7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection, ArgError
18 'long': 'This mode allows you to interact with the map in various ways.'
23 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
25 'short': 'world edit',
27 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
30 'short': 'name thing',
32 'long': 'Give name to/change name of thing here.'
35 'short': 'command thing',
37 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
40 'short': 'take thing',
41 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
42 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
45 'short': 'drop thing',
46 'intro': 'Enter number of direction to which you want to drop thing.',
47 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
49 'admin_thing_protect': {
50 'short': 'change thing protection',
51 'intro': '@ enter thing protection character:',
52 'long': 'Change protection character for thing here.'
55 'short': 'enter your face',
56 'intro': '@ enter face line (enter nothing to abort):',
57 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
60 'short': 'enter your hat',
61 'intro': '@ enter hat line (enter nothing to abort):',
62 'long': 'Draw your hat as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
65 'short': 'change terrain',
67 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
70 'short': 'change protection character password',
71 'intro': '@ enter protection character for which you want to change the password:',
72 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
75 'short': 'change protection character password',
77 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
79 'control_tile_type': {
80 'short': 'change tiles protection',
81 'intro': '@ enter protection character which you want to draw:',
82 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
84 'control_tile_draw': {
85 'short': 'change tiles protection',
87 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
90 'short': 'annotate tile',
92 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
95 'short': 'edit portal',
97 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
102 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
107 'long': 'Enter your player name.'
109 'waiting_for_server': {
110 'short': 'waiting for server response',
111 'intro': '@ waiting for server …',
112 'long': 'Waiting for a server response.'
115 'short': 'waiting for server response',
117 'long': 'Waiting for a server response.'
120 'short': 'set world edit password',
122 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
125 'short': 'become admin',
126 'intro': '@ enter admin password:',
127 'long': 'This mode allows you to become admin if you know an admin password.'
132 'long': 'This mode allows you access to actions limited to administrators.'
136 from ws4py.client import WebSocketBaseClient
137 class WebSocketClient(WebSocketBaseClient):
139 def __init__(self, recv_handler, *args, **kwargs):
140 super().__init__(*args, **kwargs)
141 self.recv_handler = recv_handler
144 def received_message(self, message):
146 message = str(message)
147 self.recv_handler(message)
150 def plom_closed(self):
151 return self.client_terminated
153 from plomrogue.io_tcp import PlomSocket
154 class PlomSocketClient(PlomSocket):
156 def __init__(self, recv_handler, url):
158 self.recv_handler = recv_handler
159 host, port = url.split(':')
160 super().__init__(socket.create_connection((host, port)))
168 for msg in self.recv():
169 if msg == 'NEED_SSL':
170 self.socket = ssl.wrap_socket(self.socket)
172 self.recv_handler(msg)
173 except BrokenSocketConnection:
174 pass # we assume socket will be known as dead by now
176 def cmd_TURN(game, n):
178 game.turn_complete = False
179 cmd_TURN.argtypes = 'int:nonneg'
181 def cmd_PSEUDO_FOV_WIPE(game):
182 game.portals_new = {}
183 game.annotations_new = {}
185 cmd_PSEUDO_FOV_WIPE.argtypes = ''
187 def cmd_LOGIN_OK(game):
188 game.tui.switch_mode('post_login_wait')
189 game.tui.send('GET_GAMESTATE')
190 game.tui.log_msg('@ welcome')
191 cmd_LOGIN_OK.argtypes = ''
193 def cmd_ADMIN_OK(game):
194 game.tui.is_admin = True
195 game.tui.log_msg('@ you now have admin rights')
196 game.tui.switch_mode('admin')
197 game.tui.do_refresh = True
198 cmd_ADMIN_OK.argtypes = ''
200 def cmd_REPLY(game, msg):
201 game.tui.log_msg('#MUSICPLAYER: ' + msg)
202 game.tui.do_refresh = True
203 cmd_REPLY.argtypes = 'string'
205 def cmd_CHAT(game, msg):
206 game.tui.log_msg('# ' + msg)
207 game.tui.do_refresh = True
208 cmd_CHAT.argtypes = 'string'
210 def cmd_CHATFACE(game, thing_id):
211 game.tui.draw_face = thing_id
212 game.tui.do_refresh = True
213 cmd_CHATFACE.argtypes = 'int:pos'
215 def cmd_PLAYER_ID(game, player_id):
216 game.player_id = player_id
217 cmd_PLAYER_ID.argtypes = 'int:nonneg'
219 def cmd_PLAYERS_HAT_CHARS(game, hat_chars):
220 game.players_hat_chars_new = hat_chars
