13 terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
14 / terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
15 / <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
17 <div style="position: relative; display: inline-block;">
18 <pre id="terminal"></pre>
19 <textarea id="input" style="position: absolute; left: 0; height: 100%; width: 100%; opacity: 0; z-index: -1;"></textarea>
21 <h3>button controls for hard-to-remember keybindings</h3>
22 <table id="move_table" style="float: left">
24 <td style="text-align: right"><button id="hex_move_upleft"></button></td>
25 <td style="text-align: center"><button id="square_move_up"></button></td>
26 <td><button id="hex_move_upright"></button></td>
29 <td style="text-align: right;"><button id="square_move_left"></button><button id="hex_move_left">left</button></td>
30 <td stlye="text-align: center;">move</td>
31 <td><button id="square_move_right"></button><button id="hex_move_right"></button></td>
34 <td><button id="hex_move_downleft"></button></td>
35 <td style="text-align: center"><button id="square_move_down"></button></td>
36 <td><button id="hex_move_downright"></button></td>
41 <td><button id="help"></button></td>
44 <td><button id="switch_to_chat"></button><br /></td>
47 <td><button id="switch_to_study"></button></td>
48 <td><button id="toggle_map_mode"></button>
51 <td><button id="switch_to_play"></button></td>
53 <button id="switch_to_take_thing"></button>
54 <button id="switch_to_drop_thing"></button>
55 <button id="door"></button>
56 <button id="consume"></button>
57 <button id="dance"></button>
58 <button id="switch_to_command_thing"></button>
59 <button id="teleport"></button>
60 <button id="wear"></button>
61 <button id="spin"></button>
65 <td><button id="switch_to_edit"></button></td>
67 <button id="switch_to_write"></button>
68 <button id="flatten"></button>
69 <button id="install"></button>
70 <button id="switch_to_annotate"></button>
71 <button id="switch_to_portal"></button>
72 <button id="switch_to_name_thing"></button>
73 <button id="switch_to_password"></button>
74 <button id="switch_to_enter_face"></button>
75 <button id="switch_to_enter_design"></button>
79 <td><button id="switch_to_admin_enter"></button></td>
81 <button id="switch_to_control_pw_type"></button>
82 <button id="switch_to_control_tile_type"></button>
83 <button id="switch_to_admin_thing_protect"></button>
84 <button id="toggle_tile_draw"></button>
89 <h3>edit keybindings</h3> (see <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values">here</a> for non-obvious available values):<br />
91 <li>move up (square grid): <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)
92 <li>move left (square grid): <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)
93 <li>move down (square grid): <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)
94 <li>move right (square grid): <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)
95 <li>move up-left (hex grid): <input id="key_hex_move_upleft" type="text" value="w" />
96 <li>move up-right (hex grid): <input id="key_hex_move_upright" type="text" value="e" />
97 <li>move right (hex grid): <input id="key_hex_move_right" type="text" value="d" />
98 <li>move down-right (hex grid): <input id="key_hex_move_downright" type="text" value="x" />
99 <li>move down-left (hex grid): <input id="key_hex_move_downleft" type="text" value="y" />
100 <li>move left (hex grid): <input id="key_hex_move_left" type="text" value="a" />
101 <li>help: <input id="key_help" type="text" value="h" />
102 <li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
103 <li>teleport: <input id="key_teleport" type="text" value="p" />
104 <li>spin: <input id="key_spin" type="text" value="S" />
105 <li>dance: <input id="key_dance" type="text" value="T" />
106 <li>open/close: <input id="key_door" type="text" value="D" />
107 <li>consume: <input id="key_consume" type="text" value="C" />
108 <li>install: <input id="key_install" type="text" value="I" />
109 <li>(un-)wear: <input id="key_wear" type="text" value="W" />
110 <li><input id="key_switch_to_drop_thing" type="text" value="u" />
111 <li><input id="key_switch_to_enter_face" type="text" value="f" />
112 <li><input id="key_switch_to_enter_design" type="text" value="D" />
113 <li><input id="key_switch_to_take_thing" type="text" value="z" />
114 <li><input id="key_switch_to_chat" type="text" value="t" />
115 <li><input id="key_switch_to_play" type="text" value="p" />
116 <li><input id="key_switch_to_study" type="text" value="?" />
117 <li><input id="key_switch_to_edit" type="text" value="E" />
118 <li><input id="key_switch_to_write" type="text" value="m" />
119 <li><input id="key_switch_to_name_thing" type="text" value="N" />
120 <li><input id="key_switch_to_command_thing" type="text" value="O" />
121 <li><input id="key_switch_to_password" type="text" value="P" />
122 <li><input id="key_switch_to_admin_enter" type="text" value="A" />
123 <li><input id="key_switch_to_control_pw_type" type="text" value="C" />
124 <li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
125 <li><input id="key_switch_to_admin_thing_protect" type="text" value="T" />
126 <li><input id="key_switch_to_annotate" type="text" value="M" />
127 <li><input id="key_switch_to_portal" type="text" value="T" />
128 <li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
129 <li>toggle protection character drawing: <input id="key_toggle_tile_draw" type="text" value="m" />
134 let websocket_location = "wss://plomlompom.com/rogue_chat/";
135 //let websocket_location = "ws://localhost:8000/";
141 'long': 'This mode allows you to interact with the map in various ways.'
146 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
148 'short': 'world edit',
150 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
153 'short': 'name thing',
155 'long': 'Give name to/change name of carried thing.'
160 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
164 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
165 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
169 'intro': 'Enter number of direction to which you want to drop thing.',
170 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
172 'admin_thing_protect': {
173 'short': 'change thing protection',
174 'intro': '@ enter thing protection character:',
175 'long': 'Change protection character for carried thing.'
178 'short': 'edit face',
179 'intro': '@ enter face line:',
180 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.'
183 'short': 'edit design',
184 'intro': '@ enter design:',
185 'long': 'Enter design for carried thing as ASCII art.'
188 'short': 'edit tile',
190 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
193 'short': 'change protection character password',
194 'intro': '@ enter protection character for which you want to change the password:',
195 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
198 'short': 'change protection character password',
200 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
202 'control_tile_type': {
203 'short': 'change tiles protection',
204 'intro': '@ enter protection character which you want to draw:',
205 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
207 'control_tile_draw': {
208 'short': 'change tiles protection',
210 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
213 'short': 'annotate tile',
215 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
218 'short': 'edit portal',
220 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
225 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
230 'long': 'Enter your player name.'
232 'waiting_for_server': {
233 'short': 'waiting for server response',
234 'intro': '@ waiting for server …',
235 'long': 'Waiting for a server response.'
238 'short': 'waiting for server response',
240 'long': 'Waiting for a server response.'
243 'short': 'set world edit password',
245 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
248 'short': 'become admin',
249 'intro': '@ enter admin password:',
250 'long': 'This mode allows you to become admin if you know an admin password.'
255 'long': 'This mode allows you access to actions limited to administrators.'
