7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection, ArgError
18 'long': 'This mode allows you to interact with the map in various ways.'
23 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
25 'short': 'world edit',
27 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
30 'short': 'name thing',
32 'long': 'Give name to/change name of thing here.'
35 'short': 'command thing',
37 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
40 'short': 'take thing',
41 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
42 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
44 'admin_thing_protect': {
45 'short': 'change thing protection',
46 'intro': '@ enter thing protection character:',
47 'long': 'Change protection character for thing here.'
50 'short': 'change terrain',
52 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
55 'short': 'change protection character password',
56 'intro': '@ enter protection character for which you want to change the password:',
57 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
60 'short': 'change protection character password',
62 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
64 'control_tile_type': {
65 'short': 'change tiles protection',
66 'intro': '@ enter protection character which you want to draw:',
67 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
69 'control_tile_draw': {
70 'short': 'change tiles protection',
72 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
75 'short': 'annotate tile',
77 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
80 'short': 'edit portal',
82 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
87 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
92 'long': 'Enter your player name.'
94 'waiting_for_server': {
95 'short': 'waiting for server response',
96 'intro': '@ waiting for server …',
97 'long': 'Waiting for a server response.'
100 'short': 'waiting for server response',
102 'long': 'Waiting for a server response.'
105 'short': 'set world edit password',
107 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
110 'short': 'become admin',
111 'intro': '@ enter admin password:',
112 'long': 'This mode allows you to become admin if you know an admin password.'
117 'long': 'This mode allows you access to actions limited to administrators.'
121 from ws4py.client import WebSocketBaseClient
122 class WebSocketClient(WebSocketBaseClient):
124 def __init__(self, recv_handler, *args, **kwargs):
125 super().__init__(*args, **kwargs)
126 self.recv_handler = recv_handler
129 def received_message(self, message):
131 message = str(message)
132 self.recv_handler(message)
135 def plom_closed(self):
136 return self.client_terminated
138 from plomrogue.io_tcp import PlomSocket
139 class PlomSocketClient(PlomSocket):
141 def __init__(self, recv_handler, url):
143 self.recv_handler = recv_handler
144 host, port = url.split(':')
145 super().__init__(socket.create_connection((host, port)))
153 for msg in self.recv():
154 if msg == 'NEED_SSL':
155 self.socket = ssl.wrap_socket(self.socket)
157 self.recv_handler(msg)
158 except BrokenSocketConnection:
159 pass # we assume socket will be known as dead by now
161 def cmd_TURN(game, n):
162 game.annotations = {}
166 game.turn_complete = False
168 cmd_TURN.argtypes = 'int:nonneg'
170 def cmd_LOGIN_OK(game):
171 game.tui.switch_mode('post_login_wait')
172 game.tui.send('GET_GAMESTATE')
173 game.tui.log_msg('@ welcome')
174 cmd_LOGIN_OK.argtypes = ''
176 def cmd_ADMIN_OK(game):
177 game.tui.is_admin = True
178 game.tui.log_msg('@ you now have admin rights')
179 game.tui.switch_mode('admin')
180 game.tui.do_refresh = True
181 cmd_ADMIN_OK.argtypes = ''
183 def cmd_REPLY(game, msg):
184 game.tui.log_msg('#MUSICPLAYER: ' + msg)
185 game.tui.do_refresh = True
186 cmd_REPLY.argtypes = 'string'
188 def cmd_CHAT(game, msg):
189 game.tui.log_msg('# ' + msg)
190 game.tui.do_refresh = True
191 cmd_CHAT.argtypes = 'string'
193 def cmd_PLAYER_ID(game, player_id):
194 game.player_id = player_id
195 cmd_PLAYER_ID.argtypes = 'int:nonneg'
197 def cmd_THING(game, yx, thing_type, protection, thing_id):
