13 terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
14 / terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
15 / <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
17 <pre id="terminal"></pre>
18 <textarea id="input" style="opacity: 0; width: 0px;"></textarea>
20 keyboard input/control: <span id="keyboard_control"></span>
22 <h3>button controls for mouse players</h3>
23 <table id="move_table" style="float: left">
25 <td style="text-align: right"><button id="hex_move_upleft"></button></td>
26 <td style="text-align: center"><button id="square_move_up"></button></td>
27 <td><button id="hex_move_upright"></button></td>
30 <td style="text-align: right;"><button id="square_move_left"></button><button id="hex_move_left">left</button></td>
31 <td stlye="text-align: center;">move</td>
32 <td><button id="square_move_right"></button><button id="hex_move_right"></button></td>
35 <td><button id="hex_move_downleft"></button></td>
36 <td style="text-align: center"><button id="square_move_down"></button></td>
37 <td><button id="hex_move_downright"></button></td>
42 <td><button id="help"></button></td>
45 <td><button id="switch_to_chat"></button><br /></td>
48 <td><button id="switch_to_study"></button></td>
49 <td><button id="toggle_map_mode"></button>
52 <td><button id="switch_to_play"></button></td>
54 <button id="switch_to_take_thing"></button>
55 <button id="drop_thing"></button>
56 <button id="door"></button>
57 <button id="consume"></button>
58 <button id="switch_to_command_thing"></button>
59 <button id="teleport"></button>
63 <td><button id="switch_to_edit"></button></td>
65 <button id="switch_to_write"></button>
66 <button id="flatten"></button>
67 <button id="switch_to_annotate"></button>
68 <button id="switch_to_portal"></button>
69 <button id="switch_to_name_thing"></button>
70 <button id="switch_to_password"></button>
74 <td><button id="switch_to_admin_enter"></button></td>
76 <button id="switch_to_control_pw_type"></button>
77 <button id="switch_to_control_tile_type"></button>
78 <button id="switch_to_admin_thing_protect"></button>
79 <button id="toggle_tile_draw"></button>
84 <h3>edit keybindings</h3> (see <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values">here</a> for non-obvious available values):<br />
86 <li>move up (square grid): <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)
87 <li>move left (square grid): <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)
88 <li>move down (square grid): <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)
89 <li>move right (square grid): <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)
90 <li>move up-left (hex grid): <input id="key_hex_move_upleft" type="text" value="w" />
91 <li>move up-right (hex grid): <input id="key_hex_move_upright" type="text" value="e" />
92 <li>move right (hex grid): <input id="key_hex_move_right" type="text" value="d" />
93 <li>move down-right (hex grid): <input id="key_hex_move_downright" type="text" value="x" />
94 <li>move down-left (hex grid): <input id="key_hex_move_downleft" type="text" value="y" />
95 <li>move left (hex grid): <input id="key_hex_move_left" type="text" value="a" />
96 <li>help: <input id="key_help" type="text" value="h" />
97 <li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
98 <li>teleport: <input id="key_teleport" type="text" value="p" />
99 <li>drop thing: <input id="key_drop_thing" type="text" value="u" />
100 <li>open/close: <input id="key_door" type="text" value="D" />
101 <li>consume: <input id="key_consume" type="text" value="C" />
102 <li><input id="key_switch_to_take_thing" type="text" value="z" />
103 <li><input id="key_switch_to_chat" type="text" value="t" />
104 <li><input id="key_switch_to_play" type="text" value="p" />
105 <li><input id="key_switch_to_study" type="text" value="?" />
106 <li><input id="key_switch_to_edit" type="text" value="E" />
107 <li><input id="key_switch_to_write" type="text" value="m" />
108 <li><input id="key_switch_to_name_thing" type="text" value="N" />
109 <li><input id="key_switch_to_command_thing" type="text" value="O" />
110 <li><input id="key_switch_to_password" type="text" value="P" />
111 <li><input id="key_switch_to_admin_enter" type="text" value="A" />
112 <li><input id="key_switch_to_control_pw_type" type="text" value="C" />
113 <li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
114 <li><input id="key_switch_to_admin_thing_protect" type="text" value="T" />
115 <li><input id="key_switch_to_annotate" type="text" value="M" />
116 <li><input id="key_switch_to_portal" type="text" value="T" />
117 <li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
118 <li>toggle protection character drawing: <input id="key_toggle_tile_draw" type="text" value="m" />
123 let websocket_location = "wss://plomlompom.com/rogue_chat/";
124 //let websocket_location = "ws://localhost:8001/";
130 'long': 'This mode allows you to interact with the map in various ways.'
135 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
137 'short': 'world edit',
139 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
142 'short': 'name thing',
144 'long': 'Give name to/change name of thing here.'
147 'short': 'command thing',
149 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
152 'short': 'take thing',
154 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
156 'admin_thing_protect': {
157 'short': 'change thing protection',
158 'intro': '@ enter thing protection character:',
159 'long': 'Change protection character for thing here.'
162 'short': 'change terrain',
164 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
167 'short': 'change protection character password',
168 'intro': '@ enter protection character for which you want to change the password:',
169 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
172 'short': 'change protection character password',
174 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
176 'control_tile_type': {
177 'short': 'change tiles protection',
178 'intro': '@ enter protection character which you want to draw:',
179 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
181 'control_tile_draw': {
182 'short': 'change tiles protection',
184 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
187 'short': 'annotate tile',
189 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
192 'short': 'edit portal',
194 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
199 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:'
204 'long': 'Enter your player name.'
206 'waiting_for_server': {
207 'short': 'waiting for server response',
208 'intro': '@ waiting for server …',
209 'long': 'Waiting for a server response.'
212 'short': 'waiting for server response',
214 'long': 'Waiting for a server response.'
217 'short': 'set world edit password',
219 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
222 'short': 'become admin',
223 'intro': '@ enter admin password:',
224 'long': 'This mode allows you to become admin if you know an admin password.'
