13 terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
14 / terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
15 / <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
17 <pre id="terminal"></pre>
18 <textarea id="input" style="opacity: 0; width: 0px;"></textarea>
20 keyboard input/control: <span id="keyboard_control"></span>
22 <h3>button controls for hard-to-remember keybindings</h3>
23 <table id="move_table" style="float: left">
25 <td style="text-align: right"><button id="hex_move_upleft"></button></td>
26 <td style="text-align: center"><button id="square_move_up"></button></td>
27 <td><button id="hex_move_upright"></button></td>
30 <td style="text-align: right;"><button id="square_move_left"></button><button id="hex_move_left">left</button></td>
31 <td stlye="text-align: center;">move</td>
32 <td><button id="square_move_right"></button><button id="hex_move_right"></button></td>
35 <td><button id="hex_move_downleft"></button></td>
36 <td style="text-align: center"><button id="square_move_down"></button></td>
37 <td><button id="hex_move_downright"></button></td>
42 <td><button id="help"></button></td>
45 <td><button id="switch_to_chat"></button><br /></td>
48 <td><button id="switch_to_study"></button></td>
49 <td><button id="toggle_map_mode"></button>
52 <td><button id="switch_to_play"></button></td>
54 <button id="switch_to_take_thing"></button>
55 <button id="switch_to_drop_thing"></button>
56 <button id="door"></button>
57 <button id="consume"></button>
58 <button id="switch_to_command_thing"></button>
59 <button id="teleport"></button>
60 <button id="install"></button>
61 <button id="wear"></button>
62 <button id="spin"></button>
66 <td><button id="switch_to_edit"></button></td>
68 <button id="switch_to_write"></button>
69 <button id="flatten"></button>
70 <button id="switch_to_annotate"></button>
71 <button id="switch_to_portal"></button>
72 <button id="switch_to_name_thing"></button>
73 <button id="switch_to_password"></button>
74 <button id="switch_to_enter_face"></button>
78 <td><button id="switch_to_admin_enter"></button></td>
80 <button id="switch_to_control_pw_type"></button>
81 <button id="switch_to_control_tile_type"></button>
82 <button id="switch_to_admin_thing_protect"></button>
83 <button id="toggle_tile_draw"></button>
88 <h3>edit keybindings</h3> (see <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values">here</a> for non-obvious available values):<br />
90 <li>move up (square grid): <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)
91 <li>move left (square grid): <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)
92 <li>move down (square grid): <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)
93 <li>move right (square grid): <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)
94 <li>move up-left (hex grid): <input id="key_hex_move_upleft" type="text" value="w" />
95 <li>move up-right (hex grid): <input id="key_hex_move_upright" type="text" value="e" />
96 <li>move right (hex grid): <input id="key_hex_move_right" type="text" value="d" />
97 <li>move down-right (hex grid): <input id="key_hex_move_downright" type="text" value="x" />
98 <li>move down-left (hex grid): <input id="key_hex_move_downleft" type="text" value="y" />
99 <li>move left (hex grid): <input id="key_hex_move_left" type="text" value="a" />
100 <li>help: <input id="key_help" type="text" value="h" />
101 <li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
102 <li>teleport: <input id="key_teleport" type="text" value="p" />
103 <li>spin: <input id="key_spin" type="text" value="S" />
104 <li>open/close: <input id="key_door" type="text" value="D" />
105 <li>consume: <input id="key_consume" type="text" value="C" />
106 <li>install: <input id="key_install" type="text" value="I" />
107 <li>(un-)wear: <input id="key_wear" type="text" value="W" />
108 <li><input id="key_switch_to_drop_thing" type="text" value="u" />
109 <li><input id="key_switch_to_enter_face" type="text" value="f" />
110 <li><input id="key_switch_to_take_thing" type="text" value="z" />
111 <li><input id="key_switch_to_chat" type="text" value="t" />
112 <li><input id="key_switch_to_play" type="text" value="p" />
113 <li><input id="key_switch_to_study" type="text" value="?" />
114 <li><input id="key_switch_to_edit" type="text" value="E" />
115 <li><input id="key_switch_to_write" type="text" value="m" />
116 <li><input id="key_switch_to_name_thing" type="text" value="N" />
117 <li><input id="key_switch_to_command_thing" type="text" value="O" />
118 <li><input id="key_switch_to_password" type="text" value="P" />
119 <li><input id="key_switch_to_admin_enter" type="text" value="A" />
120 <li><input id="key_switch_to_control_pw_type" type="text" value="C" />
121 <li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
122 <li><input id="key_switch_to_admin_thing_protect" type="text" value="T" />
123 <li><input id="key_switch_to_annotate" type="text" value="M" />
124 <li><input id="key_switch_to_portal" type="text" value="T" />
125 <li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
126 <li>toggle protection character drawing: <input id="key_toggle_tile_draw" type="text" value="m" />
131 let websocket_location = "wss://plomlompom.com/rogue_chat/";
132 //let websocket_location = "ws://localhost:8000/";
138 'long': 'This mode allows you to interact with the map in various ways.'
143 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
145 'short': 'world edit',
147 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
150 'short': 'name thing',
152 'long': 'Give name to/change name of thing here.'
155 'short': 'command thing',
157 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
160 'short': 'take thing',
161 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
162 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
165 'short': 'drop thing',
166 'intro': 'Enter number of direction to which you want to drop thing.',
167 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
169 'admin_thing_protect': {
170 'short': 'change thing protection',
171 'intro': '@ enter thing protection character:',
172 'long': 'Change protection character for thing here.'
175 'short': 'enter your face',
176 'intro': '@ enter face line (enter nothing to abort):',
177 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
180 'short': 'change terrain',
182 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
185 'short': 'change protection character password',
186 'intro': '@ enter protection character for which you want to change the password:',
187 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
190 'short': 'change protection character password',
192 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
194 'control_tile_type': {
195 'short': 'change tiles protection',
196 'intro': '@ enter protection character which you want to draw:',
197 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
199 'control_tile_draw': {
200 'short': 'change tiles protection',
202 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
205 'short': 'annotate tile',
207 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
210 'short': 'edit portal',
212 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
217 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
222 'long': 'Enter your player name.'
