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Improve feedback on negative energy, and invert it at <100.
[plomrogue2] / rogue_chat_curses.py
index 7145101e2fbba7a44cab367d8f01d0ac907fe31e..9db7b445b8040bd92166d554d4d3f02b32cbe8b7 100755 (executable)
@@ -29,35 +29,40 @@ mode_helps = {
     'name_thing': {
         'short': 'name thing',
         'intro': '',
     'name_thing': {
         'short': 'name thing',
         'intro': '',
-        'long': 'Give name to/change name of thing here.'
+        'long': 'Give name to/change name of carried thing.'
     },
     'command_thing': {
     },
     'command_thing': {
-        'short': 'command thing',
+        'short': 'command',
         'intro': '',
         'long': 'Enter a command to the thing you carry.  Enter nothing to return to play mode.'
     },
     'take_thing': {
         'intro': '',
         'long': 'Enter a command to the thing you carry.  Enter nothing to return to play mode.'
     },
     'take_thing': {
-        'short': 'take thing',
+        'short': 'take',
         'intro': 'Pick up a thing in reach by entering its index number.  Enter nothing to abort.',
         'long': 'You see a list of things which you could pick up.  Enter the target thing\'s index, or, to leave, nothing.'
     },
     'drop_thing': {
         'intro': 'Pick up a thing in reach by entering its index number.  Enter nothing to abort.',
         'long': 'You see a list of things which you could pick up.  Enter the target thing\'s index, or, to leave, nothing.'
     },
     'drop_thing': {
-        'short': 'drop thing',
+        'short': 'drop',
         'intro': 'Enter number of direction to which you want to drop thing.',
         'long': 'Drop currently carried thing by entering the target direction index.  Enter nothing to return to play mode..'
     },
     'admin_thing_protect': {
         'short': 'change thing protection',
         'intro': '@ enter thing protection character:',
         'intro': 'Enter number of direction to which you want to drop thing.',
         'long': 'Drop currently carried thing by entering the target direction index.  Enter nothing to return to play mode..'
     },
     'admin_thing_protect': {
         'short': 'change thing protection',
         'intro': '@ enter thing protection character:',
-        'long': 'Change protection character for thing here.'
+        'long': 'Change protection character for carried thing.'
     },
     'enter_face': {
     },
     'enter_face': {
-        'short': 'enter your face',
-        'intro': '@ enter face line (enter nothing to abort):',
+        'short': 'edit face',
+        'intro': '@ enter face line:',
         'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
     },
         'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
     },
+    'enter_design': {
+        'short': 'edit design',
+        'intro': '@ enter design:',
+        'long': 'Enter design for carried thing as ASCII art.'
+    },
     'write': {
     'write': {
-        'short': 'change terrain',
+        'short': 'edit tile',
         'intro': '',
         'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so).  Just enter any printable ASCII character to imprint it on the ground below you.'
     },
         'intro': '',
         'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so).  Just enter any printable ASCII character to imprint it on the ground below you.'
     },
@@ -169,14 +174,19 @@ class PlomSocketClient(PlomSocket):
             pass  # we assume socket will be known as dead by now
 
 def cmd_TURN(game, n):
             pass  # we assume socket will be known as dead by now
 
 def cmd_TURN(game, n):
-    game.turn = n
     game.turn_complete = False
 cmd_TURN.argtypes = 'int:nonneg'
 
     game.turn_complete = False
 cmd_TURN.argtypes = 'int:nonneg'
 
+def cmd_OTHER_WIPE(game):
+    game.portals_new = {}
+    game.annotations_new = {}
+    game.things_new = []
+cmd_OTHER_WIPE.argtypes = ''
+
 def cmd_LOGIN_OK(game):
     game.tui.switch_mode('post_login_wait')
     game.tui.send('GET_GAMESTATE')
 def cmd_LOGIN_OK(game):
     game.tui.switch_mode('post_login_wait')
     game.tui.send('GET_GAMESTATE')
-    game.tui.log_msg('@ welcome')
+    game.tui.log_msg('@ welcome!')
 cmd_LOGIN_OK.argtypes = ''
 
 def cmd_ADMIN_OK(game):
 cmd_LOGIN_OK.argtypes = ''
 
 def cmd_ADMIN_OK(game):
@@ -205,6 +215,10 @@ def cmd_PLAYER_ID(game, player_id):
     game.player_id = player_id
 cmd_PLAYER_ID.argtypes = 'int:nonneg'
 
     game.player_id = player_id
 cmd_PLAYER_ID.argtypes = 'int:nonneg'
 
