13 terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
14 / terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
15 / <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
17 <div style="position: relative; display: inline-block;">
18 <pre id="terminal"></pre>
19 <textarea id="input" style="position: absolute; left: 0; height: 100%; width: 100%; opacity: 0; z-index: -1;"></textarea>
21 <h3>button controls for hard-to-remember keybindings</h3>
22 <table id="move_table" style="float: left">
24 <td style="text-align: right"><button id="hex_move_upleft"></button></td>
25 <td style="text-align: center"><button id="square_move_up"></button></td>
26 <td><button id="hex_move_upright"></button></td>
29 <td style="text-align: right;"><button id="square_move_left"></button><button id="hex_move_left">left</button></td>
30 <td stlye="text-align: center;">move</td>
31 <td><button id="square_move_right"></button><button id="hex_move_right"></button></td>
34 <td><button id="hex_move_downleft"></button></td>
35 <td style="text-align: center"><button id="square_move_down"></button></td>
36 <td><button id="hex_move_downright"></button></td>
41 <td><button id="help"></button></td>
44 <td><button id="switch_to_chat"></button><br /></td>
47 <td><button id="switch_to_study"></button></td>
48 <td><button id="toggle_map_mode"></button>
51 <td><button id="switch_to_play"></button></td>
53 <button id="switch_to_take_thing"></button>
54 <button id="switch_to_drop_thing"></button>
55 <button id="door"></button>
56 <button id="consume"></button>
57 <button id="dance"></button>
58 <button id="switch_to_command_thing"></button>
59 <button id="teleport"></button>
60 <button id="wear"></button>
61 <button id="spin"></button>
65 <td><button id="switch_to_edit"></button></td>
67 <button id="switch_to_write"></button>
68 <button id="flatten"></button>
69 <button id="install"></button>
70 <button id="switch_to_annotate"></button>
71 <button id="switch_to_portal"></button>
72 <button id="switch_to_name_thing"></button>
73 <button id="switch_to_password"></button>
74 <button id="switch_to_enter_face"></button>
75 <button id="switch_to_enter_hat"></button>
79 <td><button id="switch_to_admin_enter"></button></td>
81 <button id="switch_to_control_pw_type"></button>
82 <button id="switch_to_control_tile_type"></button>
83 <button id="switch_to_admin_thing_protect"></button>
84 <button id="toggle_tile_draw"></button>
89 <h3>edit keybindings</h3> (see <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values">here</a> for non-obvious available values):<br />
91 <li>move up (square grid): <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)
92 <li>move left (square grid): <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)
93 <li>move down (square grid): <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)
94 <li>move right (square grid): <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)
95 <li>move up-left (hex grid): <input id="key_hex_move_upleft" type="text" value="w" />
96 <li>move up-right (hex grid): <input id="key_hex_move_upright" type="text" value="e" />
97 <li>move right (hex grid): <input id="key_hex_move_right" type="text" value="d" />
98 <li>move down-right (hex grid): <input id="key_hex_move_downright" type="text" value="x" />
99 <li>move down-left (hex grid): <input id="key_hex_move_downleft" type="text" value="y" />
100 <li>move left (hex grid): <input id="key_hex_move_left" type="text" value="a" />
101 <li>help: <input id="key_help" type="text" value="h" />
102 <li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
103 <li>teleport: <input id="key_teleport" type="text" value="p" />
104 <li>spin: <input id="key_spin" type="text" value="S" />
105 <li>dance: <input id="key_dance" type="text" value="T" />
106 <li>open/close: <input id="key_door" type="text" value="D" />
107 <li>consume: <input id="key_consume" type="text" value="C" />
108 <li>install: <input id="key_install" type="text" value="I" />
109 <li>(un-)wear: <input id="key_wear" type="text" value="W" />
110 <li><input id="key_switch_to_drop_thing" type="text" value="u" />
111 <li><input id="key_switch_to_enter_face" type="text" value="f" />
112 <li><input id="key_switch_to_enter_hat" type="text" value="H" />
113 <li><input id="key_switch_to_take_thing" type="text" value="z" />
114 <li><input id="key_switch_to_chat" type="text" value="t" />
115 <li><input id="key_switch_to_play" type="text" value="p" />
116 <li><input id="key_switch_to_study" type="text" value="?" />
117 <li><input id="key_switch_to_edit" type="text" value="E" />
118 <li><input id="key_switch_to_write" type="text" value="m" />
119 <li><input id="key_switch_to_name_thing" type="text" value="N" />
120 <li><input id="key_switch_to_command_thing" type="text" value="O" />
121 <li><input id="key_switch_to_password" type="text" value="P" />
122 <li><input id="key_switch_to_admin_enter" type="text" value="A" />
123 <li><input id="key_switch_to_control_pw_type" type="text" value="C" />
124 <li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
125 <li><input id="key_switch_to_admin_thing_protect" type="text" value="T" />
126 <li><input id="key_switch_to_annotate" type="text" value="M" />
127 <li><input id="key_switch_to_portal" type="text" value="T" />
128 <li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
129 <li>toggle protection character drawing: <input id="key_toggle_tile_draw" type="text" value="m" />
134 let websocket_location = "wss://plomlompom.com/rogue_chat/";
135 //let websocket_location = "ws://localhost:8000/";
141 'long': 'This mode allows you to interact with the map in various ways.'
146 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
148 'short': 'world edit',
150 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
153 'short': 'name thing',
155 'long': 'Give name to/change name of carried thing.'
160 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
164 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
165 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
169 'intro': 'Enter number of direction to which you want to drop thing.',
170 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
172 'admin_thing_protect': {
173 'short': 'change thing protection',
174 'intro': '@ enter thing protection character:',
175 'long': 'Change protection character for carried thing.'
178 'short': 'edit face',
179 'intro': '@ enter face line (enter nothing to abort):',
180 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.'
184 'intro': '@ enter hat line (enter nothing to abort):',
185 'long': 'Draw your hat as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
188 'short': 'edit tile',
190 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
193 'short': 'change protection character password',
194 'intro': '@ enter protection character for which you want to change the password:',
195 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
198 'short': 'change protection character password',
200 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
202 'control_tile_type': {
203 'short': 'change tiles protection',
204 'intro': '@ enter protection character which you want to draw:',
205 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
207 'control_tile_draw': {
208 'short': 'change tiles protection',
210 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
213 'short': 'annotate tile',
215 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
218 'short': 'edit portal',
220 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
225 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
230 'long': 'Enter your player name.'
232 'waiting_for_server': {
233 'short': 'waiting for server response',
234 'intro': '@ waiting for server …',
235 'long': 'Waiting for a server response.'
238 'short': 'waiting for server response',
240 'long': 'Waiting for a server response.'
243 'short': 'set world edit password',
245 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
248 'short': 'become admin',
249 'intro': '@ enter admin password:',
250 'long': 'This mode allows you to become admin if you know an admin password.'
255 'long': 'This mode allows you access to actions limited to administrators.'