258 let key_descriptions = {
260 'flatten': 'flatten surroundings',
261 'teleport': 'teleport',
262 'door': 'open/close',
263 'consume': 'consume',
264 'install': '(un-)install',
268 'toggle_map_mode': 'toggle map view',
269 'toggle_tile_draw': 'toggle protection character drawing',
270 'hex_move_upleft': 'up-left',
271 'hex_move_upright': 'up-right',
272 'hex_move_right': 'right',
273 'hex_move_left': 'left',
274 'hex_move_downleft': 'down-left',
275 'hex_move_downright': 'down-right',
276 'square_move_up': 'up',
277 'square_move_left': 'left',
278 'square_move_down': 'down',
279 'square_move_right': 'right',
281 for (const mode_name of Object.keys(mode_helps)) {
282 key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
285 let rows_selector = document.getElementById("n_rows");
286 let cols_selector = document.getElementById("n_cols");
287 let key_selectors = document.querySelectorAll('[id^="key_"]');
289 for (const key_switch_selector of document.querySelectorAll('[id^="key_switch_to_"]')) {
290 const action = key_switch_selector.id.slice("key_switch_to_".length);
291 key_switch_selector.parentNode.prepend(mode_helps[action].short + ': ');
294 function restore_selector_value(selector) {
295 let stored_selection = window.localStorage.getItem(selector.id);
296 if (stored_selection) {
297 selector.value = stored_selection;
300 restore_selector_value(rows_selector);
301 restore_selector_value(cols_selector);
302 for (let key_selector of key_selectors) {
303 restore_selector_value(key_selector);
306 function escapeHTML(str) {
308 replace(/&/g, '&').
309 replace(/</g, '<').
310 replace(/>/g, '>').
311 replace(/'/g, ''').
312 replace(/"/g, '"');
316 initialize: function() {
317 this.rows = rows_selector.value;
318 this.cols = cols_selector.value;
319 this.pre_el = document.getElementById("terminal");
320 this.set_default_colors();
324 for (let y = 0, x = 0; y <= this.rows; x++) {
325 if (x == this.cols) {
328 this.content.push(line);
330 if (y == this.rows) {
337 apply_colors: function() {
338 this.pre_el.style.color = this.foreground;
339 this.pre_el.style.backgroundColor = this.background;
341 set_default_colors: function() {
342 this.foreground = 'white';
343 this.background = 'black';
346 set_random_colors: function() {
347 function rand(offset) {
348 return Math.floor(offset + Math.random() * 96).toString(16).padStart(2, '0');
350 this.foreground = '#' + rand(159) + rand(159) + rand(159);
351 this.background = '#' + rand(0) + rand(0) + rand(0);
354 blink_screen: function() {
355 this.pre_el.style.color = this.background;
356 this.pre_el.style.backgroundColor = this.foreground;
358 this.pre_el.style.color = this.foreground;
359 this.pre_el.style.backgroundColor = this.background;
362 refresh: function() {
363 let pre_content = '';
364 for (let y = 0; y < this.rows; y++) {
365 let line = this.content[y].join('');
367 if (y in tui.links) {
369 for (let span of tui.links[y]) {
370 chunks.push(escapeHTML(line.slice(start_x, span[0])));
371 chunks.push('<a target="_blank" href="');
372 chunks.push(escapeHTML(span[2]));
374 chunks.push(escapeHTML(line.slice(span[0], span[1])));
378 chunks.push(escapeHTML(line.slice(start_x)));
380 chunks = [escapeHTML(line)];
382 for (const chunk of chunks) {
383 pre_content += chunk;
387 this.pre_el.innerHTML = pre_content;
389 write: function(start_y, start_x, msg) {
390 for (let x = start_x, i = 0; x < this.cols && i < msg.length; x++, i++) {
391 this.content[start_y][x] = msg[i];
394 drawBox: function(start_y, start_x, height, width) {
395 let end_y = start_y + height;
396 let end_x = start_x + width;
397 for (let y = start_y, x = start_x; y < this.rows; x++) {
405 this.content[y][x] = ' ';
409 terminal.initialize();
412 tokenize: function(str) {
417 for (let i = 0; i < str.length; i++) {
423 } else if (c == '\\') {
425 } else if (c == '"') {
430 } else if (c == '"') {
432 } else if (c === ' ') {
433 if (token.length > 0) {
441 if (token.length > 0) {
446 parse_yx: function(position_string) {
447 let coordinate_strings = position_string.split(',')
448 let position = [0, 0];
449 position[0] = parseInt(coordinate_strings[0].slice(2));
450 position[1] = parseInt(coordinate_strings[1].slice(2));
462 init: function(url) {
464 this.websocket = new WebSocket(this.url);
465 this.websocket.onopen = function(event) {
466 game.thing_types = {};
468 server.send(['TASKS']);
469 server.send(['TERRAINS']);
470 server.send(['THING_TYPES']);
471 tui.log_msg("@ server connected! :)");
472 tui.switch_mode('login');
474 this.websocket.onclose = function(event) {
475 tui.switch_mode('waiting_for_server');
476 tui.log_msg("@ server disconnected :(");
478 this.websocket.onmessage = this.handle_event;
480 reconnect_to: function(url) {
481 this.websocket.close();
484 send: function(tokens) {
485 this.websocket.send(unparser.untokenize(tokens));
487 handle_event: function(event) {
488 let tokens = parser.tokenize(event.data);
489 if (tokens[0] === 'TURN') {
490 game.turn_complete = false;
491 } else if (tokens[0] === 'OTHER_WIPE') {
492 game.portals_new = {};
493 explorer.annotations_new = {};
494 game.things_new = [];
495 } else if (tokens[0] === 'STATS') {
496 game.bladder_pressure_new = parseInt(tokens[1])
497 game.energy_new = parseInt(tokens[2])
498 } else if (tokens[0] === 'THING') {
499 let t = game.get_thing_temp(tokens[4], true);
500 t.position = parser.parse_yx(tokens[1]);
502 t.protection = tokens[3];
503 t.portable = parseInt(tokens[5]);
504 t.commandable = parseInt(tokens[6]);
505 } else if (tokens[0] === 'THING_NAME') {
506 let t = game.get_thing_temp(tokens[1]);
508 } else if (tokens[0] === 'THING_FACE') {
509 let t = game.get_thing_temp(tokens[1]);
511 } else if (tokens[0] === 'THING_HAT') {
512 let t = game.get_thing_temp(tokens[1]);
514 } else if (tokens[0] === 'THING_DESIGN') {
515 let t = game.get_thing_temp(tokens[1]);
516 t.design = [parser.parse_yx(tokens[2]), tokens[3]];
517 } else if (tokens[0] === 'THING_CHAR') {
518 let t = game.get_thing_temp(tokens[1]);
519 t.thing_char = tokens[2];
520 } else if (tokens[0] === 'TASKS') {
521 game.tasks = tokens[1].split(',');
522 tui.mode_write.legal = game.tasks.includes('WRITE');
523 tui.mode_command_thing.legal = game.tasks.includes('WRITE');
524 tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
525 tui.mode_drop_thing.legal = game.tasks.includes('DROP');
526 } else if (tokens[0] === 'THING_TYPE') {
527 game.thing_types[tokens[1]] = tokens[2]
528 } else if (tokens[0] === 'THING_CARRYING') {
529 let t = game.get_thing_temp(tokens[1]);
530 t.carrying = game.get_thing_temp(tokens[2], false);
531 } else if (tokens[0] === 'THING_INSTALLED') {
532 let t = game.get_thing_temp(tokens[1]);
534 } else if (tokens[0] === 'TERRAIN') {
535 game.terrains[tokens[1]] = tokens[2]
536 } else if (tokens[0] === 'MAP') {
537 game.map_geometry_new = tokens[1];