224 'waiting_for_server': {
225 'short': 'waiting for server response',
226 'intro': '@ waiting for server …',
227 'long': 'Waiting for a server response.'
230 'short': 'waiting for server response',
232 'long': 'Waiting for a server response.'
235 'short': 'set world edit password',
237 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
240 'short': 'become admin',
241 'intro': '@ enter admin password:',
242 'long': 'This mode allows you to become admin if you know an admin password.'
247 'long': 'This mode allows you access to actions limited to administrators.'
250 let key_descriptions = {
252 'flatten': 'flatten surroundings',
253 'teleport': 'teleport',
254 'door': 'open/close',
255 'consume': 'consume',
256 'install': '(un-)install',
259 'toggle_map_mode': 'toggle map view',
260 'toggle_tile_draw': 'toggle protection character drawing',
261 'hex_move_upleft': 'up-left',
262 'hex_move_upright': 'up-right',
263 'hex_move_right': 'right',
264 'hex_move_left': 'left',
265 'hex_move_downleft': 'down-left',
266 'hex_move_downright': 'down-right',
267 'square_move_up': 'up',
268 'square_move_left': 'left',
269 'square_move_down': 'down',
270 'square_move_right': 'right',
272 for (const mode_name of Object.keys(mode_helps)) {
273 key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
276 let rows_selector = document.getElementById("n_rows");
277 let cols_selector = document.getElementById("n_cols");
278 let key_selectors = document.querySelectorAll('[id^="key_"]');
280 for (const key_switch_selector of document.querySelectorAll('[id^="key_switch_to_"]')) {
281 const action = key_switch_selector.id.slice("key_switch_to_".length);
282 key_switch_selector.parentNode.prepend(mode_helps[action].short + ': ');
285 function restore_selector_value(selector) {
286 let stored_selection = window.localStorage.getItem(selector.id);
287 if (stored_selection) {
288 selector.value = stored_selection;
291 restore_selector_value(rows_selector);
292 restore_selector_value(cols_selector);
293 for (let key_selector of key_selectors) {
294 restore_selector_value(key_selector);
297 function escapeHTML(str) {
299 replace(/&/g, '&').
300 replace(/</g, '<').
301 replace(/>/g, '>').
302 replace(/'/g, ''').
303 replace(/"/g, '"');
307 initialize: function() {
308 this.rows = rows_selector.value;
309 this.cols = cols_selector.value;
310 this.pre_el = document.getElementById("terminal");
311 this.set_default_colors();
315 for (let y = 0, x = 0; y <= this.rows; x++) {
316 if (x == this.cols) {
319 this.content.push(line);
321 if (y == this.rows) {
328 apply_colors: function() {
329 this.pre_el.style.color = this.foreground;
330 this.pre_el.style.backgroundColor = this.background;
332 set_default_colors: function() {
333 this.foreground = 'white';
334 this.background = 'black';
337 set_random_colors: function() {
338 function rand(offset) {
339 return Math.floor(offset + Math.random() * 96).toString(16).padStart(2, '0');
341 this.foreground = '#' + rand(159) + rand(159) + rand(159);
342 this.background = '#' + rand(0) + rand(0) + rand(0);
345 blink_screen: function() {
346 this.pre_el.style.color = this.background;
347 this.pre_el.style.backgroundColor = this.foreground;
349 this.pre_el.style.color = this.foreground;
350 this.pre_el.style.backgroundColor = this.background;
353 refresh: function() {
354 let pre_content = '';
355 for (let y = 0; y < this.rows; y++) {
356 let line = this.content[y].join('');
358 if (y in tui.links) {
360 for (let span of tui.links[y]) {
361 chunks.push(escapeHTML(line.slice(start_x, span[0])));
362 chunks.push('<a target="_blank" href="');
363 chunks.push(escapeHTML(span[2]));
365 chunks.push(escapeHTML(line.slice(span[0], span[1])));
369 chunks.push(escapeHTML(line.slice(start_x)));
371 chunks = [escapeHTML(line)];
373 for (const chunk of chunks) {
374 pre_content += chunk;
378 this.pre_el.innerHTML = pre_content;
380 write: function(start_y, start_x, msg) {
381 for (let x = start_x, i = 0; x < this.cols && i < msg.length; x++, i++) {
382 this.content[start_y][x] = msg[i];
385 drawBox: function(start_y, start_x, height, width) {
386 let end_y = start_y + height;
387 let end_x = start_x + width;
388 for (let y = start_y, x = start_x; y < this.rows; x++) {
396 this.content[y][x] = ' ';
400 terminal.initialize();
403 tokenize: function(str) {
408 for (let i = 0; i < str.length; i++) {
414 } else if (c == '\\') {
416 } else if (c == '"') {
421 } else if (c == '"') {
423 } else if (c === ' ') {
424 if (token.length > 0) {
432 if (token.length > 0) {
437 parse_yx: function(position_string) {
438 let coordinate_strings = position_string.split(',')
439 let position = [0, 0];
440 position[0] = parseInt(coordinate_strings[0].slice(2));
441 position[1] = parseInt(coordinate_strings[1].slice(2));
453 init: function(url) {
455 this.websocket = new WebSocket(this.url);
456 this.websocket.onopen = function(event) {
457 game.thing_types = {};
459 server.send(['TASKS']);
460 server.send(['TERRAINS']);
461 server.send(['THING_TYPES']);
462 tui.log_msg("@ server connected! :)");
463 tui.switch_mode('login');
465 this.websocket.onclose = function(event) {
466 tui.switch_mode('waiting_for_server');
467 tui.log_msg("@ server disconnected :(");
469 this.websocket.onmessage = this.handle_event;
471 reconnect_to: function(url) {
472 this.websocket.close();
475 send: function(tokens) {
476 this.websocket.send(unparser.untokenize(tokens));
478 handle_event: function(event) {
479 let tokens = parser.tokenize(event.data);
480 if (tokens[0] === 'TURN') {
481 game.turn_complete = false;
482 explorer.empty_annotations();
486 game.turn = parseInt(tokens[1]);
487 } else if (tokens[0] === 'THING') {
488 let t = game.get_thing(tokens[4], true);
489 t.position = parser.parse_yx(tokens[1]);
491 t.protection = tokens[3];
492 t.portable = parseInt(tokens[5]);
493 t.commandable = parseInt(tokens[6]);
494 } else if (tokens[0] === 'THING_NAME') {
495 let t = game.get_thing(tokens[1], false);
497 } else if (tokens[0] === 'THING_FACE') {
498 let t = game.get_thing(tokens[1], false);
500 } else if (tokens[0] === 'THING_HAT') {
