13 terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
14 / terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
15 / <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
17 <pre id="terminal"></pre>
18 <textarea id="input" style="opacity: 0; width: 0px;"></textarea>
20 keyboard input/control: <span id="keyboard_control"></span>
22 <h3>button controls for hard-to-remember keybindings</h3>
23 <table id="move_table" style="float: left">
25 <td style="text-align: right"><button id="hex_move_upleft"></button></td>
26 <td style="text-align: center"><button id="square_move_up"></button></td>
27 <td><button id="hex_move_upright"></button></td>
30 <td style="text-align: right;"><button id="square_move_left"></button><button id="hex_move_left">left</button></td>
31 <td stlye="text-align: center;">move</td>
32 <td><button id="square_move_right"></button><button id="hex_move_right"></button></td>
35 <td><button id="hex_move_downleft"></button></td>
36 <td style="text-align: center"><button id="square_move_down"></button></td>
37 <td><button id="hex_move_downright"></button></td>
42 <td><button id="help"></button></td>
45 <td><button id="switch_to_chat"></button><br /></td>
48 <td><button id="switch_to_study"></button></td>
49 <td><button id="toggle_map_mode"></button>
52 <td><button id="switch_to_play"></button></td>
54 <button id="switch_to_take_thing"></button>
55 <button id="switch_to_drop_thing"></button>
56 <button id="door"></button>
57 <button id="consume"></button>
58 <button id="switch_to_command_thing"></button>
59 <button id="teleport"></button>
60 <button id="wear"></button>
61 <button id="spin"></button>
65 <td><button id="switch_to_edit"></button></td>
67 <button id="switch_to_write"></button>
68 <button id="flatten"></button>
69 <button id="install"></button>
70 <button id="switch_to_annotate"></button>
71 <button id="switch_to_portal"></button>
72 <button id="switch_to_name_thing"></button>
73 <button id="switch_to_password"></button>
74 <button id="switch_to_enter_face"></button>
78 <td><button id="switch_to_admin_enter"></button></td>
80 <button id="switch_to_control_pw_type"></button>
81 <button id="switch_to_control_tile_type"></button>
82 <button id="switch_to_admin_thing_protect"></button>
83 <button id="toggle_tile_draw"></button>
88 <h3>edit keybindings</h3> (see <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values">here</a> for non-obvious available values):<br />
90 <li>move up (square grid): <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)
91 <li>move left (square grid): <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)
92 <li>move down (square grid): <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)
93 <li>move right (square grid): <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)
94 <li>move up-left (hex grid): <input id="key_hex_move_upleft" type="text" value="w" />
95 <li>move up-right (hex grid): <input id="key_hex_move_upright" type="text" value="e" />
96 <li>move right (hex grid): <input id="key_hex_move_right" type="text" value="d" />
97 <li>move down-right (hex grid): <input id="key_hex_move_downright" type="text" value="x" />
98 <li>move down-left (hex grid): <input id="key_hex_move_downleft" type="text" value="y" />
99 <li>move left (hex grid): <input id="key_hex_move_left" type="text" value="a" />
100 <li>help: <input id="key_help" type="text" value="h" />
101 <li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
102 <li>teleport: <input id="key_teleport" type="text" value="p" />
103 <li>spin: <input id="key_spin" type="text" value="S" />
104 <li>open/close: <input id="key_door" type="text" value="D" />
105 <li>consume: <input id="key_consume" type="text" value="C" />
106 <li>install: <input id="key_install" type="text" value="I" />
107 <li>(un-)wear: <input id="key_wear" type="text" value="W" />
108 <li><input id="key_switch_to_drop_thing" type="text" value="u" />
109 <li><input id="key_switch_to_enter_face" type="text" value="f" />
110 <li><input id="key_switch_to_take_thing" type="text" value="z" />
111 <li><input id="key_switch_to_chat" type="text" value="t" />
112 <li><input id="key_switch_to_play" type="text" value="p" />
113 <li><input id="key_switch_to_study" type="text" value="?" />
114 <li><input id="key_switch_to_edit" type="text" value="E" />
115 <li><input id="key_switch_to_write" type="text" value="m" />
116 <li><input id="key_switch_to_name_thing" type="text" value="N" />
117 <li><input id="key_switch_to_command_thing" type="text" value="O" />
118 <li><input id="key_switch_to_password" type="text" value="P" />
119 <li><input id="key_switch_to_admin_enter" type="text" value="A" />
120 <li><input id="key_switch_to_control_pw_type" type="text" value="C" />
121 <li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
122 <li><input id="key_switch_to_admin_thing_protect" type="text" value="T" />
123 <li><input id="key_switch_to_annotate" type="text" value="M" />
124 <li><input id="key_switch_to_portal" type="text" value="T" />
125 <li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
126 <li>toggle protection character drawing: <input id="key_toggle_tile_draw" type="text" value="m" />
131 let websocket_location = "wss://plomlompom.com/rogue_chat/";
132 //let websocket_location = "ws://localhost:8000/";
138 'long': 'This mode allows you to interact with the map in various ways.'
143 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
145 'short': 'world edit',
147 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
150 'short': 'name thing',
152 'long': 'Give name to/change name of thing here.'
155 'short': 'command thing',
157 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
160 'short': 'take thing',
161 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
162 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
165 'short': 'drop thing',
166 'intro': 'Enter number of direction to which you want to drop thing.',
167 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
169 'admin_thing_protect': {
170 'short': 'change thing protection',
171 'intro': '@ enter thing protection character:',
172 'long': 'Change protection character for thing here.'
175 'short': 'enter your face',
176 'intro': '@ enter face line (enter nothing to abort):',
177 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
180 'short': 'change terrain',
182 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
185 'short': 'change protection character password',
186 'intro': '@ enter protection character for which you want to change the password:',
187 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
190 'short': 'change protection character password',
192 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
194 'control_tile_type': {
195 'short': 'change tiles protection',
196 'intro': '@ enter protection character which you want to draw:',
197 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
199 'control_tile_draw': {
200 'short': 'change tiles protection',
202 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
205 'short': 'annotate tile',
207 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
210 'short': 'edit portal',
212 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
217 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
222 'long': 'Enter your player name.'
224 'waiting_for_server': {
225 'short': 'waiting for server response',
226 'intro': '@ waiting for server …',
227 'long': 'Waiting for a server response.'
230 'short': 'waiting for server response',
232 'long': 'Waiting for a server response.'