198 t = game.get_thing(thing_id)
200 t = ThingBase(game, thing_id)
204 t.protection = protection
205 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg'
207 def cmd_THING_NAME(game, thing_id, name):
208 t = game.get_thing(thing_id)
211 cmd_THING_NAME.argtypes = 'int:nonneg string'
213 def cmd_THING_CHAR(game, thing_id, c):
214 t = game.get_thing(thing_id)
217 cmd_THING_CHAR.argtypes = 'int:nonneg char'
219 def cmd_MAP(game, geometry, size, content):
220 map_geometry_class = globals()['MapGeometry' + geometry]
221 game.map_geometry = map_geometry_class(size)
222 game.map_content = content
223 if type(game.map_geometry) == MapGeometrySquare:
224 game.tui.movement_keys = {
225 game.tui.keys['square_move_up']: 'UP',
226 game.tui.keys['square_move_left']: 'LEFT',
227 game.tui.keys['square_move_down']: 'DOWN',
228 game.tui.keys['square_move_right']: 'RIGHT',
230 elif type(game.map_geometry) == MapGeometryHex:
231 game.tui.movement_keys = {
232 game.tui.keys['hex_move_upleft']: 'UPLEFT',
233 game.tui.keys['hex_move_upright']: 'UPRIGHT',
234 game.tui.keys['hex_move_right']: 'RIGHT',
235 game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
236 game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
237 game.tui.keys['hex_move_left']: 'LEFT',
239 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
241 def cmd_FOV(game, content):
243 cmd_FOV.argtypes = 'string'
245 def cmd_MAP_CONTROL(game, content):
246 game.map_control_content = content
247 cmd_MAP_CONTROL.argtypes = 'string'
249 def cmd_GAME_STATE_COMPLETE(game):
250 if game.tui.mode.name == 'post_login_wait':
251 game.tui.switch_mode('play')
252 game.turn_complete = True
253 game.tui.do_refresh = True
254 game.tui.info_cached = None
255 cmd_GAME_STATE_COMPLETE.argtypes = ''
257 def cmd_PORTAL(game, position, msg):
258 game.portals[position] = msg
259 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
261 def cmd_PLAY_ERROR(game, msg):
262 game.tui.log_msg('? ' + msg)
263 game.tui.flash = True
264 game.tui.do_refresh = True
265 cmd_PLAY_ERROR.argtypes = 'string'
267 def cmd_GAME_ERROR(game, msg):
268 game.tui.log_msg('? game error: ' + msg)
269 game.tui.do_refresh = True
270 cmd_GAME_ERROR.argtypes = 'string'
272 def cmd_ARGUMENT_ERROR(game, msg):
273 game.tui.log_msg('? syntax error: ' + msg)
274 game.tui.do_refresh = True
275 cmd_ARGUMENT_ERROR.argtypes = 'string'
277 def cmd_ANNOTATION(game, position, msg):
278 game.annotations[position] = msg
279 if game.tui.mode.shows_info:
280 game.tui.do_refresh = True
281 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
283 def cmd_TASKS(game, tasks_comma_separated):
284 game.tasks = tasks_comma_separated.split(',')
285 game.tui.mode_write.legal = 'WRITE' in game.tasks
286 game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
287 game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
288 cmd_TASKS.argtypes = 'string'
290 def cmd_THING_TYPE(game, thing_type, symbol_hint):
291 game.thing_types[thing_type] = symbol_hint
292 cmd_THING_TYPE.argtypes = 'string char'
294 def cmd_THING_CARRYING(game, thing_id):
295 game.get_thing(thing_id).carrying = True
296 cmd_THING_CARRYING.argtypes = 'int:nonneg'
298 def cmd_TERRAIN(game, terrain_char, terrain_desc):
299 game.terrains[terrain_char] = terrain_desc
300 cmd_TERRAIN.argtypes = 'char string'
304 cmd_PONG.argtypes = ''
306 def cmd_DEFAULT_COLORS(game):
307 game.tui.set_default_colors()
308 cmd_DEFAULT_COLORS.argtypes = ''
310 def cmd_RANDOM_COLORS(game):
311 game.tui.set_random_colors()
312 cmd_RANDOM_COLORS.argtypes = ''
314 class Game(GameBase):
315 turn_complete = False
319 def __init__(self, *args, **kwargs):
320 super().__init__(*args, **kwargs)
321 self.register_command(cmd_LOGIN_OK)
322 self.register_command(cmd_ADMIN_OK)
323 self.register_command(cmd_PONG)
324 self.register_command(cmd_CHAT)
325 self.register_command(cmd_REPLY)
326 self.register_command(cmd_PLAYER_ID)
327 self.register_command(cmd_TURN)
328 self.register_command(cmd_THING)
329 self.register_command(cmd_THING_TYPE)
330 self.register_command(cmd_THING_NAME)
331 self.register_command(cmd_THING_CHAR)