501 let t = game.get_thing(tokens[1], false);
503 } else if (tokens[0] === 'THING_CHAR') {
504 let t = game.get_thing(tokens[1], false);
505 t.thing_char = tokens[2];
506 } else if (tokens[0] === 'TASKS') {
507 game.tasks = tokens[1].split(',');
508 tui.mode_write.legal = game.tasks.includes('WRITE');
509 tui.mode_command_thing.legal = game.tasks.includes('WRITE');
510 tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
511 tui.mode_drop_thing.legal = game.tasks.includes('DROP');
512 } else if (tokens[0] === 'THING_TYPE') {
513 game.thing_types[tokens[1]] = tokens[2]
514 } else if (tokens[0] === 'THING_CARRYING') {
515 let t = game.get_thing(tokens[1], false);
516 t.carrying = t = game.get_thing(tokens[2], false);
517 } else if (tokens[0] === 'THING_INSTALLED') {
518 let t = game.get_thing(tokens[1], false);
520 } else if (tokens[0] === 'TERRAIN') {
521 game.terrains[tokens[1]] = tokens[2]
522 } else if (tokens[0] === 'MAP') {
523 game.map_geometry = tokens[1];
525 game.map_size = parser.parse_yx(tokens[2]);
527 } else if (tokens[0] === 'FOV') {
529 } else if (tokens[0] === 'MAP_CONTROL') {
530 game.map_control = tokens[1]
531 } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
532 game.turn_complete = true;
533 game.player = game.things[game.player_id];
534 explorer.info_cached = false;
535 if (tui.mode.name == 'post_login_wait') {
536 tui.switch_mode('play');
540 } else if (tokens[0] === 'CHAT') {
541 tui.log_msg('# ' + tokens[1], 1);
542 } else if (tokens[0] === 'REPLY') {
543 tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
544 } else if (tokens[0] === 'PLAYER_ID') {
545 game.player_id = parseInt(tokens[1]);
546 } else if (tokens[0] === 'LOGIN_OK') {
547 this.send(['GET_GAMESTATE']);
548 tui.switch_mode('post_login_wait');
549 } else if (tokens[0] === 'DEFAULT_COLORS') {
550 terminal.set_default_colors();
551 } else if (tokens[0] === 'RANDOM_COLORS') {
552 terminal.set_random_colors();
553 } else if (tokens[0] === 'ADMIN_OK') {
555 tui.log_msg('@ you now have admin rights');
556 tui.switch_mode('admin');
557 } else if (tokens[0] === 'PORTAL') {
558 let position = parser.parse_yx(tokens[1]);
559 game.portals[position] = tokens[2];
560 } else if (tokens[0] === 'ANNOTATION') {
561 let position = parser.parse_yx(tokens[1]);
562 explorer.update_annotations(position, tokens[2]);
564 } else if (tokens[0] === 'UNHANDLED_INPUT') {
565 tui.log_msg('? unknown command');
566 } else if (tokens[0] === 'PLAY_ERROR') {
567 tui.log_msg('? ' + tokens[1]);
568 terminal.blink_screen();
569 } else if (tokens[0] === 'ARGUMENT_ERROR') {
570 tui.log_msg('? syntax error: ' + tokens[1]);
571 } else if (tokens[0] === 'GAME_ERROR') {
572 tui.log_msg('? game error: ' + tokens[1]);
573 } else if (tokens[0] === 'PONG') {
576 tui.log_msg('? unhandled input: ' + event.data);
582 quote: function(str) {
584 for (let i = 0; i < str.length; i++) {
586 if (['"', '\\'].includes(c)) {
592 return quoted.join('');
594 to_yx: function(yx_coordinate) {
595 return "Y:" + yx_coordinate[0] + ",X:" + yx_coordinate[1];
597 untokenize: function(tokens) {
598 let quoted_tokens = [];
599 for (let token of tokens) {
600 quoted_tokens.push(this.quote(token));
602 return quoted_tokens.join(" ");
607 constructor(name, has_input_prompt=false, shows_info=false,
608 is_intro=false, is_single_char_entry=false) {
610 this.short_desc = mode_helps[name].short;
611 this.available_modes = [];
612 this.available_actions = [];
613 this.has_input_prompt = has_input_prompt;
614 this.shows_info= shows_info;
615 this.is_intro = is_intro;
616 this.help_intro = mode_helps[name].long;
617 this.intro_msg = mode_helps[name].intro;
618 this.is_single_char_entry = is_single_char_entry;
621 *iter_available_modes() {
622 for (let mode_name of this.available_modes) {
623 let mode = tui['mode_' + mode_name];
627 let key = tui.keys['switch_to_' + mode.name];
631 list_available_modes() {
633 if (this.available_modes.length > 0) {
634 msg += 'Other modes available from here:\n';
635 for (let [mode, key] of this.iter_available_modes()) {
636 msg += '[' + key + '] – ' + mode.short_desc + '\n';
641 mode_switch_on_key(key_event) {
642 for (let [mode, key] of this.iter_available_modes()) {
643 if (key_event.key == key) {
644 event.preventDefault();
645 tui.switch_mode(mode.name);
657 window_width: terminal.cols / 2,
665 mode_waiting_for_server: new Mode('waiting_for_server',
667 mode_login: new Mode('login', true, false, true),
668 mode_post_login_wait: new Mode('post_login_wait'),
669 mode_chat: new Mode('chat', true),
670 mode_annotate: new Mode('annotate', true, true),
671 mode_play: new Mode('play'),
672 mode_study: new Mode('study', false, true),
673 mode_write: new Mode('write', false, false, false, true),
674 mode_edit: new Mode('edit'),
675 mode_control_pw_type: new Mode('control_pw_type', true),
676 mode_admin_thing_protect: new Mode('admin_thing_protect', true),
677 mode_portal: new Mode('portal', true, true),
678 mode_password: new Mode('password', true),
679 mode_name_thing: new Mode('name_thing', true, true),
680 mode_command_thing: new Mode('command_thing', true),
681 mode_take_thing: new Mode('take_thing', true),
682 mode_drop_thing: new Mode('drop_thing', true),
683 mode_enter_face: new Mode('enter_face', true),
684 mode_admin_enter: new Mode('admin_enter', true),
685 mode_admin: new Mode('admin'),
686 mode_control_pw_pw: new Mode('control_pw_pw', true),
687 mode_control_tile_type: new Mode('control_tile_type', true),
688 mode_control_tile_draw: new Mode('control_tile_draw'),
690 'flatten': 'FLATTEN_SURROUNDINGS',
691 'take_thing': 'PICK_UP',
692 'drop_thing': 'DROP',
695 'install': 'INSTALL',
697 'command': 'COMMAND',
698 'consume': 'INTOXICATE',
705 this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
706 "command_thing", "take_thing", "drop_thing"]
707 this.mode_play.available_actions = ["move", "teleport", "door", "consume",
708 "install", "wear", "spin"];
709 this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
710 this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
711 this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