258 let key_descriptions = {
260 'flatten': 'flatten surroundings',
261 'teleport': 'teleport',
262 'door': 'open/close',
263 'consume': 'consume',
264 'install': '(un-)install',
268 'toggle_map_mode': 'toggle map view',
269 'toggle_tile_draw': 'toggle protection character drawing',
270 'hex_move_upleft': 'up-left',
271 'hex_move_upright': 'up-right',
272 'hex_move_right': 'right',
273 'hex_move_left': 'left',
274 'hex_move_downleft': 'down-left',
275 'hex_move_downright': 'down-right',
276 'square_move_up': 'up',
277 'square_move_left': 'left',
278 'square_move_down': 'down',
279 'square_move_right': 'right',
281 for (const mode_name of Object.keys(mode_helps)) {
282 key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
285 let rows_selector = document.getElementById("n_rows");
286 let cols_selector = document.getElementById("n_cols");
287 let key_selectors = document.querySelectorAll('[id^="key_"]');
289 for (const key_switch_selector of document.querySelectorAll('[id^="key_switch_to_"]')) {
290 const action = key_switch_selector.id.slice("key_switch_to_".length);
291 key_switch_selector.parentNode.prepend(mode_helps[action].short + ': ');
294 function restore_selector_value(selector) {
295 let stored_selection = window.localStorage.getItem(selector.id);
296 if (stored_selection) {
297 selector.value = stored_selection;
300 restore_selector_value(rows_selector);
301 restore_selector_value(cols_selector);
302 for (let key_selector of key_selectors) {
303 restore_selector_value(key_selector);
306 function escapeHTML(str) {
308 replace(/&/g, '&').
309 replace(/</g, '<').
310 replace(/>/g, '>').
311 replace(/'/g, ''').
312 replace(/"/g, '"');
316 initialize: function() {
317 this.rows = rows_selector.value;
318 this.cols = cols_selector.value;
319 this.pre_el = document.getElementById("terminal");
320 this.set_default_colors();
324 for (let y = 0, x = 0; y <= this.rows; x++) {
325 if (x == this.cols) {
328 this.content.push(line);
330 if (y == this.rows) {
337 apply_colors: function() {
338 this.pre_el.style.color = this.foreground;
339 this.pre_el.style.backgroundColor = this.background;
341 set_default_colors: function() {
342 this.foreground = 'white';
343 this.background = 'black';
346 set_random_colors: function() {
347 function rand(offset) {
348 return Math.floor(offset + Math.random() * 96).toString(16).padStart(2, '0');
350 this.foreground = '#' + rand(159) + rand(159) + rand(159);
351 this.background = '#' + rand(0) + rand(0) + rand(0);
354 blink_screen: function() {
355 this.pre_el.style.color = this.background;
356 this.pre_el.style.backgroundColor = this.foreground;
358 this.pre_el.style.color = this.foreground;
359 this.pre_el.style.backgroundColor = this.background;
362 refresh: function() {
363 let pre_content = '';
364 for (let y = 0; y < this.rows; y++) {
365 let line = this.content[y].join('');
367 if (y in tui.links) {
369 for (let span of tui.links[y]) {
370 chunks.push(escapeHTML(line.slice(start_x, span[0])));
371 chunks.push('<a target="_blank" href="');
372 chunks.push(escapeHTML(span[2]));
374 chunks.push(escapeHTML(line.slice(span[0], span[1])));
378 chunks.push(escapeHTML(line.slice(start_x)));
380 chunks = [escapeHTML(line)];
382 for (const chunk of chunks) {
383 pre_content += chunk;
387 this.pre_el.innerHTML = pre_content;
389 write: function(start_y, start_x, msg) {
390 for (let x = start_x, i = 0; x < this.cols && i < msg.length; x++, i++) {
391 this.content[start_y][x] = msg[i];
394 drawBox: function(start_y, start_x, height, width) {
395 let end_y = start_y + height;
396 let end_x = start_x + width;
397 for (let y = start_y, x = start_x; y < this.rows; x++) {
405 this.content[y][x] = ' ';
409 terminal.initialize();
412 tokenize: function(str) {
417 for (let i = 0; i < str.length; i++) {
423 } else if (c == '\\') {
425 } else if (c == '"') {
430 } else if (c == '"') {
432 } else if (c === ' ') {
433 if (token.length > 0) {
441 if (token.length > 0) {
446 parse_yx: function(position_string) {
447 let coordinate_strings = position_string.split(',')
448 let position = [0, 0];
449 position[0] = parseInt(coordinate_strings[0].slice(2));
450 position[1] = parseInt(coordinate_strings[1].slice(2));
462 init: function(url) {
464 this.websocket = new WebSocket(this.url);
465 this.websocket.onopen = function(event) {
466 game.thing_types = {};
468 server.send(['TASKS']);
469 server.send(['TERRAINS']);
470 server.send(['THING_TYPES']);
471 tui.log_msg("@ server connected! :)");
472 tui.switch_mode('login');
474 this.websocket.onclose = function(event) {
475 tui.switch_mode('waiting_for_server');
476 tui.log_msg("@ server disconnected :(");
478 this.websocket.onmessage = this.handle_event;
480 reconnect_to: function(url) {
481 this.websocket.close();
484 send: function(tokens) {
485 this.websocket.send(unparser.untokenize(tokens));
487 handle_event: function(event) {
488 let tokens = parser.tokenize(event.data);
489 if (tokens[0] === 'TURN') {
490 game.turn_complete = false;
491 } else if (tokens[0] === 'OTHER_WIPE') {
492 game.portals_new = {};
493 explorer.annotations_new = {};
494 game.things_new = [];
495 } else if (tokens[0] === 'STATS') {
496 game.bladder_pressure_new = parseInt(tokens[1])
497 game.energy_new = parseInt(tokens[2])
498 } else if (tokens[0] === 'THING') {
499 let t = game.get_thing_temp(tokens[4], true);
500 t.position = parser.parse_yx(tokens[1]);
502 t.protection = tokens[3];
503 t.portable = parseInt(tokens[5]);
504 t.commandable = parseInt(tokens[6]);
505 } else if (tokens[0] === 'THING_NAME') {
506 let t = game.get_thing_temp(tokens[1]);
508 } else if (tokens[0] === 'THING_FACE') {
509 let t = game.get_thing_temp(tokens[1]);
511 } else if (tokens[0] === 'THING_HAT') {
512 let t = game.get_thing_temp(tokens[1]);
514 } else if (tokens[0] === 'THING_CHAR') {
515 let t = game.get_thing_temp(tokens[1]);
516 t.thing_char = tokens[2];
517 } else if (tokens[0] === 'TASKS') {
518 game.tasks = tokens[1].split(',');
519 tui.mode_write.legal = game.tasks.includes('WRITE');
520 tui.mode_command_thing.legal = game.tasks.includes('WRITE');
521 tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
522 tui.mode_drop_thing.legal = game.tasks.includes('DROP');
523 } else if (tokens[0] === 'THING_TYPE') {
524 game.thing_types[tokens[1]] = tokens[2]
525 } else if (tokens[0] === 'THING_CARRYING') {
526 let t = game.get_thing_temp(tokens[1]);
527 t.carrying = game.get_thing_temp(tokens[2], false);
528 } else if (tokens[0] === 'THING_INSTALLED') {