235 'short': 'set world edit password',
237 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
240 'short': 'become admin',
241 'intro': '@ enter admin password:',
242 'long': 'This mode allows you to become admin if you know an admin password.'
247 'long': 'This mode allows you access to actions limited to administrators.'
250 let key_descriptions = {
252 'flatten': 'flatten surroundings',
253 'teleport': 'teleport',
254 'door': 'open/close',
255 'consume': 'consume',
256 'install': '(un-)install',
259 'toggle_map_mode': 'toggle map view',
260 'toggle_tile_draw': 'toggle protection character drawing',
261 'hex_move_upleft': 'up-left',
262 'hex_move_upright': 'up-right',
263 'hex_move_right': 'right',
264 'hex_move_left': 'left',
265 'hex_move_downleft': 'down-left',
266 'hex_move_downright': 'down-right',
267 'square_move_up': 'up',
268 'square_move_left': 'left',
269 'square_move_down': 'down',
270 'square_move_right': 'right',
272 for (const mode_name of Object.keys(mode_helps)) {
273 key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
276 let rows_selector = document.getElementById("n_rows");
277 let cols_selector = document.getElementById("n_cols");
278 let key_selectors = document.querySelectorAll('[id^="key_"]');
280 for (const key_switch_selector of document.querySelectorAll('[id^="key_switch_to_"]')) {
281 const action = key_switch_selector.id.slice("key_switch_to_".length);
282 key_switch_selector.parentNode.prepend(mode_helps[action].short + ': ');
285 function restore_selector_value(selector) {
286 let stored_selection = window.localStorage.getItem(selector.id);
287 if (stored_selection) {
288 selector.value = stored_selection;
291 restore_selector_value(rows_selector);
292 restore_selector_value(cols_selector);
293 for (let key_selector of key_selectors) {
294 restore_selector_value(key_selector);
297 function escapeHTML(str) {
299 replace(/&/g, '&').
300 replace(/</g, '<').
301 replace(/>/g, '>').
302 replace(/'/g, ''').
303 replace(/"/g, '"');
307 initialize: function() {
308 this.rows = rows_selector.value;
309 this.cols = cols_selector.value;
310 this.pre_el = document.getElementById("terminal");
311 this.set_default_colors();
315 for (let y = 0, x = 0; y <= this.rows; x++) {
316 if (x == this.cols) {
319 this.content.push(line);
321 if (y == this.rows) {
328 apply_colors: function() {
329 this.pre_el.style.color = this.foreground;
330 this.pre_el.style.backgroundColor = this.background;
332 set_default_colors: function() {
333 this.foreground = 'white';
334 this.background = 'black';
337 set_random_colors: function() {
338 function rand(offset) {
339 return Math.floor(offset + Math.random() * 96).toString(16).padStart(2, '0');
341 this.foreground = '#' + rand(159) + rand(159) + rand(159);
342 this.background = '#' + rand(0) + rand(0) + rand(0);
345 blink_screen: function() {
346 this.pre_el.style.color = this.background;
347 this.pre_el.style.backgroundColor = this.foreground;
349 this.pre_el.style.color = this.foreground;
350 this.pre_el.style.backgroundColor = this.background;
353 refresh: function() {
354 let pre_content = '';
355 for (let y = 0; y < this.rows; y++) {
356 let line = this.content[y].join('');
358 if (y in tui.links) {
360 for (let span of tui.links[y]) {
361 chunks.push(escapeHTML(line.slice(start_x, span[0])));
362 chunks.push('<a target="_blank" href="');
363 chunks.push(escapeHTML(span[2]));
365 chunks.push(escapeHTML(line.slice(span[0], span[1])));
369 chunks.push(escapeHTML(line.slice(start_x)));
371 chunks = [escapeHTML(line)];
373 for (const chunk of chunks) {
374 pre_content += chunk;
378 this.pre_el.innerHTML = pre_content;
380 write: function(start_y, start_x, msg) {
381 for (let x = start_x, i = 0; x < this.cols && i < msg.length; x++, i++) {
382 this.content[start_y][x] = msg[i];
385 drawBox: function(start_y, start_x, height, width) {
386 let end_y = start_y + height;
387 let end_x = start_x + width;
388 for (let y = start_y, x = start_x; y < this.rows; x++) {
396 this.content[y][x] = ' ';
400 terminal.initialize();
403 tokenize: function(str) {
408 for (let i = 0; i < str.length; i++) {
414 } else if (c == '\\') {
416 } else if (c == '"') {
421 } else if (c == '"') {
423 } else if (c === ' ') {
424 if (token.length > 0) {
432 if (token.length > 0) {
437 parse_yx: function(position_string) {
438 let coordinate_strings = position_string.split(',')
439 let position = [0, 0];
440 position[0] = parseInt(coordinate_strings[0].slice(2));
441 position[1] = parseInt(coordinate_strings[1].slice(2));
453 init: function(url) {
455 this.websocket = new WebSocket(this.url);
456 this.websocket.onopen = function(event) {
457 game.thing_types = {};
459 server.send(['TASKS']);
460 server.send(['TERRAINS']);
461 server.send(['THING_TYPES']);
462 tui.log_msg("@ server connected! :)");
463 tui.switch_mode('login');
465 this.websocket.onclose = function(event) {
466 tui.switch_mode('waiting_for_server');
467 tui.log_msg("@ server disconnected :(");
469 this.websocket.onmessage = this.handle_event;
471 reconnect_to: function(url) {
472 this.websocket.close();
475 send: function(tokens) {
476 this.websocket.send(unparser.untokenize(tokens));
478 handle_event: function(event) {
479 let tokens = parser.tokenize(event.data);
480 if (tokens[0] === 'TURN') {
481 game.turn_complete = false;
482 explorer.empty_annotations();
486 game.turn = parseInt(tokens[1]);
487 } else if (tokens[0] === 'THING') {
488 let t = game.get_thing(tokens[4], true);
489 t.position = parser.parse_yx(tokens[1]);
491 t.protection = tokens[3];
492 t.portable = parseInt(tokens[5]);
493 t.commandable = parseInt(tokens[6]);
494 } else if (tokens[0] === 'THING_NAME') {
495 let t = game.get_thing(tokens[1], false);
497 } else if (tokens[0] === 'THING_FACE') {
498 let t = game.get_thing(tokens[1], false);
500 } else if (tokens[0] === 'THING_HAT') {
501 let t = game.get_thing(tokens[1], false);
503 } else if (tokens[0] === 'THING_CHAR') {
504 let t = game.get_thing(tokens[1], false);
505 t.thing_char = tokens[2];
506 } else if (tokens[0] === 'TASKS') {
507 game.tasks = tokens[1].split(',');
508 tui.mode_write.legal = game.tasks.includes('WRITE');
509 tui.mode_command_thing.legal = game.tasks.includes('WRITE');
510 tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