332 self.register_command(cmd_THING_CARRYING)
333 self.register_command(cmd_TERRAIN)
334 self.register_command(cmd_MAP)
335 self.register_command(cmd_MAP_CONTROL)
336 self.register_command(cmd_PORTAL)
337 self.register_command(cmd_ANNOTATION)
338 self.register_command(cmd_GAME_STATE_COMPLETE)
339 self.register_command(cmd_ARGUMENT_ERROR)
340 self.register_command(cmd_GAME_ERROR)
341 self.register_command(cmd_PLAY_ERROR)
342 self.register_command(cmd_TASKS)
343 self.register_command(cmd_FOV)
344 self.register_command(cmd_DEFAULT_COLORS)
345 self.register_command(cmd_RANDOM_COLORS)
346 self.map_content = ''
348 self.annotations = {}
352 def get_string_options(self, string_option_type):
353 if string_option_type == 'map_geometry':
354 return ['Hex', 'Square']
355 elif string_option_type == 'thing_type':
356 return self.thing_types.keys()
359 def get_command(self, command_name):
360 from functools import partial
361 f = partial(self.commands[command_name], self)
362 f.argtypes = self.commands[command_name].argtypes
367 def __init__(self, name, has_input_prompt=False, shows_info=False,
368 is_intro=False, is_single_char_entry=False):
370 self.short_desc = mode_helps[name]['short']
371 self.available_modes = []
372 self.available_actions = []
373 self.has_input_prompt = has_input_prompt
374 self.shows_info = shows_info
375 self.is_intro = is_intro
376 self.help_intro = mode_helps[name]['long']
377 self.intro_msg = mode_helps[name]['intro']
378 self.is_single_char_entry = is_single_char_entry
381 def iter_available_modes(self, tui):
382 for mode_name in self.available_modes:
383 mode = getattr(tui, 'mode_' + mode_name)
386 key = tui.keys['switch_to_' + mode.name]
389 def list_available_modes(self, tui):
391 if len(self.available_modes) > 0:
392 msg = 'Other modes available from here:\n'
393 for mode, key in self.iter_available_modes(tui):
394 msg += '[%s] – %s\n' % (key, mode.short_desc)
397 def mode_switch_on_key(self, tui, key_pressed):
398 for mode, key in self.iter_available_modes(tui):
399 if key_pressed == key:
400 tui.switch_mode(mode.name)
405 mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
406 mode_admin = Mode('admin')
407 mode_play = Mode('play')
408 mode_study = Mode('study', shows_info=True)
409 mode_write = Mode('write', is_single_char_entry=True)
410 mode_edit = Mode('edit')
411 mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
412 mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
413 mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
414 mode_control_tile_draw = Mode('control_tile_draw')
415 mode_admin_thing_protect = Mode('admin_thing_protect', has_input_prompt=True)
416 mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
417 mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
418 mode_chat = Mode('chat', has_input_prompt=True)
419 mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
420 mode_login = Mode('login', has_input_prompt=True, is_intro=True)
421 mode_post_login_wait = Mode('post_login_wait', is_intro=True)
422 mode_password = Mode('password', has_input_prompt=True)
423 mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
424 mode_command_thing = Mode('command_thing', has_input_prompt=True)
425 mode_take_thing = Mode('take_thing', has_input_prompt=True)
429 def __init__(self, host):
432 self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
433 "command_thing", "take_thing"]
434 self.mode_play.available_actions = ["move", "drop_thing",
435 "teleport", "door", "consume",
437 self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
438 self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
439 self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
440 "control_tile_type", "chat",
441 "study", "play", "edit"]
442 self.mode_admin.available_actions = ["move"]
443 self.mode_control_tile_draw.available_modes = ["admin_enter"]
444 self.mode_control_tile_draw.available_actions = ["move_explorer",
446 self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
447 "password", "chat", "study", "play",
449 self.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
454 self.parser = Parser(self.game)