229 'long': 'This mode allows you access to actions limited to administrators.'
232 let key_descriptions = {
234 'flatten': 'flatten surroundings',
235 'teleport': 'teleport',
236 'drop_thing': 'drop thing',
237 'door': 'open/close',
238 'consume': 'consume',
239 'toggle_map_mode': 'toggle map view',
240 'toggle_tile_draw': 'toggle protection character drawing',
241 'hex_move_upleft': 'up-left',
242 'hex_move_upright': 'up-right',
243 'hex_move_right': 'right',
244 'hex_move_left': 'left',
245 'hex_move_downleft': 'down-left',
246 'hex_move_downright': 'down-right',
247 'square_move_up': 'up',
248 'square_move_left': 'left',
249 'square_move_down': 'down',
250 'square_move_right': 'right',
252 for (const mode_name of Object.keys(mode_helps)) {
253 key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
256 let rows_selector = document.getElementById("n_rows");
257 let cols_selector = document.getElementById("n_cols");
258 let key_selectors = document.querySelectorAll('[id^="key_"]');
260 for (const key_switch_selector of document.querySelectorAll('[id^="key_switch_to_"]')) {
261 const action = key_switch_selector.id.slice("key_switch_to_".length);
262 key_switch_selector.parentNode.prepend(mode_helps[action].short + ': ');
265 function restore_selector_value(selector) {
266 let stored_selection = window.localStorage.getItem(selector.id);
267 if (stored_selection) {
268 selector.value = stored_selection;
271 restore_selector_value(rows_selector);
272 restore_selector_value(cols_selector);
273 for (let key_selector of key_selectors) {
274 restore_selector_value(key_selector);
277 function escapeHTML(str) {
279 replace(/&/g, '&').
280 replace(/</g, '<').
281 replace(/>/g, '>').
282 replace(/'/g, ''').
283 replace(/"/g, '"');
287 initialize: function() {
288 this.rows = rows_selector.value;
289 this.cols = cols_selector.value;
290 this.pre_el = document.getElementById("terminal");
291 this.set_default_colors();
295 for (let y = 0, x = 0; y <= this.rows; x++) {
296 if (x == this.cols) {
299 this.content.push(line);
301 if (y == this.rows) {
308 apply_colors: function() {
309 this.pre_el.style.color = this.foreground;
310 this.pre_el.style.backgroundColor = this.background;
312 set_default_colors: function() {
313 this.foreground = 'white';
314 this.background = 'black';
317 set_random_colors: function() {
318 function rand(offset) {
319 return Math.floor(offset + Math.random() * 96).toString(16).padStart(2, '0');
321 this.foreground = '#' + rand(159) + rand(159) + rand(159);
322 this.background = '#' + rand(0) + rand(0) + rand(0);
325 blink_screen: function() {
326 this.pre_el.style.color = this.background;
327 this.pre_el.style.backgroundColor = this.foreground;
329 this.pre_el.style.color = this.foreground;
330 this.pre_el.style.backgroundColor = this.background;
333 refresh: function() {
334 let pre_content = '';
335 for (let y = 0; y < this.rows; y++) {
336 let line = this.content[y].join('');
338 if (y in tui.links) {
340 for (let span of tui.links[y]) {
341 chunks.push(escapeHTML(line.slice(start_x, span[0])));
342 chunks.push('<a target="_blank" href="');
343 chunks.push(escapeHTML(span[2]));
345 chunks.push(escapeHTML(line.slice(span[0], span[1])));
349 chunks.push(escapeHTML(line.slice(start_x)));
351 chunks = [escapeHTML(line)];
353 for (const chunk of chunks) {
354 pre_content += chunk;
358 this.pre_el.innerHTML = pre_content;
360 write: function(start_y, start_x, msg) {
361 for (let x = start_x, i = 0; x < this.cols && i < msg.length; x++, i++) {
362 this.content[start_y][x] = msg[i];
365 drawBox: function(start_y, start_x, height, width) {
366 let end_y = start_y + height;
367 let end_x = start_x + width;
368 for (let y = start_y, x = start_x; y < this.rows; x++) {
376 this.content[y][x] = ' ';
380 terminal.initialize();
383 tokenize: function(str) {
388 for (let i = 0; i < str.length; i++) {
394 } else if (c == '\\') {
396 } else if (c == '"') {
401 } else if (c == '"') {
403 } else if (c === ' ') {
404 if (token.length > 0) {
412 if (token.length > 0) {
417 parse_yx: function(position_string) {
418 let coordinate_strings = position_string.split(',')
419 let position = [0, 0];
420 position[0] = parseInt(coordinate_strings[0].slice(2));
421 position[1] = parseInt(coordinate_strings[1].slice(2));
433 init: function(url) {
435 this.websocket = new WebSocket(this.url);
436 this.websocket.onopen = function(event) {
437 server.connected = true;
438 game.thing_types = {};
440 server.send(['TASKS']);
441 server.send(['TERRAINS']);
442 server.send(['THING_TYPES']);
443 tui.log_msg("@ server connected! :)");
444 tui.switch_mode('login');
446 this.websocket.onclose = function(event) {
447 server.connected = false;
448 tui.switch_mode('waiting_for_server');
449 tui.log_msg("@ server disconnected :(");
451 this.websocket.onmessage = this.handle_event;
453 reconnect_to: function(url) {
454 this.websocket.close();
457 send: function(tokens) {
458 this.websocket.send(unparser.untokenize(tokens));
460 handle_event: function(event) {
461 let tokens = parser.tokenize(event.data);
462 if (tokens[0] === 'TURN') {
463 game.turn_complete = false;
464 explorer.empty_annotations();
468 game.turn = parseInt(tokens[1]);
469 } else if (tokens[0] === 'THING') {
470 let t = game.get_thing(tokens[4], true);
471 t.position = parser.parse_yx(tokens[1]);
473 t.protection = tokens[3];
474 } else if (tokens[0] === 'THING_NAME') {
475 let t = game.get_thing(tokens[1], false);
479 } else if (tokens[0] === 'THING_CHAR') {
480 let t = game.get_thing(tokens[1], false);
482 t.thing_char = tokens[2];
484 } else if (tokens[0] === 'TASKS') {
485 game.tasks = tokens[1].split(',');