712 "control_tile_type", "chat",
713 "study", "play", "edit"]
714 this.mode_admin.available_actions = ["move"];
715 this.mode_control_tile_draw.available_modes = ["admin_enter"]
716 this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
717 this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
718 "password", "chat", "study", "play",
719 "admin_enter", "enter_face"]
720 this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
721 this.inputEl = document.getElementById("input");
722 this.inputEl.focus();
723 this.switch_mode('waiting_for_server');
724 this.recalc_input_lines();
725 this.height_header = this.height_turn_line + this.height_mode_line;
728 init_keys: function() {
729 document.getElementById("move_table").hidden = true;
731 for (let key_selector of key_selectors) {
732 this.keys[key_selector.id.slice(4)] = key_selector.value;
734 this.movement_keys = {};
735 let geometry_prefix = 'undefinedMapGeometry_';
736 if (game.map_geometry) {
737 geometry_prefix = game.map_geometry.toLowerCase() + '_';
739 for (const key_name of Object.keys(key_descriptions)) {
740 if (key_name.startsWith(geometry_prefix)) {
741 let direction = key_name.split('_')[2].toUpperCase();
742 let key = this.keys[key_name];
743 this.movement_keys[key] = direction;
746 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
747 if (move_button.id.startsWith('key_')) {
750 move_button.hidden = true;
752 for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
753 document.getElementById("move_table").hidden = false;
754 move_button.hidden = false;
756 for (let el of document.getElementsByTagName("button")) {
757 let action_desc = key_descriptions[el.id];
758 let action_key = '[' + this.keys[el.id] + ']';
759 el.innerHTML = escapeHTML(action_desc) + '<br /><span class="keyboard_controlled">' + escapeHTML(action_key) + '</span>';
762 task_action_on: function(action) {
763 return game.tasks.includes(this.action_tasks[action]);
765 switch_mode: function(mode_name) {
766 if (this.mode && this.mode.name == 'control_tile_draw') {
767 tui.log_msg('@ finished tile protection drawing.')
769 this.tile_draw = false;
770 if (mode_name == 'command_thing' && (!game.player.carrying
771 || !game.player.carrying.commandable)) {
772 this.log_msg('? not carrying anything commandable');
773 terminal.blink_screen();
774 this.switch_mode('play');
777 if (mode_name == 'drop_thing' && (!game.player.carrying)) {
778 this.log_msg('? not carrying anything droppable');
779 terminal.blink_screen();
780 this.switch_mode('play');
783 if (mode_name == 'admin_enter' && this.is_admin) {
785 } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
787 for (let t_id in game.things) {
788 if (t_id == game.player_id) {
791 let t = game.things[t_id];
792 if (game.player.position[0] == t.position[0]
793 && game.player.position[1] == t.position[1]) {
799 terminal.blink_screen();
800 this.log_msg('? not standing over thing');
803 this.selected_thing_id = thing_id;
806 this.mode = this['mode_' + mode_name];
807 if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
808 this.map_mode = 'protections';
809 } else if (this.mode.name != "edit") {
810 this.map_mode = 'terrain + things';
812 if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
813 this.inputEl.focus();
815 if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
816 explorer.position = game.player.position;
818 this.inputEl.value = "";
819 this.restore_input_values();
820 for (let el of document.getElementsByTagName("button")) {
823 document.getElementById("help").disabled = false;
824 for (const action of this.mode.available_actions) {
825 if (["move", "move_explorer"].includes(action)) {
826 for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
827 move_key.disabled = false;
829 } else if (Object.keys(this.action_tasks).includes(action)) {
830 if (this.task_action_on(action)) {
831 document.getElementById(action).disabled = false;
834 document.getElementById(action).disabled = false;
837 for (const mode_name of this.mode.available_modes) {
838 document.getElementById('switch_to_' + mode_name).disabled = false;
840 if (this.mode.intro_msg.length > 0) {
841 this.log_msg(this.mode.intro_msg);
843 if (this.mode.name == 'login') {
844 if (this.login_name) {
845 server.send(['LOGIN', this.login_name]);
847 this.log_msg("? need login name");
849 } else if (this.mode.is_single_char_entry) {
850 this.show_help = true;
851 } else if (this.mode.name == 'take_thing') {
852 this.log_msg("Portable things in reach for pick-up:");
853 const y = game.player.position[0]
854 const x = game.player.position[1]
855 let select_range = [y.toString() + ':' + x.toString(),
856 (y + 0).toString() + ':' + (x - 1).toString(),
857 (y + 0).toString() + ':' + (x + 1).toString(),
858 (y - 1).toString() + ':' + (x).toString(),
859 (y + 1).toString() + ':' + (x).toString()];
860 if (game.map_geometry == 'Hex') {
862 select_range.push((y - 1).toString() + ':' + (x + 1).toString());
863 select_range.push((y + 1).toString() + ':' + (x + 1).toString());
865 select_range.push((y - 1).toString() + ':' + (x - 1).toString());
866 select_range.push((y + 1).toString() + ':' + (x - 1).toString());
869 this.selectables = [];
870 for (const t_id in game.things) {
871 const t = game.things[t_id];
872 if (select_range.includes(t.position[0].toString()
873 + ':' + t.position[1].toString())
875 this.selectables.push(t_id);
878 if (this.selectables.length == 0) {
879 this.log_msg('none');
880 terminal.blink_screen();
881 this.switch_mode('play');
884 for (let [i, t_id] of this.selectables.entries()) {
885 const t = game.things[t_id];
886 this.log_msg(i + ': ' + explorer.get_thing_info(t));
889 } else if (this.mode.name == 'drop_thing') {
890 this.log_msg('Direction to drop thing to:');
891 this.selectables = ['HERE'].concat(Object.values(this.movement_keys));
892 for (let [i, direction] of this.selectables.entries()) {
893 this.log_msg(i + ': ' + direction);
895 } else if (this.mode.name == 'command_thing') {
896 server.send(['TASK:COMMAND', 'HELP']);
897 } else if (this.mode.name == 'control_pw_pw') {