456 self.do_refresh = True
457 self.queue = queue.Queue()
458 self.login_name = None
459 self.map_mode = 'terrain + things'
460 self.password = 'foo'
461 self.switch_mode('waiting_for_server')
463 'switch_to_chat': 't',
464 'switch_to_play': 'p',
465 'switch_to_password': 'P',
466 'switch_to_annotate': 'M',
467 'switch_to_portal': 'T',
468 'switch_to_study': '?',
469 'switch_to_edit': 'E',
470 'switch_to_write': 'm',
471 'switch_to_name_thing': 'N',
472 'switch_to_command_thing': 'O',
473 'switch_to_admin_enter': 'A',
474 'switch_to_control_pw_type': 'C',
475 'switch_to_control_tile_type': 'Q',
476 'switch_to_admin_thing_protect': 'T',
478 'switch_to_take_thing': 'z',
485 'toggle_map_mode': 'L',
486 'toggle_tile_draw': 'm',
487 'hex_move_upleft': 'w',
488 'hex_move_upright': 'e',
489 'hex_move_right': 'd',
490 'hex_move_downright': 'x',
491 'hex_move_downleft': 'y',
492 'hex_move_left': 'a',
493 'square_move_up': 'w',
494 'square_move_left': 'a',
495 'square_move_down': 's',
496 'square_move_right': 'd',
498 if os.path.isfile('config.json'):
499 with open('config.json', 'r') as f:
500 keys_conf = json.loads(f.read())
502 self.keys[k] = keys_conf[k]
503 self.show_help = False
504 self.disconnected = True
505 self.force_instant_connect = True
506 self.input_lines = []
510 self.offset = YX(0,0)
511 curses.wrapper(self.loop)
515 def handle_recv(msg):
521 self.log_msg('@ attempting connect')
522 socket_client_class = PlomSocketClient
523 if self.host.startswith('ws://') or self.host.startswith('wss://'):
524 socket_client_class = WebSocketClient
526 self.socket = socket_client_class(handle_recv, self.host)
527 self.socket_thread = threading.Thread(target=self.socket.run)
528 self.socket_thread.start()
529 self.disconnected = False
530 self.game.thing_types = {}
531 self.game.terrains = {}
532 time.sleep(0.1) # give potential SSL negotation some time …
533 self.socket.send('TASKS')
534 self.socket.send('TERRAINS')
535 self.socket.send('THING_TYPES')
536 self.switch_mode('login')
537 except ConnectionRefusedError:
538 self.log_msg('@ server connect failure')
539 self.disconnected = True
540 self.switch_mode('waiting_for_server')
541 self.do_refresh = True
544 self.log_msg('@ attempting reconnect')
546 # necessitated by some strange SSL race conditions with ws4py
547 time.sleep(0.1) # FIXME find out why exactly necessary
548 self.switch_mode('waiting_for_server')
553 if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
554 raise BrokenSocketConnection
555 self.socket.send(msg)
556 except (BrokenPipeError, BrokenSocketConnection):
557 self.log_msg('@ server disconnected :(')
558 self.disconnected = True
559 self.force_instant_connect = True
560 self.do_refresh = True
562 def log_msg(self, msg):
564 if len(self.log) > 100:
565 self.log = self.log[-100:]
567 def restore_input_values(self):
568 if self.mode.name == 'annotate' and self.explorer in self.game.annotations:
569 self.input_ = self.game.annotations[self.explorer]
570 elif self.mode.name == 'portal' and self.explorer in self.game.portals:
571 self.input_ = self.game.portals[self.explorer]
572 elif self.mode.name == 'password':
573 self.input_ = self.password
574 elif self.mode.name == 'name_thing':
575 if hasattr(self.thing_selected, 'name'):
576 self.input_ = self.thing_selected.name
577 elif self.mode.name == 'admin_thing_protect':
578 if hasattr(self.thing_selected, 'protection'):
579 self.input_ = self.thing_selected.protection
581 def send_tile_control_command(self):
582 self.send('SET_TILE_CONTROL %s %s' %
583 (self.explorer, quote(self.tile_control_char)))
585 def toggle_map_mode(self):
586 if self.map_mode == 'terrain only':
587 self.map_mode = 'terrain + annotations'
588 elif self.map_mode == 'terrain + annotations':
589 self.map_mode = 'terrain + things'
590 elif self.map_mode == 'terrain + things':
591 self.map_mode = 'protections'
592 elif self.map_mode == 'protections':
593 self.map_mode = 'terrain only'
595 def switch_mode(self, mode_name):
596 if self.mode and self.mode.name == 'control_tile_draw':
597 self.log_msg('@ finished tile protection drawing.')