+def cmd_PLAYERS_HAT_CHARS(game, hat_chars):
+    game.players_hat_chars_new = hat_chars
+cmd_PLAYERS_HAT_CHARS.argtypes = 'string'
+
 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
     t = game.get_thing_temp(thing_id)
     if not t:
 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
     t = game.get_thing_temp(thing_id)
     if not t:
@@ -232,6 +246,11 @@ def cmd_THING_HAT(game, thing_id, hat):
     t.hat = hat
 cmd_THING_HAT.argtypes = 'int:pos string'
 
     t.hat = hat
 cmd_THING_HAT.argtypes = 'int:pos string'
 
+def cmd_THING_DESIGN(game, thing_id, size, design):
+    t = game.get_thing_temp(thing_id)
+    t.design = [size, design]
+cmd_THING_DESIGN.argtypes = 'int:pos yx_tuple string'
+
 def cmd_THING_CHAR(game, thing_id, c):
     t = game.get_thing_temp(thing_id)
     t.thing_char = c
 def cmd_THING_CHAR(game, thing_id, c):
     t = game.get_thing_temp(thing_id)
     t.thing_char = c
@@ -241,14 +260,14 @@ def cmd_MAP(game, geometry, size, content):
     map_geometry_class = globals()['MapGeometry' + geometry]
     game.map_geometry_new = map_geometry_class(size)
     game.map_content_new = content
     map_geometry_class = globals()['MapGeometry' + geometry]
     game.map_geometry_new = map_geometry_class(size)
     game.map_content_new = content
-    if type(game.map_geometry) == MapGeometrySquare:
+    if type(game.map_geometry_new) == MapGeometrySquare:
         game.tui.movement_keys = {
             game.tui.keys['square_move_up']: 'UP',
             game.tui.keys['square_move_left']: 'LEFT',
             game.tui.keys['square_move_down']: 'DOWN',
             game.tui.keys['square_move_right']: 'RIGHT',
         }
         game.tui.movement_keys = {
             game.tui.keys['square_move_up']: 'UP',
             game.tui.keys['square_move_left']: 'LEFT',
             game.tui.keys['square_move_down']: 'DOWN',
             game.tui.keys['square_move_right']: 'RIGHT',
         }
-    elif type(game.map_geometry) == MapGeometryHex:
+    elif type(game.map_geometry_new) == MapGeometryHex:
         game.tui.movement_keys = {
             game.tui.keys['hex_move_upleft']: 'UPLEFT',
             game.tui.keys['hex_move_upright']: 'UPRIGHT',
         game.tui.movement_keys = {
             game.tui.keys['hex_move_upleft']: 'UPLEFT',
             game.tui.keys['hex_move_upright']: 'UPRIGHT',
@@ -268,20 +287,20 @@ def cmd_MAP_CONTROL(game, content):
 cmd_MAP_CONTROL.argtypes = 'string'
 
 def cmd_GAME_STATE_COMPLETE(game):
 cmd_MAP_CONTROL.argtypes = 'string'
 