511 tui.mode_drop_thing.legal = game.tasks.includes('DROP');
512 } else if (tokens[0] === 'THING_TYPE') {
513 game.thing_types[tokens[1]] = tokens[2]
514 } else if (tokens[0] === 'THING_CARRYING') {
515 let t = game.get_thing(tokens[1], false);
516 t.carrying = game.get_thing(tokens[2], false);
517 } else if (tokens[0] === 'THING_INSTALLED') {
518 let t = game.get_thing(tokens[1], false);
520 } else if (tokens[0] === 'TERRAIN') {
521 game.terrains[tokens[1]] = tokens[2]
522 } else if (tokens[0] === 'MAP') {
523 game.map_geometry = tokens[1];
525 game.map_size = parser.parse_yx(tokens[2]);
527 } else if (tokens[0] === 'FOV') {
529 } else if (tokens[0] === 'MAP_CONTROL') {
530 game.map_control = tokens[1]
531 } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
532 game.turn_complete = true;
533 game.player = game.things[game.player_id];
534 explorer.info_cached = false;
535 if (tui.mode.name == 'post_login_wait') {
536 tui.switch_mode('play');
540 } else if (tokens[0] === 'CHAT') {
541 tui.log_msg('# ' + tokens[1], 1);
542 } else if (tokens[0] === 'CHATFACE') {
543 tui.draw_face = tokens[1];
545 } else if (tokens[0] === 'REPLY') {
546 tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
547 } else if (tokens[0] === 'PLAYER_ID') {
548 game.player_id = parseInt(tokens[1]);
549 } else if (tokens[0] === 'LOGIN_OK') {
550 this.send(['GET_GAMESTATE']);
551 tui.switch_mode('post_login_wait');
552 } else if (tokens[0] === 'DEFAULT_COLORS') {
553 terminal.set_default_colors();
554 } else if (tokens[0] === 'RANDOM_COLORS') {
555 terminal.set_random_colors();
556 } else if (tokens[0] === 'ADMIN_OK') {
558 tui.log_msg('@ you now have admin rights');
559 tui.switch_mode('admin');
560 } else if (tokens[0] === 'PORTAL') {
561 let position = parser.parse_yx(tokens[1]);
562 game.portals[position] = tokens[2];
563 } else if (tokens[0] === 'ANNOTATION') {
564 let position = parser.parse_yx(tokens[1]);
565 explorer.update_annotations(position, tokens[2]);
567 } else if (tokens[0] === 'UNHANDLED_INPUT') {
568 tui.log_msg('? unknown command');
569 } else if (tokens[0] === 'PLAY_ERROR') {
570 tui.log_msg('? ' + tokens[1]);
571 terminal.blink_screen();
572 } else if (tokens[0] === 'ARGUMENT_ERROR') {
573 tui.log_msg('? syntax error: ' + tokens[1]);
574 } else if (tokens[0] === 'GAME_ERROR') {
575 tui.log_msg('? game error: ' + tokens[1]);
576 } else if (tokens[0] === 'PONG') {
579 tui.log_msg('? unhandled input: ' + event.data);
585 quote: function(str) {
587 for (let i = 0; i < str.length; i++) {
589 if (['"', '\\'].includes(c)) {
595 return quoted.join('');
597 to_yx: function(yx_coordinate) {
598 return "Y:" + yx_coordinate[0] + ",X:" + yx_coordinate[1];
600 untokenize: function(tokens) {
601 let quoted_tokens = [];
602 for (let token of tokens) {
603 quoted_tokens.push(this.quote(token));
605 return quoted_tokens.join(" ");
610 constructor(name, has_input_prompt=false, shows_info=false,
611 is_intro=false, is_single_char_entry=false) {
613 this.short_desc = mode_helps[name].short;
614 this.available_modes = [];
615 this.available_actions = [];
616 this.has_input_prompt = has_input_prompt;
617 this.shows_info= shows_info;
618 this.is_intro = is_intro;
619 this.help_intro = mode_helps[name].long;
620 this.intro_msg = mode_helps[name].intro;
621 this.is_single_char_entry = is_single_char_entry;
624 *iter_available_modes() {
625 for (let mode_name of this.available_modes) {
626 let mode = tui['mode_' + mode_name];
630 let key = tui.keys['switch_to_' + mode.name];
634 list_available_modes() {
636 if (this.available_modes.length > 0) {
637 msg += 'Other modes available from here:\n';
638 for (let [mode, key] of this.iter_available_modes()) {
639 msg += '[' + key + '] – ' + mode.short_desc + '\n';
644 mode_switch_on_key(key_event) {
645 for (let [mode, key] of this.iter_available_modes()) {
646 if (key_event.key == key) {
647 event.preventDefault();
648 tui.switch_mode(mode.name);
660 window_width: terminal.cols / 2,
668 mode_waiting_for_server: new Mode('waiting_for_server',
670 mode_login: new Mode('login', true, false, true),
671 mode_post_login_wait: new Mode('post_login_wait'),
672 mode_chat: new Mode('chat', true),
673 mode_annotate: new Mode('annotate', true, true),
674 mode_play: new Mode('play'),
675 mode_study: new Mode('study', false, true),
676 mode_write: new Mode('write', false, false, false, true),
677 mode_edit: new Mode('edit'),
678 mode_control_pw_type: new Mode('control_pw_type', true),
679 mode_admin_thing_protect: new Mode('admin_thing_protect', true),
680 mode_portal: new Mode('portal', true, true),
681 mode_password: new Mode('password', true),
682 mode_name_thing: new Mode('name_thing', true, true),
683 mode_command_thing: new Mode('command_thing', true),
684 mode_take_thing: new Mode('take_thing', true),
685 mode_drop_thing: new Mode('drop_thing', true),
686 mode_enter_face: new Mode('enter_face', true),
687 mode_admin_enter: new Mode('admin_enter', true),
688 mode_admin: new Mode('admin'),
689 mode_control_pw_pw: new Mode('control_pw_pw', true),
690 mode_control_tile_type: new Mode('control_tile_type', true),
691 mode_control_tile_draw: new Mode('control_tile_draw'),
693 'flatten': 'FLATTEN_SURROUNDINGS',
694 'take_thing': 'PICK_UP',
695 'drop_thing': 'DROP',
698 'install': 'INSTALL',
700 'command': 'COMMAND',
701 'consume': 'INTOXICATE',
709 this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
710 "command_thing", "take_thing", "drop_thing"]
711 this.mode_play.available_actions = ["move", "teleport", "door", "consume",
713 this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
714 this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
715 this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
716 "control_tile_type", "chat",
717 "study", "play", "edit"]
718 this.mode_admin.available_actions = ["move"];
719 this.mode_control_tile_draw.available_modes = ["admin_enter"]
720 this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
721 this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
722 "password", "chat", "study", "play",
723 "admin_enter", "enter_face"]
724 this.mode_edit.available_actions = ["move", "flatten", "install",
726 this.inputEl = document.getElementById("input");
