7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection, ArgError
18 'long': 'This mode allows you to interact with the map in various ways.'
23 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
25 'short': 'world edit',
27 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
30 'short': 'name thing',
32 'long': 'Give name to/change name of carried thing.'
37 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
41 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
42 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
46 'intro': 'Enter number of direction to which you want to drop thing.',
47 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
49 'admin_thing_protect': {
50 'short': 'change thing protection',
51 'intro': '@ enter thing protection character:',
52 'long': 'Change protection character for carried thing.'
56 'intro': '@ enter face line:',
57 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
60 'short': 'edit design',
61 'intro': '@ enter design:',
62 'long': 'Enter design for carried thing as ASCII art.'
67 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
70 'short': 'change protection character password',
71 'intro': '@ enter protection character for which you want to change the password:',
72 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
75 'short': 'change protection character password',
77 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
79 'control_tile_type': {
80 'short': 'change tiles protection',
81 'intro': '@ enter protection character which you want to draw:',
82 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
84 'control_tile_draw': {
85 'short': 'change tiles protection',
87 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
90 'short': 'annotate tile',
92 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
95 'short': 'edit portal',
97 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
102 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
107 'long': 'Enter your player name.'
109 'waiting_for_server': {
110 'short': 'waiting for server response',
111 'intro': '@ waiting for server …',
112 'long': 'Waiting for a server response.'
115 'short': 'waiting for server response',
117 'long': 'Waiting for a server response.'
120 'short': 'set world edit password',
122 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
125 'short': 'become admin',
126 'intro': '@ enter admin password:',
127 'long': 'This mode allows you to become admin if you know an admin password.'
132 'long': 'This mode allows you access to actions limited to administrators.'
136 from ws4py.client import WebSocketBaseClient
137 class WebSocketClient(WebSocketBaseClient):
139 def __init__(self, recv_handler, *args, **kwargs):
140 super().__init__(*args, **kwargs)
141 self.recv_handler = recv_handler
144 def received_message(self, message):
146 message = str(message)
147 self.recv_handler(message)
150 def plom_closed(self):
151 return self.client_terminated
153 from plomrogue.io_tcp import PlomSocket
154 class PlomSocketClient(PlomSocket):
156 def __init__(self, recv_handler, url):
158 self.recv_handler = recv_handler
159 host, port = url.split(':')
160 super().__init__(socket.create_connection((host, port)))
168 for msg in self.recv():
169 if msg == 'NEED_SSL':
170 self.socket = ssl.wrap_socket(self.socket)
172 self.recv_handler(msg)
173 except BrokenSocketConnection:
174 pass # we assume socket will be known as dead by now
176 def cmd_TURN(game, n):
177 game.turn_complete = False
178 cmd_TURN.argtypes = 'int:nonneg'
180 def cmd_OTHER_WIPE(game):
181 game.portals_new = {}
182 game.annotations_new = {}
184 cmd_OTHER_WIPE.argtypes = ''
186 def cmd_LOGIN_OK(game):
187 game.tui.switch_mode('post_login_wait')
188 game.tui.send('GET_GAMESTATE')
189 game.tui.log_msg('@ welcome!')
190 game.tui.log_msg('@ hint: see top of terminal for how to get help.')
191 game.tui.log_msg('@ hint: enter study mode to understand your environment.')
192 cmd_LOGIN_OK.argtypes = ''
194 def cmd_ADMIN_OK(game):
195 game.tui.is_admin = True
196 game.tui.log_msg('@ you now have admin rights')
197 game.tui.switch_mode('admin')
198 game.tui.do_refresh = True
199 cmd_ADMIN_OK.argtypes = ''
201 def cmd_REPLY(game, msg):
202 game.tui.log_msg('#MUSICPLAYER: ' + msg)
203 game.tui.do_refresh = True
204 cmd_REPLY.argtypes = 'string'
206 def cmd_CHAT(game, msg):
207 game.tui.log_msg('# ' + msg)
208 game.tui.do_refresh = True
209 cmd_CHAT.argtypes = 'string'
211 def cmd_CHATFACE(game, thing_id):
212 game.tui.draw_face = thing_id
213 game.tui.do_refresh = True
214 cmd_CHATFACE.argtypes = 'int:pos'
216 def cmd_PLAYER_ID(game, player_id):
217 game.player_id = player_id
218 cmd_PLAYER_ID.argtypes = 'int:nonneg'
220 def cmd_PLAYERS_HAT_CHARS(game, hat_chars):
221 game.players_hat_chars_new = hat_chars
222 cmd_PLAYERS_HAT_CHARS.argtypes = 'string'
224 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
225 t = game.get_thing_temp(thing_id)
227 t = ThingBase(game, thing_id)
228 game.things_new += [t]
231 t.protection = protection
232 t.portable = portable