898 this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
899 } else if (this.mode.name == 'control_tile_draw') {
900 this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
904 offset_links: function(offset, links) {
905 for (let y in links) {
906 let real_y = offset[0] + parseInt(y);
907 if (!this.links[real_y]) {
908 this.links[real_y] = [];
910 for (let link of links[y]) {
911 const offset_link = [link[0] + offset[1], link[1] + offset[1], link[2]];
912 this.links[real_y].push(offset_link);
916 restore_input_values: function() {
917 if (this.mode.name == 'annotate' && explorer.position in explorer.annotations) {
918 let info = explorer.annotations[explorer.position];
919 if (info != "(none)") {
920 this.inputEl.value = info;
922 } else if (this.mode.name == 'portal' && explorer.position in game.portals) {
923 let portal = game.portals[explorer.position]
924 this.inputEl.value = portal;
925 } else if (this.mode.name == 'password') {
926 this.inputEl.value = this.password;
927 } else if (this.mode.name == 'name_thing') {
928 let t = game.get_thing(this.selected_thing_id);
930 this.inputEl.value = t.name_;
932 } else if (this.mode.name == 'admin_thing_protect') {
933 let t = game.get_thing(this.selected_thing_id);
934 if (t && t.protection) {
935 this.inputEl.value = t.protection;
939 recalc_input_lines: function() {
940 if (this.mode.has_input_prompt) {
942 [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
944 this.input_lines = [];
946 this.height_input = this.input_lines.length;
948 msg_into_lines_of_width: function(msg, width) {
949 function push_inner_link(y, end_x) {
950 if (!inner_links[y]) {
953 inner_links[y].push([url_start_x, end_x, url]);
955 const matches = msg.matchAll(/https?:\/\/[^\s]+/g)
958 for (const match of matches) {
959 const url = match[0];
960 const url_start = match.index;
961 const url_end = match.index + match[0].length;
962 link_data[url_start] = url;
963 url_ends.push(url_end);
967 let inner_links = {};
971 for (let i = 0, x = 0, y = 0; i < msg.length; i++, x++) {
972 if (x >= width || msg[i] == "\n") {
974 push_inner_link(y, chunk.length);
976 if (url_ends[0] == i) {
984 if (msg[i] == "\n") {
989 if (msg[i] != "\n") {
992 if (i in link_data) {
996 } else if (url_ends[0] == i) {
998 push_inner_link(y, x);
1004 push_inner_link(lines.length - 1, chunk.length);
1006 return [lines, inner_links];
1008 log_msg: function(msg) {
1010 while (this.log.length > 100) {
1013 this.full_refresh();
1015 pick_selectable: function(task_name) {
1016 const i = parseInt(this.inputEl.value);
1017 if (isNaN(i) || i < 0 || i >= this.selectables.length) {
1018 tui.log_msg('? invalid index, aborted');
1020 server.send(['TASK:' + task_name, tui.selectables[i]]);
1022 this.inputEl.value = "";
1023 this.switch_mode('play');
1025 draw_map: function() {
1026 if (!game.turn_complete && this.map_lines.length == 0) {
1029 if (game.turn_complete) {
1030 let map_lines_split = [];
1032 for (let i = 0, j = 0; i < game.map.length; i++, j++) {
1033 if (j == game.map_size[1]) {
1034 map_lines_split.push(line);
1038 if (this.map_mode == 'protections') {
1039 line.push(game.map_control[i] + ' ');
1041 line.push(game.map[i] + ' ');
1044 map_lines_split.push(line);
1045 if (this.map_mode == 'terrain + annotations') {
1046 for (const coordinate of explorer.info_hints) {
1047 map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
1049 } else if (this.map_mode == 'terrain + things') {
1050 for (const p in game.portals) {
1051 let coordinate = p.split(',')
1052 let original = map_lines_split[coordinate[0]][coordinate[1]];
1053 map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
1055 let used_positions = [];
1056 function draw_thing(t, used_positions) {
1057 let symbol = game.thing_types[t.type_];
1058 let meta_char = ' ';
1060 meta_char = t.thing_char;
1062 if (used_positions.includes(t.position.toString())) {
1068 map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
1069 used_positions.push(t.position.toString());
1071 for (const thing_id in game.things) {
1072 let t = game.things[thing_id];
1073 if (t.type_ != 'Player') {
1074 draw_thing(t, used_positions);
1077 for (const thing_id in game.things) {
1078 let t = game.things[thing_id];
1079 if (t.type_ == 'Player') {
1080 draw_thing(t, used_positions);
1084 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1085 map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
1086 } else if (tui.map_mode != 'terrain + things') {
1087 map_lines_split[game.player.position[0]][game.player.position[1]] = '??';
1090 if (game.map_geometry == 'Square') {
1091 for (let line_split of map_lines_split) {
1092 this.map_lines.push(line_split.join(''));
1094 } else if (game.map_geometry == 'Hex') {
1096 for (let line_split of map_lines_split) {
1097 this.map_lines.push(' '.repeat(indent) + line_split.join(''));
1105 let window_center = [terminal.rows / 2, this.window_width / 2];
1106 let center_position = [game.player.position[0], game.player.position[1]];
1107 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1108 center_position = [explorer.position[0], explorer.position[1]];
1110 center_position[1] = center_position[1] * 2;
1111 this.offset = [center_position[0] - window_center[0],
1112 center_position[1] - window_center[1]]
1113 if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
1114 this.offset[1] += 1;
1117 let term_y = Math.max(0, -this.offset[0]);
1118 let term_x = Math.max(0, -this.offset[1]);
1119 let map_y = Math.max(0, this.offset[0]);
1120 let map_x = Math.max(0, this.offset[1]);
1121 for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
1122 let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
1123 terminal.write(term_y, term_x, to_draw);
1126 draw_mode_line: function() {
1127 let help = 'hit [' + this.keys.help + '] for help';
1128 if (this.mode.has_input_prompt) {
1129 help = 'enter /help for help';
1131 terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
1133 draw_turn_line: function(n) {
1134 if (game.turn_complete) {
1135 terminal.write(1, this.window_width, 'TURN: ' + game.turn);
1138 draw_history: function() {
1139 let log_display_lines = [];