727 this.inputEl.focus();
728 this.switch_mode('waiting_for_server');
729 this.recalc_input_lines();
730 this.height_header = this.height_turn_line + this.height_mode_line;
733 init_keys: function() {
734 document.getElementById("move_table").hidden = true;
736 for (let key_selector of key_selectors) {
737 this.keys[key_selector.id.slice(4)] = key_selector.value;
739 this.movement_keys = {};
740 let geometry_prefix = 'undefinedMapGeometry_';
741 if (game.map_geometry) {
742 geometry_prefix = game.map_geometry.toLowerCase() + '_';
744 for (const key_name of Object.keys(key_descriptions)) {
745 if (key_name.startsWith(geometry_prefix)) {
746 let direction = key_name.split('_')[2].toUpperCase();
747 let key = this.keys[key_name];
748 this.movement_keys[key] = direction;
751 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
752 if (move_button.id.startsWith('key_')) {
755 move_button.hidden = true;
757 for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
758 document.getElementById("move_table").hidden = false;
759 move_button.hidden = false;
761 for (let el of document.getElementsByTagName("button")) {
762 let action_desc = key_descriptions[el.id];
763 let action_key = '[' + this.keys[el.id] + ']';
764 el.innerHTML = escapeHTML(action_desc) + '<br /><span class="keyboard_controlled">' + escapeHTML(action_key) + '</span>';
767 task_action_on: function(action) {
768 return game.tasks.includes(this.action_tasks[action]);
770 switch_mode: function(mode_name) {
772 function fail(msg, return_mode) {
773 tui.log_msg('? ' + msg);
774 terminal.blink_screen();
775 this.switch_mode(return_mode);
778 if (this.mode && this.mode.name == 'control_tile_draw') {
779 tui.log_msg('@ finished tile protection drawing.')
781 this.tile_draw = false;
782 if (mode_name == 'command_thing' && (!game.player.carrying
783 || !game.player.carrying.commandable)) {
784 return fail('not carrying anything commandable', 'play');
786 if (mode_name == 'take_thing' && game.player.carrying) {
787 return fail('already carrying something', 'play');
789 if (mode_name == 'drop_thing' && !game.player.carrying) {
790 return fail('not carrying anything droppable', 'play');
792 if (mode_name == 'admin_enter' && this.is_admin) {
794 } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
796 for (let t_id in game.things) {
797 if (t_id == game.player_id) {
800 let t = game.things[t_id];
801 if (game.player.position[0] == t.position[0]
802 && game.player.position[1] == t.position[1]) {
808 return fail('not standing over thing', 'fail');
810 this.selected_thing_id = thing_id;
813 this.mode = this['mode_' + mode_name];
814 if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
815 this.map_mode = 'protections';
816 } else if (this.mode.name != "edit") {
817 this.map_mode = 'terrain + things';
819 if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
820 this.inputEl.focus();
822 if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
823 explorer.position = game.player.position;
825 this.inputEl.value = "";
826 this.restore_input_values();
827 for (let el of document.getElementsByTagName("button")) {
830 document.getElementById("help").disabled = false;
831 for (const action of this.mode.available_actions) {
832 if (["move", "move_explorer"].includes(action)) {
833 for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
834 move_key.disabled = false;
836 } else if (Object.keys(this.action_tasks).includes(action)) {
837 if (this.task_action_on(action)) {
838 document.getElementById(action).disabled = false;
841 document.getElementById(action).disabled = false;
844 for (const mode_name of this.mode.available_modes) {
845 document.getElementById('switch_to_' + mode_name).disabled = false;
847 if (this.mode.intro_msg.length > 0) {
848 this.log_msg(this.mode.intro_msg);
850 if (this.mode.name == 'login') {
851 if (this.login_name) {
852 server.send(['LOGIN', this.login_name]);
854 this.log_msg("? need login name");
856 } else if (this.mode.is_single_char_entry) {
857 this.show_help = true;
858 } else if (this.mode.name == 'take_thing') {
859 this.log_msg("Portable things in reach for pick-up:");
860 const y = game.player.position[0]
861 const x = game.player.position[1]
862 let select_range = [y.toString() + ':' + x.toString(),
863 (y + 0).toString() + ':' + (x - 1).toString(),
864 (y + 0).toString() + ':' + (x + 1).toString(),
865 (y - 1).toString() + ':' + (x).toString(),
866 (y + 1).toString() + ':' + (x).toString()];
867 if (game.map_geometry == 'Hex') {
869 select_range.push((y - 1).toString() + ':' + (x + 1).toString());
870 select_range.push((y + 1).toString() + ':' + (x + 1).toString());
872 select_range.push((y - 1).toString() + ':' + (x - 1).toString());
873 select_range.push((y + 1).toString() + ':' + (x - 1).toString());
876 this.selectables = [];
877 for (const t_id in game.things) {
878 const t = game.things[t_id];
879 if (select_range.includes(t.position[0].toString()
880 + ':' + t.position[1].toString())
882 this.selectables.push(t_id);
885 if (this.selectables.length == 0) {
886 this.log_msg('none');
887 terminal.blink_screen();
888 this.switch_mode('play');
891 for (let [i, t_id] of this.selectables.entries()) {
892 const t = game.things[t_id];
893 this.log_msg(i + ': ' + explorer.get_thing_info(t));
896 } else if (this.mode.name == 'drop_thing') {
897 this.log_msg('Direction to drop thing to:');
898 this.selectables = ['HERE'].concat(Object.values(this.movement_keys));
899 for (let [i, direction] of this.selectables.entries()) {
900 this.log_msg(i + ': ' + direction);
902 } else if (this.mode.name == 'command_thing') {
903 server.send(['TASK:COMMAND', 'HELP']);
904 } else if (this.mode.name == 'control_pw_pw') {
905 this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
906 } else if (this.mode.name == 'control_tile_draw') {
907 this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
911 offset_links: function(offset, links) {
912 for (let y in links) {
913 let real_y = offset[0] + parseInt(y);
914 if (!this.links[real_y]) {
915 this.links[real_y] = [];
917 for (let link of links[y]) {
918 const offset_link = [link[0] + offset[1], link[1] + offset[1], link[2]];
919 this.links[real_y].push(offset_link);
923 restore_input_values: function() {