 def cmd_GAME_STATE_COMPLETE(game):
-    game.turn_complete = True
     game.tui.do_refresh = True
     game.tui.info_cached = None
     game.things = game.things_new
     game.tui.do_refresh = True
     game.tui.info_cached = None
     game.things = game.things_new
-    game.things_new = []
     game.portals = game.portals_new
     game.portals = game.portals_new
-    game.portals_new = {}
     game.annotations = game.annotations_new
     game.annotations = game.annotations_new
-    game.annotations_new = {}
     game.fov = game.fov_new
     game.map_geometry = game.map_geometry_new
     game.map_content = game.map_content_new
     game.map_control_content = game.map_control_content_new
     game.player = game.get_thing(game.player_id)
     game.fov = game.fov_new
     game.map_geometry = game.map_geometry_new
     game.map_content = game.map_content_new
     game.map_control_content = game.map_control_content_new
     game.player = game.get_thing(game.player_id)
+    game.players_hat_chars = game.players_hat_chars_new
+    game.bladder_pressure = game.bladder_pressure_new
+    game.energy = game.energy_new
+    game.turn_complete = True
     if game.tui.mode.name == 'post_login_wait':
         game.tui.switch_mode('play')
 cmd_GAME_STATE_COMPLETE.argtypes = ''
     if game.tui.mode.name == 'post_login_wait':
         game.tui.switch_mode('play')
 cmd_GAME_STATE_COMPLETE.argtypes = ''
@@ -329,7 +348,7 @@ def cmd_THING_INSTALLED(game, thing_id):
 cmd_THING_INSTALLED.argtypes = 'int:pos'
 
 def cmd_THING_CARRYING(game, thing_id, carried_id):
 cmd_THING_INSTALLED.argtypes = 'int:pos'
 
 def cmd_THING_CARRYING(game, thing_id, carried_id):
-    game.get_thing_temp(thing_id).carrying = game.get_thing(carried_id)
+    game.get_thing_temp(thing_id).carrying = game.get_thing_temp(carried_id)
 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
 
 def cmd_TERRAIN(game, terrain_char, terrain_desc):
 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
 
 def cmd_TERRAIN(game, terrain_char, terrain_desc):
@@ -348,6 +367,11 @@ def cmd_RANDOM_COLORS(game):
     game.tui.set_random_colors()
 cmd_RANDOM_COLORS.argtypes = ''
 
     game.tui.set_random_colors()
 cmd_RANDOM_COLORS.argtypes = ''
 
+def cmd_STATS(game, bladder_pressure, energy):
+    game.bladder_pressure_new = bladder_pressure
+    game.energy_new = energy
+cmd_STATS.argtypes = 'int:nonneg int'
+
 class Game(GameBase):
     turn_complete = False
     tasks = {}
 class Game(GameBase):
     turn_complete = False
     tasks = {}
@@ -364,12 +388,14 @@ class Game(GameBase):
         self.register_command(cmd_REPLY)
         self.register_command(cmd_PLAYER_ID)
         self.register_command(cmd_TURN)
         self.register_command(cmd_REPLY)
         self.register_command(cmd_PLAYER_ID)
         self.register_command(cmd_TURN)
+        self.register_command(cmd_OTHER_WIPE)
         self.register_command(cmd_THING)
         self.register_command(cmd_THING_TYPE)
         self.register_command(cmd_THING_NAME)
         self.register_command(cmd_THING_CHAR)
         self.register_command(cmd_THING_FACE)
         self.register_command(cmd_THING_HAT)
         self.register_command(cmd_THING)
         self.register_command(cmd_THING_TYPE)
         self.register_command(cmd_THING_NAME)
         self.register_command(cmd_THING_CHAR)
         self.register_command(cmd_THING_FACE)
         self.register_command(cmd_THING_HAT)
+        self.register_command(cmd_THING_DESIGN)
         self.register_command(cmd_THING_CARRYING)
         self.register_command(cmd_THING_INSTALLED)
         self.register_command(cmd_TERRAIN)
         self.register_command(cmd_THING_CARRYING)
         self.register_command(cmd_THING_INSTALLED)
         self.register_command(cmd_TERRAIN)
@@ -378,6 +404,7 @@ class Game(GameBase):
         self.register_command(cmd_PORTAL)
         self.register_command(cmd_ANNOTATION)
         self.register_command(cmd_GAME_STATE_COMPLETE)
         self.register_command(cmd_PORTAL)
         self.register_command(cmd_ANNOTATION)
         self.register_command(cmd_GAME_STATE_COMPLETE)
+        self.register_command(cmd_PLAYERS_HAT_CHARS)
         self.register_command(cmd_ARGUMENT_ERROR)
         self.register_command(cmd_GAME_ERROR)
         self.register_command(cmd_PLAY_ERROR)
         self.register_command(cmd_ARGUMENT_ERROR)
         self.register_command(cmd_GAME_ERROR)
         self.register_command(cmd_PLAY_ERROR)
@@ -385,7 +412,9 @@ class Game(GameBase):
         self.register_command(cmd_FOV)
         self.register_command(cmd_DEFAULT_COLORS)
         self.register_command(cmd_RANDOM_COLORS)
         self.register_command(cmd_FOV)
         self.register_command(cmd_DEFAULT_COLORS)
         self.register_command(cmd_RANDOM_COLORS)
+        self.register_command(cmd_STATS)
         self.map_content = ''
         self.map_content = ''
+        self.players_hat_chars = ''
         self.player_id = -1
         self.annotations = {}
         self.annotations_new = {}
         self.player_id = -1
         self.annotations = {}
         self.annotations_new = {}
@@ -476,6 +505,7 @@ class TUI:
     mode_take_thing = Mode('take_thing', has_input_prompt=True)
     mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
     mode_enter_face = Mode('enter_face', has_input_prompt=True)
     mode_take_thing = Mode('take_thing', has_input_prompt=True)
     mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
     mode_enter_face = Mode('enter_face', has_input_prompt=True)
+    mode_enter_design = Mode('enter_design', has_input_prompt=True)
     is_admin = False
     tile_draw = False
 
