, *args, **kwargs):
81 super().__init__(*args, **kwargs)
86 def set_task(self, task_name, args=()):
87 task_class = self.game.tasks[task_name]
88 self.task = task_class(self, args)
89 self.task.check() # will throw GameError if necessary
91 def set_next_task(self, task_name, args=()):
92 task_class = self.game.tasks[task_name]
93 self.next_tasks += [task_class(self, args)]
95 def get_next_task(self):
96 if len(self.next_tasks) > 0:
97 task = self.next_tasks.pop(0)
105 if self.task is None:
106 self.task = self.get_next_task()
111 except GameError as e:
115 if self.task.todo <= 0:
116 self._last_task_result = self.task.do()
117 self.game.changed = True
118 self.task = self.get_next_task()
121 def fov_stencil(self):
124 fov_map_class = self.game.map_geometry.fov_map_class
125 self._fov = fov_map_class(self.game.maps, self.position, 12,
129 def fov_test(self, big_yx, little_yx):
130 test_position = self.fov_stencil.target_yx(big_yx, little_yx)
131 if self.fov_stencil.inside(test_position):
132 if self.fov_stencil[test_position] == '.':
136 def fov_stencil_map(self, map_type='normal'):
138 for yx in self.fov_stencil:
139 if self.fov_stencil[yx] == '.':
140 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
141 map_ = self.game.get_map(big_yx, map_type)
142 visible_terrain += map_[little_yx]
144 visible_terrain += ' '
145 return visible_terrain
149 class Thing_Player(ThingAnimate):
152 def __init__(self, *args, **kwargs):
153 super().__init__(*args, **kwargs)