924 if (this.mode.name == 'annotate' && explorer.position in explorer.annotations) {
925 let info = explorer.annotations[explorer.position];
926 if (info != "(none)") {
927 this.inputEl.value = info;
929 } else if (this.mode.name == 'portal' && explorer.position in game.portals) {
930 let portal = game.portals[explorer.position]
931 this.inputEl.value = portal;
932 } else if (this.mode.name == 'password') {
933 this.inputEl.value = this.password;
934 } else if (this.mode.name == 'name_thing') {
935 let t = game.get_thing(this.selected_thing_id);
937 this.inputEl.value = t.name_;
939 } else if (this.mode.name == 'admin_thing_protect') {
940 let t = game.get_thing(this.selected_thing_id);
941 if (t && t.protection) {
942 this.inputEl.value = t.protection;
946 recalc_input_lines: function() {
947 if (this.mode.has_input_prompt) {
949 [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
951 this.input_lines = [];
953 this.height_input = this.input_lines.length;
955 msg_into_lines_of_width: function(msg, width) {
956 function push_inner_link(y, end_x) {
957 if (!inner_links[y]) {
960 inner_links[y].push([url_start_x, end_x, url]);
962 const matches = msg.matchAll(/https?:\/\/[^\s]+/g)
965 for (const match of matches) {
966 const url = match[0];
967 const url_start = match.index;
968 const url_end = match.index + match[0].length;
969 link_data[url_start] = url;
970 url_ends.push(url_end);
974 let inner_links = {};
978 for (let i = 0, x = 0, y = 0; i < msg.length; i++, x++) {
979 if (x >= width || msg[i] == "\n") {
981 push_inner_link(y, chunk.length);
983 if (url_ends[0] == i) {
991 if (msg[i] == "\n") {
996 if (msg[i] != "\n") {
999 if (i in link_data) {
1003 } else if (url_ends[0] == i) {
1005 push_inner_link(y, x);
1011 push_inner_link(lines.length - 1, chunk.length);
1013 return [lines, inner_links];
1015 log_msg: function(msg) {
1017 while (this.log.length > 100) {
1020 this.full_refresh();
1022 pick_selectable: function(task_name) {
1023 const i = parseInt(this.inputEl.value);
1024 if (isNaN(i) || i < 0 || i >= this.selectables.length) {
1025 tui.log_msg('? invalid index, aborted');
1027 server.send(['TASK:' + task_name, tui.selectables[i]]);
1029 this.inputEl.value = "";
1030 this.switch_mode('play');
1032 draw_map: function() {
1033 if (!game.turn_complete && this.map_lines.length == 0) {
1036 if (game.turn_complete) {
1037 let map_lines_split = [];
1039 for (let i = 0, j = 0; i < game.map.length; i++, j++) {
1040 if (j == game.map_size[1]) {
1041 map_lines_split.push(line);
1045 if (this.map_mode == 'protections') {
1046 line.push(game.map_control[i] + ' ');
1048 line.push(game.map[i] + ' ');
1051 map_lines_split.push(line);
1052 if (this.map_mode == 'terrain + annotations') {
1053 for (const [coordinate, _] of Object.entries(explorer.annotations)) {
1054 const yx = coordinate.split(',')
1055 map_lines_split[yx[0]][yx[1]] = 'A ';
1057 } else if (this.map_mode == 'terrain + things') {
1058 for (const p in game.portals) {
1059 let coordinate = p.split(',')
1060 let original = map_lines_split[coordinate[0]][coordinate[1]];
1061 map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
1063 let used_positions = [];
1064 function draw_thing(t, used_positions) {
1065 let symbol = game.thing_types[t.type_];
1066 let meta_char = ' ';
1068 meta_char = t.thing_char;
1070 if (used_positions.includes(t.position.toString())) {
1076 map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
1077 used_positions.push(t.position.toString());
1079 for (const thing_id in game.things) {
1080 let t = game.things[thing_id];
1081 if (t.type_ != 'Player') {
1082 draw_thing(t, used_positions);
1085 for (const thing_id in game.things) {
1086 let t = game.things[thing_id];
1087 if (t.type_ == 'Player') {
1088 draw_thing(t, used_positions);
1092 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1093 map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
1094 } else if (tui.map_mode != 'terrain + things') {
1095 map_lines_split[game.player.position[0]][game.player.position[1]] = '??';
1098 if (game.map_geometry == 'Square') {
1099 for (let line_split of map_lines_split) {
1100 this.map_lines.push(line_split.join(''));
1102 } else if (game.map_geometry == 'Hex') {
1104 for (let line_split of map_lines_split) {
1105 this.map_lines.push(' '.repeat(indent) + line_split.join(''));
1113 let window_center = [terminal.rows / 2, this.window_width / 2];
1114 let center_position = [game.player.position[0], game.player.position[1]];
1115 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1116 center_position = [explorer.position[0], explorer.position[1]];
1118 center_position[1] = center_position[1] * 2;
1119 this.offset = [center_position[0] - window_center[0],
1120 center_position[1] - window_center[1]]
1121 if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
1122 this.offset[1] += 1;
1125 let term_y = Math.max(0, -this.offset[0]);
1126 let term_x = Math.max(0, -this.offset[1]);
1127 let map_y = Math.max(0, this.offset[0]);
1128 let map_x = Math.max(0, this.offset[1]);
1129 for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
1130 let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
1131 terminal.write(term_y, term_x, to_draw);
1134 draw_face_popup: function() {
1135 const t = game.things[this.draw_face];
1137 this.draw_face = false;
1140 function draw_body_part(body_part, end_y) {
1141 const start_x = tui.window_width - 10;
1142 terminal.write(end_y - 4, start_x, '+--------+');
1143 terminal.write(end_y - 3, start_x, '| |');
1144 terminal.write(end_y - 2, start_x, '| ' + body_part.slice(0, 6) + ' |');
1145 terminal.write(end_y - 1, start_x, '| ' + body_part.slice(6, 12) + ' |');
1146 terminal.write(end_y, start_x, '| ' + body_part.slice(12, 18) + ' |');
1149 draw_body_part(t.face, terminal.rows - 1);
1152 draw_body_part(t.hat, terminal.rows - 4);
1155 draw_mode_line: function() {
1156 let help = 'hit [' + this.keys.help + '] for help';
1157 if (this.mode.has_input_prompt) {
1158 help = 'enter /help for help';
1160 terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
1162 draw_turn_line: function(n) {
1163 if (game.turn_complete) {
1164 terminal.write(1, this.window_width, 'TURN: ' + game.turn);
1167 draw_history: function() {
1168 let log_display_lines = [];
1170 let y_offset_in_log = 0;