     is_admin = False
     tile_draw = False
 
@@ -486,18 +516,19 @@ class TUI:
                                           "command_thing", "take_thing",
                                           "drop_thing"]
         self.mode_play.available_actions = ["move", "teleport", "door", "consume",
                                           "command_thing", "take_thing",
                                           "drop_thing"]
         self.mode_play.available_actions = ["move", "teleport", "door", "consume",
-                                            "install", "wear", "spin"]
+                                            "install", "wear", "spin", "dance"]
         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
                                            "control_tile_type", "chat",
                                            "study", "play", "edit"]
         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
                                            "control_tile_type", "chat",
                                            "study", "play", "edit"]
-        self.mode_admin.available_actions = ["move"]
+        self.mode_admin.available_actions = ["move", "toggle_map_mode"]
         self.mode_control_tile_draw.available_modes = ["admin_enter"]
         self.mode_control_tile_draw.available_actions = ["move_explorer",
                                                          "toggle_tile_draw"]
         self.mode_edit.available_modes = ["write", "annotate", "portal",
         self.mode_control_tile_draw.available_modes = ["admin_enter"]
         self.mode_control_tile_draw.available_actions = ["move_explorer",
                                                          "toggle_tile_draw"]
         self.mode_edit.available_modes = ["write", "annotate", "portal",
-                                          "name_thing", "enter_face", "password",
+                                          "name_thing", "enter_face", "enter_design",
+                                          "password",
                                           "chat", "study", "play", "admin_enter"]
         self.mode_edit.available_actions = ["move", "flatten", "install",
                                             "toggle_map_mode"]
                                           "chat", "study", "play", "admin_enter"]
         self.mode_edit.available_actions = ["move", "flatten", "install",
                                             "toggle_map_mode"]
@@ -530,6 +561,7 @@ class TUI:
             'switch_to_admin_thing_protect': 'T',
             'flatten': 'F',
             'switch_to_enter_face': 'f',
             'switch_to_admin_thing_protect': 'T',
             'flatten': 'F',
             'switch_to_enter_face': 'f',
+            'switch_to_enter_design': 'D',
             'switch_to_take_thing': 'z',
             'switch_to_drop_thing': 'u',
             'teleport': 'p',
             'switch_to_take_thing': 'z',
             'switch_to_drop_thing': 'u',
             'teleport': 'p',
@@ -538,6 +570,7 @@ class TUI:
             'install': 'I',
             'wear': 'W',
             'spin': 'S',
             'install': 'I',
             'wear': 'W',
             'spin': 'S',
+            'dance': 'T',
             'help': 'h',
             'toggle_map_mode': 'L',
             'toggle_tile_draw': 'm',
             'help': 'h',
             'toggle_map_mode': 'L',
             'toggle_tile_draw': 'm',
@@ -564,6 +597,8 @@ class TUI:
         self.fov = ''
         self.flash = False
         self.map_lines = []
         self.fov = ''
         self.flash = False
         self.map_lines = []
+        self.ascii_draw_stage = 0
+        self.full_ascii_draw = ''
         self.offset = YX(0,0)
         curses.wrapper(self.loop)
 
         self.offset = YX(0,0)
         curses.wrapper(self.loop)
 
