import plom_socket_io
import socket
import threading
+from parser import ArgError, Parser
+import game_common
+
+
+class Map(game_common.Map):
+
+ def y_cut(self, map_lines, center_y, view_height):
+ map_height = len(map_lines)
+ if map_height > view_height and center_y > view_height / 2:
+ if center_y > map_height - view_height / 2:
+ map_lines[:] = map_lines[map_height - view_height:]
+ else:
+ start = center_y - int(view_height / 2) - 1
+ map_lines[:] = map_lines[start:start + view_height]
+
+ def x_cut(self, map_lines, center_x, view_width, map_width):
+ if map_width > view_width and center_x > view_width / 2:
+ if center_x > map_width - view_width / 2:
+ cut_start = map_width - view_width
+ cut_end = None
+ else:
+ cut_start = center_x - int(view_width / 2)
+ cut_end = cut_start + view_width
+ map_lines[:] = [line[cut_start:cut_end] for line in map_lines]
+
+
+class MapSquare(Map):
+
+ def format_to_view(self, map_string, center, size):
+
+ def map_string_to_lines(map_string):
+ map_lines = []
+ start_cut = 0
+ while start_cut < len(map_string):
+ limit = start_cut + self.size[1]
+ map_lines += [map_string[start_cut:limit]]
+ start_cut = limit
+ return map_lines
+
+ map_lines = map_string_to_lines(map_string)
+ self.y_cut(map_lines, center[0], size[0])
+ self.x_cut(map_lines, center[1], size[1], self.size[1])
+ return map_lines
+
+
+class MapHex(Map):
+
+ def format_to_view(self, map_string, center, size):
+
+ def map_string_to_lines(map_string):
+ map_view_chars = ['0']
+ x = 0
+ y = 0
+ for c in map_string:
+ map_view_chars += [c, ' ']
+ x += 1
+ if x == self.size[1]:
+ map_view_chars += ['\n']
+ x = 0
+ y += 1
+ if y % 2 == 0:
+ map_view_chars += ['0']
+ if y % 2 == 0:
+ map_view_chars = map_view_chars[:-1]
+ map_view_chars = map_view_chars[:-1]
+ return ''.join(map_view_chars).split('\n')
+
+ map_lines = map_string_to_lines(map_string)
+ self.y_cut(map_lines, center[0], size[0])
+ map_width = self.size[1] * 2 + 1
+ self.x_cut(map_lines, center[1] * 2, size[1], map_width)
+ return map_lines
+
+
+map_manager = game_common.MapManager((MapHex, MapSquare))
+
+
+class World(game_common.World):
+
+ def __init__(self, game, *args, **kwargs):
+ """Extend original with local classes and empty default map.
+
+ We need the empty default map because we draw the map widget
+ on any update, even before we actually receive map data.
+ """
+ super().__init__(*args, **kwargs)
+ self.game = game
+ self.map_ = self.game.map_manager.get_map_class('Hex')()
+ self.player_position = (0, 0)
+
+
+class Game(game_common.CommonCommandsMixin):
+
+ def __init__(self):
+ self.map_manager = map_manager
+ self.parser = Parser(self)
+ self.world = World(self)
+ self.log_text = ''
+ self.to_update = {
+ 'log': True,
+ 'map': True,
+ 'turn': True,
+ }
+ self.do_quit = False
+
+ def get_command_signature(self, command_name):
+ method_candidate = 'cmd_' + command_name
+ method = None
+ argtypes = ''
+ if hasattr(self, method_candidate):
+ method = getattr(self, method_candidate)
+ if hasattr(method, 'argtypes'):
+ argtypes = method.argtypes
+ return method, argtypes
+
+ def get_string_options(self, string_option_type):
+ if string_option_type == 'geometry':
+ return self.map_manager.get_map_geometries()
+ return None
+
+ def handle_input(self, msg):
+ if msg == 'BYE':
+ self.do_quit = True
+ return
+ try:
+ command, args = self.parser.parse(msg)
+ if command is None:
+ self.log('UNHANDLED INPUT: ' + msg)
+ self.to_update['log'] = True
+ else:
+ command(*args)
+ except ArgError as e:
+ self.log('ARGUMENT ERROR: ' + msg + '\n' + str(e))
+ self.to_update['log'] = True
+
+ def log(self, msg):
+ """Prefix msg plus newline to self.log_text."""