221 cmd_PLAYERS_HAT_CHARS.argtypes = 'string'
223 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
224 t = game.get_thing_temp(thing_id)
226 t = ThingBase(game, thing_id)
227 game.things_new += [t]
230 t.protection = protection
231 t.portable = portable
232 t.commandable = commandable
233 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool'
235 def cmd_THING_NAME(game, thing_id, name):
236 t = game.get_thing_temp(thing_id)
238 cmd_THING_NAME.argtypes = 'int:pos string'
240 def cmd_THING_FACE(game, thing_id, face):
241 t = game.get_thing_temp(thing_id)
243 cmd_THING_FACE.argtypes = 'int:pos string'
245 def cmd_THING_HAT(game, thing_id, hat):
246 t = game.get_thing_temp(thing_id)
248 cmd_THING_HAT.argtypes = 'int:pos string'
250 def cmd_THING_CHAR(game, thing_id, c):
251 t = game.get_thing_temp(thing_id)
253 cmd_THING_CHAR.argtypes = 'int:pos char'
255 def cmd_MAP(game, geometry, size, content):
256 map_geometry_class = globals()['MapGeometry' + geometry]
257 game.map_geometry_new = map_geometry_class(size)
258 game.map_content_new = content
259 if type(game.map_geometry) == MapGeometrySquare:
260 game.tui.movement_keys = {
261 game.tui.keys['square_move_up']: 'UP',
262 game.tui.keys['square_move_left']: 'LEFT',
263 game.tui.keys['square_move_down']: 'DOWN',
264 game.tui.keys['square_move_right']: 'RIGHT',
266 elif type(game.map_geometry) == MapGeometryHex:
267 game.tui.movement_keys = {
268 game.tui.keys['hex_move_upleft']: 'UPLEFT',
269 game.tui.keys['hex_move_upright']: 'UPRIGHT',
270 game.tui.keys['hex_move_right']: 'RIGHT',
271 game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
272 game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
273 game.tui.keys['hex_move_left']: 'LEFT',
275 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
277 def cmd_FOV(game, content):
278 game.fov_new = content
279 cmd_FOV.argtypes = 'string'
281 def cmd_MAP_CONTROL(game, content):
282 game.map_control_content_new = content
283 cmd_MAP_CONTROL.argtypes = 'string'
285 def cmd_GAME_STATE_COMPLETE(game):
286 game.tui.do_refresh = True
287 game.tui.info_cached = None
288 game.things = game.things_new
289 game.portals = game.portals_new
290 game.annotations = game.annotations_new
291 game.fov = game.fov_new
292 game.map_geometry = game.map_geometry_new
293 game.map_content = game.map_content_new
294 game.map_control_content = game.map_control_content_new
295 game.player = game.get_thing(game.player_id)
296 game.players_hat_chars = game.players_hat_chars_new
297 game.turn_complete = True
298 if game.tui.mode.name == 'post_login_wait':
299 game.tui.switch_mode('play')
300 cmd_GAME_STATE_COMPLETE.argtypes = ''
302 def cmd_PORTAL(game, position, msg):
303 game.portals_new[position] = msg
304 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
306 def cmd_PLAY_ERROR(game, msg):
307 game.tui.log_msg('? ' + msg)
308 game.tui.flash = True
309 game.tui.do_refresh = True
310 cmd_PLAY_ERROR.argtypes = 'string'
312 def cmd_GAME_ERROR(game, msg):
313 game.tui.log_msg('? game error: ' + msg)
314 game.tui.do_refresh = True
315 cmd_GAME_ERROR.argtypes = 'string'
317 def cmd_ARGUMENT_ERROR(game, msg):
318 game.tui.log_msg('? syntax error: ' + msg)
319 game.tui.do_refresh = True
320 cmd_ARGUMENT_ERROR.argtypes = 'string'
322 def cmd_ANNOTATION(game, position, msg):
323 game.annotations_new[position] = msg
324 if game.tui.mode.shows_info:
325 game.tui.do_refresh = True
326 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
328 def cmd_TASKS(game, tasks_comma_separated):
329 game.tasks = tasks_comma_separated.split(',')
330 game.tui.mode_write.legal = 'WRITE' in game.tasks
331 game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
332 game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
333 game.tui.mode_drop_thing.legal = 'DROP' in game.tasks
334 cmd_TASKS.argtypes = 'string'
336 def cmd_THING_TYPE(game, thing_type, symbol_hint):
337 game.thing_types[thing_type] = symbol_hint
338 cmd_THING_TYPE.argtypes = 'string char'
340 def cmd_THING_INSTALLED(game, thing_id):
341 game.get_thing_temp(thing_id).installed = True
342 cmd_THING_INSTALLED.argtypes = 'int:pos'
344 def cmd_THING_CARRYING(game, thing_id, carried_id):
345 game.get_thing_temp(thing_id).carrying = game.get_thing(carried_id)
346 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
348 def cmd_TERRAIN(game, terrain_char, terrain_desc):
349 game.terrains[terrain_char] = terrain_desc
350 cmd_TERRAIN.argtypes = 'char string'
354 cmd_PONG.argtypes = ''
356 def cmd_DEFAULT_COLORS(game):
357 game.tui.set_default_colors()
358 cmd_DEFAULT_COLORS.argtypes = ''
360 def cmd_RANDOM_COLORS(game):
361 game.tui.set_random_colors()
362 cmd_RANDOM_COLORS.argtypes = ''
364 class Game(GameBase):
365 turn_complete = False
370 def __init__(self, *args, **kwargs):
371 super().__init__(*args, **kwargs)