529 let t = game.get_thing_temp(tokens[1]);
531 } else if (tokens[0] === 'TERRAIN') {
532 game.terrains[tokens[1]] = tokens[2]
533 } else if (tokens[0] === 'MAP') {
534 game.map_geometry_new = tokens[1];
535 game.map_size_new = parser.parse_yx(tokens[2]);
536 game.map_new = tokens[3]
537 } else if (tokens[0] === 'FOV') {
538 game.fov_new = tokens[1]
539 } else if (tokens[0] === 'MAP_CONTROL') {
540 game.map_control_new = tokens[1]
541 } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
542 game.portals = game.portals_new;
543 game.map_geometry = game.map_geometry_new;
544 game.map_size = game.map_size_new;
545 game.map = game.map_new;
546 game.fov = game.fov_new;
548 game.map_control = game.map_control_new;
549 explorer.annotations = explorer.annotations_new;
550 explorer.info_cached = false;
551 game.things = game.things_new;
552 game.player = game.things[game.player_id];
553 game.players_hat_chars = game.players_hat_chars_new;
554 game.bladder_pressure = game.bladder_pressure_new
555 game.energy = game.energy_new
556 game.turn_complete = true;
557 if (tui.mode.name == 'post_login_wait') {
558 tui.switch_mode('play');
562 } else if (tokens[0] === 'CHAT') {
563 tui.log_msg('# ' + tokens[1], 1);
564 } else if (tokens[0] === 'CHATFACE') {
565 tui.draw_face = tokens[1];
567 } else if (tokens[0] === 'REPLY') {
568 tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
569 } else if (tokens[0] === 'PLAYER_ID') {
570 game.player_id = parseInt(tokens[1]);
571 } else if (tokens[0] === 'PLAYERS_HAT_CHARS') {
572 game.players_hat_chars_new = tokens[1];
573 } else if (tokens[0] === 'LOGIN_OK') {
574 this.send(['GET_GAMESTATE']);
575 tui.switch_mode('post_login_wait');
576 tui.log_msg('@ welcome!')
577 tui.log_msg('@ hint: see top of terminal for how to get help.')
578 tui.log_msg('@ hint: enter study mode to understand your environment.')
579 } else if (tokens[0] === 'DEFAULT_COLORS') {
580 terminal.set_default_colors();
581 } else if (tokens[0] === 'RANDOM_COLORS') {
582 terminal.set_random_colors();
583 } else if (tokens[0] === 'ADMIN_OK') {
585 tui.log_msg('@ you now have admin rights');
586 tui.switch_mode('admin');
587 } else if (tokens[0] === 'PORTAL') {
588 let position = parser.parse_yx(tokens[1]);
589 game.portals_new[position] = tokens[2];
590 } else if (tokens[0] === 'ANNOTATION') {
591 let position = parser.parse_yx(tokens[1]);
592 explorer.annotations_new[position] = tokens[2];
593 } else if (tokens[0] === 'UNHANDLED_INPUT') {
594 tui.log_msg('? unknown command');
595 } else if (tokens[0] === 'PLAY_ERROR') {
596 tui.log_msg('? ' + tokens[1]);
597 terminal.blink_screen();
598 } else if (tokens[0] === 'ARGUMENT_ERROR') {
599 tui.log_msg('? syntax error: ' + tokens[1]);
600 } else if (tokens[0] === 'GAME_ERROR') {
601 tui.log_msg('? game error: ' + tokens[1]);
602 } else if (tokens[0] === 'PONG') {
605 tui.log_msg('? unhandled input: ' + event.data);
611 quote: function(str) {
613 for (let i = 0; i < str.length; i++) {
615 if (['"', '\\'].includes(c)) {
621 return quoted.join('');
623 to_yx: function(yx_coordinate) {
624 return "Y:" + yx_coordinate[0] + ",X:" + yx_coordinate[1];
626 untokenize: function(tokens) {
627 let quoted_tokens = [];
628 for (let token of tokens) {
629 quoted_tokens.push(this.quote(token));
631 return quoted_tokens.join(" ");
636 constructor(name, has_input_prompt=false, shows_info=false,
637 is_intro=false, is_single_char_entry=false) {
639 this.short_desc = mode_helps[name].short;
640 this.available_modes = [];
641 this.available_actions = [];
642 this.has_input_prompt = has_input_prompt;
643 this.shows_info= shows_info;
644 this.is_intro = is_intro;
645 this.help_intro = mode_helps[name].long;
646 this.intro_msg = mode_helps[name].intro;
647 this.is_single_char_entry = is_single_char_entry;
650 *iter_available_modes() {
651 for (let mode_name of this.available_modes) {
652 let mode = tui['mode_' + mode_name];
656 let key = tui.keys['switch_to_' + mode.name];
660 list_available_modes() {
662 if (this.available_modes.length > 0) {
663 msg += 'Other modes available from here:\n';
664 for (let [mode, key] of this.iter_available_modes()) {
665 msg += '[' + key + '] – ' + mode.short_desc + '\n';
670 mode_switch_on_key(key_event) {
671 for (let [mode, key] of this.iter_available_modes()) {
672 if (key_event.key == key) {
673 event.preventDefault();
674 tui.switch_mode(mode.name);
686 window_width: terminal.cols / 2,
694 mode_waiting_for_server: new Mode('waiting_for_server',
696 mode_login: new Mode('login', true, false, true),
697 mode_post_login_wait: new Mode('post_login_wait'),
698 mode_chat: new Mode('chat', true),
699 mode_annotate: new Mode('annotate', true, true),
700 mode_play: new Mode('play'),
701 mode_study: new Mode('study', false, true),
702 mode_write: new Mode('write', false, false, false, true),
703 mode_edit: new Mode('edit'),
704 mode_control_pw_type: new Mode('control_pw_type', true),
705 mode_admin_thing_protect: new Mode('admin_thing_protect', true),
706 mode_portal: new Mode('portal', true, true),
707 mode_password: new Mode('password', true),
708 mode_name_thing: new Mode('name_thing', true, true),
709 mode_command_thing: new Mode('command_thing', true),
710 mode_take_thing: new Mode('take_thing', true),
711 mode_drop_thing: new Mode('drop_thing', true),
712 mode_enter_face: new Mode('enter_face', true),
713 mode_enter_hat: new Mode('enter_hat', true),
714 mode_admin_enter: new Mode('admin_enter', true),
715 mode_admin: new Mode('admin'),
716 mode_control_pw_pw: new Mode('control_pw_pw', true),
717 mode_control_tile_type: new Mode('control_tile_type', true),
718 mode_control_tile_draw: new Mode('control_tile_draw'),
720 'flatten': 'FLATTEN_SURROUNDINGS',
721 'take_thing': 'PICK_UP',
722 'drop_thing': 'DROP',
725 'install': 'INSTALL',
727 'command': 'COMMAND',
728 'consume': 'INTOXICATE',
739 this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
740 "command_thing", "take_thing", "drop_thing"]
741 this.mode_play.available_actions = ["move", "teleport", "door", "consume",
742 "wear", "spin", "dance"];
743 this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
744 this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
745 this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
746 "control_tile_type", "chat",
747 "study", "play", "edit"]
748 this.mode_admin.available_actions = ["move", "toggle_map_mode"];
749 this.mode_control_tile_draw.available_modes = ["admin_enter"]
