6 struct KeyBinding * keybindings;
7 struct KeysWinData * keyswindata;
12 struct Monster * monster;
13 struct Player * player; };
16 struct yx_uint16 size;
17 struct yx_uint16 offset;
21 struct yx_uint16 pos; };
24 struct Monster * next;
26 struct yx_uint16 pos; };
28 uint16_t rrand(char, uint32_t);
29 struct Map init_map ();
30 void save_game(struct World *);
31 void record_action (char);
32 struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
33 void next_turn (struct World *);
34 void update_log (struct World *, char *);
35 void move_player (struct World *, char);
36 char is_passable (struct Map *, uint16_t, uint16_t);
37 void player_wait(struct World *);
38 void toggle_window (struct WinMeta *, struct Win *);
39 void scroll_pad (struct WinMeta *, char);
40 void growshrink_active_window (struct WinMeta *, char);
41 void map_scroll (struct Map *, char);
42 unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);