372 self.register_command(cmd_LOGIN_OK)
373 self.register_command(cmd_ADMIN_OK)
374 self.register_command(cmd_PONG)
375 self.register_command(cmd_CHAT)
376 self.register_command(cmd_CHATFACE)
377 self.register_command(cmd_REPLY)
378 self.register_command(cmd_PLAYER_ID)
379 self.register_command(cmd_TURN)
380 self.register_command(cmd_PSEUDO_FOV_WIPE)
381 self.register_command(cmd_THING)
382 self.register_command(cmd_THING_TYPE)
383 self.register_command(cmd_THING_NAME)
384 self.register_command(cmd_THING_CHAR)
385 self.register_command(cmd_THING_FACE)
386 self.register_command(cmd_THING_HAT)
387 self.register_command(cmd_THING_CARRYING)
388 self.register_command(cmd_THING_INSTALLED)
389 self.register_command(cmd_TERRAIN)
390 self.register_command(cmd_MAP)
391 self.register_command(cmd_MAP_CONTROL)
392 self.register_command(cmd_PORTAL)
393 self.register_command(cmd_ANNOTATION)
394 self.register_command(cmd_GAME_STATE_COMPLETE)
395 self.register_command(cmd_PLAYERS_HAT_CHARS)
396 self.register_command(cmd_ARGUMENT_ERROR)
397 self.register_command(cmd_GAME_ERROR)
398 self.register_command(cmd_PLAY_ERROR)
399 self.register_command(cmd_TASKS)
400 self.register_command(cmd_FOV)
401 self.register_command(cmd_DEFAULT_COLORS)
402 self.register_command(cmd_RANDOM_COLORS)
403 self.map_content = ''
404 self.players_hat_chars = ''
406 self.annotations = {}
407 self.annotations_new = {}
409 self.portals_new = {}
413 def get_string_options(self, string_option_type):
414 if string_option_type == 'map_geometry':
415 return ['Hex', 'Square']
416 elif string_option_type == 'thing_type':
417 return self.thing_types.keys()
420 def get_command(self, command_name):
421 from functools import partial
422 f = partial(self.commands[command_name], self)
423 f.argtypes = self.commands[command_name].argtypes
426 def get_thing_temp(self, id_):
427 for thing in self.things_new:
434 def __init__(self, name, has_input_prompt=False, shows_info=False,
435 is_intro=False, is_single_char_entry=False):
437 self.short_desc = mode_helps[name]['short']
438 self.available_modes = []
439 self.available_actions = []
440 self.has_input_prompt = has_input_prompt
441 self.shows_info = shows_info
442 self.is_intro = is_intro
443 self.help_intro = mode_helps[name]['long']
444 self.intro_msg = mode_helps[name]['intro']
445 self.is_single_char_entry = is_single_char_entry
448 def iter_available_modes(self, tui):
449 for mode_name in self.available_modes:
450 mode = getattr(tui, 'mode_' + mode_name)
453 key = tui.keys['switch_to_' + mode.name]
456 def list_available_modes(self, tui):
458 if len(self.available_modes) > 0:
459 msg = 'Other modes available from here:\n'
460 for mode, key in self.iter_available_modes(tui):
461 msg += '[%s] – %s\n' % (key, mode.short_desc)
464 def mode_switch_on_key(self, tui, key_pressed):
465 for mode, key in self.iter_available_modes(tui):
466 if key_pressed == key:
467 tui.switch_mode(mode.name)
472 mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
473 mode_admin = Mode('admin')
474 mode_play = Mode('play')
475 mode_study = Mode('study', shows_info=True)
476 mode_write = Mode('write', is_single_char_entry=True)
477 mode_edit = Mode('edit')
478 mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
479 mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
480 mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
481 mode_control_tile_draw = Mode('control_tile_draw')
482 mode_admin_thing_protect = Mode('admin_thing_protect', has_input_prompt=True)
483 mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
484 mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
485 mode_chat = Mode('chat', has_input_prompt=True)
486 mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
487 mode_login = Mode('login', has_input_prompt=True, is_intro=True)
488 mode_post_login_wait = Mode('post_login_wait', is_intro=True)
489 mode_password = Mode('password', has_input_prompt=True)
490 mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
491 mode_command_thing = Mode('command_thing', has_input_prompt=True)
492 mode_take_thing = Mode('take_thing', has_input_prompt=True)
493 mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
494 mode_enter_face = Mode('enter_face', has_input_prompt=True)
495 mode_enter_hat = Mode('enter_hat', has_input_prompt=True)
499 def __init__(self, host):
502 self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
503 "command_thing", "take_thing",
505 self.mode_play.available_actions = ["move", "teleport", "door", "consume",
506 "install", "wear", "spin"]
507 self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
508 self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
509 self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
510 "control_tile_type", "chat",
511 "study", "play", "edit"]
512 self.mode_admin.available_actions = ["move"]