538 game.map_size_new = parser.parse_yx(tokens[2]);
539 game.map_new = tokens[3]
540 } else if (tokens[0] === 'FOV') {
541 game.fov_new = tokens[1]
542 } else if (tokens[0] === 'MAP_CONTROL') {
543 game.map_control_new = tokens[1]
544 } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
545 game.portals = game.portals_new;
546 game.map_geometry = game.map_geometry_new;
547 game.map_size = game.map_size_new;
548 game.map = game.map_new;
549 game.fov = game.fov_new;
551 game.map_control = game.map_control_new;
552 explorer.annotations = explorer.annotations_new;
553 explorer.info_cached = false;
554 game.things = game.things_new;
555 game.player = game.things[game.player_id];
556 game.players_hat_chars = game.players_hat_chars_new;
557 game.bladder_pressure = game.bladder_pressure_new
558 game.energy = game.energy_new
559 game.turn_complete = true;
560 if (tui.mode.name == 'post_login_wait') {
561 tui.switch_mode('play');
565 } else if (tokens[0] === 'CHAT') {
566 tui.log_msg('# ' + tokens[1], 1);
567 } else if (tokens[0] === 'CHATFACE') {
568 tui.draw_face = tokens[1];
570 } else if (tokens[0] === 'REPLY') {
571 tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
572 } else if (tokens[0] === 'PLAYER_ID') {
573 game.player_id = parseInt(tokens[1]);
574 } else if (tokens[0] === 'PLAYERS_HAT_CHARS') {
575 game.players_hat_chars_new = tokens[1];
576 } else if (tokens[0] === 'LOGIN_OK') {
577 this.send(['GET_GAMESTATE']);
578 tui.switch_mode('post_login_wait');
579 tui.log_msg('@ welcome!')
580 tui.log_msg('@ hint: see top of terminal for how to get help.')
581 tui.log_msg('@ hint: enter study mode to understand your environment.')
582 } else if (tokens[0] === 'DEFAULT_COLORS') {
583 terminal.set_default_colors();
584 } else if (tokens[0] === 'RANDOM_COLORS') {
585 terminal.set_random_colors();
586 } else if (tokens[0] === 'ADMIN_OK') {
588 tui.log_msg('@ you now have admin rights');
589 tui.switch_mode('admin');
590 } else if (tokens[0] === 'PORTAL') {
591 let position = parser.parse_yx(tokens[1]);
592 game.portals_new[position] = tokens[2];
593 } else if (tokens[0] === 'ANNOTATION') {
594 let position = parser.parse_yx(tokens[1]);
595 explorer.annotations_new[position] = tokens[2];
596 } else if (tokens[0] === 'UNHANDLED_INPUT') {
597 tui.log_msg('? unknown command');
598 } else if (tokens[0] === 'PLAY_ERROR') {
599 tui.log_msg('? ' + tokens[1]);
600 terminal.blink_screen();
601 } else if (tokens[0] === 'ARGUMENT_ERROR') {
602 tui.log_msg('? syntax error: ' + tokens[1]);
603 } else if (tokens[0] === 'GAME_ERROR') {
604 tui.log_msg('? game error: ' + tokens[1]);
605 } else if (tokens[0] === 'PONG') {
608 tui.log_msg('? unhandled input: ' + event.data);
614 quote: function(str) {
616 for (let i = 0; i < str.length; i++) {
618 if (['"', '\\'].includes(c)) {
624 return quoted.join('');
626 to_yx: function(yx_coordinate) {
627 return "Y:" + yx_coordinate[0] + ",X:" + yx_coordinate[1];
629 untokenize: function(tokens) {
630 let quoted_tokens = [];
631 for (let token of tokens) {
632 quoted_tokens.push(this.quote(token));
634 return quoted_tokens.join(" ");
639 constructor(name, has_input_prompt=false, shows_info=false,
640 is_intro=false, is_single_char_entry=false) {
642 this.short_desc = mode_helps[name].short;
643 this.available_modes = [];
644 this.available_actions = [];
645 this.has_input_prompt = has_input_prompt;
646 this.shows_info= shows_info;
647 this.is_intro = is_intro;
648 this.help_intro = mode_helps[name].long;
649 this.intro_msg = mode_helps[name].intro;
650 this.is_single_char_entry = is_single_char_entry;
653 *iter_available_modes() {
654 for (let mode_name of this.available_modes) {
655 let mode = tui['mode_' + mode_name];
659 let key = tui.keys['switch_to_' + mode.name];
663 list_available_modes() {
665 if (this.available_modes.length > 0) {
666 msg += 'Other modes available from here:\n';
667 for (let [mode, key] of this.iter_available_modes()) {
668 msg += '[' + key + '] – ' + mode.short_desc + '\n';
673 mode_switch_on_key(key_event) {
674 for (let [mode, key] of this.iter_available_modes()) {
675 if (key_event.key == key) {
676 event.preventDefault();
677 tui.switch_mode(mode.name);
689 window_width: terminal.cols / 2,
697 mode_waiting_for_server: new Mode('waiting_for_server',
699 mode_login: new Mode('login', true, false, true),
700 mode_post_login_wait: new Mode('post_login_wait'),
701 mode_chat: new Mode('chat', true),
702 mode_annotate: new Mode('annotate', true, true),
703 mode_play: new Mode('play'),
704 mode_study: new Mode('study', false, true),
705 mode_write: new Mode('write', false, false, false, true),
706 mode_edit: new Mode('edit'),
707 mode_control_pw_type: new Mode('control_pw_type', true),
708 mode_admin_thing_protect: new Mode('admin_thing_protect', true),
709 mode_portal: new Mode('portal', true, true),
710 mode_password: new Mode('password', true),
711 mode_name_thing: new Mode('name_thing', true, true),
712 mode_command_thing: new Mode('command_thing', true),
713 mode_take_thing: new Mode('take_thing', true),
714 mode_drop_thing: new Mode('drop_thing', true),
715 mode_enter_face: new Mode('enter_face', true),
716 mode_enter_design: new Mode('enter_design', true),
717 mode_admin_enter: new Mode('admin_enter', true),
718 mode_admin: new Mode('admin'),
719 mode_control_pw_pw: new Mode('control_pw_pw', true),
720 mode_control_tile_type: new Mode('control_tile_type', true),
721 mode_control_tile_draw: new Mode('control_tile_draw'),
723 'flatten': 'FLATTEN_SURROUNDINGS',
724 'take_thing': 'PICK_UP',
725 'drop_thing': 'DROP',
728 'install': 'INSTALL',
730 'command': 'COMMAND',
731 'consume': 'INTOXICATE',
742 this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
743 "command_thing", "take_thing", "drop_thing"]
744 this.mode_play.available_actions = ["move", "teleport", "door", "consume",
745 "wear", "spin", "dance"];
746 this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
747 this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
748 this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
749 "control_tile_type", "chat",
750 "study", "play", "edit"]
751 this.mode_admin.available_actions = ["move", "toggle_map_mode"];
752 this.mode_control_tile_draw.available_modes = ["admin_enter"]
753 this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
754 this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
755 "enter_design", "password", "chat", "study",
756 "play", "admin_enter", "enter_face"]
757 this.mode_edit.available_actions = ["move", "flatten", "install",
759 this.inputEl = document.getElementById("input");
760 this.switch_mode('waiting_for_server');
761 this.recalc_input_lines();
762 this.height_header = this.height_turn_line + this.height_mode_line;
765 init_keys: function() {
766 document.getElementById("move_table").hidden = true;
768 for (let key_selector of key_selectors) {