+ self.log_text = msg + '\n' + self.log_text
+ self.to_update['log'] = True
+
+ def symbol_for_type(self, type_):
+ symbol = '?'
+ if type_ == 'human':
+ symbol = '@'
+ elif type_ == 'monster':
+ symbol = 'm'
+ return symbol
+
+ def cmd_LAST_PLAYER_TASK_RESULT(self, msg):
+ if msg != "success":
+ self.log(msg)
+ cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string'
+
+ def cmd_TURN_FINISHED(self, n):
+ """Do nothing. (This may be extended later.)"""
+ pass
+ cmd_TURN_FINISHED.argtypes = 'int:nonneg'
+
+ def cmd_TURN(self, n):
+ """Set self.turn to n, empty self.things."""
+ self.world.turn = n
+ self.world.things = []
+ self.to_update['turn'] = False
+ self.to_update['map'] = False
+ cmd_TURN.argtypes = 'int:nonneg'
+
+ def cmd_VISIBLE_MAP_LINE(self, y, terrain_line):
+ self.world.map_.set_line(y, terrain_line)
+ cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string'
+
+ def cmd_PLAYER_POS(self, yx):
+ self.world.player_position = yx
+ cmd_PLAYER_POS.argtypes = 'yx_tuple:pos'
+
+ def cmd_GAME_STATE_COMPLETE(self):
+ self.to_update['turn'] = True
+ self.to_update['map'] = True
+
ASCII_printable = ' !"#$%&\'\(\)*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWX'\
'YZ[\\]^_\`abcdefghijklmnopqrstuvwxyz{|}~'
-def recv_loop(server_output):
+def recv_loop(socket, game):
for msg in plom_socket_io.recv(s):
- while len(server_output) > 0:
- pass
- server_output += [msg]
+ game.handle_input(msg)
class Widget:
- def __init__(self, content, tui, start, size):
+ def __init__(self, tui, start, size, check_game=[], check_tui=[]):
+ self.check_game = check_game
+ self.check_tui = check_tui
self.tui = tui
- self.content = content
self.start = start
self.win = curses.newwin(1, 1, self.start[0], self.start[1])
self.size_def = size # store for re-calling .size on SIGWINCH
self.size = size
- self.update = True
+ self.do_update = True
@property
def size(self):
def __len__(self):
return self.win.getmaxyx()[0] * self.win.getmaxyx()[1]
- def safe_write(self, string):
- if len(string) < len(self):
- self.win.addstr(0, 0, string)
+ def safe_write(self, foo):
+
+ def to_chars_with_attrs(part):
+ attr = curses.A_NORMAL
+ part_string = part
+ if not type(part) == str:
+ part_string = part[0]
+ attr = part[1]
+ if len(part_string) > 0:
+ return [(char, attr) for char in part_string]
+ elif len(part_string) == 1:
+ return [part]
+ return []
+
+ chars_with_attrs = []
+ if type(foo) == str or len(foo) == 2 and type(foo[1]) == int:
+ chars_with_attrs += to_chars_with_attrs(foo)
+ else:
+ for part in foo:
+ chars_with_attrs += to_chars_with_attrs(part)
+ self.win.move(0, 0)
+ if len(chars_with_attrs) < len(self):
+ for char_with_attr in chars_with_attrs:
+ self.win.addstr(char_with_attr[0], char_with_attr[1])
else: # workaround to <https://stackoverflow.com/q/7063128>
- cut = string[:len(self) - 1]
- self.win.addch(self.size[0] - 1, self.size[1] - 2,
- string[len(self) - 1])
- self.win.insstr(self.size[0] - 1, self.size[1] - 2, " ")
- self.win.addstr(0, 0, cut)
+ cut = chars_with_attrs[:len(self) - 1]
+ last_char_with_attr = chars_with_attrs[len(self) - 1]
+ self.win.addstr(self.size[0] - 1, self.size[1] - 2,
+ last_char_with_attr[0], last_char_with_attr[1])
+ self.win.insstr(self.size[0] - 1, self.size[1] - 2, ' ')
+ self.win.move(0, 0)
+ for char_with_attr in cut:
