BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
-- make config files format more readable / self-explanatory
+- do something about common crashes caused by server/client miscommunication
-- in startup script, pipe server output to log file instead of stdout
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+- refactor occurrences of "if(...) { init_empty_map(...); }"
-- is it actually useful to define map object action ids in the config file?
+CLIENT:
-- make shape of map (and diagonal movement penalty) configurable in config file
+- re-work unnecessary complex command / keybinding / server message mapping
-CLIENT:
+- only send "ITEM_HERE" query to server when the dependent window is open
-- enable toggling of window borders
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>