769 this.keys[key_selector.id.slice(4)] = key_selector.value;
771 this.movement_keys = {};
772 let geometry_prefix = 'undefinedMapGeometry_';
773 if (game.map_geometry) {
774 geometry_prefix = game.map_geometry.toLowerCase() + '_';
776 for (const key_name of Object.keys(key_descriptions)) {
777 if (key_name.startsWith(geometry_prefix)) {
778 let direction = key_name.split('_')[2].toUpperCase();
779 let key = this.keys[key_name];
780 this.movement_keys[key] = direction;
783 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
784 if (move_button.id.startsWith('key_')) {
787 move_button.hidden = true;
789 for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
790 document.getElementById("move_table").hidden = false;
791 move_button.hidden = false;
793 for (let el of document.getElementsByTagName("button")) {
794 let action_desc = key_descriptions[el.id];
795 let action_key = '[' + this.keys[el.id] + ']';
796 el.innerHTML = escapeHTML(action_desc) + '<br /><span class="keyboard_controlled">' + escapeHTML(action_key) + '</span>';
799 task_action_on: function(action) {
800 return game.tasks.includes(this.action_tasks[action]);
802 switch_mode: function(mode_name) {
804 function fail(msg, return_mode='play') {
805 tui.log_msg('? ' + msg);
806 terminal.blink_screen();
807 tui.switch_mode(return_mode);
810 if (this.mode && this.mode.name == 'control_tile_draw') {
811 tui.log_msg('@ finished tile protection drawing.')
813 this.draw_face = false;
814 this.tile_draw = false;
815 if (mode_name == 'command_thing' && (!game.player.carrying
816 || !game.player.carrying.commandable)) {
817 return fail('not carrying anything commandable');
818 } else if (mode_name == 'name_thing' && !game.player.carrying) {
819 return fail('not carrying anything to re-name', 'edit');
820 } else if (mode_name == 'admin_thing_protect' && !game.player.carrying) {
821 return fail('not carrying anything to protect')
822 } else if (mode_name == 'take_thing' && game.player.carrying) {
823 return fail('already carrying something');
824 } else if (mode_name == 'drop_thing' && !game.player.carrying) {
825 return fail('not carrying anything droppable');
826 } else if (mode_name == 'enter_design' && (!game.player.carrying
827 || !game.player.carrying.design)) {
828 return fail('not carrying designable to edit', 'edit');
830 if (mode_name == 'admin_enter' && this.is_admin) {
833 this.mode = this['mode_' + mode_name];
834 if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
835 this.map_mode = 'protections';
836 } else if (this.mode.name != "edit") {
837 this.map_mode = 'terrain + things';
839 if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
840 explorer.position = game.player.position;
842 this.inputEl.value = "";
843 this.restore_input_values();
844 for (let el of document.getElementsByTagName("button")) {
847 document.getElementById("help").disabled = false;
848 for (const action of this.mode.available_actions) {
849 if (["move", "move_explorer"].includes(action)) {
850 for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
851 move_key.disabled = false;
853 } else if (Object.keys(this.action_tasks).includes(action)) {
854 if (this.task_action_on(action)) {
855 document.getElementById(action).disabled = false;
858 document.getElementById(action).disabled = false;
861 for (const mode_name of this.mode.available_modes) {
862 document.getElementById('switch_to_' + mode_name).disabled = false;
864 if (this.mode.intro_msg.length > 0) {
865 this.log_msg(this.mode.intro_msg);
867 if (this.mode.name == 'login') {
868 if (this.login_name) {
869 server.send(['LOGIN', this.login_name]);
871 this.log_msg("? need login name");
873 } else if (this.mode.is_single_char_entry) {
874 this.show_help = true;
875 } else if (this.mode.name == 'take_thing') {
876 this.log_msg("Portable things in reach for pick-up:");
877 const y = game.player.position[0]
878 const x = game.player.position[1]
879 let directed_moves = {
880 'HERE': [0, 0], 'LEFT': [0, -1], 'RIGHT': [0, 1]
882 if (game.map_geometry == 'Square') {
883 directed_moves['UP'] = [-1, 0];
884 directed_moves['DOWN'] = [1, 0];
885 } else if (game.map_geometry == 'Hex') {
887 directed_moves['UPLEFT'] = [-1, 0];
888 directed_moves['UPRIGHT'] = [-1, 1];
889 directed_moves['DOWNLEFT'] = [1, 0];
890 directed_moves['DOWNRIGHT'] = [1, 1];
892 directed_moves['UPLEFT'] = [-1, -1];
893 directed_moves['UPRIGHT'] = [-1, 0];
894 directed_moves['DOWNLEFT'] = [1, -1];
895 directed_moves['DOWNRIGHT'] = [1, 0];
898 let select_range = {};
899 for (const direction in directed_moves) {
900 const move = directed_moves[direction];
901 select_range[direction] = [y + move[0], x + move[1]];
903 this.selectables = [];
905 for (const direction in select_range) {
906 for (const t_id in game.things) {
907 const t = game.things[t_id];
908 const position = select_range[direction];
910 && t.position[0] == position[0]
911 && t.position[1] == position[1]) {
912 this.selectables.push(t_id);
913 directions.push(direction);
917 if (this.selectables.length == 0) {
918 this.log_msg('none');
919 terminal.blink_screen();
920 this.switch_mode('play');
923 for (let [i, t_id] of this.selectables.entries()) {
924 const t = game.things[t_id];
925 const direction = directions[i];
926 this.log_msg(i + ' ' + direction + ': ' + explorer.get_thing_info(t));
929 } else if (this.mode.name == 'drop_thing') {
930 this.log_msg('Direction to drop thing to:');
931 this.selectables = ['HERE'].concat(Object.values(this.movement_keys));
932 for (let [i, direction] of this.selectables.entries()) {
933 this.log_msg(i + ': ' + direction);
935 } else if (this.mode.name == 'enter_design') {
936 this.log_msg('@ The design you enter must be '
937 + game.player.carrying.design[0][0] + ' lines of max '
938 + game.player.carrying.design[0][1] + ' characters width each');
939 if (game.player.carrying.type_ == 'Hat') {
940 this.log_msg('@ Legal characters: ' + game.players_hat_chars);
941 this.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)');
943 } else if (this.mode.name == 'command_thing') {
944 server.send(['TASK:COMMAND', 'HELP']);
945 } else if (this.mode.name == 'control_pw_pw') {
946 this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
947 } else if (this.mode.name == 'control_tile_draw') {
948 this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
952 offset_links: function(offset, links) {
953 for (let y in links) {
954 let real_y = offset[0] + parseInt(y);
955 if (!this.links[real_y]) {
956 this.links[real_y] = [];
958 for (let link of links[y]) {
959 const offset_link = [link[0] + offset[1], link[1] + offset[1], link[2]];
960 this.links[real_y].push(offset_link);
964 restore_input_values: function() {
965 if (this.mode.name == 'annotate' && explorer.position in explorer.annotations) {
966 let info = explorer.annotations[explorer.position];
967 if (info != "(none)") {
968 this.inputEl.value = info;