1171 for (let line of this.log) {
1172 let [new_lines, link_data] = this.msg_into_lines_of_width(line,
1174 log_display_lines = log_display_lines.concat(new_lines);
1175 for (const y in link_data) {
1176 const rel_y = y_offset_in_log + parseInt(y);
1177 log_links[rel_y] = [];
1178 for (let link of link_data[y]) {
1179 log_links[rel_y].push(link);
1182 y_offset_in_log += new_lines.length;
1184 let i = log_display_lines.length - 1;
1185 for (let y = terminal.rows - 1 - this.height_input;
1186 y >= this.height_header && i >= 0;
1188 terminal.write(y, this.window_width, log_display_lines[i]);
1190 for (const key of Object.keys(log_links)) {
1191 if (parseInt(key) <= i) {
1192 delete log_links[key];
1195 let offset = [terminal.rows - this.height_input - log_display_lines.length,
1197 this.offset_links(offset, log_links);
1199 draw_info: function() {
1200 const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
1201 let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
1202 let offset = [this.height_header, this.window_width];
1203 for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1204 terminal.write(y, offset[1], lines[i]);
1206 this.offset_links(offset, link_data);
1208 draw_input: function() {
1209 if (this.mode.has_input_prompt) {
1210 for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
1211 terminal.write(y, this.window_width, this.input_lines[i]);
1215 draw_help: function() {
1216 let movement_keys_desc = '';
1217 if (!this.mode.is_intro) {
1218 movement_keys_desc = Object.keys(this.movement_keys).join(',');
1220 let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
1221 if (this.mode.available_actions.length > 0) {
1222 content += "Available actions:\n";
1223 for (let action of this.mode.available_actions) {
1224 if (Object.keys(this.action_tasks).includes(action)) {
1225 if (!this.task_action_on(action)) {
1229 if (action == 'move_explorer') {
1232 if (action == 'move') {
1233 content += "[" + movement_keys_desc + "] – move\n"
1235 content += "[" + this.keys[action] + "] – " + key_descriptions[action] + "\n";
1240 content += this.mode.list_available_modes();
1242 if (!this.mode.has_input_prompt) {
1243 start_x = this.window_width;
1244 this.draw_links = false;
1246 terminal.drawBox(0, start_x, terminal.rows, this.window_width);
1247 let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
1248 for (let y = 0, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1249 terminal.write(y, start_x, lines[i]);
1252 toggle_tile_draw: function() {
1253 if (tui.tile_draw) {
1254 tui.tile_draw = false;
1256 tui.tile_draw = true;
1259 toggle_map_mode: function() {
1260 if (tui.map_mode == 'terrain only') {
1261 tui.map_mode = 'terrain + annotations';
1262 } else if (tui.map_mode == 'terrain + annotations') {
1263 tui.map_mode = 'terrain + things';
1264 } else if (tui.map_mode == 'terrain + things') {
1265 tui.map_mode = 'protections';
1266 } else if (tui.map_mode == 'protections') {
1267 tui.map_mode = 'terrain only';
1270 full_refresh: function() {
1271 this.draw_links = true;
1273 terminal.drawBox(0, 0, terminal.rows, terminal.cols);
1274 this.recalc_input_lines();
1275 if (this.mode.is_intro) {
1276 this.draw_history();
1280 this.draw_turn_line();
1281 this.draw_mode_line();
1282 if (this.mode.shows_info) {
1285 this.draw_history();
1289 if (this.show_help) {
1292 if (this.draw_face && ['chat', 'play'].includes(this.mode.name)) {
1293 this.draw_face_popup();
1295 if (!this.draw_links) {
1307 this.map_control = "";
1308 this.map_size = [0,0];
1309 this.player_id = -1;
1313 get_thing: function(id_, create_if_not_found=false) {
1314 if (id_ in game.things) {
1315 return game.things[id_];
1316 } else if (create_if_not_found) {
1317 let t = new Thing([0,0]);
1318 game.things[id_] = t;
1322 move: function(start_position, direction) {
1323 let target = [start_position[0], start_position[1]];
1324 if (direction == 'LEFT') {
1326 } else if (direction == 'RIGHT') {
1328 } else if (game.map_geometry == 'Square') {
1329 if (direction == 'UP') {
1331 } else if (direction == 'DOWN') {
1334 } else if (game.map_geometry == 'Hex') {
1335 let start_indented = start_position[0] % 2;
1336 if (direction == 'UPLEFT') {
1338 if (!start_indented) {
1341 } else if (direction == 'UPRIGHT') {
1343 if (start_indented) {
1346 } else if (direction == 'DOWNLEFT') {
1348 if (!start_indented) {
1351 } else if (direction == 'DOWNRIGHT') {
1353 if (start_indented) {
1358 if (target[0] < 0 || target[1] < 0 ||
1359 target[0] >= this.map_size[0] || target[1] >= this.map_size[1]) {
1364 teleport: function() {
1365 if (game.player.position in this.portals) {
1366 server.reconnect_to(this.portals[game.player.position]);
1368 terminal.blink_screen();
1369 tui.log_msg('? not standing on portal')
1377 server.init(websocket_location);
1383 move: function(direction) {
1384 let target = game.move(this.position, direction);
1386 this.position = target
1387 this.info_cached = false;
1388 if (tui.tile_draw) {
1389 this.send_tile_control_command();
1392 terminal.blink_screen();
1395 update_annotations: function(yx, str) {
1396 this.annotations[yx] = str;
1397 if (tui.mode.name == 'study') {
1401 empty_annotations: function() {
1402 this.annotations = {};
1403 if (tui.mode.name == 'study') {
1407 get_info: function() {
1408 if (this.info_cached) {
1409 return this.info_cached;
1411 let info_to_cache = '';
1412 let position_i = this.position[0] * game.map_size[1] + this.position[1];
1413 if (game.fov[position_i] != '.') {
1414 info_to_cache += 'outside field of view';
1416 for (let t_id in game.things) {
1417 let t = game.things[t_id];
1418 if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
1419 info_to_cache += "THING: " + this.get_thing_info(t);
1420 let protection = t.protection;
1421 if (protection == '.') {
1422 protection = 'none';
1424 info_to_cache += " / protection: " + protection + "\n";
1426 info_to_cache += t.hat.slice(0, 6) + '\n';
1427 info_to_cache += t.hat.slice(6, 12) + '\n';
1428 info_to_cache += t.hat.slice(12, 18) + '\n';
1431 info_to_cache += t.face.slice(0, 6) + '\n';
1432 info_to_cache += t.face.slice(6, 12) + '\n';
1433 info_to_cache += t.face.slice(12, 18) + '\n';
1437 let terrain_char = game.map[position_i]
1438 let terrain_desc = '?'