233 t.commandable = commandable
234 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool'
236 def cmd_THING_NAME(game, thing_id, name):
237 t = game.get_thing_temp(thing_id)
239 cmd_THING_NAME.argtypes = 'int:pos string'
241 def cmd_THING_FACE(game, thing_id, face):
242 t = game.get_thing_temp(thing_id)
244 cmd_THING_FACE.argtypes = 'int:pos string'
246 def cmd_THING_HAT(game, thing_id, hat):
247 t = game.get_thing_temp(thing_id)
249 cmd_THING_HAT.argtypes = 'int:pos string'
251 def cmd_THING_DESIGN(game, thing_id, size, design):
252 t = game.get_thing_temp(thing_id)
253 t.design = [size, design]
254 cmd_THING_DESIGN.argtypes = 'int:pos yx_tuple string'
256 def cmd_THING_CHAR(game, thing_id, c):
257 t = game.get_thing_temp(thing_id)
259 cmd_THING_CHAR.argtypes = 'int:pos char'
261 def cmd_MAP(game, geometry, size, content):
262 map_geometry_class = globals()['MapGeometry' + geometry]
263 game.map_geometry_new = map_geometry_class(size)
264 game.map_content_new = content
265 if type(game.map_geometry_new) == MapGeometrySquare:
266 game.tui.movement_keys = {
267 game.tui.keys['square_move_up']: 'UP',
268 game.tui.keys['square_move_left']: 'LEFT',
269 game.tui.keys['square_move_down']: 'DOWN',
270 game.tui.keys['square_move_right']: 'RIGHT',
272 elif type(game.map_geometry_new) == MapGeometryHex:
273 game.tui.movement_keys = {
274 game.tui.keys['hex_move_upleft']: 'UPLEFT',
275 game.tui.keys['hex_move_upright']: 'UPRIGHT',
276 game.tui.keys['hex_move_right']: 'RIGHT',
277 game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
278 game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
279 game.tui.keys['hex_move_left']: 'LEFT',
281 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
283 def cmd_FOV(game, content):
284 game.fov_new = content
285 cmd_FOV.argtypes = 'string'
287 def cmd_MAP_CONTROL(game, content):
288 game.map_control_content_new = content
289 cmd_MAP_CONTROL.argtypes = 'string'
291 def cmd_GAME_STATE_COMPLETE(game):
292 game.tui.do_refresh = True
293 game.tui.info_cached = None
294 game.things = game.things_new
295 game.portals = game.portals_new
296 game.annotations = game.annotations_new
297 game.fov = game.fov_new
298 game.map_geometry = game.map_geometry_new
299 game.map_content = game.map_content_new
300 game.map_control_content = game.map_control_content_new
301 game.player = game.get_thing(game.player_id)
302 game.players_hat_chars = game.players_hat_chars_new
303 game.bladder_pressure = game.bladder_pressure_new
304 game.energy = game.energy_new
305 game.turn_complete = True
306 if game.tui.mode.name == 'post_login_wait':
307 game.tui.switch_mode('play')
308 cmd_GAME_STATE_COMPLETE.argtypes = ''
310 def cmd_PORTAL(game, position, msg):
311 game.portals_new[position] = msg
312 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
314 def cmd_PLAY_ERROR(game, msg):
315 game.tui.log_msg('? ' + msg)
316 game.tui.flash = True
317 game.tui.do_refresh = True
318 cmd_PLAY_ERROR.argtypes = 'string'
320 def cmd_GAME_ERROR(game, msg):
321 game.tui.log_msg('? game error: ' + msg)
322 game.tui.do_refresh = True
323 cmd_GAME_ERROR.argtypes = 'string'
325 def cmd_ARGUMENT_ERROR(game, msg):
326 game.tui.log_msg('? syntax error: ' + msg)
327 game.tui.do_refresh = True
328 cmd_ARGUMENT_ERROR.argtypes = 'string'
330 def cmd_ANNOTATION(game, position, msg):
331 game.annotations_new[position] = msg
332 if game.tui.mode.shows_info:
333 game.tui.do_refresh = True
334 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
336 def cmd_TASKS(game, tasks_comma_separated):
337 game.tasks = tasks_comma_separated.split(',')
338 game.tui.mode_write.legal = 'WRITE' in game.tasks
339 game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
340 game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
341 game.tui.mode_drop_thing.legal = 'DROP' in game.tasks
342 cmd_TASKS.argtypes = 'string'
344 def cmd_THING_TYPE(game, thing_type, symbol_hint):
345 game.thing_types[thing_type] = symbol_hint
346 cmd_THING_TYPE.argtypes = 'string char'
348 def cmd_THING_INSTALLED(game, thing_id):
349 game.get_thing_temp(thing_id).installed = True
350 cmd_THING_INSTALLED.argtypes = 'int:pos'
352 def cmd_THING_CARRYING(game, thing_id, carried_id):
353 game.get_thing_temp(thing_id).carrying = game.get_thing_temp(carried_id)
354 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
356 def cmd_TERRAIN(game, terrain_char, terrain_desc):
357 game.terrains[terrain_char] = terrain_desc
358 cmd_TERRAIN.argtypes = 'char string'
362 cmd_PONG.argtypes = ''
364 def cmd_DEFAULT_COLORS(game):
365 game.tui.set_default_colors()
366 cmd_DEFAULT_COLORS.argtypes = ''
368 def cmd_RANDOM_COLORS(game):
369 game.tui.set_random_colors()
370 cmd_RANDOM_COLORS.argtypes = ''
372 def cmd_STATS(game, bladder_pressure, energy):
373 game.bladder_pressure_new = bladder_pressure
374 game.energy_new = energy
375 cmd_STATS.argtypes = 'int:nonneg int'
377 class Game(GameBase):
378 turn_complete = False
383 def __init__(self, *args, **kwargs):
384 super().__init__(*args, **kwargs)
385 self.register_command(cmd_LOGIN_OK)