1141 let y_offset_in_log = 0;
1142 for (let line of this.log) {
1143 let [new_lines, link_data] = this.msg_into_lines_of_width(line,
1145 log_display_lines = log_display_lines.concat(new_lines);
1146 for (const y in link_data) {
1147 const rel_y = y_offset_in_log + parseInt(y);
1148 log_links[rel_y] = [];
1149 for (let link of link_data[y]) {
1150 log_links[rel_y].push(link);
1153 y_offset_in_log += new_lines.length;
1155 let i = log_display_lines.length - 1;
1156 for (let y = terminal.rows - 1 - this.height_input;
1157 y >= this.height_header && i >= 0;
1159 terminal.write(y, this.window_width, log_display_lines[i]);
1161 for (const key of Object.keys(log_links)) {
1162 if (parseInt(key) <= i) {
1163 delete log_links[key];
1166 let offset = [terminal.rows - this.height_input - log_display_lines.length,
1168 this.offset_links(offset, log_links);
1170 draw_info: function() {
1171 const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
1172 let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
1173 let offset = [this.height_header, this.window_width];
1174 for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1175 terminal.write(y, offset[1], lines[i]);
1177 this.offset_links(offset, link_data);
1179 draw_input: function() {
1180 if (this.mode.has_input_prompt) {
1181 for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
1182 terminal.write(y, this.window_width, this.input_lines[i]);
1186 draw_help: function() {
1187 let movement_keys_desc = '';
1188 if (!this.mode.is_intro) {
1189 movement_keys_desc = Object.keys(this.movement_keys).join(',');
1191 let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
1192 if (this.mode.available_actions.length > 0) {
1193 content += "Available actions:\n";
1194 for (let action of this.mode.available_actions) {
1195 if (Object.keys(this.action_tasks).includes(action)) {
1196 if (!this.task_action_on(action)) {
1200 if (action == 'move_explorer') {
1203 if (action == 'move') {
1204 content += "[" + movement_keys_desc + "] – move\n"
1206 content += "[" + this.keys[action] + "] – " + key_descriptions[action] + "\n";
1211 content += this.mode.list_available_modes();
1213 if (!this.mode.has_input_prompt) {
1214 start_x = this.window_width
1216 terminal.drawBox(0, start_x, terminal.rows, this.window_width);
1217 let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
1218 for (let y = 0, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1219 terminal.write(y, start_x, lines[i]);
1222 toggle_tile_draw: function() {
1223 if (tui.tile_draw) {
1224 tui.tile_draw = false;
1226 tui.tile_draw = true;
1229 toggle_map_mode: function() {
1230 if (tui.map_mode == 'terrain only') {
1231 tui.map_mode = 'terrain + annotations';
1232 } else if (tui.map_mode == 'terrain + annotations') {
1233 tui.map_mode = 'terrain + things';
1234 } else if (tui.map_mode == 'terrain + things') {
1235 tui.map_mode = 'protections';
1236 } else if (tui.map_mode == 'protections') {
1237 tui.map_mode = 'terrain only';
1240 full_refresh: function() {
1242 terminal.drawBox(0, 0, terminal.rows, terminal.cols);
1243 this.recalc_input_lines();
1244 if (this.mode.is_intro) {
1245 this.draw_history();
1249 this.draw_turn_line();
1250 this.draw_mode_line();
1251 if (this.mode.shows_info) {
1254 this.draw_history();
1258 if (this.show_help) {
1270 this.map_control = "";
1271 this.map_size = [0,0];
1272 this.player_id = -1;
1276 get_thing: function(id_, create_if_not_found=false) {
1277 if (id_ in game.things) {
1278 return game.things[id_];
1279 } else if (create_if_not_found) {
1280 let t = new Thing([0,0]);
1281 game.things[id_] = t;
1285 move: function(start_position, direction) {
1286 let target = [start_position[0], start_position[1]];
1287 if (direction == 'LEFT') {
1289 } else if (direction == 'RIGHT') {
1291 } else if (game.map_geometry == 'Square') {
1292 if (direction == 'UP') {
1294 } else if (direction == 'DOWN') {
1297 } else if (game.map_geometry == 'Hex') {
1298 let start_indented = start_position[0] % 2;
1299 if (direction == 'UPLEFT') {
1301 if (!start_indented) {
1304 } else if (direction == 'UPRIGHT') {
1306 if (start_indented) {
1309 } else if (direction == 'DOWNLEFT') {
1311 if (!start_indented) {
1314 } else if (direction == 'DOWNRIGHT') {
1316 if (start_indented) {
1321 if (target[0] < 0 || target[1] < 0 ||
1322 target[0] >= this.map_size[0] || target[1] >= this.map_size[1]) {
1327 teleport: function() {
1328 if (game.player.position in this.portals) {
1329 server.reconnect_to(this.portals[game.player.position]);
1331 terminal.blink_screen();
1332 tui.log_msg('? not standing on portal')
1340 server.init(websocket_location);
1346 move: function(direction) {
1347 let target = game.move(this.position, direction);
1349 this.position = target
1350 this.info_cached = false;
1351 if (tui.tile_draw) {
1352 this.send_tile_control_command();
1355 terminal.blink_screen();
1358 update_annotations: function(yx, str) {
1359 this.annotations[yx] = str;
1360 if (tui.mode.name == 'study') {
1364 empty_annotations: function() {
1365 this.annotations = {};
1366 if (tui.mode.name == 'study') {
1370 get_info: function() {
1371 if (this.info_cached) {
1372 return this.info_cached;
1374 let info_to_cache = '';
1375 let position_i = this.position[0] * game.map_size[1] + this.position[1];
1376 if (game.fov[position_i] != '.') {
1377 info_to_cache += 'outside field of view';
1379 for (let t_id in game.things) {
1380 let t = game.things[t_id];
1381 if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
1382 info_to_cache += "THING: " + this.get_thing_info(t);
1383 let protection = t.protection;
1384 if (protection == '.') {
1385 protection = 'none';
1387 info_to_cache += " / protection: " + protection + "\n";
1389 info_to_cache += t.hat.slice(0, 6) + '\n';
1390 info_to_cache += t.hat.slice(6, 12) + '\n';
1391 info_to_cache += t.hat.slice(12, 18) + '\n';
1394 info_to_cache += t.face.slice(0, 6) + '\n';
1395 info_to_cache += t.face.slice(6, 12) + '\n';
1396 info_to_cache += t.face.slice(12, 18) + '\n';
1400 let terrain_char = game.map[position_i]
1401 let terrain_desc = '?'
