4 #include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE */
5 #include <stdio.h> /* for FILE typedef, F_OK */
6 #include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
7 #include <time.h> /* for time() */
8 #include <unistd.h> /* for getopt(), optarg */
9 #include <stdint.h> /* for uint16_t, uint32_t */
10 #include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(),
13 #include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](),
14 * try_fopen(), try_fclose(), try_fclose_unlink_rename()
16 #include "map_objects.h" /* for structs Monster, Item, Player,
17 * init_map_object_defs(), read_map_objects(),
20 #include "map.h" /* for struct Map, init_map() */
21 #include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
22 * try_calloc(), check_tempfile(), check_xor_files()
24 #include "wincontrol.h" /* for create_winconfs(), init_winconfs(), init_wins(),
25 * sorted_wintoggle_and_activate()
27 #include "rrand.h" /* for rrand(), rrand_seed() */
28 #include "rexit.h" /* for exit_game(), exit_err() */
29 #include "command_db.h" /* for init_command_db() */
30 #include "control.h" /* for *_control() */
31 #include "keybindings.h" /* for init_keybindings(),
32 * get_available_keycode_to_action()
37 int main(int argc, char *argv[])
39 char * f_name = "main()";
41 world.turn = 0; /* Turns to 1 when map and objects are initalized. */
43 init_command_db(&world);
44 set_cleanup_flag(CLEANUP_COMMAND_DB);
46 /* Check for corrupted savefile / recordfile savings. */
47 char * recordfile = "record";
48 char * savefile = "savefile";
49 char * recordfile_tmp = "record_tmp";
50 char * savefile_tmp = "savefile_tmp";
51 check_files_xor(savefile, recordfile, &world);
52 check_tempfile(recordfile_tmp, &world);
53 check_tempfile(savefile_tmp, &world);
54 check_tempfile("config/windows/Win_tmp_k", &world);
55 check_tempfile("config/windows/Win_tmp_m", &world);
56 check_tempfile("config/windows/Win_tmp_i", &world);
57 check_tempfile("config/windows/Win_tmp_l", &world);
58 check_tempfile("config/windows/toggle_order_tmp", &world);
60 /* Read in startup options (i.e. replay option and replay start turn). */
63 world.interactive = 1;
64 while ((opt = getopt(argc, argv, "s::")) != -1)
70 world.interactive = 0;
74 start_turn = atoi(optarg);
85 /* Initialize log, player, monster/item definitions and monsters/items. */
87 world.log = try_calloc(1, sizeof(char), &world, f_name);
88 set_cleanup_flag(CLEANUP_LOG);
89 update_log(&world, " ");
92 world.player = &player;
95 init_map_object_defs(&world, "config/defs");
96 set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
98 /* For interactive mode, try to load world state from savefile. */
99 char * err_r = "Trouble loading game (in main()) / "
100 "reading from opened 'savefile'.";
102 if (1 == world.interactive && 0 == access(savefile, F_OK))
104 file = try_fopen(savefile, "r", &world, f_name);
105 if ( read_uint32_bigendian(file, &world.seed)
106 || read_uint32_bigendian(file, &world.turn)
107 || read_uint16_bigendian(file, &world.score)
108 || read_uint16_bigendian(file, &player.pos.y)
109 || read_uint16_bigendian(file, &player.pos.x)
110 || read_uint8(file, &player.hitpoints)
111 || read_map_objects(&world, &world.monster, file)
112 || read_map_objects(&world, &world.item, file))
114 exit_err(1, &world, err_r);
116 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
117 try_fclose(file, &world, f_name);
122 /* For non-interactive mode, try to load world state from record file. */
125 err_r = "Trouble reading from 'record' file (read_uint32_bigendian() "
127 if (0 == world.interactive)
129 file = try_fopen(recordfile, "r", &world, f_name);
130 exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r);
133 /* For interactive-mode in newly started world, generate a start seed
134 * from the current time.
138 world.seed = time(NULL);
140 char * err_w = "Trouble recording new seed "
141 "(write_uint32_bigendian() in main()) / writing to "
142 "file 'record_tmp'.";
143 file = try_fopen(recordfile_tmp, "w", &world, f_name);
144 exit_err(write_uint32_bigendian(world.seed, file), &world, err_w);
145 try_fclose_unlink_rename(file, recordfile_tmp, recordfile,
150 /* Generate map from seed and, if newly generated world, start positions of
153 rrand_seed(world.seed);
154 struct Map map = init_map();
156 set_cleanup_flag(CLEANUP_MAP);
159 player.pos = find_passable_pos(world.map);
161 foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27);
162 foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9);
163 build_map_objects(&world, foo, 3, 1 + rrand() % 3);
164 foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3);
165 build_map_objects(&world, foo, 5, 1 + rrand() % 3);
166 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
170 /* Initialize window system and windows. */
171 WINDOW * screen = initscr();
172 set_cleanup_flag(CLEANUP_NCURSES);
175 keypad(screen, TRUE);
177 init_keybindings(&world, "config/keybindings_global", &world.kb_global);
178 init_keybindings(&world, "config/keybindings_wingeom", &world.kb_wingeom);
179 init_keybindings(&world, "config/keybindings_winkeys", &world.kb_winkeys);
180 set_cleanup_flag(CLEANUP_KEYBINDINGS);
181 char * err_winmem = "Trouble with init_win_meta() in main ().";
182 exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem);
183 set_cleanup_flag(CLEANUP_WIN_META);
184 init_winconfs(&world);
186 set_cleanup_flag(CLEANUP_WINCONFS);
187 sorted_wintoggle_and_activate(&world);
188 err_winmem = "Trouble with draw_all_wins() in main().";
193 if (0 == world.interactive)
198 while (world.turn != start_turn)
205 record_control(action, &world);
210 draw_all_wins(world.wmeta);
212 wc = get_winconf_by_win(&world, world.wmeta->active);
213 if ( (1 == wc->view && wingeom_control(key, &world))
214 || (2 == wc->view && winkeyb_control(key, &world)))
219 && key == get_available_keycode_to_action(&world, "wait"))
224 record_control(action, &world);
227 else if (meta_control(key, &world))
229 try_fclose(file, &world, f_name);
235 /* Interactive mode. */
241 draw_all_wins(world.wmeta);
243 wc = get_winconf_by_win(&world, world.wmeta->active);
244 if (1 == wc->view && wingeom_control(key, &world))
248 else if (2 == wc->view && winkeyb_control(key, &world))
253 if ( (1 == wc->view && wingeom_control(key, &world))
254 || (2 == wc->view && winkeyb_control(key, &world))
255 || (0 != player.hitpoints && player_control(key, &world)))
260 if (meta_control(key, &world))