386 self.register_command(cmd_ADMIN_OK)
387 self.register_command(cmd_PONG)
388 self.register_command(cmd_CHAT)
389 self.register_command(cmd_CHATFACE)
390 self.register_command(cmd_REPLY)
391 self.register_command(cmd_PLAYER_ID)
392 self.register_command(cmd_TURN)
393 self.register_command(cmd_OTHER_WIPE)
394 self.register_command(cmd_THING)
395 self.register_command(cmd_THING_TYPE)
396 self.register_command(cmd_THING_NAME)
397 self.register_command(cmd_THING_CHAR)
398 self.register_command(cmd_THING_FACE)
399 self.register_command(cmd_THING_HAT)
400 self.register_command(cmd_THING_DESIGN)
401 self.register_command(cmd_THING_CARRYING)
402 self.register_command(cmd_THING_INSTALLED)
403 self.register_command(cmd_TERRAIN)
404 self.register_command(cmd_MAP)
405 self.register_command(cmd_MAP_CONTROL)
406 self.register_command(cmd_PORTAL)
407 self.register_command(cmd_ANNOTATION)
408 self.register_command(cmd_GAME_STATE_COMPLETE)
409 self.register_command(cmd_PLAYERS_HAT_CHARS)
410 self.register_command(cmd_ARGUMENT_ERROR)
411 self.register_command(cmd_GAME_ERROR)
412 self.register_command(cmd_PLAY_ERROR)
413 self.register_command(cmd_TASKS)
414 self.register_command(cmd_FOV)
415 self.register_command(cmd_DEFAULT_COLORS)
416 self.register_command(cmd_RANDOM_COLORS)
417 self.register_command(cmd_STATS)
418 self.map_content = ''
419 self.players_hat_chars = ''
421 self.annotations = {}
422 self.annotations_new = {}
424 self.portals_new = {}
428 def get_string_options(self, string_option_type):
429 if string_option_type == 'map_geometry':
430 return ['Hex', 'Square']
431 elif string_option_type == 'thing_type':
432 return self.thing_types.keys()
435 def get_command(self, command_name):
436 from functools import partial
437 f = partial(self.commands[command_name], self)
438 f.argtypes = self.commands[command_name].argtypes
441 def get_thing_temp(self, id_):
442 for thing in self.things_new:
449 def __init__(self, name, has_input_prompt=False, shows_info=False,
450 is_intro=False, is_single_char_entry=False):
452 self.short_desc = mode_helps[name]['short']
453 self.available_modes = []
454 self.available_actions = []
455 self.has_input_prompt = has_input_prompt
456 self.shows_info = shows_info
457 self.is_intro = is_intro
458 self.help_intro = mode_helps[name]['long']
459 self.intro_msg = mode_helps[name]['intro']
460 self.is_single_char_entry = is_single_char_entry
463 def iter_available_modes(self, tui):
464 for mode_name in self.available_modes:
465 mode = getattr(tui, 'mode_' + mode_name)
468 key = tui.keys['switch_to_' + mode.name]
471 def list_available_modes(self, tui):
473 if len(self.available_modes) > 0:
474 msg = 'Other modes available from here:\n'
475 for mode, key in self.iter_available_modes(tui):
476 msg += '[%s] – %s\n' % (key, mode.short_desc)
479 def mode_switch_on_key(self, tui, key_pressed):
480 for mode, key in self.iter_available_modes(tui):
481 if key_pressed == key:
482 tui.switch_mode(mode.name)
487 mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
488 mode_admin = Mode('admin')
489 mode_play = Mode('play')
490 mode_study = Mode('study', shows_info=True)
491 mode_write = Mode('write', is_single_char_entry=True)
492 mode_edit = Mode('edit')
493 mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
494 mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
495 mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
496 mode_control_tile_draw = Mode('control_tile_draw')
497 mode_admin_thing_protect = Mode('admin_thing_protect', has_input_prompt=True)
498 mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
499 mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
500 mode_chat = Mode('chat', has_input_prompt=True)
501 mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
502 mode_login = Mode('login', has_input_prompt=True, is_intro=True)
503 mode_post_login_wait = Mode('post_login_wait', is_intro=True)
504 mode_password = Mode('password', has_input_prompt=True)
505 mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
506 mode_command_thing = Mode('command_thing', has_input_prompt=True)
507 mode_take_thing = Mode('take_thing', has_input_prompt=True)
508 mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
509 mode_enter_face = Mode('enter_face', has_input_prompt=True)
510 mode_enter_design = Mode('enter_design', has_input_prompt=True)
514 def __init__(self, host):
517 self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
518 "command_thing", "take_thing",
520 self.mode_play.available_actions = ["move", "teleport", "door", "consume",
521 "install", "wear", "spin", "dance"]
522 self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
523 self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
524 self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
525 "control_tile_type", "chat",
526 "study", "play", "edit"]
527 self.mode_admin.available_actions = ["move", "toggle_map_mode"]
528 self.mode_control_tile_draw.available_modes = ["admin_enter"]
529 self.mode_control_tile_draw.available_actions = ["move_explorer",