1402 if (game.terrains[terrain_char]) {
1403 terrain_desc = game.terrains[terrain_char];
1405 info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
1406 let protection = game.map_control[position_i];
1407 if (protection == '.') {
1408 protection = 'unprotected';
1410 info_to_cache += 'PROTECTION: ' + protection + '\n';
1411 if (this.position in game.portals) {
1412 info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
1414 if (this.position in this.annotations) {
1415 info_to_cache += "ANNOTATION: " + this.annotations[this.position];
1418 this.info_cached = info_to_cache;
1419 return this.info_cached;
1421 get_thing_info: function(t) {
1422 const symbol = game.thing_types[t.type_];
1423 let info = t.type_ + " / " + symbol;
1425 info += t.thing_char;
1428 info += " (" + t.name_ + ")";
1431 info += " / installed";
1435 annotate: function(msg) {
1436 if (msg.length == 0) {
1437 msg = " "; // triggers annotation deletion
1439 server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg, tui.password]);
1441 set_portal: function(msg) {
1442 if (msg.length == 0) {
1443 msg = " "; // triggers portal deletion
1445 server.send(["PORTAL", unparser.to_yx(explorer.position), msg, tui.password]);
1447 send_tile_control_command: function() {
1448 server.send(["SET_TILE_CONTROL", unparser.to_yx(this.position), tui.tile_control_char]);
1452 tui.inputEl.addEventListener('input', (event) => {
1453 if (tui.mode.has_input_prompt) {
1454 let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
1455 if (tui.inputEl.value.length > max_length) {
1456 tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
1458 } else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
1459 server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
1460 tui.switch_mode('edit');
1464 document.onclick = function() {
1465 tui.show_help = false;
1467 tui.inputEl.addEventListener('keydown', (event) => {
1468 tui.show_help = false;
1469 if (event.key == 'Enter') {
1470 event.preventDefault();
1472 if ((!tui.mode.is_intro && event.key == 'Escape')
1473 || (tui.mode.has_input_prompt && event.key == 'Enter'
1474 && tui.inputEl.value.length == 0
1475 && ['chat', 'command_thing', 'take_thing', 'drop_thing',
1476 'admin_enter'].includes(tui.mode.name))) {
1477 if (!['chat', 'play', 'study', 'edit'].includes(tui.mode.name)) {
1478 tui.log_msg('@ aborted');
1480 tui.switch_mode('play');
1481 } else if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
1482 tui.show_help = true;
1483 tui.inputEl.value = "";
1484 tui.restore_input_values();
1485 } else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
1486 && !tui.mode.is_single_char_entry) {
1487 tui.show_help = true;
1488 } else if (tui.mode.name == 'login' && event.key == 'Enter') {
1489 tui.login_name = tui.inputEl.value;
1490 server.send(['LOGIN', tui.inputEl.value]);
1491 tui.inputEl.value = "";
1492 } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
1493 if (tui.inputEl.value.length != 18) {
1494 tui.log_msg('? wrong input length, aborting');
1496 server.send(['PLAYER_FACE', tui.inputEl.value]);
1498 tui.inputEl.value = "";
1499 tui.switch_mode('edit');
1500 } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
1501 server.send(['TASK:COMMAND', tui.inputEl.value]);
1502 tui.inputEl.value = "";
1503 } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
1504 tui.pick_selectable('PICK_UP');
1505 } else if (tui.mode.name == 'drop_thing' && event.key == 'Enter') {
1506 tui.pick_selectable('DROP');
1507 } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
1508 if (tui.inputEl.value.length == 0) {
1509 tui.log_msg('@ aborted');
1511 server.send(['SET_MAP_CONTROL_PASSWORD',
1512 tui.tile_control_char, tui.inputEl.value]);
1513 tui.log_msg('@ sent new password for protection character "' + tui.tile_control_char + '".');
1515 tui.switch_mode('admin');
1516 } else if (tui.mode.name == 'portal' && event.key == 'Enter') {
1517 explorer.set_portal(tui.inputEl.value);
1518 tui.switch_mode('edit');
1519 } else if (tui.mode.name == 'name_thing' && event.key == 'Enter') {
1520 if (tui.inputEl.value.length == 0) {
1521 tui.inputEl.value = " ";
1523 server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
1525 tui.switch_mode('edit');
1526 } else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
1527 explorer.annotate(tui.inputEl.value);
1528 tui.switch_mode('edit');
1529 } else if (tui.mode.name == 'password' && event.key == 'Enter') {
1530 if (tui.inputEl.value.length == 0) {
1531 tui.inputEl.value = " ";
1533 tui.password = tui.inputEl.value
1534 tui.switch_mode('edit');
1535 } else if (tui.mode.name == 'admin_enter' && event.key == 'Enter') {
1536 server.send(['BECOME_ADMIN', tui.inputEl.value]);
1537 tui.switch_mode('play');
1538 } else if (tui.mode.name == 'control_pw_type' && event.key == 'Enter') {
1539 if (tui.inputEl.value.length != 1) {
1540 tui.log_msg('@ entered non-single-char, therefore aborted');
1541 tui.switch_mode('admin');
1543 tui.tile_control_char = tui.inputEl.value[0];
1544 tui.switch_mode('control_pw_pw');
1546 } else if (tui.mode.name == 'control_tile_type' && event.key == 'Enter') {
1547 if (tui.inputEl.value.length != 1) {
1548 tui.log_msg('@ entered non-single-char, therefore aborted');
1549 tui.switch_mode('admin');
1551 tui.tile_control_char = tui.inputEl.value[0];
1552 tui.switch_mode('control_tile_draw');
1554 } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
1555 if (tui.inputEl.value.length != 1) {
1556 tui.log_msg('@ entered non-single-char, therefore aborted');
1558 server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
1559 tui.log_msg('@ sent new protection character for thing');