970 } else if (this.mode.name == 'portal' && explorer.position in game.portals) {
971 let portal = game.portals[explorer.position]
972 this.inputEl.value = portal;
973 } else if (this.mode.name == 'password') {
974 this.inputEl.value = this.password;
975 } else if (this.mode.name == 'name_thing') {
976 if (game.player.carrying && game.player.carrying.name_) {
977 this.inputEl.value = game.player.carrying.name_;
979 } else if (this.mode.name == 'admin_thing_protect') {
980 if (game.player.carrying && game.player.carrying.protection) {
981 this.inputEl.value = game.player.carrying.protection;
983 } else if (this.mode.name == 'enter_face') {
984 const start = this.ascii_draw_stage * 6;
985 const end = (this.ascii_draw_stage + 1) * 6;
986 this.inputEl.value = game.player.face.slice(start, end);
987 } else if (this.mode.name == 'enter_design') {
988 const width = game.player.carrying.design[0][1];
989 const start = this.ascii_draw_stage * width;
990 const end = (this.ascii_draw_stage + 1) * width;
991 this.inputEl.value = game.player.carrying.design[1].slice(start, end);
994 recalc_input_lines: function() {
995 if (this.mode.has_input_prompt) {
997 [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value + '█', this.window_width);
999 this.input_lines = [];
1001 this.height_input = this.input_lines.length;
1003 msg_into_lines_of_width: function(msg, width) {
1004 function push_inner_link(y, end_x) {
1005 if (!inner_links[y]) {
1006 inner_links[y] = [];
1008 inner_links[y].push([url_start_x, end_x, url]);
1012 const regexp = RegExp('https?://[^\\s]+', 'g');
1014 while ((match = regexp.exec(msg)) !== null) {
1015 const url = match[0];
1016 const url_start = match.index;
1017 const url_end = match.index + match[0].length;
1018 link_data[url_start] = url;
1019 url_ends.push(url_end);
1021 let url_start_x = 0;
1023 let inner_links = {};
1024 let in_link = false;
1027 for (let i = 0, x = 0, y = 0; i < msg.length; i++, x++) {
1028 if (x >= width || msg[i] == "\n") {
1030 push_inner_link(y, chunk.length);
1032 if (url_ends[0] == i) {
1040 if (msg[i] == "\n") {
1045 if (msg[i] != "\n") {
1048 if (i in link_data) {
1052 } else if (url_ends[0] == i) {
1054 push_inner_link(y, x);
1060 push_inner_link(lines.length - 1, chunk.length);
1062 return [lines, inner_links];
1064 log_msg: function(msg) {
1066 while (this.log.length > 100) {
1069 this.full_refresh();
1071 pick_selectable: function(task_name) {
1072 const i = parseInt(this.inputEl.value);
1073 if (isNaN(this.inputEl.value) || i < 0 || i >= this.selectables.length) {
1074 tui.log_msg('? invalid index, aborted');
1076 server.send(['TASK:' + task_name, tui.selectables[i]]);
1078 this.inputEl.value = "";
1079 this.switch_mode('play');
1081 enter_ascii_art: function(command, height, width, with_pw=false) {
1082 if (this.inputEl.value.length > width) {
1083 this.log_msg('? wrong input length, must be max ' + width + '; try again');
1085 } else if (this.inputEl.value.length < width) {
1086 while (this.inputEl.value.length < width) {
1087 this.inputEl.value += ' ';
1090 this.log_msg(' ' + this.inputEl.value);
1091 this.full_ascii_draw += this.inputEl.value;
1092 this.ascii_draw_stage += 1;
1093 if (this.ascii_draw_stage < height) {
1094 this.restore_input_values();
1097 server.send([command, this.full_ascii_draw, this.password]);
1099 server.send([command, this.full_ascii_draw]);
1101 this.full_ascii_draw = '';
1102 this.ascii_draw_stage = 0;
1103 this.inputEl.value = '';
1104 this.switch_mode('edit');
1107 draw_map: function() {
1108 if (!game.turn_complete && this.map_lines.length == 0) {
1111 if (game.turn_complete) {
1112 let map_lines_split = [];
1114 for (let i = 0, j = 0; i < game.map.length; i++, j++) {
1115 if (j == game.map_size[1]) {
1116 map_lines_split.push(line);
1120 if (this.map_mode == 'protections') {
1121 line.push(game.map_control[i] + ' ');
1123 line.push(game.map[i] + ' ');
1126 map_lines_split.push(line);
1127 if (this.map_mode == 'terrain + annotations') {
1128 for (const [coordinate, _] of Object.entries(explorer.annotations)) {
1129 const yx = coordinate.split(',')
1130 map_lines_split[yx[0]][yx[1]] = 'A ';
1132 } else if (this.map_mode == 'terrain + things') {
1133 for (const p in game.portals) {
1134 let coordinate = p.split(',')
1135 let original = map_lines_split[coordinate[0]][coordinate[1]];
1136 map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
1138 let used_positions = [];
1139 function draw_thing(t, used_positions) {
1140 let symbol = game.thing_types[t.type_];
1141 let meta_char = ' ';
1143 meta_char = t.thing_char;
1145 if (used_positions.includes(t.position.toString())) {
1151 map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
1152 used_positions.push(t.position.toString());
1154 for (const thing_id in game.things) {
1155 let t = game.things[thing_id];
1156 if (t.type_ != 'Player') {
1157 draw_thing(t, used_positions);
1160 for (const thing_id in game.things) {
1161 let t = game.things[thing_id];
1162 if (t.type_ == 'Player') {
1163 draw_thing(t, used_positions);
1167 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1168 map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
1169 } else if (tui.map_mode != 'terrain + things') {
1170 map_lines_split[game.player.position[0]][game.player.position[1]] = '??';
1173 if (game.map_geometry == 'Square') {
1174 for (let line_split of map_lines_split) {
1175 this.map_lines.push(line_split.join(''));
1177 } else if (game.map_geometry == 'Hex') {
1179 for (let line_split of map_lines_split) {
1180 this.map_lines.push(' '.repeat(indent) + line_split.join(''));
1188 let window_center = [terminal.rows / 2, this.window_width / 2];
1189 let center_position = [game.player.position[0], game.player.position[1]];
1190 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1191 center_position = [explorer.position[0], explorer.position[1]];
1193 center_position[1] = center_position[1] * 2;
1194 this.offset = [center_position[0] - window_center[0],
1195 center_position[1] - window_center[1]]
1196 if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
1197 this.offset[1] += 1;
1200 let term_y = Math.max(0, -this.offset[0]);
1201 let term_x = Math.max(0, -this.offset[1]);
1202 let map_y = Math.max(0, this.offset[0]);
1203 let map_x = Math.max(0, this.offset[1]);
1204 for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
1205 let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
1206 terminal.write(term_y, term_x, to_draw);
1209 draw_face_popup: function() {
1210 const t = game.things[this.draw_face];
1211 if (!t || !t.face) {
1212 this.draw_face = false;
1215 const start_x = tui.window_width - 10;
1216 function draw_body_part(body_part, end_y) {
1217 terminal.write(end_y - 3, start_x, '----------');
1218 terminal.write(end_y - 2, start_x, '| ' + body_part.slice(0, 6) + ' |');