1439 if (game.terrains[terrain_char]) {
1440 terrain_desc = game.terrains[terrain_char];
1442 info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
1443 let protection = game.map_control[position_i];
1444 if (protection == '.') {
1445 protection = 'unprotected';
1447 info_to_cache += 'PROTECTION: ' + protection + '\n';
1448 if (this.position in game.portals) {
1449 info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
1451 if (this.position in this.annotations) {
1452 info_to_cache += "ANNOTATION: " + this.annotations[this.position];
1455 this.info_cached = info_to_cache;
1456 return this.info_cached;
1458 get_thing_info: function(t) {
1459 const symbol = game.thing_types[t.type_];
1460 let info = t.type_ + " / " + symbol;
1462 info += t.thing_char;
1465 info += " (" + t.name_ + ")";
1468 info += " / installed";
1472 annotate: function(msg) {
1473 if (msg.length == 0) {
1474 msg = " "; // triggers annotation deletion
1476 server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg, tui.password]);
1478 set_portal: function(msg) {
1479 if (msg.length == 0) {
1480 msg = " "; // triggers portal deletion
1482 server.send(["PORTAL", unparser.to_yx(explorer.position), msg, tui.password]);
1484 send_tile_control_command: function() {
1485 server.send(["SET_TILE_CONTROL", unparser.to_yx(this.position), tui.tile_control_char]);
1489 tui.inputEl.addEventListener('input', (event) => {
1490 if (tui.mode.has_input_prompt) {
1491 let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
1492 if (tui.inputEl.value.length > max_length) {
1493 tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
1495 } else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
1496 server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
1497 tui.switch_mode('edit');
1501 document.onclick = function() {
1502 tui.show_help = false;
1504 tui.inputEl.addEventListener('keydown', (event) => {
1505 tui.show_help = false;
1506 tui.draw_face = false;
1507 if (event.key == 'Enter') {
1508 event.preventDefault();
1510 if ((!tui.mode.is_intro && event.key == 'Escape')
1511 || (tui.mode.has_input_prompt && event.key == 'Enter'
1512 && tui.inputEl.value.length == 0
1513 && ['chat', 'command_thing', 'take_thing', 'drop_thing',
1514 'admin_enter'].includes(tui.mode.name))) {
1515 if (!['chat', 'play', 'study', 'edit'].includes(tui.mode.name)) {
1516 tui.log_msg('@ aborted');
1518 tui.switch_mode('play');
1519 } else if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
1520 tui.show_help = true;
1521 tui.inputEl.value = "";
1522 tui.restore_input_values();
1523 } else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
1524 && !tui.mode.is_single_char_entry) {
1525 tui.show_help = true;
1526 } else if (tui.mode.name == 'login' && event.key == 'Enter') {
1527 tui.login_name = tui.inputEl.value;
1528 server.send(['LOGIN', tui.inputEl.value]);
1529 tui.inputEl.value = "";
1530 } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
1531 if (tui.inputEl.value.length != 18) {
1532 tui.log_msg('? wrong input length, aborting');
1534 server.send(['PLAYER_FACE', tui.inputEl.value]);
1536 tui.inputEl.value = "";
1537 tui.switch_mode('edit');
1538 } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
1539 server.send(['TASK:COMMAND', tui.inputEl.value]);
1540 tui.inputEl.value = "";
1541 } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
1542 tui.pick_selectable('PICK_UP');
1543 } else if (tui.mode.name == 'drop_thing' && event.key == 'Enter') {
1544 tui.pick_selectable('DROP');
1545 } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
1546 if (tui.inputEl.value.length == 0) {
1547 tui.log_msg('@ aborted');
1549 server.send(['SET_MAP_CONTROL_PASSWORD',
1550 tui.tile_control_char, tui.inputEl.value]);
1551 tui.log_msg('@ sent new password for protection character "' + tui.tile_control_char + '".');
1553 tui.switch_mode('admin');
1554 } else if (tui.mode.name == 'portal' && event.key == 'Enter') {
1555 explorer.set_portal(tui.inputEl.value);
1556 tui.switch_mode('edit');
1557 } else if (tui.mode.name == 'name_thing' && event.key == 'Enter') {
1558 if (tui.inputEl.value.length == 0) {
1559 tui.inputEl.value = " ";
1561 server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
1563 tui.switch_mode('edit');
1564 } else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
1565 explorer.annotate(tui.inputEl.value);
1566 tui.switch_mode('edit');
1567 } else if (tui.mode.name == 'password' && event.key == 'Enter') {
1568 if (tui.inputEl.value.length == 0) {
1569 tui.inputEl.value = " ";
1571 tui.password = tui.inputEl.value
1572 tui.switch_mode('edit');
1573 } else if (tui.mode.name == 'admin_enter' && event.key == 'Enter') {
1574 server.send(['BECOME_ADMIN', tui.inputEl.value]);
1575 tui.switch_mode('play');
1576 } else if (tui.mode.name == 'control_pw_type' && event.key == 'Enter') {
1577 if (tui.inputEl.value.length != 1) {
1578 tui.log_msg('@ entered non-single-char, therefore aborted');
1579 tui.switch_mode('admin');
1581 tui.tile_control_char = tui.inputEl.value[0];
1582 tui.switch_mode('control_pw_pw');
1584 } else if (tui.mode.name == 'control_tile_type' && event.key == 'Enter') {
1585 if (tui.inputEl.value.length != 1) {
1586 tui.log_msg('@ entered non-single-char, therefore aborted');
1587 tui.switch_mode('admin');
1589 tui.tile_control_char = tui.inputEl.value[0];
1590 tui.switch_mode('control_tile_draw');
1592 } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
1593 if (tui.inputEl.value.length != 1) {
1594 tui.log_msg('@ entered non-single-char, therefore aborted');
1596 server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