598 self.tile_draw = False
599 if mode_name == 'admin_enter' and self.is_admin:
601 elif mode_name in {'name_thing', 'admin_thing_protect'}:
602 player = self.game.get_thing(self.game.player_id)
604 for t in [t for t in self.game.things if t.position == player.position
605 and t.id_ != player.id_]:
610 self.log_msg('? not standing over thing')
613 self.thing_selected = thing
614 self.mode = getattr(self, 'mode_' + mode_name)
615 if self.mode.name in {'control_tile_draw', 'control_tile_type',
617 self.map_mode = 'protections'
618 elif self.mode.name != 'edit':
619 self.map_mode = 'terrain + things'
620 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
621 player = self.game.get_thing(self.game.player_id)
622 self.explorer = YX(player.position.y, player.position.x)
623 if self.mode.is_single_char_entry:
624 self.show_help = True
625 if len(self.mode.intro_msg) > 0:
626 self.log_msg(self.mode.intro_msg)
627 if self.mode.name == 'login':
629 self.send('LOGIN ' + quote(self.login_name))
631 self.log_msg('@ enter username')
632 elif self.mode.name == 'take_thing':
633 self.log_msg('Things in reach for pick-up:')
634 player = self.game.get_thing(self.game.player_id)
635 select_range = [player.position,
636 player.position + YX(0,-1),
637 player.position + YX(0, 1),
638 player.position + YX(-1, 0),
639 player.position + YX(1, 0)]
640 if type(self.game.map_geometry) == MapGeometryHex:
641 if player.position.y % 2:
642 select_range += [player.position + YX(-1, 1),
643 player.position + YX(1, 1)]
645 select_range += [player.position + YX(-1, -1),
646 player.position + YX(1, -1)]
647 self.selectables = [t for t in self.game.things
648 if t != player and t.type_ != 'Player'
649 and t.position in select_range]
650 if len(self.selectables) == 0:
653 for i in range(len(self.selectables)):
654 t = self.selectables[i]
655 self.log_msg(str(i) + ': ' + self.get_thing_info(t))
656 elif self.mode.name == 'command_thing':
657 self.send('TASK:COMMAND ' + quote('HELP'))
658 elif self.mode.name == 'control_pw_pw':
659 self.log_msg('@ enter protection password for "%s":' % self.tile_control_char)
660 elif self.mode.name == 'control_tile_draw':
661 self.log_msg('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
663 self.restore_input_values()
665 def set_default_colors(self):
666 curses.init_color(1, 1000, 1000, 1000)
667 curses.init_color(2, 0, 0, 0)
668 self.do_refresh = True
670 def set_random_colors(self):
674 return int(offset + random.random()*375)
676 curses.init_color(1, rand(625), rand(625), rand(625))
677 curses.init_color(2, rand(0), rand(0), rand(0))
678 self.do_refresh = True
682 return self.info_cached
683 pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
685 if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
686 info_to_cache += 'outside field of view'
688 terrain_char = self.game.map_content[pos_i]
690 if terrain_char in self.game.terrains:
691 terrain_desc = self.game.terrains[terrain_char]
692 info_to_cache += 'TERRAIN: "%s" / %s\n' % (terrain_char,
694 protection = self.game.map_control_content[pos_i]
695 if protection == '.':
696 protection = 'unprotected'
697 info_to_cache += 'PROTECTION: %s\n' % protection
698 for t in self.game.things:
699 if t.position == self.explorer:
700 info_to_cache += 'THING: %s' % self.get_thing_info(t)
701 protection = t.protection
702 if protection == '.':
704 info_to_cache += ' / protection: %s\n' % protection
705 if self.explorer in self.game.portals:
706 info_to_cache += 'PORTAL: ' +\
707 self.game.portals[self.explorer] + '\n'
709 info_to_cache += 'PORTAL: (none)\n'
710 if self.explorer in self.game.annotations:
711 info_to_cache += 'ANNOTATION: ' +\
712 self.game.annotations[self.explorer]
713 self.info_cached = info_to_cache
714 return self.info_cached
716 def get_thing_info(self, t):
718 (t.type_, self.game.thing_types[t.type_])
719 if hasattr(t, 'thing_char'):
721 if hasattr(t, 'name'):