@@ -586,6 +621,7 @@ class TUI:
             self.disconnected = False
             self.game.thing_types = {}
             self.game.terrains = {}
             self.disconnected = False
             self.game.thing_types = {}
             self.game.terrains = {}
+            self.is_admin = False
             time.sleep(0.1)  # give potential SSL negotation some time …
             self.socket.send('TASKS')
             self.socket.send('TERRAINS')
             time.sleep(0.1)  # give potential SSL negotation some time …
             self.socket.send('TASKS')
             self.socket.send('TERRAINS')
@@ -629,11 +665,20 @@ class TUI:
         elif self.mode.name == 'password':
             self.input_ = self.password
         elif self.mode.name == 'name_thing':
         elif self.mode.name == 'password':
             self.input_ = self.password
         elif self.mode.name == 'name_thing':
-            if hasattr(self.thing_selected, 'name'):
-                self.input_ = self.thing_selected.name
+            if hasattr(self.game.player.carrying, 'name'):
+                self.input_ = self.game.player.carrying.name
         elif self.mode.name == 'admin_thing_protect':
         elif self.mode.name == 'admin_thing_protect':
-            if hasattr(self.thing_selected, 'protection'):
-                self.input_ = self.thing_selected.protection
+            if hasattr(self.game.player.carrying, 'protection'):
+                self.input_ = self.game.player.carrying.protection
+        elif self.mode.name == 'enter_face':
+            start = self.ascii_draw_stage * 6
+            end = (self.ascii_draw_stage + 1) * 6
+            self.input_ = self.game.player.face[start:end]
+        elif self.mode.name == 'enter_design':
+            width = self.game.player.carrying.design[0].x
+            start = self.ascii_draw_stage * width
+            end = (self.ascii_draw_stage + 1) * width
+            self.input_ = self.game.player.carrying.design[1][start:end]
 
     def send_tile_control_command(self):
         self.send('SET_TILE_CONTROL %s %s' %
 