1597 tui.log_msg('@ sent new protection character for thing');
1599 tui.switch_mode('admin');
1600 } else if (tui.mode.name == 'chat' && event.key == 'Enter') {
1601 let tokens = parser.tokenize(tui.inputEl.value);
1602 if (tokens.length > 0 && tokens[0].length > 0) {
1603 if (tui.inputEl.value[0][0] == '/') {
1604 if (tokens[0].slice(1) == 'nick') {
1605 if (tokens.length > 1) {
1606 server.send(['NICK', tokens[1]]);
1608 tui.log_msg('? need new name');
1611 tui.log_msg('? unknown command');
1614 server.send(['ALL', tui.inputEl.value]);
1616 } else if (tui.inputEl.valuelength > 0) {
1617 server.send(['ALL', tui.inputEl.value]);
1619 tui.inputEl.value = "";
1620 } else if (tui.mode.name == 'play') {
1621 if (tui.mode.mode_switch_on_key(event)) {
1623 } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
1624 server.send(["TASK:INTOXICATE"]);
1625 } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
1626 server.send(["TASK:DOOR"]);
1627 } else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
1628 server.send(["TASK:WEAR"]);
1629 } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
1630 server.send(["TASK:SPIN"]);
1631 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1632 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1633 } else if (event.key === tui.keys.teleport) {
1636 } else if (tui.mode.name == 'study') {
1637 if (tui.mode.mode_switch_on_key(event)) {
1639 } else if (event.key in tui.movement_keys) {
1640 explorer.move(tui.movement_keys[event.key]);
1641 } else if (event.key == tui.keys.toggle_map_mode) {
1642 tui.toggle_map_mode();
1644 } else if (tui.mode.name == 'control_tile_draw') {
1645 if (tui.mode.mode_switch_on_key(event)) {
1647 } else if (event.key in tui.movement_keys) {
1648 explorer.move(tui.movement_keys[event.key]);
1649 } else if (event.key === tui.keys.toggle_tile_draw) {
1650 tui.toggle_tile_draw();
1652 } else if (tui.mode.name == 'admin') {
1653 if (tui.mode.mode_switch_on_key(event)) {
1655 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1656 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1658 } else if (tui.mode.name == 'edit') {
1659 if (tui.mode.mode_switch_on_key(event)) {
1661 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1662 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1663 } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
1664 server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
1665 } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
1666 server.send(["TASK:INSTALL", tui.password]);
1667 } else if (event.key == tui.keys.toggle_map_mode) {
1668 tui.toggle_map_mode();
1674 rows_selector.addEventListener('input', function() {
1675 if (rows_selector.value % 4 != 0 || rows_selector.value < 24) {
1678 window.localStorage.setItem(rows_selector.id, rows_selector.value);
1679 terminal.initialize();
1682 cols_selector.addEventListener('input', function() {
1683 if (cols_selector.value % 4 != 0 || cols_selector.value < 80) {
1686 window.localStorage.setItem(cols_selector.id, cols_selector.value);
1687 terminal.initialize();
1688 tui.window_width = terminal.cols / 2,
1691 for (let key_selector of key_selectors) {
1692 key_selector.addEventListener('input', function() {
1693 window.localStorage.setItem(key_selector.id, key_selector.value);
1697 window.setInterval(function() {
1698 if (server.websocket.readyState == 1) {
1699 server.send(['PING']);
1700 } else if (server.websocket.readyState != 0) {
1701 server.reconnect_to(server.url);
1702 tui.log_msg('@ attempting reconnect …')
1705 window.setInterval(function() {
1707 let span_decoration = "none";
1708 if (document.activeElement == tui.inputEl) {
1709 val = "on (click outside terminal to change)";
1711 val = "off (click into terminal to change)";
1712 span_decoration = "line-through";
1714 document.getElementById("keyboard_control").textContent = val;
1715 for (const span of document.querySelectorAll('.keyboard_controlled')) {
1716 span.style.textDecoration = span_decoration;
1719 document.getElementById("terminal").onclick = function() {
1720 tui.inputEl.focus();
1722 document.getElementById("help").onclick = function() {
1723 tui.show_help = true;
1726 for (const switchEl of document.querySelectorAll('[id^="switch_to_"]')) {
1727 const mode = switchEl.id.slice("switch_to_".length);
1728 switchEl.onclick = function() {
1729 tui.switch_mode(mode);
1733 document.getElementById("toggle_tile_draw").onclick = function() {
1734 tui.toggle_tile_draw();
1736 document.getElementById("toggle_map_mode").onclick = function() {
1737 tui.toggle_map_mode();
1740 document.getElementById("flatten").onclick = function() {
1741 server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
1743 document.getElementById("door").onclick = function() {
1744 server.send(['TASK:DOOR']);
1746 document.getElementById("consume").onclick = function() {
1747 server.send(['TASK:INTOXICATE']);
1749 document.getElementById("install").onclick = function() {
1750 server.send(['TASK:INSTALL']);
1752 document.getElementById("wear").onclick = function() {
1753 server.send(['TASK:WEAR']);
1755 document.getElementById("spin").onclick = function() {
1756 server.send(['TASK:SPIN']);
1758 document.getElementById("teleport").onclick = function() {
1761 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
1762 if (move_button.id.startsWith('key_')) { // not a move button
1765 let direction = move_button.id.split('_')[2].toUpperCase();
1766 move_button.onclick = function() {
1767 if (tui.mode.available_actions.includes("move")) {
1768 server.send(['TASK:MOVE', direction]);
1769 } else if (tui.mode.available_actions.includes("move_explorer")) {
1770 explorer.move(direction);