1219 terminal.write(end_y - 1, start_x, '| ' + body_part.slice(6, 12) + ' |');
1220 terminal.write(end_y, start_x, '| ' + body_part.slice(12, 18) + ' |');
1223 draw_body_part(t.face, terminal.rows - 3);
1226 draw_body_part(t.hat, terminal.rows - 6);
1228 terminal.write(terminal.rows - 2, start_x, '----------');
1230 if (name.length > 6) {
1231 name = name.slice(0, 6) + '…';
1233 terminal.write(terminal.rows - 1, start_x, '@' + t.thing_char + ':' + name);
1235 draw_mode_line: function() {
1236 let help = 'hit [' + this.keys.help + '] for help';
1237 if (this.mode.has_input_prompt) {
1238 help = 'enter /help for help';
1240 terminal.write(1, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
1242 draw_stats_line: function(n) {
1243 terminal.write(0, this.window_width,
1244 'ENERGY: ' + game.energy +
1245 ' BLADDER: ' + game.bladder_pressure);
1247 draw_history: function() {
1248 let log_display_lines = [];
1250 let y_offset_in_log = 0;
1251 for (let line of this.log) {
1252 let [new_lines, link_data] = this.msg_into_lines_of_width(line,
1254 log_display_lines = log_display_lines.concat(new_lines);
1255 for (const y in link_data) {
1256 const rel_y = y_offset_in_log + parseInt(y);
1257 log_links[rel_y] = [];
1258 for (let link of link_data[y]) {
1259 log_links[rel_y].push(link);
1262 y_offset_in_log += new_lines.length;
1264 let i = log_display_lines.length - 1;
1265 for (let y = terminal.rows - 1 - this.height_input;
1266 y >= this.height_header && i >= 0;
1268 terminal.write(y, this.window_width, log_display_lines[i]);
1270 for (const key of Object.keys(log_links)) {
1271 if (parseInt(key) <= i) {
1272 delete log_links[key];
1275 let offset = [terminal.rows - this.height_input - log_display_lines.length,
1277 this.offset_links(offset, log_links);
1279 draw_info: function() {
1280 const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
1281 let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
1282 let offset = [this.height_header, this.window_width];
1283 for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1284 terminal.write(y, offset[1], lines[i]);
1286 this.offset_links(offset, link_data);
1288 draw_input: function() {
1289 if (this.mode.has_input_prompt) {
1290 for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
1291 terminal.write(y, this.window_width, this.input_lines[i]);
1295 draw_help: function() {
1296 let movement_keys_desc = '';
1297 if (!this.mode.is_intro) {
1298 movement_keys_desc = Object.keys(this.movement_keys).join(',');
1300 let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
1301 if (this.mode.available_actions.length > 0) {
1302 content += "Available actions:\n";
1303 for (let action of this.mode.available_actions) {
1304 if (Object.keys(this.action_tasks).includes(action)) {
1305 if (!this.task_action_on(action)) {
1309 if (action == 'move_explorer') {
1312 if (action == 'move') {
1313 content += "[" + movement_keys_desc + "] – move\n"
1315 content += "[" + this.keys[action] + "] – " + key_descriptions[action] + "\n";
1320 content += this.mode.list_available_modes();
1322 if (!this.mode.has_input_prompt) {
1323 start_x = this.window_width;
1324 this.draw_links = false;
1326 terminal.drawBox(0, start_x, terminal.rows, this.window_width);
1327 let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
1328 for (let y = 0, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1329 terminal.write(y, start_x, lines[i]);
1332 toggle_tile_draw: function() {
1333 if (tui.tile_draw) {
1334 tui.tile_draw = false;
1336 tui.tile_draw = true;
1339 toggle_map_mode: function() {
1340 if (tui.map_mode == 'terrain only') {
1341 tui.map_mode = 'terrain + annotations';
1342 } else if (tui.map_mode == 'terrain + annotations') {
1343 tui.map_mode = 'terrain + things';
1344 } else if (tui.map_mode == 'terrain + things') {
1345 tui.map_mode = 'protections';
1346 } else if (tui.map_mode == 'protections') {
1347 tui.map_mode = 'terrain only';
1350 full_refresh: function() {
1351 this.draw_links = true;
1353 terminal.drawBox(0, 0, terminal.rows, terminal.cols);
1354 this.recalc_input_lines();
1355 if (this.mode.is_intro) {
1356 this.draw_history();
1360 this.draw_stats_line();
1361 this.draw_mode_line();
1362 if (this.mode.shows_info) {
1365 this.draw_history();
1369 if (this.show_help) {
1372 if (this.draw_face && ['chat', 'play'].includes(this.mode.name)) {
1373 this.draw_face_popup();
1375 if (!this.draw_links) {
1385 this.player_id = -1;
1388 this.things_new = {};
1393 this.map_control = "";
1394 this.map_control_new = "";
1395 this.map_size = [0,0];
1396 this.map_size_new = [0,0];
1398 this.portals_new = {};
1399 this.players_hat_chars = "";
1400 this.bladder_pressure = 0;
1401 this.bladder_pressure_new = 0;
1403 get_thing_temp: function(id_, create_if_not_found=false) {
1404 if (id_ in game.things_new) {
1405 return game.things_new[id_];
1406 } else if (create_if_not_found) {
1407 let t = new Thing([0,0]);
1408 game.things_new[id_] = t;
1412 get_thing: function(id_, create_if_not_found=false) {
1413 if (id_ in game.things) {
1414 return game.things[id_];
1417 move: function(start_position, direction) {
1418 let target = [start_position[0], start_position[1]];
1419 if (direction == 'LEFT') {
1421 } else if (direction == 'RIGHT') {
1423 } else if (game.map_geometry == 'Square') {
1424 if (direction == 'UP') {
1426 } else if (direction == 'DOWN') {
1429 } else if (game.map_geometry == 'Hex') {
1430 let start_indented = start_position[0] % 2;
1431 if (direction == 'UPLEFT') {
1433 if (!start_indented) {
1436 } else if (direction == 'UPRIGHT') {
1438 if (start_indented) {
1441 } else if (direction == 'DOWNLEFT') {
1443 if (!start_indented) {
1446 } else if (direction == 'DOWNRIGHT') {
1448 if (start_indented) {
1453 if (target[0] < 0 || target[1] < 0 ||
1454 target[0] >= this.map_size[0] || target[1] >= this.map_size[1]) {
1459 teleport: function() {
1460 if (game.player.position in this.portals) {
1461 server.reconnect_to(this.portals[game.player.position]);
1463 terminal.blink_screen();
1464 tui.log_msg('? not standing on portal')
1472 server.init(websocket_location);
1477 annotations_new: {},
1479 move: function(direction) {
1480 let target = game.move(this.position, direction);
1482 this.position = target
1483 this.info_cached = false;
1484 if (tui.tile_draw) {
1485 this.send_tile_control_command();
1488 terminal.blink_screen();
1491 get_info: function() {
1492 if (this.info_cached) {
1493 return this.info_cached;
1495 let info_to_cache = '';
1496 let position_i = this.position[0] * game.map_size[1] + this.position[1];
1497 if (game.fov[position_i] != '.') {
1498 info_to_cache += 'outside field of view';
1500 for (let t_id in game.things) {
1501 let t = game.things[t_id];
1502 if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
1503 info_to_cache += this.get_thing_info(t, true);
1506 let terrain_char = game.map[position_i]
1507 let terrain_desc = '?'