486 tui.mode_write.legal = game.tasks.includes('WRITE');
487 tui.mode_command_thing.legal = game.tasks.includes('WRITE');
488 tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
489 } else if (tokens[0] === 'THING_TYPE') {
490 game.thing_types[tokens[1]] = tokens[2]
491 } else if (tokens[0] === 'TERRAIN') {
492 game.terrains[tokens[1]] = tokens[2]
493 } else if (tokens[0] === 'MAP') {
494 game.map_geometry = tokens[1];
496 game.map_size = parser.parse_yx(tokens[2]);
498 } else if (tokens[0] === 'FOV') {
500 } else if (tokens[0] === 'MAP_CONTROL') {
501 game.map_control = tokens[1]
502 } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
503 game.turn_complete = true;
504 if (tui.mode.name == 'post_login_wait') {
505 tui.switch_mode('play');
507 explorer.info_cached = false;
509 } else if (tokens[0] === 'CHAT') {
510 tui.log_msg('# ' + tokens[1], 1);
511 } else if (tokens[0] === 'REPLY') {
512 tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
513 } else if (tokens[0] === 'PLAYER_ID') {
514 game.player_id = parseInt(tokens[1]);
515 } else if (tokens[0] === 'LOGIN_OK') {
516 this.send(['GET_GAMESTATE']);
517 tui.switch_mode('post_login_wait');
518 } else if (tokens[0] === 'DEFAULT_COLORS') {
519 terminal.set_default_colors();
520 } else if (tokens[0] === 'RANDOM_COLORS') {
521 terminal.set_random_colors();
522 } else if (tokens[0] === 'ADMIN_OK') {
524 tui.log_msg('@ you now have admin rights');
525 tui.switch_mode('admin');
526 } else if (tokens[0] === 'PORTAL') {
527 let position = parser.parse_yx(tokens[1]);
528 game.portals[position] = tokens[2];
529 } else if (tokens[0] === 'ANNOTATION') {
530 let position = parser.parse_yx(tokens[1]);
531 explorer.update_annotations(position, tokens[2]);
533 } else if (tokens[0] === 'UNHANDLED_INPUT') {
534 tui.log_msg('? unknown command');
535 } else if (tokens[0] === 'PLAY_ERROR') {
536 tui.log_msg('? ' + tokens[1]);
537 terminal.blink_screen();
538 } else if (tokens[0] === 'ARGUMENT_ERROR') {
539 tui.log_msg('? syntax error: ' + tokens[1]);
540 } else if (tokens[0] === 'GAME_ERROR') {
541 tui.log_msg('? game error: ' + tokens[1]);
542 } else if (tokens[0] === 'PONG') {
545 tui.log_msg('? unhandled input: ' + event.data);
551 quote: function(str) {
553 for (let i = 0; i < str.length; i++) {
555 if (['"', '\\'].includes(c)) {
561 return quoted.join('');
563 to_yx: function(yx_coordinate) {
564 return "Y:" + yx_coordinate[0] + ",X:" + yx_coordinate[1];
566 untokenize: function(tokens) {
567 let quoted_tokens = [];
568 for (let token of tokens) {
569 quoted_tokens.push(this.quote(token));
571 return quoted_tokens.join(" ");
576 constructor(name, has_input_prompt=false, shows_info=false,
577 is_intro=false, is_single_char_entry=false) {
579 this.short_desc = mode_helps[name].short;
580 this.available_modes = [];
581 this.available_actions = [];
582 this.has_input_prompt = has_input_prompt;
583 this.shows_info= shows_info;
584 this.is_intro = is_intro;
585 this.help_intro = mode_helps[name].long;
586 this.intro_msg = mode_helps[name].intro;
587 this.is_single_char_entry = is_single_char_entry;
590 *iter_available_modes() {
591 for (let mode_name of this.available_modes) {
592 let mode = tui['mode_' + mode_name];
596 let key = tui.keys['switch_to_' + mode.name];
600 list_available_modes() {
602 if (this.available_modes.length > 0) {
603 msg += 'Other modes available from here:\n';
604 for (let [mode, key] of this.iter_available_modes()) {
605 msg += '[' + key + '] – ' + mode.short_desc + '\n';
610 mode_switch_on_key(key_event) {
611 for (let [mode, key] of this.iter_available_modes()) {
612 if (key_event.key == key) {
613 event.preventDefault();
614 tui.switch_mode(mode.name);
626 window_width: terminal.cols / 2,
634 mode_waiting_for_server: new Mode('waiting_for_server',
636 mode_login: new Mode('login', true, false, true),
637 mode_post_login_wait: new Mode('post_login_wait'),
638 mode_chat: new Mode('chat', true),
639 mode_annotate: new Mode('annotate', true, true),
640 mode_play: new Mode('play'),
641 mode_study: new Mode('study', false, true),
642 mode_write: new Mode('write', false, false, false, true),
643 mode_edit: new Mode('edit'),
644 mode_control_pw_type: new Mode('control_pw_type', true),
645 mode_admin_thing_protect: new Mode('admin_thing_protect', true),
646 mode_portal: new Mode('portal', true, true),
647 mode_password: new Mode('password', true),
648 mode_name_thing: new Mode('name_thing', true, true),
649 mode_command_thing: new Mode('command_thing', true),
650 mode_take_thing: new Mode('take_thing', true),
651 mode_admin_enter: new Mode('admin_enter', true),
652 mode_admin: new Mode('admin'),
653 mode_control_pw_pw: new Mode('control_pw_pw', true),
654 mode_control_tile_type: new Mode('control_tile_type', true),
655 mode_control_tile_draw: new Mode('control_tile_draw'),
657 'flatten': 'FLATTEN_SURROUNDINGS',
658 'take_thing': 'PICK_UP',
659 'drop_thing': 'DROP',
662 'command': 'COMMAND',
663 'consume': 'INTOXICATE',
669 this.mode_chat.available_modes = ["play", "study", "edit", "admin_enter"]
670 this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
671 "command_thing", "take_thing"]
672 this.mode_play.available_actions = ["move", "drop_thing",
673 "teleport", "door", "consume"];
674 this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
675 this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
676 this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
677 "control_tile_type", "chat",
678 "study", "play", "edit"]
679 this.mode_admin.available_actions = ["move"];
680 this.mode_control_tile_draw.available_modes = ["admin_enter"]