513 self.mode_control_tile_draw.available_modes = ["admin_enter"]
514 self.mode_control_tile_draw.available_actions = ["move_explorer",
516 self.mode_edit.available_modes = ["write", "annotate", "portal",
517 "name_thing", "enter_face", "enter_hat", "password",
518 "chat", "study", "play", "admin_enter"]
519 self.mode_edit.available_actions = ["move", "flatten", "install",
525 self.parser = Parser(self.game)
527 self.do_refresh = True
528 self.queue = queue.Queue()
529 self.login_name = None
530 self.map_mode = 'terrain + things'
531 self.password = 'foo'
532 self.switch_mode('waiting_for_server')
534 'switch_to_chat': 't',
535 'switch_to_play': 'p',
536 'switch_to_password': 'P',
537 'switch_to_annotate': 'M',
538 'switch_to_portal': 'T',
539 'switch_to_study': '?',
540 'switch_to_edit': 'E',
541 'switch_to_write': 'm',
542 'switch_to_name_thing': 'N',
543 'switch_to_command_thing': 'O',
544 'switch_to_admin_enter': 'A',
545 'switch_to_control_pw_type': 'C',
546 'switch_to_control_tile_type': 'Q',
547 'switch_to_admin_thing_protect': 'T',
549 'switch_to_enter_face': 'f',
550 'switch_to_enter_hat': 'H',
551 'switch_to_take_thing': 'z',
552 'switch_to_drop_thing': 'u',
560 'toggle_map_mode': 'L',
561 'toggle_tile_draw': 'm',
562 'hex_move_upleft': 'w',
563 'hex_move_upright': 'e',
564 'hex_move_right': 'd',
565 'hex_move_downright': 'x',
566 'hex_move_downleft': 'y',
567 'hex_move_left': 'a',
568 'square_move_up': 'w',
569 'square_move_left': 'a',
570 'square_move_down': 's',
571 'square_move_right': 'd',
573 if os.path.isfile('config.json'):
574 with open('config.json', 'r') as f:
575 keys_conf = json.loads(f.read())
577 self.keys[k] = keys_conf[k]
578 self.show_help = False
579 self.disconnected = True
580 self.force_instant_connect = True
581 self.input_lines = []
585 self.offset = YX(0,0)
586 curses.wrapper(self.loop)
590 def handle_recv(msg):
596 self.log_msg('@ attempting connect')
597 socket_client_class = PlomSocketClient
598 if self.host.startswith('ws://') or self.host.startswith('wss://'):
599 socket_client_class = WebSocketClient
601 self.socket = socket_client_class(handle_recv, self.host)
602 self.socket_thread = threading.Thread(target=self.socket.run)
603 self.socket_thread.start()
604 self.disconnected = False
605 self.game.thing_types = {}
606 self.game.terrains = {}
607 time.sleep(0.1) # give potential SSL negotation some time …
608 self.socket.send('TASKS')
609 self.socket.send('TERRAINS')
610 self.socket.send('THING_TYPES')
611 self.switch_mode('login')
612 except ConnectionRefusedError:
613 self.log_msg('@ server connect failure')
614 self.disconnected = True
615 self.switch_mode('waiting_for_server')
616 self.do_refresh = True
619 self.log_msg('@ attempting reconnect')
621 # necessitated by some strange SSL race conditions with ws4py
622 time.sleep(0.1) # FIXME find out why exactly necessary
623 self.switch_mode('waiting_for_server')
628 if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
629 raise BrokenSocketConnection
630 self.socket.send(msg)
631 except (BrokenPipeError, BrokenSocketConnection):
632 self.log_msg('@ server disconnected :(')
633 self.disconnected = True
634 self.force_instant_connect = True
635 self.do_refresh = True
637 def log_msg(self, msg):
639 if len(self.log) > 100:
640 self.log = self.log[-100:]
642 def restore_input_values(self):
643 if self.mode.name == 'annotate' and self.explorer in self.game.annotations:
644 self.input_ = self.game.annotations[self.explorer]
645 elif self.mode.name == 'portal' and self.explorer in self.game.portals:
646 self.input_ = self.game.portals[self.explorer]
647 elif self.mode.name == 'password':
648 self.input_ = self.password
649 elif self.mode.name == 'name_thing':
650 if hasattr(self.thing_selected, 'name'):
651 self.input_ = self.thing_selected.name
652 elif self.mode.name == 'admin_thing_protect':
653 if hasattr(self.thing_selected, 'protection'):
654 self.input_ = self.thing_selected.protection
655 elif self.mode.name == 'enter_face':
656 self.input_ = self.game.player.face
657 elif self.mode.name == 'enter_hat':
658 self.input_ = self.game.player.hat
660 def send_tile_control_command(self):
661 self.send('SET_TILE_CONTROL %s %s' %
662 (self.explorer, quote(self.tile_control_char)))
664 def toggle_map_mode(self):
665 if self.map_mode == 'terrain only':
666 self.map_mode = 'terrain + annotations'
667 elif self.map_mode == 'terrain + annotations':
668 self.map_mode = 'terrain + things'
669 elif self.map_mode == 'terrain + things':
670 self.map_mode = 'protections'
671 elif self.map_mode == 'protections':
672 self.map_mode = 'terrain only'
674 def switch_mode(self, mode_name):
676 def fail(msg, return_mode='play'):
677 self.log_msg('? ' + msg)
679 self.switch_mode(return_mode)
681 if self.mode and self.mode.name == 'control_tile_draw':
682 self.log_msg('@ finished tile protection drawing.')