1508 if (game.terrains[terrain_char]) {
1509 terrain_desc = game.terrains[terrain_char];
1511 info_to_cache += 'TERRAIN: "' + terrain_char + '" (' + terrain_desc;
1512 let protection = game.map_control[position_i];
1513 if (protection != '.') {
1514 info_to_cache += '/protection:' + protection;
1516 info_to_cache += ')\n';
1517 if (this.position in game.portals) {
1518 info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
1520 if (this.position in this.annotations) {
1521 info_to_cache += "ANNOTATION: " + this.annotations[this.position];
1524 this.info_cached = info_to_cache;
1525 return this.info_cached;
1527 get_thing_info: function(t, detailed=false) {
1532 info += game.thing_types[t.type_];
1534 info += t.thing_char;
1537 info += ": " + t.name_;
1539 info += ' (' + t.type_;
1541 info += "/installed";
1543 if (t.type_ == 'Bottle') {
1544 if (t.thing_char == '_') {
1546 } else if (t.thing_char == '~') {
1551 const protection = t.protection;
1552 if (protection != '.') {
1553 info += '/protection:' + protection;
1556 if (t.hat || t.face) {
1557 info += '----------\n';
1560 info += '| ' + t.hat.slice(0, 6) + ' |\n';
1561 info += '| ' + t.hat.slice(6, 12) + ' |\n';
1562 info += '| ' + t.hat.slice(12, 18) + ' |\n';
1565 info += '| ' + t.face.slice(0, 6) + ' |\n';
1566 info += '| ' + t.face.slice(6, 12) + ' |\n';
1567 info += '| ' + t.face.slice(12, 18) + ' |\n';
1568 info += '----------\n';
1571 const line_length = t.design[0][1];
1572 info += '-'.repeat(line_length + 4) + '\n';
1573 const regexp = RegExp('.{1,' + line_length + '}', 'g');
1574 const lines = t.design[1].match(regexp);
1575 for (const line of lines) {
1576 info += '| ' + line + ' |\n';
1578 info += '-'.repeat(line_length + 4) + '\n';
1585 annotate: function(msg) {
1586 if (msg.length == 0) {
1587 msg = " "; // triggers annotation deletion
1589 server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg, tui.password]);
1591 set_portal: function(msg) {
1592 if (msg.length == 0) {
1593 msg = " "; // triggers portal deletion
1595 server.send(["PORTAL", unparser.to_yx(explorer.position), msg, tui.password]);
1597 send_tile_control_command: function() {
1598 server.send(["SET_TILE_CONTROL", unparser.to_yx(this.position), tui.tile_control_char]);
1602 tui.inputEl.addEventListener('input', (event) => {
1603 if (tui.mode.has_input_prompt) {
1604 let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
1605 if (tui.inputEl.value.length > max_length) {
1606 tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
1608 } else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
1609 server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
1610 tui.switch_mode('edit');
1614 document.onclick = function() {
1615 if (!tui.mode.is_single_char_entry) {
1616 tui.show_help = false;
1619 tui.inputEl.addEventListener('keydown', (event) => {
1620 tui.show_help = false;
1621 if (['Enter', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
1622 event.preventDefault();
1624 if ((!tui.mode.is_intro && event.key == 'Escape')
1625 || (tui.mode.has_input_prompt && event.key == 'Enter'
1626 && tui.inputEl.value.length == 0
1627 && ['chat', 'command_thing', 'take_thing', 'drop_thing',
1628 'admin_enter'].includes(tui.mode.name))) {
1629 if (!['chat', 'play', 'study', 'edit'].includes(tui.mode.name)) {
1630 tui.log_msg('@ aborted');
1632 tui.switch_mode('play');
1633 } else if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
1634 tui.show_help = true;
1635 tui.inputEl.value = "";
1636 tui.restore_input_values();
1637 } else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
1638 && !tui.mode.is_single_char_entry) {
1639 tui.show_help = true;
1640 } else if (tui.mode.name == 'login' && event.key == 'Enter') {
1641 tui.login_name = tui.inputEl.value;
1642 server.send(['LOGIN', tui.inputEl.value]);
1643 tui.inputEl.value = "";
1644 } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
1645 tui.enter_ascii_art('PLAYER_FACE', 3, 6);
1646 } else if (tui.mode.name == 'enter_design' && event.key == 'Enter') {
1647 tui.enter_ascii_art('THING_DESIGN',
1648 game.player.carrying.design[0][0],
1649 game.player.carrying.design[0][1], true);
1650 } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
1651 server.send(['TASK:COMMAND', tui.inputEl.value]);
1652 tui.inputEl.value = "";
1653 } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
1654 tui.pick_selectable('PICK_UP');
1655 } else if (tui.mode.name == 'drop_thing' && event.key == 'Enter') {
1656 tui.pick_selectable('DROP');
1657 } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
1658 if (tui.inputEl.value.length == 0) {
1659 tui.log_msg('@ aborted');
1661 server.send(['SET_MAP_CONTROL_PASSWORD',
1662 tui.tile_control_char, tui.inputEl.value]);
1663 tui.log_msg('@ sent new password for protection character "' + tui.tile_control_char + '".');
1665 tui.switch_mode('admin');
1666 } else if (tui.mode.name == 'portal' && event.key == 'Enter') {
1667 explorer.set_portal(tui.inputEl.value);
1668 tui.switch_mode('edit');
1669 } else if (tui.mode.name == 'name_thing' && event.key == 'Enter') {
1670 if (tui.inputEl.value.length == 0) {
1671 tui.inputEl.value = " ";
1673 server.send(["THING_NAME", tui.inputEl.value, tui.password]);
1674 tui.switch_mode('edit');
1675 } else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
1676 explorer.annotate(tui.inputEl.value);
1677 tui.switch_mode('edit');
1678 } else if (tui.mode.name == 'password' && event.key == 'Enter') {
1679 if (tui.inputEl.value.length == 0) {
1680 tui.inputEl.value = " ";
1682 tui.password = tui.inputEl.value
1683 tui.switch_mode('edit');
1684 } else if (tui.mode.name == 'admin_enter' && event.key == 'Enter') {
1685 server.send(['BECOME_ADMIN', tui.inputEl.value]);
1686 tui.switch_mode('play');
1687 } else if (tui.mode.name == 'control_pw_type' && event.key == 'Enter') {
1688 if (tui.inputEl.value.length != 1) {
1689 tui.log_msg('@ entered non-single-char, therefore aborted');
1690 tui.switch_mode('admin');
1692 tui.tile_control_char = tui.inputEl.value[0];
1693 tui.switch_mode('control_pw_pw');
1695 } else if (tui.mode.name == 'control_tile_type' && event.key == 'Enter') {
1696 if (tui.inputEl.value.length != 1) {