750 this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
751 this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
752 "password", "chat", "study", "play",
753 "admin_enter", "enter_face", "enter_hat"]
754 this.mode_edit.available_actions = ["move", "flatten", "install",
756 this.inputEl = document.getElementById("input");
757 this.switch_mode('waiting_for_server');
758 this.recalc_input_lines();
759 this.height_header = this.height_turn_line + this.height_mode_line;
762 init_keys: function() {
763 document.getElementById("move_table").hidden = true;
765 for (let key_selector of key_selectors) {
766 this.keys[key_selector.id.slice(4)] = key_selector.value;
768 this.movement_keys = {};
769 let geometry_prefix = 'undefinedMapGeometry_';
770 if (game.map_geometry) {
771 geometry_prefix = game.map_geometry.toLowerCase() + '_';
773 for (const key_name of Object.keys(key_descriptions)) {
774 if (key_name.startsWith(geometry_prefix)) {
775 let direction = key_name.split('_')[2].toUpperCase();
776 let key = this.keys[key_name];
777 this.movement_keys[key] = direction;
780 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
781 if (move_button.id.startsWith('key_')) {
784 move_button.hidden = true;
786 for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
787 document.getElementById("move_table").hidden = false;
788 move_button.hidden = false;
790 for (let el of document.getElementsByTagName("button")) {
791 let action_desc = key_descriptions[el.id];
792 let action_key = '[' + this.keys[el.id] + ']';
793 el.innerHTML = escapeHTML(action_desc) + '<br /><span class="keyboard_controlled">' + escapeHTML(action_key) + '</span>';
796 task_action_on: function(action) {
797 return game.tasks.includes(this.action_tasks[action]);
799 switch_mode: function(mode_name) {
801 function fail(msg, return_mode='play') {
802 tui.log_msg('? ' + msg);
803 terminal.blink_screen();
804 tui.switch_mode(return_mode);
807 if (this.mode && this.mode.name == 'control_tile_draw') {
808 tui.log_msg('@ finished tile protection drawing.')
810 this.draw_face = false;
811 this.tile_draw = false;
812 if (mode_name == 'command_thing' && (!game.player.carrying
813 || !game.player.carrying.commandable)) {
814 return fail('not carrying anything commandable');
815 } else if (mode_name == 'name_thing' && !game.player.carrying) {
816 return fail('not carrying anything to re-name', 'edit');
817 } else if (mode_name == 'admin_thing_protect' && !game.player.carrying) {
818 return fail('not carrying anything to protect')
819 } else if (mode_name == 'take_thing' && game.player.carrying) {
820 return fail('already carrying something');
821 } else if (mode_name == 'drop_thing' && !game.player.carrying) {
822 return fail('not carrying anything droppable');
823 } else if (mode_name == 'enter_hat' && !game.player.hat) {
824 return fail('not wearing hat to edit', 'edit');
826 if (mode_name == 'admin_enter' && this.is_admin) {
829 this.mode = this['mode_' + mode_name];
830 if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
831 this.map_mode = 'protections';
832 } else if (this.mode.name != "edit") {
833 this.map_mode = 'terrain + things';
835 if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
836 explorer.position = game.player.position;
838 this.inputEl.value = "";
839 this.restore_input_values();
840 for (let el of document.getElementsByTagName("button")) {
843 document.getElementById("help").disabled = false;
844 for (const action of this.mode.available_actions) {
845 if (["move", "move_explorer"].includes(action)) {
846 for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
847 move_key.disabled = false;
849 } else if (Object.keys(this.action_tasks).includes(action)) {
850 if (this.task_action_on(action)) {
851 document.getElementById(action).disabled = false;
854 document.getElementById(action).disabled = false;
857 for (const mode_name of this.mode.available_modes) {
858 document.getElementById('switch_to_' + mode_name).disabled = false;
860 if (this.mode.intro_msg.length > 0) {
861 this.log_msg(this.mode.intro_msg);
863 if (this.mode.name == 'login') {
864 if (this.login_name) {
865 server.send(['LOGIN', this.login_name]);
867 this.log_msg("? need login name");
869 } else if (this.mode.is_single_char_entry) {
870 this.show_help = true;
871 } else if (this.mode.name == 'take_thing') {
872 this.log_msg("Portable things in reach for pick-up:");
873 const y = game.player.position[0]
874 const x = game.player.position[1]
875 let directed_moves = {
876 'HERE': [0, 0], 'LEFT': [0, -1], 'RIGHT': [0, 1]
878 if (game.map_geometry == 'Square') {
879 directed_moves['UP'] = [-1, 0];
880 directed_moves['DOWN'] = [1, 0];
881 } else if (game.map_geometry == 'Hex') {
883 directed_moves['UPLEFT'] = [-1, 0];
884 directed_moves['UPRIGHT'] = [-1, 1];
885 directed_moves['DOWNLEFT'] = [1, 0];
886 directed_moves['DOWNRIGHT'] = [1, 1];
888 directed_moves['UPLEFT'] = [-1, -1];
889 directed_moves['UPRIGHT'] = [-1, 0];
890 directed_moves['DOWNLEFT'] = [1, -1];
891 directed_moves['DOWNRIGHT'] = [1, 0];
894 console.log(directed_moves);
895 let select_range = {};
896 for (const direction in directed_moves) {
897 const move = directed_moves[direction];
898 select_range[direction] = [y + move[0], x + move[1]];
900 this.selectables = [];
902 for (const direction in select_range) {
903 for (const t_id in game.things) {
904 const t = game.things[t_id];
905 const position = select_range[direction];
907 && t.position[0] == position[0]
908 && t.position[1] == position[1]) {
909 this.selectables.push(t_id);
910 directions.push(direction);
914 if (this.selectables.length == 0) {
915 this.log_msg('none');
916 terminal.blink_screen();
917 this.switch_mode('play');
920 for (let [i, t_id] of this.selectables.entries()) {
921 const t = game.things[t_id];
922 const direction = directions[i];
923 this.log_msg(i + ' ' + direction + ': ' + explorer.get_thing_info(t));
926 } else if (this.mode.name == 'drop_thing') {
927 this.log_msg('Direction to drop thing to:');
928 this.selectables = ['HERE'].concat(Object.values(this.movement_keys));
929 for (let [i, direction] of this.selectables.entries()) {
930 this.log_msg(i + ': ' + direction);
932 } else if (this.mode.name == 'enter_hat') {
933 this.log_msg('legal characters: ' + game.players_hat_chars);
934 } else if (this.mode.name == 'command_thing') {
935 server.send(['TASK:COMMAND', 'HELP']);
936 } else if (this.mode.name == 'control_pw_pw') {
937 this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