681 this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
682 this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
683 "password", "chat", "study", "play",
685 this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
686 this.inputEl = document.getElementById("input");
687 this.inputEl.focus();
688 this.switch_mode('waiting_for_server');
689 this.recalc_input_lines();
690 this.height_header = this.height_turn_line + this.height_mode_line;
693 init_keys: function() {
694 document.getElementById("move_table").hidden = true;
696 for (let key_selector of key_selectors) {
697 this.keys[key_selector.id.slice(4)] = key_selector.value;
699 this.movement_keys = {};
700 let geometry_prefix = 'undefinedMapGeometry_';
701 if (game.map_geometry) {
702 geometry_prefix = game.map_geometry.toLowerCase() + '_';
704 for (const key_name of Object.keys(key_descriptions)) {
705 if (key_name.startsWith(geometry_prefix)) {
706 let direction = key_name.split('_')[2].toUpperCase();
707 let key = this.keys[key_name];
708 this.movement_keys[key] = direction;
711 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
712 if (move_button.id.startsWith('key_')) {
715 move_button.hidden = true;
717 for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
718 document.getElementById("move_table").hidden = false;
719 move_button.hidden = false;
721 for (let el of document.getElementsByTagName("button")) {
722 let action_desc = key_descriptions[el.id];
723 let action_key = '[' + this.keys[el.id] + ']';
724 el.innerHTML = escapeHTML(action_desc) + '<br /><span class="keyboard_controlled">' + escapeHTML(action_key) + '</span>';
727 task_action_on: function(action) {
728 return game.tasks.includes(this.action_tasks[action]);
730 switch_mode: function(mode_name) {
731 if (this.mode && this.mode.name == 'control_tile_draw') {
732 tui.log_msg('@ finished tile protection drawing.')
734 this.tile_draw = false;
735 if (mode_name == 'admin_enter' && this.is_admin) {
737 } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
738 let player_position = game.things[game.player_id].position;
740 for (let t_id in game.things) {
741 if (t_id == game.player_id) {
744 let t = game.things[t_id];
745 if (player_position[0] == t.position[0] && player_position[1] == t.position[1]) {
751 terminal.blink_screen();
752 this.log_msg('? not standing over thing');
755 this.selected_thing_id = thing_id;
758 this.mode = this['mode_' + mode_name];
759 if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
760 this.map_mode = 'protections';
761 } else if (this.mode.name != "edit") {
762 this.map_mode = 'terrain + things';
764 if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
765 this.inputEl.focus();
767 if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
768 explorer.position = game.things[game.player_id].position;
770 this.inputEl.value = "";
771 this.restore_input_values();
772 for (let el of document.getElementsByTagName("button")) {
775 document.getElementById("help").disabled = false;
776 for (const action of this.mode.available_actions) {
777 if (["move", "move_explorer"].includes(action)) {
778 for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
779 move_key.disabled = false;
781 } else if (Object.keys(this.action_tasks).includes(action)) {
782 if (this.task_action_on(action)) {
783 document.getElementById(action).disabled = false;
786 document.getElementById(action).disabled = false;
789 for (const mode_name of this.mode.available_modes) {
790 document.getElementById('switch_to_' + mode_name).disabled = false;
792 if (this.mode.intro_msg.length > 0) {
793 this.log_msg(this.mode.intro_msg);
795 if (this.mode.name == 'login') {
796 if (this.login_name) {
797 server.send(['LOGIN', this.login_name]);
799 this.log_msg("? need login name");
801 } else if (this.mode.is_single_char_entry) {
802 this.show_help = true;
803 } else if (this.mode.name == 'take_thing') {
804 this.log_msg("selectable things:");
805 const player = game.things[game.player_id];
806 const y = player.position[0]
807 const x = player.position[1]
808 let select_range = [y.toString() + ':' + x.toString(),
809 (y + 0).toString() + ':' + (x - 1).toString(),
810 (y + 0).toString() + ':' + (x + 1).toString(),
811 (y - 1).toString() + ':' + (x).toString(),
812 (y + 1).toString() + ':' + (x).toString()];
813 if (game.map_geometry == 'Hex') {
815 select_range.push((y - 1).toString() + ':' + (x + 1).toString());
816 select_range.push((y + 1).toString() + ':' + (x + 1).toString());
818 select_range.push((y - 1).toString() + ':' + (x - 1).toString());
819 select_range.push((y + 1).toString() + ':' + (x - 1).toString());
822 this.selectables = [];
823 for (const t_id in game.things) {
824 const t = game.things[t_id];
825 if (select_range.includes(t.position[0].toString()
826 + ':' + t.position[1].toString())
827 && t != player && t.type_ != 'Player') {
828 this.selectables.push([t_id, t]);
831 if (this.selectables.length == 0) {
834 for (let [i, t] of this.selectables.entries()) {
835 this.log_msg(i + ': ' + explorer.get_thing_info(t[1]));
838 } else if (this.mode.name == 'command_thing') {
839 server.send(['TASK:COMMAND', 'HELP']);
840 } else if (this.mode.name == 'control_pw_pw') {
841 this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
842 } else if (this.mode.name == 'control_tile_draw') {
843 this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
847 offset_links: function(offset, links) {
848 for (let y in links) {
849 let real_y = offset[0] + parseInt(y);
850 if (!this.links[real_y]) {
851 this.links[real_y] = [];
853 for (let link of links[y]) {
854 const offset_link = [link[0] + offset[1], link[1] + offset[1], link[2]];