1697 tui.log_msg('@ entered non-single-char, therefore aborted');
1698 tui.switch_mode('admin');
1700 tui.tile_control_char = tui.inputEl.value[0];
1701 tui.switch_mode('control_tile_draw');
1703 } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
1704 if (tui.inputEl.value.length != 1) {
1705 tui.log_msg('@ entered non-single-char, therefore aborted');
1707 server.send(['THING_PROTECTION', tui.inputEl.value])
1708 tui.log_msg('@ sent new protection character for thing');
1710 tui.switch_mode('admin');
1711 } else if (tui.mode.name == 'chat' && event.key == 'Enter') {
1712 let tokens = parser.tokenize(tui.inputEl.value);
1713 if (tokens.length > 0 && tokens[0].length > 0) {
1714 if (tui.inputEl.value[0][0] == '/') {
1715 if (tokens[0].slice(1) == 'nick') {
1716 if (tokens.length > 1) {
1717 server.send(['NICK', tokens[1]]);
1719 tui.log_msg('? need new name');
1722 tui.log_msg('? unknown command');
1725 server.send(['ALL', tui.inputEl.value]);
1727 } else if (tui.inputEl.valuelength > 0) {
1728 server.send(['ALL', tui.inputEl.value]);
1730 tui.inputEl.value = "";
1731 } else if (tui.mode.name == 'play') {
1732 if (tui.mode.mode_switch_on_key(event)) {
1734 } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
1735 server.send(["TASK:INTOXICATE"]);
1736 } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
1737 server.send(["TASK:DOOR"]);
1738 } else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
1739 server.send(["TASK:WEAR"]);
1740 } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
1741 server.send(["TASK:SPIN"]);
1742 } else if (event.key === tui.keys.dance && tui.task_action_on('dance')) {
1743 server.send(["TASK:DANCE"]);
1744 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1745 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1746 } else if (event.key === tui.keys.teleport) {
1749 } else if (tui.mode.name == 'study') {
1750 if (tui.mode.mode_switch_on_key(event)) {
1752 } else if (event.key in tui.movement_keys) {
1753 explorer.move(tui.movement_keys[event.key]);
1754 } else if (event.key == tui.keys.toggle_map_mode) {
1755 tui.toggle_map_mode();
1757 } else if (tui.mode.name == 'control_tile_draw') {
1758 if (tui.mode.mode_switch_on_key(event)) {
1760 } else if (event.key in tui.movement_keys) {
1761 explorer.move(tui.movement_keys[event.key]);
1762 } else if (event.key === tui.keys.toggle_tile_draw) {
1763 tui.toggle_tile_draw();
1765 } else if (tui.mode.name == 'admin') {
1766 if (tui.mode.mode_switch_on_key(event)) {
1768 } else if (event.key == tui.keys.toggle_map_mode) {
1769 tui.toggle_map_mode();
1770 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1771 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1773 } else if (tui.mode.name == 'edit') {
1774 if (tui.mode.mode_switch_on_key(event)) {
1776 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1777 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1778 } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
1779 server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
1780 } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
1781 server.send(["TASK:INSTALL", tui.password]);
1782 } else if (event.key == tui.keys.toggle_map_mode) {
1783 tui.toggle_map_mode();
1789 rows_selector.addEventListener('input', function() {
1790 if (rows_selector.value % 4 != 0 || rows_selector.value < 24) {
1793 window.localStorage.setItem(rows_selector.id, rows_selector.value);
1794 terminal.initialize();
1797 cols_selector.addEventListener('input', function() {
1798 if (cols_selector.value % 4 != 0 || cols_selector.value < 80) {
1801 window.localStorage.setItem(cols_selector.id, cols_selector.value);
1802 terminal.initialize();
1803 tui.window_width = terminal.cols / 2,
1806 for (let key_selector of key_selectors) {
1807 key_selector.addEventListener('input', function() {
1808 window.localStorage.setItem(key_selector.id, key_selector.value);
1812 window.setInterval(function() {
1813 if (server.websocket.readyState == 1) {
1814 server.send(['PING']);
1815 } else if (server.websocket.readyState != 0) {
1816 server.reconnect_to(server.url);
1817 tui.log_msg('@ attempting reconnect …')
1820 window.setInterval(function() {
1821 if (document.activeElement.tagName.toLowerCase() != 'input') {
1822 const scroll_x = window.scrollX;
1823 const scroll_y = window.scrollY;
1824 tui.inputEl.focus();
1825 window.scrollTo(scroll_x, scroll_y);
1828 document.getElementById("help").onclick = function() {
1829 tui.show_help = true;
1832 for (const switchEl of document.querySelectorAll('[id^="switch_to_"]')) {
1833 const mode = switchEl.id.slice("switch_to_".length);
1834 switchEl.onclick = function() {
1835 tui.switch_mode(mode);
1839 document.getElementById("toggle_tile_draw").onclick = function() {
1840 tui.toggle_tile_draw();
1842 document.getElementById("toggle_map_mode").onclick = function() {
1843 tui.toggle_map_mode();
1846 document.getElementById("flatten").onclick = function() {
1847 server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
1849 document.getElementById("door").onclick = function() {
1850 server.send(['TASK:DOOR']);
1852 document.getElementById("consume").onclick = function() {
1853 server.send(['TASK:INTOXICATE']);
1855 document.getElementById("install").onclick = function() {
1856 server.send(['TASK:INSTALL', tui.password]);
1858 document.getElementById("wear").onclick = function() {
1859 server.send(['TASK:WEAR']);
1861 document.getElementById("spin").onclick = function() {
1862 server.send(['TASK:SPIN']);
1864 document.getElementById("dance").onclick = function() {
1865 server.send(['TASK:DANCE']);
1867 document.getElementById("teleport").onclick = function() {
1870 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
1871 if (move_button.id.startsWith('key_')) { // not a move button
1874 let direction = move_button.id.split('_')[2].toUpperCase();
1877 if (tui.mode.available_actions.includes("move")) {
1878 server.send(['TASK:MOVE', direction]);
1879 } else if (tui.mode.available_actions.includes("move_explorer")) {
1880 explorer.move(direction);
1884 move_button.onmousedown = function() {
1886 move_repeat = window.setInterval(move, 100);
1888 move_button.onmouseup = function() {
1889 window.clearInterval(move_repeat);