938 } else if (this.mode.name == 'control_tile_draw') {
939 this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
943 offset_links: function(offset, links) {
944 for (let y in links) {
945 let real_y = offset[0] + parseInt(y);
946 if (!this.links[real_y]) {
947 this.links[real_y] = [];
949 for (let link of links[y]) {
950 const offset_link = [link[0] + offset[1], link[1] + offset[1], link[2]];
951 this.links[real_y].push(offset_link);
955 restore_input_values: function() {
956 if (this.mode.name == 'annotate' && explorer.position in explorer.annotations) {
957 let info = explorer.annotations[explorer.position];
958 if (info != "(none)") {
959 this.inputEl.value = info;
961 } else if (this.mode.name == 'portal' && explorer.position in game.portals) {
962 let portal = game.portals[explorer.position]
963 this.inputEl.value = portal;
964 } else if (this.mode.name == 'password') {
965 this.inputEl.value = this.password;
966 } else if (this.mode.name == 'name_thing') {
967 if (game.player.carrying && game.player.carrying.name_) {
968 this.inputEl.value = game.player.carrying.name_;
970 } else if (this.mode.name == 'admin_thing_protect') {
971 if (game.player.carrying && game.player.carrying.protection) {
972 this.inputEl.value = game.player.carrying.protection;
974 } else if (['enter_face', 'enter_hat'].includes(this.mode.name)) {
975 const start = this.ascii_draw_stage * 6;
976 const end = (this.ascii_draw_stage + 1) * 6;
977 if (this.mode.name == 'enter_face') {
978 this.inputEl.value = game.player.face.slice(start, end);
979 } else if (this.mode.name == 'enter_hat') {
980 this.inputEl.value = game.player.hat.slice(start, end);
984 recalc_input_lines: function() {
985 if (this.mode.has_input_prompt) {
987 [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value + '█', this.window_width);
989 this.input_lines = [];
991 this.height_input = this.input_lines.length;
993 msg_into_lines_of_width: function(msg, width) {
994 function push_inner_link(y, end_x) {
995 if (!inner_links[y]) {
998 inner_links[y].push([url_start_x, end_x, url]);
1002 const regexp = RegExp('https?://[^\\s]+', 'g');
1004 while ((match = regexp.exec(msg)) !== null) {
1005 const url = match[0];
1006 const url_start = match.index;
1007 const url_end = match.index + match[0].length;
1008 link_data[url_start] = url;
1009 url_ends.push(url_end);
1011 let url_start_x = 0;
1013 let inner_links = {};
1014 let in_link = false;
1017 for (let i = 0, x = 0, y = 0; i < msg.length; i++, x++) {
1018 if (x >= width || msg[i] == "\n") {
1020 push_inner_link(y, chunk.length);
1022 if (url_ends[0] == i) {
1030 if (msg[i] == "\n") {
1035 if (msg[i] != "\n") {
1038 if (i in link_data) {
1042 } else if (url_ends[0] == i) {
1044 push_inner_link(y, x);
1050 push_inner_link(lines.length - 1, chunk.length);
1052 return [lines, inner_links];
1054 log_msg: function(msg) {
1056 while (this.log.length > 100) {
1059 this.full_refresh();
1061 pick_selectable: function(task_name) {
1062 const i = parseInt(this.inputEl.value);
1063 if (isNaN(this.inputEl.value) || i < 0 || i >= this.selectables.length) {
1064 tui.log_msg('? invalid index, aborted');
1066 server.send(['TASK:' + task_name, tui.selectables[i]]);
1068 this.inputEl.value = "";
1069 this.switch_mode('play');
1071 enter_ascii_art: function(command) {
1072 if (this.inputEl.value.length > 6) {
1073 this.log_msg('? wrong input length, must be max 6; try again');
1075 } else if (this.inputEl.value.length < 6) {
1076 while (this.inputEl.value.length < 6) {
1077 this.inputEl.value += ' ';
1080 this.log_msg(' ' + this.inputEl.value);
1081 this.full_ascii_draw += this.inputEl.value;
1082 this.ascii_draw_stage += 1;
1083 if (this.ascii_draw_stage < 3) {
1084 this.restore_input_values();
1086 server.send([command, this.full_ascii_draw]);
1087 this.full_ascii_draw = '';
1088 this.ascii_draw_stage = 0;
1089 this.inputEl.value = '';
1090 this.switch_mode('edit');
1093 draw_map: function() {
1094 if (!game.turn_complete && this.map_lines.length == 0) {
1097 if (game.turn_complete) {
1098 let map_lines_split = [];
1100 for (let i = 0, j = 0; i < game.map.length; i++, j++) {
1101 if (j == game.map_size[1]) {
1102 map_lines_split.push(line);
1106 if (this.map_mode == 'protections') {
1107 line.push(game.map_control[i] + ' ');
1109 line.push(game.map[i] + ' ');
1112 map_lines_split.push(line);
1113 if (this.map_mode == 'terrain + annotations') {
1114 for (const [coordinate, _] of Object.entries(explorer.annotations)) {
1115 const yx = coordinate.split(',')
1116 map_lines_split[yx[0]][yx[1]] = 'A ';
1118 } else if (this.map_mode == 'terrain + things') {
1119 for (const p in game.portals) {
1120 let coordinate = p.split(',')
1121 let original = map_lines_split[coordinate[0]][coordinate[1]];
1122 map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
1124 let used_positions = [];
1125 function draw_thing(t, used_positions) {
1126 let symbol = game.thing_types[t.type_];
1127 let meta_char = ' ';
1129 meta_char = t.thing_char;
1131 if (used_positions.includes(t.position.toString())) {
1137 map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
1138 used_positions.push(t.position.toString());
1140 for (const thing_id in game.things) {
1141 let t = game.things[thing_id];
1142 if (t.type_ != 'Player') {
1143 draw_thing(t, used_positions);
1146 for (const thing_id in game.things) {
1147 let t = game.things[thing_id];
1148 if (t.type_ == 'Player') {
1149 draw_thing(t, used_positions);
1153 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1154 map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
1155 } else if (tui.map_mode != 'terrain + things') {
1156 map_lines_split[game.player.position[0]][game.player.position[1]] = '??';
1159 if (game.map_geometry == 'Square') {
1160 for (let line_split of map_lines_split) {
1161 this.map_lines.push(line_split.join(''));
1163 } else if (game.map_geometry == 'Hex') {
1165 for (let line_split of map_lines_split) {
1166 this.map_lines.push(' '.repeat(indent) + line_split.join(''));
1174 let window_center = [terminal.rows / 2, this.window_width / 2];
1175 let center_position = [game.player.position[0], game.player.position[1]];
1176 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1177 center_position = [explorer.position[0], explorer.position[1]];
1179 center_position[1] = center_position[1] * 2;
1180 this.offset = [center_position[0] - window_center[0],
1181 center_position[1] - window_center[1]]
1182 if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