683 self.draw_face = False
684 self.tile_draw = False
685 if mode_name == 'command_thing' and\
686 (not self.game.player.carrying or
687 not self.game.player.carrying.commandable):
688 return fail('not carrying anything commandable')
689 if mode_name == 'take_thing' and self.game.player.carrying:
690 return fail('already carrying something')
691 if mode_name == 'drop_thing' and not self.game.player.carrying:
692 return fail('not carrying anything droppable')
693 if mode_name == 'enter_hat' and not hasattr(self.game.player, 'hat'):
694 return fail('not wearing hat to edit', 'edit')
695 if mode_name == 'admin_enter' and self.is_admin:
697 elif mode_name in {'name_thing', 'admin_thing_protect'}:
699 for t in [t for t in self.game.things
700 if t.position == self.game.player.position
701 and t.id_ != self.game.player.id_]:
705 return fail('not standing over thing', 'edit')
707 self.thing_selected = thing
708 self.mode = getattr(self, 'mode_' + mode_name)
709 if self.mode.name in {'control_tile_draw', 'control_tile_type',
711 self.map_mode = 'protections'
712 elif self.mode.name != 'edit':
713 self.map_mode = 'terrain + things'
714 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
715 self.explorer = YX(self.game.player.position.y,
716 self.game.player.position.x)
717 if self.mode.is_single_char_entry:
718 self.show_help = True
719 if len(self.mode.intro_msg) > 0:
720 self.log_msg(self.mode.intro_msg)
721 if self.mode.name == 'login':
723 self.send('LOGIN ' + quote(self.login_name))
725 self.log_msg('@ enter username')
726 elif self.mode.name == 'take_thing':
727 self.log_msg('Portable things in reach for pick-up:')
728 select_range = [self.game.player.position,
729 self.game.player.position + YX(0,-1),
730 self.game.player.position + YX(0, 1),
731 self.game.player.position + YX(-1, 0),
732 self.game.player.position + YX(1, 0)]
733 if type(self.game.map_geometry) == MapGeometryHex:
734 if self.game.player.position.y % 2:
735 select_range += [self.game.player.position + YX(-1, 1),
736 self.game.player.position + YX(1, 1)]
738 select_range += [self.game.player.position + YX(-1, -1),
739 self.game.player.position + YX(1, -1)]
740 self.selectables = [t.id_ for t in self.game.things
741 if t.portable and t.position in select_range]
742 if len(self.selectables) == 0:
743 return fail('nothing to pick-up')
745 for i in range(len(self.selectables)):
746 t = self.game.get_thing(self.selectables[i])
747 self.log_msg(str(i) + ': ' + self.get_thing_info(t))
748 elif self.mode.name == 'drop_thing':
749 self.log_msg('Direction to drop thing to:')
751 ['HERE'] + list(self.game.tui.movement_keys.values())
752 for i in range(len(self.selectables)):
753 self.log_msg(str(i) + ': ' + self.selectables[i])
754 elif self.mode.name == 'enter_hat':
755 self.log_msg('legal characters: ' + self.game.players_hat_chars)
756 elif self.mode.name == 'command_thing':
757 self.send('TASK:COMMAND ' + quote('HELP'))
758 elif self.mode.name == 'control_pw_pw':
759 self.log_msg('@ enter protection password for "%s":' % self.tile_control_char)
760 elif self.mode.name == 'control_tile_draw':
761 self.log_msg('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
763 self.restore_input_values()
765 def set_default_colors(self):
766 curses.init_color(1, 1000, 1000, 1000)
767 curses.init_color(2, 0, 0, 0)
768 self.do_refresh = True
770 def set_random_colors(self):
774 return int(offset + random.random()*375)
776 curses.init_color(1, rand(625), rand(625), rand(625))
777 curses.init_color(2, rand(0), rand(0), rand(0))
778 self.do_refresh = True
782 return self.info_cached
783 pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
785 if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
786 info_to_cache += 'outside field of view'
788 for t in self.game.things:
789 if t.position == self.explorer:
790 info_to_cache += 'THING: %s' % self.get_thing_info(t)
791 protection = t.protection
792 if protection == '.':
794 info_to_cache += ' / protection: %s\n' % protection
795 if hasattr(t, 'hat'):
796 info_to_cache += t.hat[0:6] + '\n'
797 info_to_cache += t.hat[6:12] + '\n'
798 info_to_cache += t.hat[12:18] + '\n'
799 if hasattr(t, 'face'):
800 info_to_cache += t.face[0:6] + '\n'
801 info_to_cache += t.face[6:12] + '\n'
802 info_to_cache += t.face[12:18] + '\n'
803 terrain_char = self.game.map_content[pos_i]
805 if terrain_char in self.game.terrains:
806 terrain_desc = self.game.terrains[terrain_char]
807 info_to_cache += 'TERRAIN: "%s" / %s\n' % (terrain_char,
809 protection = self.game.map_control_content[pos_i]
