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Add forgiving checks for player mistakes.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 2cc0adffa6874faf9540a6e43a1400364bdb75e0..212f5822f00e8cbd7b3410f17d12269569b19035 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,23
+1,24
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-
IN GENERAL
:
+
BOTH SERVER/CLIENT
:
-- expand use of hardcoded_strings module(s)
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-SERVER:
+- quote escaping in token_from_line()
--
critical bug: replay and exit game state don't match
+-
think about refactoring occurrences of "free(...); ... = NULL;"
-
BOTH SERVER/CLIENT
:
+
SERVER
:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- pythonize Python code
+
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
-BUILD PROCESS:
+- only send "ITEM_HERE" query to server when the dependent window is open
-- erlehmann's redo scripts are not OSX-compliant, see:
- <https://github.com/plomlompom/plomrogue/issues/2>
+- draw_win_log() is still buggy (make mem alloc for other line break styles!)