1183 this.offset[1] += 1;
1186 let term_y = Math.max(0, -this.offset[0]);
1187 let term_x = Math.max(0, -this.offset[1]);
1188 let map_y = Math.max(0, this.offset[0]);
1189 let map_x = Math.max(0, this.offset[1]);
1190 for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
1191 let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
1192 terminal.write(term_y, term_x, to_draw);
1195 draw_face_popup: function() {
1196 const t = game.things[this.draw_face];
1197 if (!t || !t.face) {
1198 this.draw_face = false;
1201 const start_x = tui.window_width - 10;
1204 t_char = t.thing_char;
1206 function draw_body_part(body_part, end_y) {
1207 terminal.write(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ');
1208 terminal.write(end_y - 3, start_x, '| |');
1209 terminal.write(end_y - 2, start_x, '| ' + body_part.slice(0, 6) + ' |');
1210 terminal.write(end_y - 1, start_x, '| ' + body_part.slice(6, 12) + ' |');
1211 terminal.write(end_y, start_x, '| ' + body_part.slice(12, 18) + ' |');
1214 draw_body_part(t.face, terminal.rows - 2);
1217 draw_body_part(t.hat, terminal.rows - 5);
1219 terminal.write(terminal.rows - 1, start_x, '| |');
1221 draw_mode_line: function() {
1222 let help = 'hit [' + this.keys.help + '] for help';
1223 if (this.mode.has_input_prompt) {
1224 help = 'enter /help for help';
1226 terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
1228 draw_stats_line: function(n) {
1229 terminal.write(1, this.window_width,
1230 'ENERGY: ' + game.energy +
1231 ' BLADDER: ' + game.bladder_pressure);
1233 draw_history: function() {
1234 let log_display_lines = [];
1236 let y_offset_in_log = 0;
1237 for (let line of this.log) {
1238 let [new_lines, link_data] = this.msg_into_lines_of_width(line,
1240 log_display_lines = log_display_lines.concat(new_lines);
1241 for (const y in link_data) {
1242 const rel_y = y_offset_in_log + parseInt(y);
1243 log_links[rel_y] = [];
1244 for (let link of link_data[y]) {
1245 log_links[rel_y].push(link);
1248 y_offset_in_log += new_lines.length;
1250 let i = log_display_lines.length - 1;
1251 for (let y = terminal.rows - 1 - this.height_input;
1252 y >= this.height_header && i >= 0;
1254 terminal.write(y, this.window_width, log_display_lines[i]);
1256 for (const key of Object.keys(log_links)) {
1257 if (parseInt(key) <= i) {
1258 delete log_links[key];
1261 let offset = [terminal.rows - this.height_input - log_display_lines.length,
1263 this.offset_links(offset, log_links);
1265 draw_info: function() {
1266 const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
1267 let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
1268 let offset = [this.height_header, this.window_width];
1269 for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1270 terminal.write(y, offset[1], lines[i]);
1272 this.offset_links(offset, link_data);
1274 draw_input: function() {
1275 if (this.mode.has_input_prompt) {
1276 for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
1277 terminal.write(y, this.window_width, this.input_lines[i]);
1281 draw_help: function() {
1282 let movement_keys_desc = '';
1283 if (!this.mode.is_intro) {
1284 movement_keys_desc = Object.keys(this.movement_keys).join(',');
1286 let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
1287 if (this.mode.available_actions.length > 0) {
1288 content += "Available actions:\n";
1289 for (let action of this.mode.available_actions) {
1290 if (Object.keys(this.action_tasks).includes(action)) {
1291 if (!this.task_action_on(action)) {
1295 if (action == 'move_explorer') {
1298 if (action == 'move') {
1299 content += "[" + movement_keys_desc + "] – move\n"
1301 content += "[" + this.keys[action] + "] – " + key_descriptions[action] + "\n";
1306 content += this.mode.list_available_modes();
1308 if (!this.mode.has_input_prompt) {
1309 start_x = this.window_width;
1310 this.draw_links = false;
1312 terminal.drawBox(0, start_x, terminal.rows, this.window_width);
1313 let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
1314 for (let y = 0, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1315 terminal.write(y, start_x, lines[i]);
1318 toggle_tile_draw: function() {
1319 if (tui.tile_draw) {
1320 tui.tile_draw = false;
1322 tui.tile_draw = true;
1325 toggle_map_mode: function() {
1326 if (tui.map_mode == 'terrain only') {
1327 tui.map_mode = 'terrain + annotations';
1328 } else if (tui.map_mode == 'terrain + annotations') {
1329 tui.map_mode = 'terrain + things';
1330 } else if (tui.map_mode == 'terrain + things') {
1331 tui.map_mode = 'protections';
1332 } else if (tui.map_mode == 'protections') {
1333 tui.map_mode = 'terrain only';
1336 full_refresh: function() {
1337 this.draw_links = true;
1339 terminal.drawBox(0, 0, terminal.rows, terminal.cols);
1340 this.recalc_input_lines();
1341 if (this.mode.is_intro) {
1342 this.draw_history();
1346 this.draw_stats_line();
1347 this.draw_mode_line();
1348 if (this.mode.shows_info) {
1351 this.draw_history();
1355 if (this.show_help) {
1358 if (this.draw_face && ['chat', 'play'].includes(this.mode.name)) {
1359 this.draw_face_popup();
1361 if (!this.draw_links) {
1371 this.player_id = -1;
1374 this.things_new = {};
1379 this.map_control = "";
1380 this.map_control_new = "";
1381 this.map_size = [0,0];
1382 this.map_size_new = [0,0];
1384 this.portals_new = {};
1385 this.players_hat_chars = "";
1386 this.bladder_pressure = 0;
1387 this.bladder_pressure_new = 0;
1389 get_thing_temp: function(id_, create_if_not_found=false) {
1390 if (id_ in game.things_new) {
1391 return game.things_new[id_];
1392 } else if (create_if_not_found) {
1393 let t = new Thing([0,0]);
1394 game.things_new[id_] = t;
1398 get_thing: function(id_, create_if_not_found=false) {
1399 if (id_ in game.things) {
1400 return game.things[id_];
1403 move: function(start_position, direction) {
1404 let target = [start_position[0], start_position[1]];
1405 if (direction == 'LEFT') {
1407 } else if (direction == 'RIGHT') {
1409 } else if (game.map_geometry == 'Square') {
1410 if (direction == 'UP') {
1412 } else if (direction == 'DOWN') {
1415 } else if (game.map_geometry == 'Hex') {
1416 let start_indented = start_position[0] % 2;
1417 if (direction == 'UPLEFT') {
1419 if (!start_indented) {
1422 } else if (direction == 'UPRIGHT') {
1424 if (start_indented) {
1427 } else if (direction == 'DOWNLEFT') {
1429 if (!start_indented) {
1432 } else if (direction == 'DOWNRIGHT') {
1434 if (start_indented) {
1439 if (target[0] < 0 || target[1] < 0 ||