810 if protection == '.':
811 protection = 'unprotected'
812 info_to_cache += 'PROTECTION: %s\n' % protection
813 if self.explorer in self.game.portals:
814 info_to_cache += 'PORTAL: ' +\
815 self.game.portals[self.explorer] + '\n'
817 info_to_cache += 'PORTAL: (none)\n'
818 if self.explorer in self.game.annotations:
819 info_to_cache += 'ANNOTATION: ' +\
820 self.game.annotations[self.explorer]
821 self.info_cached = info_to_cache
822 return self.info_cached
824 def get_thing_info(self, t):
826 (t.type_, self.game.thing_types[t.type_])
827 if hasattr(t, 'thing_char'):
829 if hasattr(t, 'name'):
830 info += ' (%s)' % t.name
831 if hasattr(t, 'installed'):
832 info += ' / installed'
835 def loop(self, stdscr):
838 def safe_addstr(y, x, line):
839 if y < self.size.y - 1 or x + len(line) < self.size.x:
840 stdscr.addstr(y, x, line, curses.color_pair(1))
841 else: # workaround to <https://stackoverflow.com/q/7063128>
842 cut_i = self.size.x - x - 1
844 last_char = line[cut_i]
845 stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
846 stdscr.insstr(y, self.size.x - 2, ' ')
847 stdscr.addstr(y, x, cut, curses.color_pair(1))
849 def handle_input(msg):
850 command, args = self.parser.parse(msg)
853 def task_action_on(action):
854 return action_tasks[action] in self.game.tasks
856 def msg_into_lines_of_width(msg, width):
860 for i in range(len(msg)):
861 if x >= width or msg[i] == "\n":
873 def reset_screen_size():
874 self.size = YX(*stdscr.getmaxyx())
875 self.size = self.size - YX(self.size.y % 4, 0)
876 self.size = self.size - YX(0, self.size.x % 4)
877 self.window_width = int(self.size.x / 2)
879 def recalc_input_lines():
880 if not self.mode.has_input_prompt:
881 self.input_lines = []
883 self.input_lines = msg_into_lines_of_width(input_prompt + self.input_,
886 def move_explorer(direction):
887 target = self.game.map_geometry.move_yx(self.explorer, direction)
889 self.info_cached = None
890 self.explorer = target
892 self.send_tile_control_command()
898 for line in self.log:
899 lines += msg_into_lines_of_width(line, self.window_width)
902 max_y = self.size.y - len(self.input_lines)
903 for i in range(len(lines)):
904 if (i >= max_y - height_header):
906 safe_addstr(max_y - i - 1, self.window_width, lines[i])
909 info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
910 lines = msg_into_lines_of_width(info, self.window_width)
912 for i in range(len(lines)):
913 y = height_header + i
914 if y >= self.size.y - len(self.input_lines):
916 safe_addstr(y, self.window_width, lines[i])
919 y = self.size.y - len(self.input_lines)
920 for i in range(len(self.input_lines)):
921 safe_addstr(y, self.window_width, self.input_lines[i])
925 if not self.game.turn_complete:
927 safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
930 help = "hit [%s] for help" % self.keys['help']
931 if self.mode.has_input_prompt:
932 help = "enter /help for help"
933 safe_addstr(1, self.window_width,
934 'MODE: %s – %s' % (self.mode.short_desc, help))
937 if (not self.game.turn_complete) and len(self.map_lines) == 0:
939 if self.game.turn_complete:
941 for y in range(self.game.map_geometry.size.y):
942 start = self.game.map_geometry.size.x * y
943 end = start + self.game.map_geometry.size.x
944 if self.map_mode == 'protections':
945 map_lines_split += [[c + ' ' for c
946 in self.game.map_control_content[start:end]]]
948 map_lines_split += [[c + ' ' for c
949 in self.game.map_content[start:end]]]
950 if self.map_mode == 'terrain + annotations':
951 for p in self.game.annotations:
952 map_lines_split[p.y][p.x] = 'A '
953 elif self.map_mode == 'terrain + things':
954 for p in self.game.portals.keys():
955 original = map_lines_split[p.y][p.x]
956 map_lines_split[p.y][p.x] = original[0] + 'P'
959 def draw_thing(t, used_positions):
960 symbol = self.game.thing_types[t.type_]
962 if hasattr(t, 'thing_char'):
963 meta_char = t.thing_char
964 if t.position in used_positions:
966 if hasattr(t, 'carrying') and t.carrying:
968 map_lines_split[t.position.y][t.position.x] = symbol + meta_char
969 used_positions += [t.position]
971 for t in [t for t in self.game.things if t.type_ != 'Player']:
972 draw_thing(t, used_positions)
973 for t in [t for t in self.game.things if t.type_ == 'Player']:
974 draw_thing(t, used_positions)
975 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
976 map_lines_split[self.explorer.y][self.explorer.x] = '??'
977 elif self.map_mode != 'terrain + things':
978 map_lines_split[self.game.player.position.y]\
979 [self.game.player.position.x] = '??'