531 self.mode_edit.available_modes = ["write", "annotate", "portal",
532 "name_thing", "enter_face", "enter_design",
534 "chat", "study", "play", "admin_enter"]
535 self.mode_edit.available_actions = ["move", "flatten", "install",
541 self.parser = Parser(self.game)
543 self.do_refresh = True
544 self.queue = queue.Queue()
545 self.login_name = None
546 self.map_mode = 'terrain + things'
547 self.password = 'foo'
548 self.switch_mode('waiting_for_server')
550 'switch_to_chat': 't',
551 'switch_to_play': 'p',
552 'switch_to_password': 'P',
553 'switch_to_annotate': 'M',
554 'switch_to_portal': 'T',
555 'switch_to_study': '?',
556 'switch_to_edit': 'E',
557 'switch_to_write': 'm',
558 'switch_to_name_thing': 'N',
559 'switch_to_command_thing': 'O',
560 'switch_to_admin_enter': 'A',
561 'switch_to_control_pw_type': 'C',
562 'switch_to_control_tile_type': 'Q',
563 'switch_to_admin_thing_protect': 'T',
565 'switch_to_enter_face': 'f',
566 'switch_to_enter_design': 'D',
567 'switch_to_take_thing': 'z',
568 'switch_to_drop_thing': 'u',
577 'toggle_map_mode': 'L',
578 'toggle_tile_draw': 'm',
579 'hex_move_upleft': 'w',
580 'hex_move_upright': 'e',
581 'hex_move_right': 'd',
582 'hex_move_downright': 'x',
583 'hex_move_downleft': 'y',
584 'hex_move_left': 'a',
585 'square_move_up': 'w',
586 'square_move_left': 'a',
587 'square_move_down': 's',
588 'square_move_right': 'd',
590 if os.path.isfile('config.json'):
591 with open('config.json', 'r') as f:
592 keys_conf = json.loads(f.read())
594 self.keys[k] = keys_conf[k]
595 self.show_help = False
596 self.disconnected = True
597 self.force_instant_connect = True
598 self.input_lines = []
602 self.ascii_draw_stage = 0
603 self.full_ascii_draw = ''
604 self.offset = YX(0,0)
605 curses.wrapper(self.loop)
609 def handle_recv(msg):
615 self.log_msg('@ attempting connect')
616 socket_client_class = PlomSocketClient
617 if self.host.startswith('ws://') or self.host.startswith('wss://'):
618 socket_client_class = WebSocketClient
620 self.socket = socket_client_class(handle_recv, self.host)
621 self.socket_thread = threading.Thread(target=self.socket.run)
622 self.socket_thread.start()
623 self.disconnected = False
624 self.game.thing_types = {}
625 self.game.terrains = {}
626 time.sleep(0.1) # give potential SSL negotation some time …
627 self.socket.send('TASKS')
628 self.socket.send('TERRAINS')
629 self.socket.send('THING_TYPES')
630 self.switch_mode('login')
631 except ConnectionRefusedError:
632 self.log_msg('@ server connect failure')
633 self.disconnected = True
634 self.switch_mode('waiting_for_server')
635 self.do_refresh = True
638 self.log_msg('@ attempting reconnect')
640 # necessitated by some strange SSL race conditions with ws4py
641 time.sleep(0.1) # FIXME find out why exactly necessary
642 self.switch_mode('waiting_for_server')
647 if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
648 raise BrokenSocketConnection
649 self.socket.send(msg)
650 except (BrokenPipeError, BrokenSocketConnection):
651 self.log_msg('@ server disconnected :(')
652 self.disconnected = True
653 self.force_instant_connect = True
654 self.do_refresh = True
656 def log_msg(self, msg):
658 if len(self.log) > 100:
659 self.log = self.log[-100:]
661 def restore_input_values(self):
662 if self.mode.name == 'annotate' and self.explorer in self.game.annotations:
663 self.input_ = self.game.annotations[self.explorer]
664 elif self.mode.name == 'portal' and self.explorer in self.game.portals:
665 self.input_ = self.game.portals[self.explorer]
666 elif self.mode.name == 'password':
667 self.input_ = self.password
668 elif self.mode.name == 'name_thing':
669 if hasattr(self.game.player.carrying, 'name'):
670 self.input_ = self.game.player.carrying.name
671 elif self.mode.name == 'admin_thing_protect':
672 if hasattr(self.game.player.carrying, 'protection'):
673 self.input_ = self.game.player.carrying.protection
674 elif self.mode.name == 'enter_face':
675 start = self.ascii_draw_stage * 6
676 end = (self.ascii_draw_stage + 1) * 6
677 self.input_ = self.game.player.face[start:end]
678 elif self.mode.name == 'enter_design':
679 width = self.game.player.carrying.design[0].x
680 start = self.ascii_draw_stage * width
681 end = (self.ascii_draw_stage + 1) * width
682 self.input_ = self.game.player.carrying.design[1][start:end]
684 def send_tile_control_command(self):
685 self.send('SET_TILE_CONTROL %s %s' %
686 (self.explorer, quote(self.tile_control_char)))
688 def toggle_map_mode(self):
689 if self.map_mode == 'terrain only':
690 self.map_mode = 'terrain + annotations'
691 elif self.map_mode == 'terrain + annotations':
692 self.map_mode = 'terrain + things'
693 elif self.map_mode == 'terrain + things':
694 self.map_mode = 'protections'
695 elif self.map_mode == 'protections':
696 self.map_mode = 'terrain only'
698 def switch_mode(self, mode_name):
700 def fail(msg, return_mode='play'):
701 self.log_msg('? ' + msg)
703 self.switch_mode(return_mode)
705 if self.mode and self.mode.name == 'control_tile_draw':
706 self.log_msg('@ finished tile protection drawing.')