1440 target[0] >= this.map_size[0] || target[1] >= this.map_size[1]) {
1445 teleport: function() {
1446 if (game.player.position in this.portals) {
1447 server.reconnect_to(this.portals[game.player.position]);
1449 terminal.blink_screen();
1450 tui.log_msg('? not standing on portal')
1458 server.init(websocket_location);
1463 annotations_new: {},
1465 move: function(direction) {
1466 let target = game.move(this.position, direction);
1468 this.position = target
1469 this.info_cached = false;
1470 if (tui.tile_draw) {
1471 this.send_tile_control_command();
1474 terminal.blink_screen();
1477 get_info: function() {
1478 if (this.info_cached) {
1479 return this.info_cached;
1481 let info_to_cache = '';
1482 let position_i = this.position[0] * game.map_size[1] + this.position[1];
1483 if (game.fov[position_i] != '.') {
1484 info_to_cache += 'outside field of view';
1486 for (let t_id in game.things) {
1487 let t = game.things[t_id];
1488 if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
1489 info_to_cache += "THING: " + this.get_thing_info(t);
1490 let protection = t.protection;
1491 if (protection == '.') {
1492 protection = 'none';
1494 info_to_cache += " / protection: " + protection + "\n";
1496 info_to_cache += t.hat.slice(0, 6) + '\n';
1497 info_to_cache += t.hat.slice(6, 12) + '\n';
1498 info_to_cache += t.hat.slice(12, 18) + '\n';
1501 info_to_cache += t.face.slice(0, 6) + '\n';
1502 info_to_cache += t.face.slice(6, 12) + '\n';
1503 info_to_cache += t.face.slice(12, 18) + '\n';
1507 let terrain_char = game.map[position_i]
1508 let terrain_desc = '?'
1509 if (game.terrains[terrain_char]) {
1510 terrain_desc = game.terrains[terrain_char];
1512 info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
1513 let protection = game.map_control[position_i];
1514 if (protection == '.') {
1515 protection = 'unprotected';
1517 info_to_cache += 'PROTECTION: ' + protection + '\n';
1518 if (this.position in game.portals) {
1519 info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
1521 if (this.position in this.annotations) {
1522 info_to_cache += "ANNOTATION: " + this.annotations[this.position];
1525 this.info_cached = info_to_cache;
1526 return this.info_cached;
1528 get_thing_info: function(t) {
1529 const symbol = game.thing_types[t.type_];
1530 let info = t.type_ + " / " + symbol;
1532 info += t.thing_char;
1535 info += " (" + t.name_ + ")";
1538 info += " / installed";
1542 annotate: function(msg) {
1543 if (msg.length == 0) {
1544 msg = " "; // triggers annotation deletion
1546 server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg, tui.password]);
1548 set_portal: function(msg) {
1549 if (msg.length == 0) {
1550 msg = " "; // triggers portal deletion
1552 server.send(["PORTAL", unparser.to_yx(explorer.position), msg, tui.password]);
1554 send_tile_control_command: function() {
1555 server.send(["SET_TILE_CONTROL", unparser.to_yx(this.position), tui.tile_control_char]);
1559 tui.inputEl.addEventListener('input', (event) => {
1560 if (tui.mode.has_input_prompt) {
1561 let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
1562 if (tui.inputEl.value.length > max_length) {
1563 tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
1565 } else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
1566 server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
1567 tui.switch_mode('edit');
1571 document.onclick = function() {
1572 if (!tui.mode.is_single_char_entry) {
1573 tui.show_help = false;
1576 tui.inputEl.addEventListener('keydown', (event) => {
1577 tui.show_help = false;
1578 if (['Enter', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
1579 event.preventDefault();
1581 if ((!tui.mode.is_intro && event.key == 'Escape')
1582 || (tui.mode.has_input_prompt && event.key == 'Enter'
1583 && tui.inputEl.value.length == 0
1584 && ['chat', 'command_thing', 'take_thing', 'drop_thing',
1585 'admin_enter'].includes(tui.mode.name))) {
1586 if (!['chat', 'play', 'study', 'edit'].includes(tui.mode.name)) {
1587 tui.log_msg('@ aborted');
1589 tui.switch_mode('play');
1590 } else if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
1591 tui.show_help = true;
1592 tui.inputEl.value = "";
1593 tui.restore_input_values();
1594 } else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
1595 && !tui.mode.is_single_char_entry) {
1596 tui.show_help = true;
1597 } else if (tui.mode.name == 'login' && event.key == 'Enter') {
1598 tui.login_name = tui.inputEl.value;
1599 server.send(['LOGIN', tui.inputEl.value]);
1600 tui.inputEl.value = "";
1601 } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
1602 tui.enter_ascii_art('PLAYER_FACE');
1603 } else if (tui.mode.name == 'enter_hat' && event.key == 'Enter') {
1604 tui.enter_ascii_art('PLAYER_HAT');
1605 } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
1606 server.send(['TASK:COMMAND', tui.inputEl.value]);
1607 tui.inputEl.value = "";
1608 } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
1609 tui.pick_selectable('PICK_UP');
1610 } else if (tui.mode.name == 'drop_thing' && event.key == 'Enter') {
1611 tui.pick_selectable('DROP');
1612 } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
1613 if (tui.inputEl.value.length == 0) {
1614 tui.log_msg('@ aborted');
1616 server.send(['SET_MAP_CONTROL_PASSWORD',
1617 tui.tile_control_char, tui.inputEl.value]);
1618 tui.log_msg('@ sent new password for protection character "' + tui.tile_control_char + '".');
1620 tui.switch_mode('admin');
1621 } else if (tui.mode.name == 'portal' && event.key == 'Enter') {
1622 explorer.set_portal(tui.inputEl.value);
1623 tui.switch_mode('edit');
1624 } else if (tui.mode.name == 'name_thing' && event.key == 'Enter') {
1625 if (tui.inputEl.value.length == 0) {
1626 tui.inputEl.value = " ";
1628 server.send(["THING_NAME", tui.inputEl.value, tui.password]);
1629 tui.switch_mode('edit');
1630 } else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
1631 explorer.annotate(tui.inputEl.value);
1632 tui.switch_mode('edit');
1633 } else if (tui.mode.name == 'password' && event.key == 'Enter') {
1634 if (tui.inputEl.value.length == 0) {
1635 tui.inputEl.value = " ";
1637 tui.password = tui.inputEl.value
1638 tui.switch_mode('edit');
1639 } else if (tui.mode.name == 'admin_enter' && event.key == 'Enter') {
1640 server.send(['BECOME_ADMIN', tui.inputEl.value]);
1641 tui.switch_mode('play');
1642 } else if (tui.mode.name == 'control_pw_type' && event.key == 'Enter') {
1643 if (tui.inputEl.value.length != 1) {
1644 tui.log_msg('@ entered non-single-char, therefore aborted');