981 if type(self.game.map_geometry) == MapGeometryHex:
983 for line in map_lines_split:
984 self.map_lines += [indent * ' ' + ''.join(line)]
985 indent = 0 if indent else 1
987 for line in map_lines_split:
988 self.map_lines += [''.join(line)]
989 window_center = YX(int(self.size.y / 2),
990 int(self.window_width / 2))
991 center = self.game.player.position
992 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
993 center = self.explorer
994 center = YX(center.y, center.x * 2)
995 self.offset = center - window_center
996 if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
997 self.offset += YX(0, 1)
998 term_y = max(0, -self.offset.y)
999 term_x = max(0, -self.offset.x)
1000 map_y = max(0, self.offset.y)
1001 map_x = max(0, self.offset.x)
1002 while term_y < self.size.y and map_y < len(self.map_lines):
1003 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
1004 safe_addstr(term_y, term_x, to_draw)
1008 def draw_face_popup():
1009 t = self.game.get_thing(self.draw_face)
1010 if not t or not hasattr(t, 'face'):
1011 self.draw_face = False
1014 start_x = self.window_width - 10
1016 if hasattr(t, 'thing_char'):
1017 t_char = t.thing_char
1018 def draw_body_part(body_part, end_y):
1019 safe_addstr(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ')
1020 safe_addstr(end_y - 3, start_x, '| |')
1021 safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
1022 safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
1023 safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
1025 if hasattr(t, 'face'):
1026 draw_body_part(t.face, self.size.y - 2)
1027 if hasattr(t, 'hat'):
1028 draw_body_part(t.hat, self.size.y - 5)
1029 safe_addstr(self.size.y - 1, start_x, '| |')
1032 content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
1033 self.mode.help_intro)
1034 if len(self.mode.available_actions) > 0:
1035 content += "Available actions:\n"
1036 for action in self.mode.available_actions:
1037 if action in action_tasks:
1038 if action_tasks[action] not in self.game.tasks:
1040 if action == 'move_explorer':
1042 if action == 'move':
1043 key = ','.join(self.movement_keys)
1045 key = self.keys[action]
1046 content += '[%s] – %s\n' % (key, action_descriptions[action])
1048 content += self.mode.list_available_modes(self)
1049 for i in range(self.size.y):
1051 self.window_width * (not self.mode.has_input_prompt),
1052 ' ' * self.window_width)
1054 for line in content.split('\n'):
1055 lines += msg_into_lines_of_width(line, self.window_width)
1056 for i in range(len(lines)):
1057 if i >= self.size.y:
1060 self.window_width * (not self.mode.has_input_prompt),
1065 stdscr.bkgd(' ', curses.color_pair(1))
1066 recalc_input_lines()
1067 if self.mode.has_input_prompt:
1069 if self.mode.shows_info:
1074 if not self.mode.is_intro:
1079 if self.draw_face and self.mode.name in {'chat', 'play'}:
1082 def pick_selectable(task_name):
1084 i = int(self.input_)
1085 if i < 0 or i >= len(self.selectables):
1086 self.log_msg('? invalid index, aborted')
1088 self.send('TASK:%s %s' % (task_name, self.selectables[i]))
1090 self.log_msg('? invalid index, aborted')
1092 self.switch_mode('play')
1094 action_descriptions = {
1096 'flatten': 'flatten surroundings',
1097 'teleport': 'teleport',
1098 'take_thing': 'pick up thing',
1099 'drop_thing': 'drop thing',
1100 'toggle_map_mode': 'toggle map view',
1101 'toggle_tile_draw': 'toggle protection character drawing',
1102 'install': '(un-)install',
1103 'wear': '(un-)wear',
1104 'door': 'open/close',
1105 'consume': 'consume',
1110 'flatten': 'FLATTEN_SURROUNDINGS',
1111 'take_thing': 'PICK_UP',
1112 'drop_thing': 'DROP',
1114 'install': 'INSTALL',
1117 'command': 'COMMAND',
1118 'consume': 'INTOXICATE',
1122 curses.curs_set(False) # hide cursor
1123 curses.start_color()
1124 self.set_default_colors()
1125 curses.init_pair(1, 1, 2)
1128 self.explorer = YX(0, 0)
1131 interval = datetime.timedelta(seconds=5)
1132 last_ping = datetime.datetime.now() - interval
1134 if self.disconnected and self.force_instant_connect:
1135 self.force_instant_connect = False
1137 now = datetime.datetime.now()
1138 if now - last_ping > interval:
1139 if self.disconnected:
1149 self.do_refresh = False
1152 msg = self.queue.get(block=False)
1157 key = stdscr.getkey()
1158 self.do_refresh = True
1159 except curses.error:
1164 self.show_help = False
1165 self.draw_face = False
1166 if key == 'KEY_RESIZE':
1168 elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
1169 self.input_ = self.input_[:-1]
1170 elif (((not self.mode.is_intro) and keycode == 27) # Escape
1171 or (self.mode.has_input_prompt and key == '\n'
1172 and self.input_ == ''\
1173 and self.mode.name in {'chat', 'command_thing',
1174 'take_thing', 'drop_thing',
1176 if self.mode.name not in {'chat', 'play', 'study', 'edit'}:
1177 self.log_msg('@ aborted')
1178 self.switch_mode('play')
1179 elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
1180 self.show_help = True
1182 self.restore_input_values()
1183 elif self.mode.has_input_prompt and key != '\n': # Return key
1185 max_length = self.window_width * self.size.y - len(input_prompt) - 1
1186 if len(self.input_) > max_length:
1187 self.input_ = self.input_[:max_length]
1188 elif key == self.keys['help'] and not self.mode.is_single_char_entry:
1189 self.show_help = True
1190 elif self.mode.name == 'login' and key == '\n':
1191 self.login_name = self.input_
1192 self.send('LOGIN ' + quote(self.input_))
