3 #include "main.h" /* for world global */
4 #include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE */
5 #include <stdio.h> /* for FILE typedef, F_OK */
6 #include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
7 #include <time.h> /* for time() */
8 #include <unistd.h> /* for getopt(), optarg */
9 #include <stdint.h> /* for uint32_t */
10 #include "windows.h" /* for structs WinMeta, Win, init_win_meta(),
13 #include "readwrite.h" /* for read_uint32_bigendian](),
14 * write_uint32_bigendian(), try_fopen(), try_fclose(),
15 * try_fclose_unlink_rename()
17 #include "map_objects.h" /* for structs MapObj, init_map_object_defs(),
18 * build_map_objects(), get_player()
20 #include "map.h" /* for struct Map, init_map() */
21 #include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
22 * try_calloc(), check_tempfile(), check_xor_files(),
23 * load_interface_conf(), load_game()
25 #include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
26 #include "rrand.h" /* for rrand(), rrand_seed() */
27 #include "rexit.h" /* for exit_game(), exit_err() */
28 #include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */
29 #include "control.h" /* for control_by_id(), player_control(),
30 * get_available_keycode_to_action()
32 #include "map_object_actions.h" /* for init_map_object_actions() */
36 int main(int argc, char *argv[])
38 char * f_name = "main()";
39 world.turn = 0; /* Turns to 1 when map and objects are initalized. */
41 /* Initialize commands and map object actions. */
43 set_cleanup_flag(CLEANUP_COMMAND_DB);
44 init_map_object_actions();
45 set_cleanup_flag(CLEANUP_MAPOBJACTS);
47 /* Check for corrupted savefile / recordfile savings. */
48 char * recordfile = "record";
49 char * savefile = "savefile";
50 char * recordfile_tmp = "record_tmp";
51 char * savefile_tmp = "savefile_tmp";
52 check_files_xor(savefile, recordfile);
53 check_tempfile(recordfile_tmp);
54 check_tempfile(savefile_tmp);
55 check_tempfile("config/windows/Win_tmp_k");
56 check_tempfile("config/windows/Win_tmp_m");
57 check_tempfile("config/windows/Win_tmp_i");
58 check_tempfile("config/windows/Win_tmp_l");
59 check_tempfile("config/windows/toggle_order_tmp");
61 /* Read in startup options (i.e. replay option and replay start turn). */
64 world.interactive = 1;
65 while ((opt = getopt(argc, argv, "s::")) != -1)
71 world.interactive = 0;
75 start_turn = atoi(optarg);
86 /* Initialize log and map object definitions. */
88 world.log = try_calloc(1, sizeof(char), f_name);
89 set_cleanup_flag(CLEANUP_LOG);
91 init_map_object_defs("config/defs");
92 set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
93 world.map_obj_count = 0;
95 /* For interactive mode, try to load world state from savefile. */
96 char * err_r = "Trouble loading game (in main()) / "
97 "reading from opened 'savefile'.";
99 if (1 == world.interactive && 0 == access(savefile, F_OK))
102 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
105 /* For non-interactive mode, try to load world state from record file. */
108 err_r = "Trouble reading from 'record' file (read_uint32_bigendian() "
110 if (0 == world.interactive)
112 file = try_fopen(recordfile, "r", f_name);
113 exit_err(read_uint32_bigendian(file, &world.seed), err_r);
116 /* For interactive-mode in newly started world, generate a start seed
117 * from the current time.
121 world.seed = time(NULL);
123 char * err_w = "Trouble recording new seed "
124 "(write_uint32_bigendian() in main()) / writing to "
125 "file 'record_tmp'.";
126 file = try_fopen(recordfile_tmp, "w", f_name);
127 exit_err(write_uint32_bigendian(world.seed, file), err_w);
128 try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name);
132 /* Generate map from seed and, if newly generated world, start positions of
135 rrand_seed(world.seed);
136 struct Map map = init_map();
138 set_cleanup_flag(CLEANUP_MAP);
141 world.map_objs = NULL;
142 add_map_objects(0, 1);
143 add_map_objects(1, 1 + rrand() % 27);
144 add_map_objects(2, 1 + rrand() % 9);
145 add_map_objects(3, 1 + rrand() % 3);
146 add_map_objects(4, 1 + rrand() % 3);
147 add_map_objects(5, 1 + rrand() % 3);
148 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
152 /* Initialize window system and windows. */
153 WINDOW * screen = initscr();
154 set_cleanup_flag(CLEANUP_NCURSES);
157 keypad(screen, TRUE);
159 init_win_meta(screen);
160 set_cleanup_flag(CLEANUP_WIN_META);
161 load_interface_conf();
162 set_cleanup_flag(CLEANUP_INTERFACE_CONF);
164 /* Focus map on player. */
165 struct MapObj * player = get_player();
166 struct Win * win_map = get_win_by_id('m');
167 win_map->center = player->pos;
169 /* Initialize player's inventory selection index to start position. */
170 world.inventory_select = 0;
175 if (0 == world.interactive)
180 while (world.turn != start_turn)
187 if ( is_command_id_shortdsc(action, "drop")
188 || is_command_id_shortdsc(action, "use"))
190 world.inventory_select = getc(file);
192 player_control_by_id(action);
199 wc = get_winconf_by_win(world.wmeta->active);
200 if ( (1 == wc->view && wingeom_control(key))
201 || (2 == wc->view && winkeyb_control(key)))
206 && key == get_available_keycode_to_action("wait"))
211 if ( is_command_id_shortdsc(action, "drop")
212 || is_command_id_shortdsc(action, "use"))
214 world.inventory_select = getc(file);
216 player_control_by_id(action);
219 else if (meta_control(key))
221 try_fclose(file, f_name);
227 /* Interactive mode. */
235 wc = get_winconf_by_win(world.wmeta->active);
236 if ( (1 == wc->view && wingeom_control(key))
237 || (2 == wc->view && winkeyb_control(key))
238 || (0 != player->lifepoints && player_control_by_key(key)))
242 if (meta_control(key))