855 this.links[real_y].push(offset_link);
859 restore_input_values: function() {
860 if (this.mode.name == 'annotate' && explorer.position in explorer.annotations) {
861 let info = explorer.annotations[explorer.position];
862 if (info != "(none)") {
863 this.inputEl.value = info;
865 } else if (this.mode.name == 'portal' && explorer.position in game.portals) {
866 let portal = game.portals[explorer.position]
867 this.inputEl.value = portal;
868 } else if (this.mode.name == 'password') {
869 this.inputEl.value = this.password;
870 } else if (this.mode.name == 'name_thing') {
871 let t = game.get_thing(this.selected_thing_id);
873 this.inputEl.value = t.name_;
875 } else if (this.mode.name == 'admin_thing_protect') {
876 let t = game.get_thing(this.selected_thing_id);
877 if (t && t.protection) {
878 this.inputEl.value = t.protection;
882 recalc_input_lines: function() {
883 if (this.mode.has_input_prompt) {
885 [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
887 this.input_lines = [];
889 this.height_input = this.input_lines.length;
891 msg_into_lines_of_width: function(msg, width) {
892 function push_inner_link(y, end_x) {
893 if (!inner_links[y]) {
896 inner_links[y].push([url_start_x, end_x, url]);
898 const matches = msg.matchAll(/https?:\/\/[^\s]+/g)
901 for (const match of matches) {
902 const url = match[0];
903 const url_start = match.index;
904 const url_end = match.index + match[0].length;
905 link_data[url_start] = url;
906 url_ends.push(url_end);
910 let inner_links = {};
914 for (let i = 0, x = 0, y = 0; i < msg.length; i++, x++) {
915 if (x >= width || msg[i] == "\n") {
917 push_inner_link(y, chunk.length);
919 if (url_ends[0] == i) {
927 if (msg[i] == "\n") {
932 if (msg[i] != "\n") {
935 if (i in link_data) {
939 } else if (url_ends[0] == i) {
941 push_inner_link(y, x);
947 push_inner_link(lines.length - 1, chunk.length);
949 return [lines, inner_links];
951 log_msg: function(msg) {
953 while (this.log.length > 100) {
958 draw_map: function() {
959 if (!game.turn_complete && this.map_lines.length == 0) {
962 if (game.turn_complete) {
963 let map_lines_split = [];
965 for (let i = 0, j = 0; i < game.map.length; i++, j++) {
966 if (j == game.map_size[1]) {
967 map_lines_split.push(line);
971 if (this.map_mode == 'protections') {
972 line.push(game.map_control[i] + ' ');
974 line.push(game.map[i] + ' ');
977 map_lines_split.push(line);
978 if (this.map_mode == 'terrain + annotations') {
979 for (const coordinate of explorer.info_hints) {
980 map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
982 } else if (this.map_mode == 'terrain + things') {
983 for (const p in game.portals) {
984 let coordinate = p.split(',')
985 let original = map_lines_split[coordinate[0]][coordinate[1]];
986 map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
988 let used_positions = [];
989 function draw_thing(t, used_positions) {
990 let symbol = game.thing_types[t.type_];
993 meta_char = t.thing_char;
995 if (used_positions.includes(t.position.toString())) {
998 map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
999 used_positions.push(t.position.toString());
1001 for (const thing_id in game.things) {
1002 let t = game.things[thing_id];
1003 if (t.type_ != 'Player') {
1004 draw_thing(t, used_positions);
1007 for (const thing_id in game.things) {
1008 let t = game.things[thing_id];
1009 if (t.type_ == 'Player') {
1010 draw_thing(t, used_positions);
1014 let player = game.things[game.player_id];
1015 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1016 map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
1017 } else if (tui.map_mode != 'terrain + things') {
1018 map_lines_split[player.position[0]][player.position[1]] = '??';
1021 if (game.map_geometry == 'Square') {
1022 for (let line_split of map_lines_split) {
1023 this.map_lines.push(line_split.join(''));
1025 } else if (game.map_geometry == 'Hex') {
1027 for (let line_split of map_lines_split) {
1028 this.map_lines.push(' '.repeat(indent) + line_split.join(''));
1036 let window_center = [terminal.rows / 2, this.window_width / 2];
1037 let center_position = [player.position[0], player.position[1]];
1038 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1039 center_position = [explorer.position[0], explorer.position[1]];
1041 center_position[1] = center_position[1] * 2;
1042 this.offset = [center_position[0] - window_center[0],
1043 center_position[1] - window_center[1]]
1044 if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
1045 this.offset[1] += 1;
1048 let term_y = Math.max(0, -this.offset[0]);
1049 let term_x = Math.max(0, -this.offset[1]);
1050 let map_y = Math.max(0, this.offset[0]);
1051 let map_x = Math.max(0, this.offset[1]);
1052 for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) {
1053 let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
1054 terminal.write(term_y, term_x, to_draw);
1057 draw_mode_line: function() {
1058 let help = 'hit [' + this.keys.help + '] for help';
1059 if (this.mode.has_input_prompt) {
1060 help = 'enter /help for help';
1062 terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
1064 draw_turn_line: function(n) {
1065 if (game.turn_complete) {
1066 terminal.write(1, this.window_width, 'TURN: ' + game.turn);
1069 draw_history: function() {
1070 let log_display_lines = [];
1072 let y_offset_in_log = 0;
1073 for (let line of this.log) {
1074 let [new_lines, link_data] = this.msg_into_lines_of_width(line,
1076 log_display_lines = log_display_lines.concat(new_lines);
1077 for (const y in link_data) {
1078 const rel_y = y_offset_in_log + parseInt(y);
1079 log_links[rel_y] = [];