1561 tui.switch_mode('admin');
1562 } else if (tui.mode.name == 'chat' && event.key == 'Enter') {
1563 let tokens = parser.tokenize(tui.inputEl.value);
1564 if (tokens.length > 0 && tokens[0].length > 0) {
1565 if (tui.inputEl.value[0][0] == '/') {
1566 if (tokens[0].slice(1) == 'nick') {
1567 if (tokens.length > 1) {
1568 server.send(['NICK', tokens[1]]);
1570 tui.log_msg('? need new name');
1573 tui.log_msg('? unknown command');
1576 server.send(['ALL', tui.inputEl.value]);
1578 } else if (tui.inputEl.valuelength > 0) {
1579 server.send(['ALL', tui.inputEl.value]);
1581 tui.inputEl.value = "";
1582 } else if (tui.mode.name == 'play') {
1583 if (tui.mode.mode_switch_on_key(event)) {
1585 } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
1586 server.send(["TASK:INTOXICATE"]);
1587 } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
1588 server.send(["TASK:DOOR"]);
1589 } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
1590 server.send(["TASK:INSTALL"]);
1591 } else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
1592 server.send(["TASK:WEAR"]);
1593 } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
1594 server.send(["TASK:SPIN"]);
1595 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1596 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1597 } else if (event.key === tui.keys.teleport) {
1600 } else if (tui.mode.name == 'study') {
1601 if (tui.mode.mode_switch_on_key(event)) {
1603 } else if (event.key in tui.movement_keys) {
1604 explorer.move(tui.movement_keys[event.key]);
1605 } else if (event.key == tui.keys.toggle_map_mode) {
1606 tui.toggle_map_mode();
1608 } else if (tui.mode.name == 'control_tile_draw') {
1609 if (tui.mode.mode_switch_on_key(event)) {
1611 } else if (event.key in tui.movement_keys) {
1612 explorer.move(tui.movement_keys[event.key]);
1613 } else if (event.key === tui.keys.toggle_tile_draw) {
1614 tui.toggle_tile_draw();
1616 } else if (tui.mode.name == 'admin') {
1617 if (tui.mode.mode_switch_on_key(event)) {
1619 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1620 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1622 } else if (tui.mode.name == 'edit') {
1623 if (tui.mode.mode_switch_on_key(event)) {
1625 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1626 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1627 } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
1628 server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
1629 } else if (event.key == tui.keys.toggle_map_mode) {
1630 tui.toggle_map_mode();
1636 rows_selector.addEventListener('input', function() {
1637 if (rows_selector.value % 4 != 0 || rows_selector.value < 24) {
1640 window.localStorage.setItem(rows_selector.id, rows_selector.value);
1641 terminal.initialize();
1644 cols_selector.addEventListener('input', function() {
1645 if (cols_selector.value % 4 != 0 || cols_selector.value < 80) {
1648 window.localStorage.setItem(cols_selector.id, cols_selector.value);
1649 terminal.initialize();
1650 tui.window_width = terminal.cols / 2,
1653 for (let key_selector of key_selectors) {
1654 key_selector.addEventListener('input', function() {
1655 window.localStorage.setItem(key_selector.id, key_selector.value);
1659 window.setInterval(function() {
1660 if (server.websocket.readyState == 1) {
1661 server.send(['PING']);
1662 } else if (server.websocket.readyState != 0) {
1663 server.reconnect_to(server.url);
1664 tui.log_msg('@ attempting reconnect …')
1667 window.setInterval(function() {
1669 let span_decoration = "none";
1670 if (document.activeElement == tui.inputEl) {
1671 val = "on (click outside terminal to change)";
1673 val = "off (click into terminal to change)";
1674 span_decoration = "line-through";
1676 document.getElementById("keyboard_control").textContent = val;
1677 for (const span of document.querySelectorAll('.keyboard_controlled')) {
1678 span.style.textDecoration = span_decoration;
1681 document.getElementById("terminal").onclick = function() {
1682 tui.inputEl.focus();
1684 document.getElementById("help").onclick = function() {
1685 tui.show_help = true;
1688 for (const switchEl of document.querySelectorAll('[id^="switch_to_"]')) {
1689 const mode = switchEl.id.slice("switch_to_".length);
1690 switchEl.onclick = function() {
1691 tui.switch_mode(mode);
1695 document.getElementById("toggle_tile_draw").onclick = function() {
1696 tui.toggle_tile_draw();
1698 document.getElementById("toggle_map_mode").onclick = function() {
1699 tui.toggle_map_mode();
1702 document.getElementById("flatten").onclick = function() {
1703 server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
1705 document.getElementById("door").onclick = function() {
1706 server.send(['TASK:DOOR']);
1708 document.getElementById("consume").onclick = function() {
1709 server.send(['TASK:INTOXICATE']);
1711 document.getElementById("install").onclick = function() {
1712 server.send(['TASK:INSTALL']);
1714 document.getElementById("wear").onclick = function() {
1715 server.send(['TASK:WEAR']);
1717 document.getElementById("spin").onclick = function() {
1718 server.send(['TASK:SPIN']);
1720 document.getElementById("teleport").onclick = function() {
1723 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
1724 if (move_button.id.startsWith('key_')) { // not a move button
1727 let direction = move_button.id.split('_')[2].toUpperCase();
1728 move_button.onclick = function() {
1729 if (tui.mode.available_actions.includes("move")) {
1730 server.send(['TASK:MOVE', direction]);
1731 } else if (tui.mode.available_actions.includes("move_explorer")) {
1732 explorer.move(direction);