722 info += ' (%s)' % t.name
725 def loop(self, stdscr):
728 def safe_addstr(y, x, line):
729 if y < self.size.y - 1 or x + len(line) < self.size.x:
730 stdscr.addstr(y, x, line, curses.color_pair(1))
731 else: # workaround to <https://stackoverflow.com/q/7063128>
732 cut_i = self.size.x - x - 1
734 last_char = line[cut_i]
735 stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
736 stdscr.insstr(y, self.size.x - 2, ' ')
737 stdscr.addstr(y, x, cut, curses.color_pair(1))
739 def handle_input(msg):
740 command, args = self.parser.parse(msg)
743 def task_action_on(action):
744 return action_tasks[action] in self.game.tasks
746 def msg_into_lines_of_width(msg, width):
750 for i in range(len(msg)):
751 if x >= width or msg[i] == "\n":
763 def reset_screen_size():
764 self.size = YX(*stdscr.getmaxyx())
765 self.size = self.size - YX(self.size.y % 4, 0)
766 self.size = self.size - YX(0, self.size.x % 4)
767 self.window_width = int(self.size.x / 2)
769 def recalc_input_lines():
770 if not self.mode.has_input_prompt:
771 self.input_lines = []
773 self.input_lines = msg_into_lines_of_width(input_prompt + self.input_,
776 def move_explorer(direction):
777 target = self.game.map_geometry.move_yx(self.explorer, direction)
779 self.info_cached = None
780 self.explorer = target
782 self.send_tile_control_command()
788 for line in self.log:
789 lines += msg_into_lines_of_width(line, self.window_width)
792 max_y = self.size.y - len(self.input_lines)
793 for i in range(len(lines)):
794 if (i >= max_y - height_header):
796 safe_addstr(max_y - i - 1, self.window_width, lines[i])
799 info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
800 lines = msg_into_lines_of_width(info, self.window_width)
802 for i in range(len(lines)):
803 y = height_header + i
804 if y >= self.size.y - len(self.input_lines):
806 safe_addstr(y, self.window_width, lines[i])
809 y = self.size.y - len(self.input_lines)
810 for i in range(len(self.input_lines)):
811 safe_addstr(y, self.window_width, self.input_lines[i])
815 if not self.game.turn_complete:
817 safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
820 help = "hit [%s] for help" % self.keys['help']
821 if self.mode.has_input_prompt:
822 help = "enter /help for help"
823 safe_addstr(1, self.window_width,
824 'MODE: %s – %s' % (self.mode.short_desc, help))
827 if not self.game.turn_complete and len(self.map_lines) == 0:
829 if self.game.turn_complete:
831 for y in range(self.game.map_geometry.size.y):
832 start = self.game.map_geometry.size.x * y
833 end = start + self.game.map_geometry.size.x
834 if self.map_mode == 'protections':
835 map_lines_split += [[c + ' ' for c
836 in self.game.map_control_content[start:end]]]
838 map_lines_split += [[c + ' ' for c
839 in self.game.map_content[start:end]]]
840 if self.map_mode == 'terrain + annotations':
841 for p in self.game.annotations:
842 map_lines_split[p.y][p.x] = 'A '
843 elif self.map_mode == 'terrain + things':
844 for p in self.game.portals.keys():
845 original = map_lines_split[p.y][p.x]
846 map_lines_split[p.y][p.x] = original[0] + 'P'
849 def draw_thing(t, used_positions):
850 symbol = self.game.thing_types[t.type_]
852 if hasattr(t, 'thing_char'):
853 meta_char = t.thing_char
854 if t.position in used_positions:
856 if hasattr(t, 'carrying') and t.carrying:
858 map_lines_split[t.position.y][t.position.x] = symbol + meta_char
859 used_positions += [t.position]
861 for t in [t for t in self.game.things if t.type_ != 'Player']:
862 draw_thing(t, used_positions)
863 for t in [t for t in self.game.things if t.type_ == 'Player']:
864 draw_thing(t, used_positions)
865 player = self.game.get_thing(self.game.player_id)
866 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
867 map_lines_split[self.explorer.y][self.explorer.x] = '??'
868 elif self.map_mode != 'terrain + things':
869 map_lines_split[player.position.y][player.position.x] = '??'