1080 for (let link of link_data[y]) {
1081 log_links[rel_y].push(link);
1084 y_offset_in_log += new_lines.length;
1086 let i = log_display_lines.length - 1;
1087 for (let y = terminal.rows - 1 - this.height_input;
1088 y >= this.height_header && i >= 0;
1090 terminal.write(y, this.window_width, log_display_lines[i]);
1092 for (const key of Object.keys(log_links)) {
1093 if (parseInt(key) <= i) {
1094 delete log_links[key];
1097 let offset = [terminal.rows - this.height_input - log_display_lines.length,
1099 this.offset_links(offset, log_links);
1101 draw_info: function() {
1102 const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
1103 let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
1104 let offset = [this.height_header, this.window_width];
1105 for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1106 terminal.write(y, offset[1], lines[i]);
1108 this.offset_links(offset, link_data);
1110 draw_input: function() {
1111 if (this.mode.has_input_prompt) {
1112 for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
1113 terminal.write(y, this.window_width, this.input_lines[i]);
1117 draw_help: function() {
1118 let movement_keys_desc = '';
1119 if (!this.mode.is_intro) {
1120 movement_keys_desc = Object.keys(this.movement_keys).join(',');
1122 let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
1123 if (this.mode.name == 'chat') {
1124 content += '/nick NAME – re-name yourself to NAME\n';
1125 content += '/' + this.keys.switch_to_play + ' or /play – switch to play mode\n';
1126 content += '/' + this.keys.switch_to_study + ' or /study – switch to study mode\n';
1127 content += '/' + this.keys.switch_to_edit + ' or /edit – switch to world edit mode\n';
1128 content += '/' + this.keys.switch_to_admin_enter + ' or /admin – switch to admin mode\n';
1129 } else if (this.mode.available_actions.length > 0) {
1130 content += "Available actions:\n";
1131 for (let action of this.mode.available_actions) {
1132 if (Object.keys(this.action_tasks).includes(action)) {
1133 if (!this.task_action_on(action)) {
1137 if (action == 'move_explorer') {
1140 if (action == 'move') {
1141 content += "[" + movement_keys_desc + "] – move\n"
1143 content += "[" + this.keys[action] + "] – " + key_descriptions[action] + "\n";
1148 content += this.mode.list_available_modes();
1150 if (!this.mode.has_input_prompt) {
1151 start_x = this.window_width
1153 terminal.drawBox(0, start_x, terminal.rows, this.window_width);
1154 let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
1155 for (let y = 0, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1156 terminal.write(y, start_x, lines[i]);
1159 toggle_tile_draw: function() {
1160 if (tui.tile_draw) {
1161 tui.tile_draw = false;
1163 tui.tile_draw = true;
1166 toggle_map_mode: function() {
1167 if (tui.map_mode == 'terrain only') {
1168 tui.map_mode = 'terrain + annotations';
1169 } else if (tui.map_mode == 'terrain + annotations') {
1170 tui.map_mode = 'terrain + things';
1171 } else if (tui.map_mode == 'terrain + things') {
1172 tui.map_mode = 'protections';
1173 } else if (tui.map_mode == 'protections') {
1174 tui.map_mode = 'terrain only';
1177 full_refresh: function() {
1179 terminal.drawBox(0, 0, terminal.rows, terminal.cols);
1180 this.recalc_input_lines();
1181 if (this.mode.is_intro) {
1182 this.draw_history();
1186 this.draw_turn_line();
1187 this.draw_mode_line();
1188 if (this.mode.shows_info) {
1191 this.draw_history();
1195 if (this.show_help) {
1207 this.map_control = "";
1208 this.map_size = [0,0];
1209 this.player_id = -1;
1213 get_thing: function(id_, create_if_not_found=false) {
1214 if (id_ in game.things) {
1215 return game.things[id_];
1216 } else if (create_if_not_found) {
1217 let t = new Thing([0,0]);
1218 game.things[id_] = t;
1222 move: function(start_position, direction) {
1223 let target = [start_position[0], start_position[1]];
1224 if (direction == 'LEFT') {
1226 } else if (direction == 'RIGHT') {
1228 } else if (game.map_geometry == 'Square') {
1229 if (direction == 'UP') {
1231 } else if (direction == 'DOWN') {
1234 } else if (game.map_geometry == 'Hex') {
1235 let start_indented = start_position[0] % 2;
1236 if (direction == 'UPLEFT') {
1238 if (!start_indented) {
1241 } else if (direction == 'UPRIGHT') {
1243 if (start_indented) {
1246 } else if (direction == 'DOWNLEFT') {
1248 if (!start_indented) {
1251 } else if (direction == 'DOWNRIGHT') {
1253 if (start_indented) {
1258 if (target[0] < 0 || target[1] < 0 ||
1259 target[0] >= this.map_size[0] || target[1] >= this.map_size[1]) {
1264 teleport: function() {
1265 let player = this.get_thing(game.player_id);
1266 if (player.position in this.portals) {
1267 server.reconnect_to(this.portals[player.position]);
1269 terminal.blink_screen();
1270 tui.log_msg('? not standing on portal')
1278 server.init(websocket_location);
1284 move: function(direction) {
1285 let target = game.move(this.position, direction);
1287 this.position = target
1288 this.info_cached = false;
1289 if (tui.tile_draw) {
1290 this.send_tile_control_command();
1293 terminal.blink_screen();
1296 update_annotations: function(yx, str) {
1297 this.annotations[yx] = str;
1298 if (tui.mode.name == 'study') {
1302 empty_annotations: function() {
1303 this.annotations = {};
1304 if (tui.mode.name == 'study') {
1308 get_info: function() {
1309 if (this.info_cached) {
1310 return this.info_cached;
1312 let info_to_cache = '';
1313 let position_i = this.position[0] * game.map_size[1] + this.position[1];
1314 if (game.fov[position_i] != '.') {
1315 info_to_cache += 'outside field of view';
1317 let terrain_char = game.map[position_i]
1318 let terrain_desc = '?'