1645 tui.switch_mode('admin');
1647 tui.tile_control_char = tui.inputEl.value[0];
1648 tui.switch_mode('control_pw_pw');
1650 } else if (tui.mode.name == 'control_tile_type' && event.key == 'Enter') {
1651 if (tui.inputEl.value.length != 1) {
1652 tui.log_msg('@ entered non-single-char, therefore aborted');
1653 tui.switch_mode('admin');
1655 tui.tile_control_char = tui.inputEl.value[0];
1656 tui.switch_mode('control_tile_draw');
1658 } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
1659 if (tui.inputEl.value.length != 1) {
1660 tui.log_msg('@ entered non-single-char, therefore aborted');
1662 server.send(['THING_PROTECTION', tui.inputEl.value])
1663 tui.log_msg('@ sent new protection character for thing');
1665 tui.switch_mode('admin');
1666 } else if (tui.mode.name == 'chat' && event.key == 'Enter') {
1667 let tokens = parser.tokenize(tui.inputEl.value);
1668 if (tokens.length > 0 && tokens[0].length > 0) {
1669 if (tui.inputEl.value[0][0] == '/') {
1670 if (tokens[0].slice(1) == 'nick') {
1671 if (tokens.length > 1) {
1672 server.send(['NICK', tokens[1]]);
1674 tui.log_msg('? need new name');
1677 tui.log_msg('? unknown command');
1680 server.send(['ALL', tui.inputEl.value]);
1682 } else if (tui.inputEl.valuelength > 0) {
1683 server.send(['ALL', tui.inputEl.value]);
1685 tui.inputEl.value = "";
1686 } else if (tui.mode.name == 'play') {
1687 if (tui.mode.mode_switch_on_key(event)) {
1689 } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
1690 server.send(["TASK:INTOXICATE"]);
1691 } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
1692 server.send(["TASK:DOOR"]);
1693 } else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
1694 server.send(["TASK:WEAR"]);
1695 } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
1696 server.send(["TASK:SPIN"]);
1697 } else if (event.key === tui.keys.dance && tui.task_action_on('dance')) {
1698 server.send(["TASK:DANCE"]);
1699 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1700 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1701 } else if (event.key === tui.keys.teleport) {
1704 } else if (tui.mode.name == 'study') {
1705 if (tui.mode.mode_switch_on_key(event)) {
1707 } else if (event.key in tui.movement_keys) {
1708 explorer.move(tui.movement_keys[event.key]);
1709 } else if (event.key == tui.keys.toggle_map_mode) {
1710 tui.toggle_map_mode();
1712 } else if (tui.mode.name == 'control_tile_draw') {
1713 if (tui.mode.mode_switch_on_key(event)) {
1715 } else if (event.key in tui.movement_keys) {
1716 explorer.move(tui.movement_keys[event.key]);
1717 } else if (event.key === tui.keys.toggle_tile_draw) {
1718 tui.toggle_tile_draw();
1720 } else if (tui.mode.name == 'admin') {
1721 if (tui.mode.mode_switch_on_key(event)) {
1723 } else if (event.key == tui.keys.toggle_map_mode) {
1724 tui.toggle_map_mode();
1725 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1726 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1728 } else if (tui.mode.name == 'edit') {
1729 if (tui.mode.mode_switch_on_key(event)) {
1731 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1732 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1733 } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
1734 server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
1735 } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
1736 server.send(["TASK:INSTALL", tui.password]);
1737 } else if (event.key == tui.keys.toggle_map_mode) {
1738 tui.toggle_map_mode();
1744 rows_selector.addEventListener('input', function() {
1745 if (rows_selector.value % 4 != 0 || rows_selector.value < 24) {
1748 window.localStorage.setItem(rows_selector.id, rows_selector.value);
1749 terminal.initialize();
1752 cols_selector.addEventListener('input', function() {
1753 if (cols_selector.value % 4 != 0 || cols_selector.value < 80) {
1756 window.localStorage.setItem(cols_selector.id, cols_selector.value);
1757 terminal.initialize();
1758 tui.window_width = terminal.cols / 2,
1761 for (let key_selector of key_selectors) {
1762 key_selector.addEventListener('input', function() {
1763 window.localStorage.setItem(key_selector.id, key_selector.value);
1767 window.setInterval(function() {
1768 if (server.websocket.readyState == 1) {
1769 server.send(['PING']);
1770 } else if (server.websocket.readyState != 0) {
1771 server.reconnect_to(server.url);
1772 tui.log_msg('@ attempting reconnect …')
1775 window.setInterval(function() {
1776 if (document.activeElement.tagName.toLowerCase() != 'input') {
1777 const scroll_x = window.scrollX;
1778 const scroll_y = window.scrollY;
1779 tui.inputEl.focus();
1780 window.scrollTo(scroll_x, scroll_y);
1783 document.getElementById("help").onclick = function() {
1784 tui.show_help = true;
1787 for (const switchEl of document.querySelectorAll('[id^="switch_to_"]')) {
1788 const mode = switchEl.id.slice("switch_to_".length);
1789 switchEl.onclick = function() {
1790 tui.switch_mode(mode);
1794 document.getElementById("toggle_tile_draw").onclick = function() {
1795 tui.toggle_tile_draw();
1797 document.getElementById("toggle_map_mode").onclick = function() {
1798 tui.toggle_map_mode();
1801 document.getElementById("flatten").onclick = function() {
1802 server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
1804 document.getElementById("door").onclick = function() {
1805 server.send(['TASK:DOOR']);
1807 document.getElementById("consume").onclick = function() {
1808 server.send(['TASK:INTOXICATE']);
1810 document.getElementById("install").onclick = function() {
1811 server.send(['TASK:INSTALL', tui.password]);
1813 document.getElementById("wear").onclick = function() {
1814 server.send(['TASK:WEAR']);
1816 document.getElementById("spin").onclick = function() {
1817 server.send(['TASK:SPIN']);
1819 document.getElementById("dance").onclick = function() {
1820 server.send(['TASK:DANCE']);
1822 document.getElementById("teleport").onclick = function() {
1825 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
1826 if (move_button.id.startsWith('key_')) { // not a move button
1829 let direction = move_button.id.split('_')[2].toUpperCase();
1832 if (tui.mode.available_actions.includes("move")) {
1833 server.send(['TASK:MOVE', direction]);
1834 } else if (tui.mode.available_actions.includes("move_explorer")) {
1835 explorer.move(direction);
1839 move_button.onmousedown = function() {
1841 move_repeat = window.setInterval(move, 100);
1843 move_button.onmouseup = function() {
1844 window.clearInterval(move_repeat);