707 self.draw_face = False
708 self.tile_draw = False
709 if mode_name == 'command_thing' and\
710 (not self.game.player.carrying or
711 not self.game.player.carrying.commandable):
712 return fail('not carrying anything commandable')
713 if mode_name == 'name_thing' and not self.game.player.carrying:
714 return fail('not carrying anything to re-name', 'edit')
715 if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
716 return fail('not carrying anything to protect')
717 if mode_name == 'take_thing' and self.game.player.carrying:
718 return fail('already carrying something')
719 if mode_name == 'drop_thing' and not self.game.player.carrying:
720 return fail('not carrying anything droppable')
721 if mode_name == 'enter_design' and\
722 (not self.game.player.carrying or
723 not hasattr(self.game.player.carrying, 'design')):
724 return fail('not carrying designable to edit', 'edit')
725 if mode_name == 'admin_enter' and self.is_admin:
727 self.mode = getattr(self, 'mode_' + mode_name)
728 if self.mode.name in {'control_tile_draw', 'control_tile_type',
730 self.map_mode = 'protections'
731 elif self.mode.name != 'edit':
732 self.map_mode = 'terrain + things'
733 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
734 self.explorer = YX(self.game.player.position.y,
735 self.game.player.position.x)
736 if self.mode.is_single_char_entry:
737 self.show_help = True
738 if len(self.mode.intro_msg) > 0:
739 self.log_msg(self.mode.intro_msg)
740 if self.mode.name == 'login':
742 self.send('LOGIN ' + quote(self.login_name))
744 self.log_msg('@ enter username')
745 elif self.mode.name == 'take_thing':
746 self.log_msg('Portable things in reach for pick-up:')
748 'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1)
750 if type(self.game.map_geometry) == MapGeometrySquare:
751 directed_moves['UP'] = YX(-1, 0)
752 directed_moves['DOWN'] = YX(1, 0)
753 elif type(self.game.map_geometry) == MapGeometryHex:
754 if self.game.player.position.y % 2:
755 directed_moves['UPLEFT'] = YX(-1, 0)
756 directed_moves['UPRIGHT'] = YX(-1, 1)
757 directed_moves['DOWNLEFT'] = YX(1, 0)
758 directed_moves['DOWNRIGHT'] = YX(1, 1)
760 directed_moves['UPLEFT'] = YX(-1, -1)
761 directed_moves['UPRIGHT'] = YX(-1, 0)
762 directed_moves['DOWNLEFT'] = YX(1, -1)
763 directed_moves['DOWNRIGHT'] = YX(1, 0)
765 for direction in directed_moves:
766 move = directed_moves[direction]
767 select_range[direction] = self.game.player.position + move
768 self.selectables = []
770 for direction in select_range:
771 for t in [t for t in self.game.things
772 if t.portable and t.position == select_range[direction]]:
773 self.selectables += [t.id_]
774 directions += [direction]
775 if len(self.selectables) == 0:
776 return fail('nothing to pick-up')
778 for i in range(len(self.selectables)):
779 t = self.game.get_thing(self.selectables[i])
780 self.log_msg('%s %s: %s' % (i, directions[i],
781 self.get_thing_info(t)))
782 elif self.mode.name == 'drop_thing':
783 self.log_msg('Direction to drop thing to:')
785 ['HERE'] + list(self.game.tui.movement_keys.values())
786 for i in range(len(self.selectables)):
787 self.log_msg(str(i) + ': ' + self.selectables[i])
788 elif self.mode.name == 'enter_design':
789 self.log_msg('@ The design you enter must be %s lines of max %s '
790 'characters width each'
791 % (self.game.player.carrying.design[0].y,
792 self.game.player.carrying.design[0].x))
793 if self.game.player.carrying.type_ == 'Hat':
794 self.log_msg('@ Legal characters: ' + self.game.players_hat_chars)
795 self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)')
796 elif self.mode.name == 'command_thing':
797 self.send('TASK:COMMAND ' + quote('HELP'))
798 elif self.mode.name == 'control_pw_pw':
799 self.log_msg('@ enter protection password for "%s":' % self.tile_control_char)
800 elif self.mode.name == 'control_tile_draw':
801 self.log_msg('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
803 self.restore_input_values()
805 def set_default_colors(self):
806 curses.init_color(1, 1000, 1000, 1000)
807 curses.init_color(2, 0, 0, 0)
808 self.do_refresh = True
810 def set_random_colors(self):
814 return int(offset + random.random()*375)
816 curses.init_color(1, rand(625), rand(625), rand(625))
817 curses.init_color(2, rand(0), rand(0), rand(0))
818 self.do_refresh = True
822 return self.info_cached
823 pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
825 if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
826 info_to_cache += 'outside field of view'
828 for t in self.game.things:
829 if t.position == self.explorer:
830 info_to_cache += '%s' % self.get_thing_info(t)
831 terrain_char = self.game.map_content[pos_i]
833 if terrain_char in self.game.terrains:
834 terrain_desc = self.game.terrains[terrain_char]
835 info_to_cache += 'TERRAIN: %s (%s' % (terrain_char,
837 protection = self.game.map_control_content[pos_i]
838 if protection != '.':
839 info_to_cache += '/protection:%s' % protection
840 info_to_cache += ')\n'
841 if self.explorer in self.game.portals:
842 info_to_cache += 'PORTAL: ' +\
843 self.game.portals[self.explorer] + '\n'