1319 if (game.terrains[terrain_char]) {
1320 terrain_desc = game.terrains[terrain_char];
1322 info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
1323 let protection = game.map_control[position_i];
1324 if (protection == '.') {
1325 protection = 'unprotected';
1327 info_to_cache += 'PROTECTION: ' + protection + '\n';
1328 for (let t_id in game.things) {
1329 let t = game.things[t_id];
1330 if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
1331 info_to_cache += "THING: " + this.get_thing_info(t);
1332 let protection = t.protection;
1333 if (protection == '.') {
1334 protection = 'none';
1336 info_to_cache += " / protection: " + protection + "\n";
1339 if (this.position in game.portals) {
1340 info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
1342 if (this.position in this.annotations) {
1343 info_to_cache += "ANNOTATION: " + this.annotations[this.position];
1346 this.info_cached = info_to_cache;
1347 return this.info_cached;
1349 get_thing_info: function(t) {
1350 const symbol = game.thing_types[t.type_];
1351 let info = t.type_ + " / " + symbol;
1353 info += t.thing_char;
1356 info += " (" + t.name_ + ")";
1360 annotate: function(msg) {
1361 if (msg.length == 0) {
1362 msg = " "; // triggers annotation deletion
1364 server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg, tui.password]);
1366 set_portal: function(msg) {
1367 if (msg.length == 0) {
1368 msg = " "; // triggers portal deletion
1370 server.send(["PORTAL", unparser.to_yx(explorer.position), msg, tui.password]);
1372 send_tile_control_command: function() {
1373 server.send(["SET_TILE_CONTROL", unparser.to_yx(this.position), tui.tile_control_char]);
1377 tui.inputEl.addEventListener('input', (event) => {
1378 if (tui.mode.has_input_prompt) {
1379 let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
1380 if (tui.inputEl.value.length > max_length) {
1381 tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
1383 } else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
1384 server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
1385 tui.switch_mode('edit');
1389 document.onclick = function() {
1390 tui.show_help = false;
1392 tui.inputEl.addEventListener('keydown', (event) => {
1393 tui.show_help = false;
1394 if (event.key == 'Enter') {
1395 event.preventDefault();
1397 if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
1398 tui.show_help = true;
1399 tui.inputEl.value = "";
1400 tui.restore_input_values();
1401 } else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
1402 && !tui.mode.is_single_char_entry) {
1403 tui.show_help = true;
1404 } else if (tui.mode.name == 'login' && event.key == 'Enter') {
1405 tui.login_name = tui.inputEl.value;
1406 server.send(['LOGIN', tui.inputEl.value]);
1407 tui.inputEl.value = "";
1408 } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
1409 if (tui.inputEl.value.length == 0) {
1410 tui.log_msg('@ aborted');
1411 tui.switch_mode('play');
1412 } else if (tui.task_action_on('command')) {
1413 server.send(['TASK:COMMAND', tui.inputEl.value]);
1414 tui.inputEl.value = "";
1416 } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
1417 if (tui.inputEl.value.length == 0) {
1418 tui.log_msg('@ aborted');
1420 const i = parseInt(tui.inputEl.value);
1421 if (isNaN(i) || i < 0 || i >= tui.selectables.length) {
1422 tui.log_msg('? invalid index, aborted');
1424 server.send(['TASK:PICK_UP', tui.selectables[i][0]]);
1427 tui.inputEl.value = "";
1428 tui.switch_mode('play');
1429 } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
1430 if (tui.inputEl.value.length == 0) {
1431 tui.log_msg('@ aborted');
1433 server.send(['SET_MAP_CONTROL_PASSWORD',
1434 tui.tile_control_char, tui.inputEl.value]);
1435 tui.log_msg('@ sent new password for protection character "' + tui.tile_control_char + '".');
1437 tui.switch_mode('admin');
1438 } else if (tui.mode.name == 'portal' && event.key == 'Enter') {
1439 explorer.set_portal(tui.inputEl.value);
1440 tui.switch_mode('edit');
1441 } else if (tui.mode.name == 'name_thing' && event.key == 'Enter') {
1442 if (tui.inputEl.value.length == 0) {
1443 tui.inputEl.value = " ";
1445 server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
1447 tui.switch_mode('edit');
1448 } else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
1449 explorer.annotate(tui.inputEl.value);
1450 tui.switch_mode('edit');
1451 } else if (tui.mode.name == 'password' && event.key == 'Enter') {
1452 if (tui.inputEl.value.length == 0) {
1453 tui.inputEl.value = " ";
1455 tui.password = tui.inputEl.value
1456 tui.switch_mode('edit');
1457 } else if (tui.mode.name == 'admin_enter' && event.key == 'Enter') {
1458 server.send(['BECOME_ADMIN', tui.inputEl.value]);
1459 tui.switch_mode('play');
1460 } else if (tui.mode.name == 'control_pw_type' && event.key == 'Enter') {
1461 if (tui.inputEl.value.length != 1) {
1462 tui.log_msg('@ entered non-single-char, therefore aborted');
1463 tui.switch_mode('admin');
1465 tui.tile_control_char = tui.inputEl.value[0];
1466 tui.switch_mode('control_pw_pw');
1468 } else if (tui.mode.name == 'control_tile_type' && event.key == 'Enter') {
1469 if (tui.inputEl.value.length != 1) {
1470 tui.log_msg('@ entered non-single-char, therefore aborted');
1471 tui.switch_mode('admin');
1473 tui.tile_control_char = tui.inputEl.value[0];
1474 tui.switch_mode('control_tile_draw');
1476 } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
1477 if (tui.inputEl.value.length != 1) {
1478 tui.log_msg('@ entered non-single-char, therefore aborted');
1480 server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
1481 tui.log_msg('@ sent new protection character for thing');