871 if type(self.game.map_geometry) == MapGeometryHex:
873 for line in map_lines_split:
874 self.map_lines += [indent * ' ' + ''.join(line)]
875 indent = 0 if indent else 1
877 for line in map_lines_split:
878 self.map_lines += [''.join(line)]
879 window_center = YX(int(self.size.y / 2),
880 int(self.window_width / 2))
881 center = player.position
882 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
883 center = self.explorer
884 center = YX(center.y, center.x * 2)
885 self.offset = center - window_center
886 if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
887 self.offset += YX(0, 1)
888 term_y = max(0, -self.offset.y)
889 term_x = max(0, -self.offset.x)
890 map_y = max(0, self.offset.y)
891 map_x = max(0, self.offset.x)
892 while (term_y < self.size.y and map_y < self.game.map_geometry.size.y):
893 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
894 safe_addstr(term_y, term_x, to_draw)
899 content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
900 self.mode.help_intro)
901 if len(self.mode.available_actions) > 0:
902 content += "Available actions:\n"
903 for action in self.mode.available_actions:
904 if action in action_tasks:
905 if action_tasks[action] not in self.game.tasks:
907 if action == 'move_explorer':
910 key = ','.join(self.movement_keys)
912 key = self.keys[action]
913 content += '[%s] – %s\n' % (key, action_descriptions[action])
915 content += self.mode.list_available_modes(self)
916 for i in range(self.size.y):
918 self.window_width * (not self.mode.has_input_prompt),
919 ' ' * self.window_width)
921 for line in content.split('\n'):
922 lines += msg_into_lines_of_width(line, self.window_width)
923 for i in range(len(lines)):
927 self.window_width * (not self.mode.has_input_prompt),
932 stdscr.bkgd(' ', curses.color_pair(1))
934 if self.mode.has_input_prompt:
936 if self.mode.shows_info:
941 if not self.mode.is_intro:
947 action_descriptions = {
949 'flatten': 'flatten surroundings',
950 'teleport': 'teleport',
951 'take_thing': 'pick up thing',
952 'drop_thing': 'drop thing',
953 'toggle_map_mode': 'toggle map view',
954 'toggle_tile_draw': 'toggle protection character drawing',
955 'install': 'install',
956 'door': 'open/close',
957 'consume': 'consume',
961 'flatten': 'FLATTEN_SURROUNDINGS',
962 'take_thing': 'PICK_UP',
963 'drop_thing': 'DROP',
965 'install': 'INSTALL',
967 'command': 'COMMAND',
968 'consume': 'INTOXICATE',
971 curses.curs_set(False) # hide cursor
973 self.set_default_colors()
974 curses.init_pair(1, 1, 2)
977 self.explorer = YX(0, 0)
980 interval = datetime.timedelta(seconds=5)
981 last_ping = datetime.datetime.now() - interval
983 if self.disconnected and self.force_instant_connect:
984 self.force_instant_connect = False
986 now = datetime.datetime.now()
987 if now - last_ping > interval:
988 if self.disconnected:
998 self.do_refresh = False
1001 msg = self.queue.get(block=False)
1006 key = stdscr.getkey()
1007 self.do_refresh = True
1008 except curses.error:
1010 self.show_help = False
1011 if key == 'KEY_RESIZE':
1013 elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
1014 self.input_ = self.input_[:-1]
1015 elif self.mode.has_input_prompt and key == '\n' and self.input_ == ''\
1016 and self.mode.name in {'chat', 'command_thing', 'take_thing',
1018 if self.mode.name != 'chat':
1019 self.log_msg('@ aborted')
1020 self.switch_mode('play')
1021 elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
1022 self.show_help = True
1024 self.restore_input_values()
1025 elif self.mode.has_input_prompt and key != '\n': # Return key
1027 max_length = self.window_width * self.size.y - len(input_prompt) - 1
1028 if len(self.input_) > max_length:
1029 self.input_ = self.input_[:max_length]
1030 elif key == self.keys['help'] and not self.mode.is_single_char_entry:
1031 self.show_help = True
1032 elif self.mode.name == 'login' and key == '\n':
1033 self.login_name = self.input_
1034 self.send('LOGIN ' + quote(self.input_))
1036 elif self.mode.name == 'take_thing' and key == '\n':
1038 i = int(self.input_)
1039 if i < 0 or i >= len(self.selectables):
1040 self.log_msg('? invalid index, aborted')
1042 self.send('TASK:PICK_UP %s' % self.selectables[i].id_)
1044 self.log_msg('? invalid index, aborted')
1046 self.switch_mode('play')
1047 elif self.mode.name == 'command_thing' and key == '\n':
1048 if task_action_on('command'):
1049 self.send('TASK:COMMAND ' + quote(self.input_))
1051 elif self.mode.name == 'control_pw_pw' and key == '\n':
1052 if self.input_ == '':
1053 self.log_msg('@ aborted')