844 if self.explorer in self.game.annotations:
845 info_to_cache += 'ANNOTATION: ' +\
846 self.game.annotations[self.explorer]
847 self.info_cached = info_to_cache
848 return self.info_cached
850 def get_thing_info(self, t):
851 info = '- %s' % self.game.thing_types[t.type_]
852 if hasattr(t, 'thing_char'):
854 if hasattr(t, 'name'):
855 info += ': %s' % t.name
856 info += ' (%s' % t.type_
857 if hasattr(t, 'installed'):
859 protection = t.protection
860 if protection != '.':
861 info += '/protection:%s' % protection
863 if hasattr(t, 'hat') or hasattr(t, 'face'):
864 info += '----------\n'
865 if hasattr(t, 'hat'):
866 info += '| %s |\n' % t.hat[0:6]
867 info += '| %s |\n' % t.hat[6:12]
868 info += '| %s |\n' % t.hat[12:18]
869 if hasattr(t, 'face'):
870 info += '| %s |\n' % t.face[0:6]
871 info += '| %s |\n' % t.face[6:12]
872 info += '| %s |\n' % t.face[12:18]
873 info += '----------\n'
874 if hasattr(t, 'design'):
875 line_length = t.design[0].x
877 for i in range(t.design[0].y):
878 start = i * line_length
879 end = (i + 1) * line_length
880 lines += [t.design[1][start:end]]
881 info += '-' * (line_length + 4) + '\n'
883 info += '| %s |\n' % line
884 info += '-' * (line_length + 4) + '\n'
887 def loop(self, stdscr):
890 def safe_addstr(y, x, line):
891 if y < self.size.y - 1 or x + len(line) < self.size.x:
892 stdscr.addstr(y, x, line, curses.color_pair(1))
893 else: # workaround to <https://stackoverflow.com/q/7063128>
894 cut_i = self.size.x - x - 1
896 last_char = line[cut_i]
897 stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
898 stdscr.insstr(y, self.size.x - 2, ' ')
899 stdscr.addstr(y, x, cut, curses.color_pair(1))
901 def handle_input(msg):
902 command, args = self.parser.parse(msg)
905 def task_action_on(action):
906 return action_tasks[action] in self.game.tasks
908 def msg_into_lines_of_width(msg, width):
912 for i in range(len(msg)):
913 if x >= width or msg[i] == "\n":
925 def reset_screen_size():
926 self.size = YX(*stdscr.getmaxyx())
927 self.size = self.size - YX(self.size.y % 4, 0)
928 self.size = self.size - YX(0, self.size.x % 4)
929 self.window_width = int(self.size.x / 2)
931 def recalc_input_lines():
932 if not self.mode.has_input_prompt:
933 self.input_lines = []
935 self.input_lines = msg_into_lines_of_width(input_prompt
939 def move_explorer(direction):
940 target = self.game.map_geometry.move_yx(self.explorer, direction)
942 self.info_cached = None
943 self.explorer = target
945 self.send_tile_control_command()
951 for line in self.log:
952 lines += msg_into_lines_of_width(line, self.window_width)
955 max_y = self.size.y - len(self.input_lines)
956 for i in range(len(lines)):
957 if (i >= max_y - height_header):
959 safe_addstr(max_y - i - 1, self.window_width, lines[i])
962 info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
963 lines = msg_into_lines_of_width(info, self.window_width)
965 for i in range(len(lines)):
966 y = height_header + i
967 if y >= self.size.y - len(self.input_lines):
969 safe_addstr(y, self.window_width, lines[i])
972 y = self.size.y - len(self.input_lines)
973 for i in range(len(self.input_lines)):
974 safe_addstr(y, self.window_width, self.input_lines[i])
978 stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy,
979 self.game.bladder_pressure)
980 safe_addstr(0, self.window_width, stats)
983 help = "hit [%s] for help" % self.keys['help']
984 if self.mode.has_input_prompt:
985 help = "enter /help for help"
986 safe_addstr(1, self.window_width,
987 'MODE: %s – %s' % (self.mode.short_desc, help))
990 if (not self.game.turn_complete) and len(self.map_lines) == 0:
992 if self.game.turn_complete:
994 for y in range(self.game.map_geometry.size.y):
995 start = self.game.map_geometry.size.x * y
996 end = start + self.game.map_geometry.size.x
997 if self.map_mode == 'protections':
998 map_lines_split += [[c + ' ' for c
999 in self.game.map_control_content[start:end]]]
1001 map_lines_split += [[c + ' ' for c
1002 in self.game.map_content[start:end]]]
1003 if self.map_mode == 'terrain + annotations':
1004 for p in self.game.annotations:
1005 map_lines_split[p.y][p.x] = 'A '
1006 elif self.map_mode == 'terrain + things':
1007 for p in self.game.portals.keys():
1008 original = map_lines_split[p.y][p.x]
1009 map_lines_split[p.y][p.x] = original[0] + 'P'
1012 def draw_thing(t, used_positions):
1013 symbol = self.game.thing_types[t.type_]
1015 if hasattr(t, 'thing_char'):
1016 meta_char = t.thing_char
1017 if t.position in used_positions:
1019 if hasattr(t, 'carrying') and t.carrying:
1021 map_lines_split[t.position.y][t.position.x] = symbol + meta_char
1022 used_positions += [t.position]
1024 for t in [t for t in self.game.things if t.type_ != 'Player']:
1025 draw_thing(t, used_positions)
1026 for t in [t for t in self.game.things if t.type_ == 'Player']:
1027 draw_thing(t, used_positions)
1028 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1029 map_lines_split[self.explorer.y][self.explorer.x] = '??'
1030 elif self.map_mode != 'terrain + things':
1031 map_lines_split[self.game.player.position.y]\
1032 [self.game.player.position.x] = '??'