1194 elif self.mode.name == 'enter_face' and key == '\n':
1195 if len(self.input_) != 18:
1196 self.log_msg('? wrong input length, aborting')
1198 self.send('PLAYER_FACE %s' % quote(self.input_))
1200 self.switch_mode('edit')
1201 elif self.mode.name == 'enter_hat' and key == '\n':
1202 if len(self.input_) != 18:
1203 self.log_msg('? wrong input length, aborting')
1205 self.send('PLAYER_HAT %s' % quote(self.input_))
1207 self.switch_mode('edit')
1208 elif self.mode.name == 'take_thing' and key == '\n':
1209 pick_selectable('PICK_UP')
1210 elif self.mode.name == 'drop_thing' and key == '\n':
1211 pick_selectable('DROP')
1212 elif self.mode.name == 'command_thing' and key == '\n':
1213 self.send('TASK:COMMAND ' + quote(self.input_))
1215 elif self.mode.name == 'control_pw_pw' and key == '\n':
1216 if self.input_ == '':
1217 self.log_msg('@ aborted')
1219 self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
1220 self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char)
1221 self.switch_mode('admin')
1222 elif self.mode.name == 'password' and key == '\n':
1223 if self.input_ == '':
1225 self.password = self.input_
1226 self.switch_mode('edit')
1227 elif self.mode.name == 'admin_enter' and key == '\n':
1228 self.send('BECOME_ADMIN ' + quote(self.input_))
1229 self.switch_mode('play')
1230 elif self.mode.name == 'control_pw_type' and key == '\n':
1231 if len(self.input_) != 1:
1232 self.log_msg('@ entered non-single-char, therefore aborted')
1233 self.switch_mode('admin')
1235 self.tile_control_char = self.input_
1236 self.switch_mode('control_pw_pw')
1237 elif self.mode.name == 'admin_thing_protect' and key == '\n':
1238 if len(self.input_) != 1:
1239 self.log_msg('@ entered non-single-char, therefore aborted')
1241 self.send('THING_PROTECTION %s %s' % (self.thing_selected.id_,
1242 quote(self.input_)))
1243 self.log_msg('@ sent new protection character for thing')
1244 self.switch_mode('admin')
1245 elif self.mode.name == 'control_tile_type' and key == '\n':
1246 if len(self.input_) != 1:
1247 self.log_msg('@ entered non-single-char, therefore aborted')
1248 self.switch_mode('admin')
1250 self.tile_control_char = self.input_
1251 self.switch_mode('control_tile_draw')
1252 elif self.mode.name == 'chat' and key == '\n':
1253 if self.input_ == '':
1255 if self.input_[0] == '/':
1256 if self.input_.startswith('/nick'):
1257 tokens = self.input_.split(maxsplit=1)
1258 if len(tokens) == 2:
1259 self.send('NICK ' + quote(tokens[1]))
1261 self.log_msg('? need login name')
1263 self.log_msg('? unknown command')
1265 self.send('ALL ' + quote(self.input_))
1267 elif self.mode.name == 'name_thing' and key == '\n':
1268 if self.input_ == '':
1270 self.send('THING_NAME %s %s %s' % (self.thing_selected.id_,
1272 quote(self.password)))
1273 self.switch_mode('edit')
1274 elif self.mode.name == 'annotate' and key == '\n':
1275 if self.input_ == '':
1277 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
1278 quote(self.password)))
1279 self.switch_mode('edit')
1280 elif self.mode.name == 'portal' and key == '\n':
1281 if self.input_ == '':
1283 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
1284 quote(self.password)))
1285 self.switch_mode('edit')
1286 elif self.mode.name == 'study':
1287 if self.mode.mode_switch_on_key(self, key):
1289 elif key == self.keys['toggle_map_mode']:
1290 self.toggle_map_mode()
1291 elif key in self.movement_keys:
1292 move_explorer(self.movement_keys[key])
1293 elif self.mode.name == 'play':
1294 if self.mode.mode_switch_on_key(self, key):
1296 elif key == self.keys['door'] and task_action_on('door'):
1297 self.send('TASK:DOOR')
1298 elif key == self.keys['consume'] and task_action_on('consume'):
1299 self.send('TASK:INTOXICATE')
1300 elif key == self.keys['wear'] and task_action_on('wear'):
1301 self.send('TASK:WEAR')
1302 elif key == self.keys['spin'] and task_action_on('spin'):
1303 self.send('TASK:SPIN')
1304 elif key == self.keys['teleport']:
1305 if self.game.player.position in self.game.portals:
1306 self.host = self.game.portals[self.game.player.position]
1310 self.log_msg('? not standing on portal')
1311 elif key in self.movement_keys and task_action_on('move'):
1312 self.send('TASK:MOVE ' + self.movement_keys[key])
1313 elif self.mode.name == 'write':
1314 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
1315 self.switch_mode('edit')
1316 elif self.mode.name == 'control_tile_draw':
1317 if self.mode.mode_switch_on_key(self, key):
1319 elif key in self.movement_keys:
1320 move_explorer(self.movement_keys[key])
1321 elif key == self.keys['toggle_tile_draw']:
1322 self.tile_draw = False if self.tile_draw else True
1323 elif self.mode.name == 'admin':
1324 if self.mode.mode_switch_on_key(self, key):
1326 elif key in self.movement_keys and task_action_on('move'):
1327 self.send('TASK:MOVE ' + self.movement_keys[key])
1328 elif self.mode.name == 'edit':
1329 if self.mode.mode_switch_on_key(self, key):
1331 elif key == self.keys['flatten'] and task_action_on('flatten'):
1332 self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
1333 elif key == self.keys['install'] and task_action_on('install'):
1334 self.send('TASK:INSTALL %s' % quote(self.password))
1335 elif key == self.keys['toggle_map_mode']:
1336 self.toggle_map_mode()
1337 elif key in self.movement_keys and task_action_on('move'):
1338 self.send('TASK:MOVE ' + self.movement_keys[key])
1340 if len(sys.argv) != 2:
1341 raise ArgError('wrong number of arguments, need game host')