1483 tui.switch_mode('admin');
1484 } else if (tui.mode.name == 'chat' && event.key == 'Enter') {
1485 let tokens = parser.tokenize(tui.inputEl.value);
1486 if (tokens.length > 0 && tokens[0].length > 0) {
1487 if (tui.inputEl.value[0][0] == '/') {
1488 if (tokens[0].slice(1) == 'play' || tokens[0][1] == tui.keys.switch_to_play) {
1489 tui.switch_mode('play');
1490 } else if (tokens[0].slice(1) == 'study' || tokens[0][1] == tui.keys.switch_to_study) {
1491 tui.switch_mode('study');
1492 } else if (tokens[0].slice(1) == 'edit' || tokens[0][1] == tui.keys.switch_to_edit) {
1493 tui.switch_mode('edit');
1494 } else if (tokens[0].slice(1) == 'admin' || tokens[0][1] == tui.keys.switch_to_admin_enter) {
1495 tui.switch_mode('admin_enter');
1496 } else if (tokens[0].slice(1) == 'nick') {
1497 if (tokens.length > 1) {
1498 server.send(['NICK', tokens[1]]);
1500 tui.log_msg('? need new name');
1503 tui.log_msg('? unknown command');
1506 server.send(['ALL', tui.inputEl.value]);
1508 } else if (tui.inputEl.valuelength > 0) {
1509 server.send(['ALL', tui.inputEl.value]);
1511 tui.inputEl.value = "";
1512 } else if (tui.mode.name == 'play') {
1513 if (tui.mode.mode_switch_on_key(event)) {
1515 } else if (event.key === tui.keys.drop_thing && tui.task_action_on('drop_thing')) {
1516 server.send(["TASK:DROP"]);
1517 } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
1518 server.send(["TASK:INTOXICATE"]);
1519 } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
1520 server.send(["TASK:DOOR"]);
1521 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1522 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1523 } else if (event.key === tui.keys.teleport) {
1526 } else if (tui.mode.name == 'study') {
1527 if (tui.mode.mode_switch_on_key(event)) {
1529 } else if (event.key in tui.movement_keys) {
1530 explorer.move(tui.movement_keys[event.key]);
1531 } else if (event.key == tui.keys.toggle_map_mode) {
1532 tui.toggle_map_mode();
1534 } else if (tui.mode.name == 'control_tile_draw') {
1535 if (tui.mode.mode_switch_on_key(event)) {
1537 } else if (event.key in tui.movement_keys) {
1538 explorer.move(tui.movement_keys[event.key]);
1539 } else if (event.key === tui.keys.toggle_tile_draw) {
1540 tui.toggle_tile_draw();
1542 } else if (tui.mode.name == 'admin') {
1543 if (tui.mode.mode_switch_on_key(event)) {
1545 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1546 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1548 } else if (tui.mode.name == 'edit') {
1549 if (tui.mode.mode_switch_on_key(event)) {
1551 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1552 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1553 } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
1554 server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
1555 } else if (event.key == tui.keys.toggle_map_mode) {
1556 tui.toggle_map_mode();
1562 rows_selector.addEventListener('input', function() {
1563 if (rows_selector.value % 4 != 0 || rows_selector.value < 24) {
1566 window.localStorage.setItem(rows_selector.id, rows_selector.value);
1567 terminal.initialize();
1570 cols_selector.addEventListener('input', function() {
1571 if (cols_selector.value % 4 != 0 || cols_selector.value < 80) {
1574 window.localStorage.setItem(cols_selector.id, cols_selector.value);
1575 terminal.initialize();
1576 tui.window_width = terminal.cols / 2,
1579 for (let key_selector of key_selectors) {
1580 key_selector.addEventListener('input', function() {
1581 window.localStorage.setItem(key_selector.id, key_selector.value);
1585 window.setInterval(function() {
1586 if (server.connected) {
1587 server.send(['PING']);
1589 server.reconnect_to(server.url);
1590 tui.log_msg('@ attempting reconnect …')
1593 window.setInterval(function() {
1595 let span_decoration = "none";
1596 if (document.activeElement == tui.inputEl) {
1597 val = "on (click outside terminal to change)";
1599 val = "off (click into terminal to change)";
1600 span_decoration = "line-through";
1602 document.getElementById("keyboard_control").textContent = val;
1603 for (const span of document.querySelectorAll('.keyboard_controlled')) {
1604 span.style.textDecoration = span_decoration;
1607 document.getElementById("terminal").onclick = function() {
1608 tui.inputEl.focus();
1610 document.getElementById("help").onclick = function() {
1611 tui.show_help = true;
1614 for (const switchEl of document.querySelectorAll('[id^="switch_to_"]')) {
1615 const mode = switchEl.id.slice("switch_to_".length);
1616 switchEl.onclick = function() {
1617 tui.switch_mode(mode);
1621 document.getElementById("toggle_tile_draw").onclick = function() {
1622 tui.toggle_tile_draw();
1624 document.getElementById("toggle_map_mode").onclick = function() {
1625 tui.toggle_map_mode();
1628 document.getElementById("drop_thing").onclick = function() {
1629 server.send(['TASK:DROP']);
1631 document.getElementById("flatten").onclick = function() {
1632 server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
1634 document.getElementById("door").onclick = function() {
1635 server.send(['TASK:DOOR']);
1637 document.getElementById("consume").onclick = function() {
1638 server.send(['TASK:INTOXICATE']);
1640 document.getElementById("teleport").onclick = function() {
1643 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
1644 let direction = move_button.id.split('_')[2].toUpperCase();
1645 move_button.onclick = function() {
1646 if (tui.mode.available_actions.includes("move")
1647 || tui.mode.available_actions.includes("move_explorer")) {
1648 server.send(['TASK:MOVE', direction]);
1650 explorer.move(direction);