+ self.win.addstr(char_with_attr[0], char_with_attr[1])
- def draw(self):
- if self.content is not None:
- self.safe_write(''.join(self.content))
+ def ensure_freshness(self, do_refresh=False):
+ if not do_refresh:
+ for key in self.check_game:
+ if self.tui.game.to_update[key]:
+ do_refresh = True
+ break
+ if not do_refresh:
+ for key in self.check_tui:
+ if self.tui.to_update[key]:
+ do_refresh = True
+ break
+ if do_refresh:
+ self.win.erase()
+ self.draw()
+ self.win.refresh()
- def draw_and_refresh(self):
- self.win.erase()
- self.draw()
- self.win.refresh()
+
+class EditWidget(Widget):
+
+ def draw(self):
+ self.safe_write((''.join(self.tui.to_send), curses.color_pair(1)))
class LogWidget(Widget):
def draw(self):
line_width = self.size[1]
+ log_lines = self.tui.game.log_text.split('\n')
to_join = []
- for line in self.content:
+ for line in log_lines:
to_pad = line_width - (len(line) % line_width)
if to_pad == line_width:
to_pad = 0
to_join += [line + ' '*to_pad]
- self.safe_write(''.join(to_join))
+ self.safe_write((''.join(to_join), curses.color_pair(3)))
+
class MapWidget(Widget):
def draw(self):
- from datetime import datetime
- with open('log', 'a') as f:
- f.write(str(datetime.now()) + ' TRIGGERED ' + str(len(self)) + '\n')
- self.safe_write('#'*len(self))
+
+ def terrain_with_objects():
+ terrain_as_list = list(self.tui.game.world.map_.terrain[:])
+ for t in self.tui.game.world.things:
+ pos_i = self.tui.game.world.map_.get_position_index(t.position)
+ terrain_as_list[pos_i] = self.tui.game.symbol_for_type(t.type_)
+ return ''.join(terrain_as_list)
+
+ def pad_or_cut_x(lines):
+ line_width = self.size[1]
+ for y in range(len(lines)):
+ line = lines[y]
+ if line_width > len(line):
+ to_pad = line_width - (len(line) % line_width)
+ lines[y] = line + '0' * to_pad
+ else:
+ lines[y] = line[:line_width]
+
+ def pad_y(lines):
+ if len(lines) < self.size[0]:
+ to_pad = self.size[0] - len(lines)
+ lines += to_pad * ['0' * self.size[1]]
+
+ def lines_to_colored_chars(lines):
+ chars_with_attrs = []
+ for c in ''.join(lines):
+ if c in {'@', 'm'}:
+ chars_with_attrs += [(c, curses.color_pair(1))]
+ elif c == '.':
+ chars_with_attrs += [(c, curses.color_pair(2))]
+ elif c in {'x', 'X', '#'}:
+ chars_with_attrs += [(c, curses.color_pair(3))]
+ else:
+ chars_with_attrs += [c]
+ return chars_with_attrs
+
+ if self.tui.game.world.map_.terrain == '':
+ lines = []
+ pad_y(lines)
+ self.safe_write(''.join(lines))
+ return
+
+ terrain_with_objects = terrain_with_objects()
+ center = self.tui.game.world.player_position
+ lines = self.tui.game.world.map_.format_to_view(terrain_with_objects,
+ center, self.size)
+ pad_or_cut_x(lines)
+ pad_y(lines)
+ self.safe_write(lines_to_colored_chars(lines))
+
+
+class TurnWidget(Widget):
+
+ def draw(self):
+ self.safe_write((str(self.tui.game.world.turn), curses.color_pair(2)))
class TUI:
- def __init__(self, server_output):
- self.server_output = server_output
+ def __init__(self, socket, game):
+ self.socket = socket
+ self.game = game
+ self.parser = Parser(self.game)
+ self.to_update = {'edit': False}
curses.wrapper(self.loop)
def setup_screen(self, stdscr):
self.stdscr.refresh() # will be called by getkey else, clearing screen
self.stdscr.timeout(10)
self.stdscr.addstr(0, 0, 'SEND:')
+ self.stdscr.addstr(2, 0, 'TURN:')
def loop(self, stdscr):
self.setup_screen(stdscr)
+ curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED)
+ curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN)
+ curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE)
curses.curs_set(False) # hide cursor
- to_send = []
- log = []
- edit_line = Widget(to_send, self, (0, 6), (1, 14))
- log_display = LogWidget(log, self, (1, 0), (None, 20))
- map_view = MapWidget(None, self, (0, 20), (None, None))
- map_view.update = True
- widgets = [edit_line, log_display, map_view]
- do_update = True
+ self.to_send = []
+ self.edit = EditWidget(self, (0, 6), (1, 14), check_tui = ['edit'])
+ self.turn = TurnWidget(self, (2, 6), (1, 14), ['turn'])
+ self.log = LogWidget(self, (4, 0), (None, 20), ['log'])
+ self.map_ = MapWidget(self, (0, 21), (None, None), ['map'])
+ widgets = (self.edit, self.turn, self.log, self.map_)
+ map_mode = False
while True:
- if do_update:
- for w in widgets:
- w.draw_and_refresh()
- do_update = False
+ for w in widgets:
+ w.ensure_freshness()
+ for key in self.game.to_update:
+ self.game.to_update[key] = False
+ for key in self.to_update:
+ self.to_update[key] = False
try:
key = self.stdscr.getkey()
- do_update = True
- if len(key) == 1 and key in ASCII_printable and \
- len(to_send) < len(edit_line):
- to_send += [key]
- elif key == 'KEY_BACKSPACE':
- to_send[:] = to_send[:-1]
- elif key == '\n':
- plom_socket_io.send(s, ''.join(to_send))
- to_send[:] = []
- elif key == 'KEY_RESIZE':
+ if key == 'KEY_RESIZE':
curses.endwin()
self.setup_screen(curses.initscr())
for w in widgets:
w.size = w.size_def
+ w.ensure_freshness(True)
+ elif key == '\t': # Tabulator key.
+ map_mode = False if map_mode else True
+ elif map_mode:
+ if type(self.game.world.map_) == MapSquare:
+ if key == 'a':
+ plom_socket_io.send(self.socket, 'TASK:MOVE LEFT')
+ elif key == 'd':
+ plom_socket_io.send(self.socket, 'TASK:MOVE RIGHT')
+ elif key == 'w':
+ plom_socket_io.send(self.socket, 'TASK:MOVE UP')
+ elif key == 's':
+ plom_socket_io.send(self.socket, 'TASK:MOVE DOWN')
+ elif type(self.game.world.map_) == MapHex:
+ if key == 'w':
+ plom_socket_io.send(self.socket, 'TASK:MOVE UPLEFT')
+ elif key == 'e':
+ plom_socket_io.send(self.socket, 'TASK:MOVE UPRIGHT')
+ if key == 's':
+ plom_socket_io.send(self.socket, 'TASK:MOVE LEFT')
+ elif key == 'd':
+ plom_socket_io.send(self.socket, 'TASK:MOVE RIGHT')
+ if key == 'x':
+ plom_socket_io.send(self.socket, 'TASK:MOVE DOWNLEFT')
+ elif key == 'c':
+ plom_socket_io.send(self.socket, 'TASK:MOVE DOWNRIGHT')
else:
- do_update = False
+ if len(key) == 1 and key in ASCII_printable and \
+ len(self.to_send) < len(self.edit):
+ self.to_send += [key]
+ self.to_update['edit'] = True
+ elif key == 'KEY_BACKSPACE':
+ self.to_send[:] = self.to_send[:-1]
+ self.to_update['edit'] = True
+ elif key == '\n': # Return key
+ plom_socket_io.send(self.socket, ''.join(self.to_send))
+ self.to_send[:] = []
+ self.to_update['edit'] = True
except curses.error:
pass
- if len(self.server_output) > 0:
- log[:0] = [self.server_output[0]]
- self.server_output[:] = []
- do_update = True
+ if self.game.do_quit:
+ break
-server_output = []
s = socket.create_connection(('127.0.0.1', 5000))
-t = threading.Thread(target=recv_loop, args=(server_output,))
+game = Game()
+t = threading.Thread(target=recv_loop, args=(s, game))
t.start()
-TUI(server_output)
+TUI(s, game)