1055 self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
1056 self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char)
1057 self.switch_mode('admin')
1058 elif self.mode.name == 'password' and key == '\n':
1059 if self.input_ == '':
1061 self.password = self.input_
1062 self.switch_mode('edit')
1063 elif self.mode.name == 'admin_enter' and key == '\n':
1064 self.send('BECOME_ADMIN ' + quote(self.input_))
1065 self.switch_mode('play')
1066 elif self.mode.name == 'control_pw_type' and key == '\n':
1067 if len(self.input_) != 1:
1068 self.log_msg('@ entered non-single-char, therefore aborted')
1069 self.switch_mode('admin')
1071 self.tile_control_char = self.input_
1072 self.switch_mode('control_pw_pw')
1073 elif self.mode.name == 'admin_thing_protect' and key == '\n':
1074 if len(self.input_) != 1:
1075 self.log_msg('@ entered non-single-char, therefore aborted')
1077 self.send('THING_PROTECTION %s %s' % (self.thing_selected.id_,
1078 quote(self.input_)))
1079 self.log_msg('@ sent new protection character for thing')
1080 self.switch_mode('admin')
1081 elif self.mode.name == 'control_tile_type' and key == '\n':
1082 if len(self.input_) != 1:
1083 self.log_msg('@ entered non-single-char, therefore aborted')
1084 self.switch_mode('admin')
1086 self.tile_control_char = self.input_
1087 self.switch_mode('control_tile_draw')
1088 elif self.mode.name == 'chat' and key == '\n':
1089 if self.input_ == '':
1091 if self.input_[0] == '/':
1092 if self.input_.startswith('/nick'):
1093 tokens = self.input_.split(maxsplit=1)
1094 if len(tokens) == 2:
1095 self.send('NICK ' + quote(tokens[1]))
1097 self.log_msg('? need login name')
1099 self.log_msg('? unknown command')
1101 self.send('ALL ' + quote(self.input_))
1103 elif self.mode.name == 'name_thing' and key == '\n':
1104 if self.input_ == '':
1106 self.send('THING_NAME %s %s %s' % (self.thing_selected.id_,
1108 quote(self.password)))
1109 self.switch_mode('edit')
1110 elif self.mode.name == 'annotate' and key == '\n':
1111 if self.input_ == '':
1113 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
1114 quote(self.password)))
1115 self.switch_mode('edit')
1116 elif self.mode.name == 'portal' and key == '\n':
1117 if self.input_ == '':
1119 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
1120 quote(self.password)))
1121 self.switch_mode('edit')
1122 elif self.mode.name == 'study':
1123 if self.mode.mode_switch_on_key(self, key):
1125 elif key == self.keys['toggle_map_mode']:
1126 self.toggle_map_mode()
1127 elif key in self.movement_keys:
1128 move_explorer(self.movement_keys[key])
1129 elif self.mode.name == 'play':
1130 if self.mode.mode_switch_on_key(self, key):
1132 elif key == self.keys['drop_thing'] and task_action_on('drop_thing'):
1133 self.send('TASK:DROP')
1134 elif key == self.keys['door'] and task_action_on('door'):
1135 self.send('TASK:DOOR')
1136 elif key == self.keys['consume'] and task_action_on('consume'):
1137 self.send('TASK:INTOXICATE')
1138 elif key == self.keys['install'] and task_action_on('install'):
1139 self.send('TASK:INSTALL')
1140 elif key == self.keys['teleport']:
1141 player = self.game.get_thing(self.game.player_id)
1142 if player.position in self.game.portals:
1143 self.host = self.game.portals[player.position]
1147 self.log_msg('? not standing on portal')
1148 elif key in self.movement_keys and task_action_on('move'):
1149 self.send('TASK:MOVE ' + self.movement_keys[key])
1150 elif self.mode.name == 'write':
1151 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
1152 self.switch_mode('edit')
1153 elif self.mode.name == 'control_tile_draw':
1154 if self.mode.mode_switch_on_key(self, key):
1156 elif key in self.movement_keys:
1157 move_explorer(self.movement_keys[key])
1158 elif key == self.keys['toggle_tile_draw']:
1159 self.tile_draw = False if self.tile_draw else True
1160 elif self.mode.name == 'admin':
1161 if self.mode.mode_switch_on_key(self, key):
1163 elif key in self.movement_keys and task_action_on('move'):
1164 self.send('TASK:MOVE ' + self.movement_keys[key])
1165 elif self.mode.name == 'edit':
1166 if self.mode.mode_switch_on_key(self, key):
1168 elif key == self.keys['flatten'] and task_action_on('flatten'):
1169 self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
1170 elif key == self.keys['toggle_map_mode']:
1171 self.toggle_map_mode()
1172 elif key in self.movement_keys and task_action_on('move'):
1173 self.send('TASK:MOVE ' + self.movement_keys[key])
1175 if len(sys.argv) != 2:
1176 raise ArgError('wrong number of arguments, need game host')