1034 if type(self.game.map_geometry) == MapGeometryHex:
1036 for line in map_lines_split:
1037 self.map_lines += [indent * ' ' + ''.join(line)]
1038 indent = 0 if indent else 1
1040 for line in map_lines_split:
1041 self.map_lines += [''.join(line)]
1042 window_center = YX(int(self.size.y / 2),
1043 int(self.window_width / 2))
1044 center = self.game.player.position
1045 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1046 center = self.explorer
1047 center = YX(center.y, center.x * 2)
1048 self.offset = center - window_center
1049 if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
1050 self.offset += YX(0, 1)
1051 term_y = max(0, -self.offset.y)
1052 term_x = max(0, -self.offset.x)
1053 map_y = max(0, self.offset.y)
1054 map_x = max(0, self.offset.x)
1055 while term_y < self.size.y and map_y < len(self.map_lines):
1056 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
1057 safe_addstr(term_y, term_x, to_draw)
1061 def draw_face_popup():
1062 t = self.game.get_thing(self.draw_face)
1063 if not t or not hasattr(t, 'face'):
1064 self.draw_face = False
1067 start_x = self.window_width - 10
1069 if hasattr(t, 'thing_char'):
1070 t_char = t.thing_char
1071 def draw_body_part(body_part, end_y):
1072 safe_addstr(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ')
1073 safe_addstr(end_y - 3, start_x, '| |')
1074 safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
1075 safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
1076 safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
1078 if hasattr(t, 'face'):
1079 draw_body_part(t.face, self.size.y - 2)
1080 if hasattr(t, 'hat'):
1081 draw_body_part(t.hat, self.size.y - 5)
1082 safe_addstr(self.size.y - 1, start_x, '| |')
1085 content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
1086 self.mode.help_intro)
1087 if len(self.mode.available_actions) > 0:
1088 content += "Available actions:\n"
1089 for action in self.mode.available_actions:
1090 if action in action_tasks:
1091 if action_tasks[action] not in self.game.tasks:
1093 if action == 'move_explorer':
1095 if action == 'move':
1096 key = ','.join(self.movement_keys)
1098 key = self.keys[action]
1099 content += '[%s] – %s\n' % (key, action_descriptions[action])
1101 content += self.mode.list_available_modes(self)
1102 for i in range(self.size.y):
1104 self.window_width * (not self.mode.has_input_prompt),
1105 ' ' * self.window_width)
1107 for line in content.split('\n'):
1108 lines += msg_into_lines_of_width(line, self.window_width)
1109 for i in range(len(lines)):
1110 if i >= self.size.y:
1113 self.window_width * (not self.mode.has_input_prompt),
1118 stdscr.bkgd(' ', curses.color_pair(1))
1119 recalc_input_lines()
1120 if self.mode.has_input_prompt:
1122 if self.mode.shows_info:
1127 if not self.mode.is_intro:
1132 if self.draw_face and self.mode.name in {'chat', 'play'}:
1135 def pick_selectable(task_name):
1137 i = int(self.input_)
1138 if i < 0 or i >= len(self.selectables):
1139 self.log_msg('? invalid index, aborted')
1141 self.send('TASK:%s %s' % (task_name, self.selectables[i]))
1143 self.log_msg('? invalid index, aborted')
1145 self.switch_mode('play')
1147 def enter_ascii_art(command, height, width, with_pw=False):
1148 if len(self.input_) > width:
1149 self.log_msg('? wrong input length, '
1150 'must be max %s; try again' % width)
1152 if len(self.input_) < width:
1153 self.input_ += ' ' * (width - len(self.input_))
1154 self.log_msg(' ' + self.input_)
1155 self.full_ascii_draw += self.input_
1156 self.ascii_draw_stage += 1
1157 if self.ascii_draw_stage < height:
1158 self.restore_input_values()
1161 self.send('%s %s %s' % (command, quote(self.full_ascii_draw),
1162 quote(self.password)))
1164 self.send('%s %s' % (command, quote(self.full_ascii_draw)))
1165 self.full_ascii_draw = ""
1166 self.ascii_draw_stage = 0
1168 self.switch_mode('edit')
1170 action_descriptions = {
1172 'flatten': 'flatten surroundings',
1173 'teleport': 'teleport',
1174 'take_thing': 'pick up thing',
1175 'drop_thing': 'drop thing',
1176 'toggle_map_mode': 'toggle map view',
1177 'toggle_tile_draw': 'toggle protection character drawing',
1178 'install': '(un-)install',
1179 'wear': '(un-)wear',
1180 'door': 'open/close',
1181 'consume': 'consume',
1187 'flatten': 'FLATTEN_SURROUNDINGS',
1188 'take_thing': 'PICK_UP',
1189 'drop_thing': 'DROP',
1191 'install': 'INSTALL',
1194 'command': 'COMMAND',
1195 'consume': 'INTOXICATE',
1200 curses.curs_set(False) # hide cursor
1201 curses.start_color()
1202 self.set_default_colors()
1203 curses.init_pair(1, 1, 2)
1206 self.explorer = YX(0, 0)
1208 store_widechar = False
1210 interval = datetime.timedelta(seconds=5)
1211 last_ping = datetime.datetime.now() - interval
1213 if self.disconnected and self.force_instant_connect:
1214 self.force_instant_connect = False
1216 now = datetime.datetime.now()
1217 if now - last_ping > interval:
1218 if self.disconnected:
1228 self.do_refresh = False
1231 msg = self.queue.get(block=False)
1236 key = stdscr.getkey()
1237 self.do_refresh = True
1238 except curses.error:
1243 # workaround for <https://stackoverflow.com/a/56390915>
1245 store_widechar = False
1246 key = bytes([195, keycode]).decode()
1248 store_widechar = True
1250 self.show_help = False
1251 self.draw_face = False
1252 if key == 'KEY_RESIZE':
1254 elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
1255 self.input_ = self.input_[:-1]
1256 elif (((not self.mode.is_intro) and keycode == 27) # Escape
1257 or (self.mode.has_input_prompt and key == '\n'
1258 and self.input_ == ''\
1259 and self.mode.name in {'chat', 'command_thing',
1260 'take_thing', 'drop_thing',
1262 if self.mode.name not in {'chat', 'play', 'study', 'edit'}:
1263 self.log_msg('@ aborted')
1264 self.switch_mode('play')
1265 elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
1266 self.show_help = True
1268 self.restore_input_values()
1269 elif self.mode.has_input_prompt and key != '\n': # Return key
1271 max_length = self.window_width * self.size.y - len(input_prompt) - 1
1272 if len(self.input_) > max_length:
1273 self.input_ = self.input_[:max_length]
1274 elif key == self.keys['help'] and not self.mode.is_single_char_entry:
1275 self.show_help = True
1276 elif self.mode.name == 'login' and key == '\n':
1277 self.login_name = self.input_
1278 self.send('LOGIN ' + quote(self.input_))
1280 elif self.mode.name == 'enter_face' and key == '\n':
1281 enter_ascii_art('PLAYER_FACE', 3, 6)
1282 elif self.mode.name == 'enter_design' and key == '\n':
1283 enter_ascii_art('THING_DESIGN',
1284 self.game.player.carrying.design[0].y,
1285 self.game.player.carrying.design[0].x, True)
1286 elif self.mode.name == 'take_thing' and key == '\n':
1287 pick_selectable('PICK_UP')
1288 elif self.mode.name == 'drop_thing' and key == '\n':
1289 pick_selectable('DROP')
1290 elif self.mode.name == 'command_thing' and key == '\n':
1291 self.send('TASK:COMMAND ' + quote(self.input_))
1293 elif self.mode.name == 'control_pw_pw' and key == '\n':
1294 if self.input_ == '':
1295 self.log_msg('@ aborted')
1297 self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
1298 self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char)
1299 self.switch_mode('admin')
1300 elif self.mode.name == 'password' and key == '\n':
1301 if self.input_ == '':
1303 self.password = self.input_
1304 self.switch_mode('edit')
1305 elif self.mode.name == 'admin_enter' and key == '\n':
1306 self.send('BECOME_ADMIN ' + quote(self.input_))
1307 self.switch_mode('play')
1308 elif self.mode.name == 'control_pw_type' and key == '\n':
1309 if len(self.input_) != 1:
1310 self.log_msg('@ entered non-single-char, therefore aborted')
1311 self.switch_mode('admin')
1313 self.tile_control_char = self.input_
1314 self.switch_mode('control_pw_pw')
1315 elif self.mode.name == 'admin_thing_protect' and key == '\n':
1316 if len(self.input_) != 1:
1317 self.log_msg('@ entered non-single-char, therefore aborted')
1319 self.send('THING_PROTECTION %s' % (quote(self.input_)))
1320 self.log_msg('@ sent new protection character for thing')
1321 self.switch_mode('admin')
1322 elif self.mode.name == 'control_tile_type' and key == '\n':
1323 if len(self.input_) != 1:
1324 self.log_msg('@ entered non-single-char, therefore aborted')
1325 self.switch_mode('admin')
1327 self.tile_control_char = self.input_
1328 self.switch_mode('control_tile_draw')
1329 elif self.mode.name == 'chat' and key == '\n':
1330 if self.input_ == '':
1332 if self.input_[0] == '/':
1333 if self.input_.startswith('/nick'):
1334 tokens = self.input_.split(maxsplit=1)
1335 if len(tokens) == 2:
1336 self.send('NICK ' + quote(tokens[1]))
1338 self.log_msg('? need login name')
1340 self.log_msg('? unknown command')
1342 self.send('ALL ' + quote(self.input_))
1344 elif self.mode.name == 'name_thing' and key == '\n':
1345 if self.input_ == '':
1347 self.send('THING_NAME %s %s' % (quote(self.input_),
1348 quote(self.password)))
1349 self.switch_mode('edit')
1350 elif self.mode.name == 'annotate' and key == '\n':
1351 if self.input_ == '':
1353 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
1354 quote(self.password)))
1355 self.switch_mode('edit')
1356 elif self.mode.name == 'portal' and key == '\n':
1357 if self.input_ == '':
1359 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
1360 quote(self.password)))
1361 self.switch_mode('edit')
1362 elif self.mode.name == 'study':
1363 if self.mode.mode_switch_on_key(self, key):
1365 elif key == self.keys['toggle_map_mode']:
1366 self.toggle_map_mode()
1367 elif key in self.movement_keys:
1368 move_explorer(self.movement_keys[key])
1369 elif self.mode.name == 'play':
1370 if self.mode.mode_switch_on_key(self, key):
1372 elif key == self.keys['door'] and task_action_on('door'):
1373 self.send('TASK:DOOR')
1374 elif key == self.keys['consume'] and task_action_on('consume'):
1375 self.send('TASK:INTOXICATE')
1376 elif key == self.keys['wear'] and task_action_on('wear'):
1377 self.send('TASK:WEAR')
1378 elif key == self.keys['spin'] and task_action_on('spin'):
1379 self.send('TASK:SPIN')
1380 elif key == self.keys['dance'] and task_action_on('dance'):
1381 self.send('TASK:DANCE')
1382 elif key == self.keys['teleport']:
1383 if self.game.player.position in self.game.portals:
1384 self.host = self.game.portals[self.game.player.position]
1388 self.log_msg('? not standing on portal')
1389 elif key in self.movement_keys and task_action_on('move'):
1390 self.send('TASK:MOVE ' + self.movement_keys[key])
1391 elif self.mode.name == 'write':
1392 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
1393 self.switch_mode('edit')
1394 elif self.mode.name == 'control_tile_draw':
1395 if self.mode.mode_switch_on_key(self, key):
1397 elif key in self.movement_keys:
1398 move_explorer(self.movement_keys[key])
1399 elif key == self.keys['toggle_tile_draw']:
1400 self.tile_draw = False if self.tile_draw else True
1401 elif self.mode.name == 'admin':
1402 if self.mode.mode_switch_on_key(self, key):
1404 elif key == self.keys['toggle_map_mode']:
1405 self.toggle_map_mode()
1406 elif key in self.movement_keys and task_action_on('move'):
1407 self.send('TASK:MOVE ' + self.movement_keys[key])
1408 elif self.mode.name == 'edit':
1409 if self.mode.mode_switch_on_key(self, key):
1411 elif key == self.keys['flatten'] and task_action_on('flatten'):
1412 self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
1413 elif key == self.keys['install'] and task_action_on('install'):
1414 self.send('TASK:INSTALL %s' % quote(self.password))
1415 elif key == self.keys['toggle_map_mode']:
1416 self.toggle_map_mode()
1417 elif key in self.movement_keys and task_action_on('move'):
1418 self.send('TASK:MOVE ' + self.movement_keys[key])
1420 if len(sys.argv) != 2:
1421 raise ArgError('wrong number of arguments, need game host')