     def send_tile_control_command(self):
         self.send('SET_TILE_CONTROL %s %s' %
@@ -660,27 +705,26 @@ class TUI:
             self.log_msg('@ finished tile protection drawing.')
         self.draw_face = False
         self.tile_draw = False
             self.log_msg('@ finished tile protection drawing.')
         self.draw_face = False
         self.tile_draw = False
+        self.ascii_draw_stage = 0
+        self.full_ascii_draw = ''
         if mode_name == 'command_thing' and\
            (not self.game.player.carrying or
             not self.game.player.carrying.commandable):
             return fail('not carrying anything commandable')
         if mode_name == 'command_thing' and\
            (not self.game.player.carrying or
             not self.game.player.carrying.commandable):
             return fail('not carrying anything commandable')
+        if mode_name == 'name_thing' and not self.game.player.carrying:
+            return fail('not carrying anything to re-name', 'edit')
+        if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
+            return fail('not carrying anything to protect')
         if mode_name == 'take_thing' and self.game.player.carrying:
             return fail('already carrying something')
         if mode_name == 'drop_thing' and not self.game.player.carrying:
             return fail('not carrying anything droppable')
         if mode_name == 'take_thing' and self.game.player.carrying:
             return fail('already carrying something')
         if mode_name == 'drop_thing' and not self.game.player.carrying:
             return fail('not carrying anything droppable')
+        if mode_name == 'enter_design' and\
+           (not self.game.player.carrying or
+            not hasattr(self.game.player.carrying, 'design')):
+            return fail('not carrying designable to edit', 'edit')
         if mode_name == 'admin_enter' and self.is_admin:
             mode_name = 'admin'
         if mode_name == 'admin_enter' and self.is_admin:
             mode_name = 'admin'
-        elif mode_name in {'name_thing', 'admin_thing_protect'}:
-            thing = None
-            for t in [t for t in self.game.things
-                      if t.position == self.game.player.position
-                      and t.id_ != self.game.player.id_]:
-                thing = t
-                break
-            if not thing:
-                return fail('not standing over thing', 'edit')
-            else:
-                self.thing_selected = thing
         self.mode = getattr(self, 'mode_' + mode_name)
         if self.mode.name in {'control_tile_draw', 'control_tile_type',
                               'control_pw_type'}:
         self.mode = getattr(self, 'mode_' + mode_name)
         if self.mode.name in {'control_tile_draw', 'control_tile_type',
                               'control_pw_type'}:
@@ -701,32 +745,58 @@ class TUI:
                 self.log_msg('@ enter username')
         elif self.mode.name == 'take_thing':
             self.log_msg('Portable things in reach for pick-up:')
                 self.log_msg('@ enter username')
         elif self.mode.name == 'take_thing':
             self.log_msg('Portable things in reach for pick-up:')
-            select_range = [self.game.player.position,
-                            self.game.player.position + YX(0,-1),
-                            self.game.player.position + YX(0, 1),
-                            self.game.player.position + YX(-1, 0),
-                            self.game.player.position + YX(1, 0)]
-            if type(self.game.map_geometry) == MapGeometryHex:
+            directed_moves = {
+                'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1)
+            }
+            if type(self.game.map_geometry) == MapGeometrySquare:
+                directed_moves['UP'] = YX(-1, 0)
+                directed_moves['DOWN'] = YX(1, 0)
+            elif type(self.game.map_geometry) == MapGeometryHex:
                 if self.game.player.position.y % 2:
                 if self.game.player.position.y % 2:
-                    select_range += [self.game.player.position + YX(-1, 1),
-                                     self.game.player.position + YX(1, 1)]
+                    directed_moves['UPLEFT'] = YX(-1, 0)
+                    directed_moves['UPRIGHT'] = YX(-1, 1)
+                    directed_moves['DOWNLEFT'] = YX(1, 0)
+                    directed_moves['DOWNRIGHT'] = YX(1, 1)
                 else:
                 else:
-                    select_range += [self.game.player.position + YX(-1, -1),
-                                     self.game.player.position + YX(1, -1)]
-            self.selectables = [t.id_ for t in self.game.things
-                                if t.portable and t.position in select_range]
+                    directed_moves['UPLEFT'] = YX(-1, -1)
+                    directed_moves['UPRIGHT'] = YX(-1, 0)
+                    directed_moves['DOWNLEFT'] = YX(1, -1)
+                    directed_moves['DOWNRIGHT'] = YX(1, 0)
+            select_range = {}
+            for direction in directed_moves:
+                move = directed_moves[direction]
+                select_range[direction] = self.game.player.position + move
+            self.selectables = []
+            directions = []
+            for direction in select_range:
+                for t in [t for t in self.game.things
+                          if t.portable and t.position == select_range[direction]]:
+                    self.selectables += [t.id_]
+                    directions += [direction]
             if len(self.selectables) == 0:
                 return fail('nothing to pick-up')
             else:
                 for i in range(len(self.selectables)):
                     t = self.game.get_thing(self.selectables[i])
             if len(self.selectables) == 0:
                 return fail('nothing to pick-up')
             else:
                 for i in range(len(self.selectables)):
                     t = self.game.get_thing(self.selectables[i])
-                    self.log_msg(str(i) + ': ' + self.get_thing_info(t))
+                    self.log_msg('%s %s: %s' % (i, directions[i],
+                                                self.get_thing_info(t)))
         elif self.mode.name == 'drop_thing':
             self.log_msg('Direction to drop thing to:')
             self.selectables =\
                 ['HERE'] + list(self.game.tui.movement_keys.values())
             for i in range(len(self.selectables)):
                 self.log_msg(str(i) + ': ' + self.selectables[i])
         elif self.mode.name == 'drop_thing':
             self.log_msg('Direction to drop thing to:')
             self.selectables =\
                 ['HERE'] + list(self.game.tui.movement_keys.values())
             for i in range(len(self.selectables)):
                 self.log_msg(str(i) + ': ' + self.selectables[i])
+        elif self.mode.name == 'enter_design':
+            if self.game.player.carrying.type_ == 'Hat':
+                self.log_msg('@ The design you enter must be %s lines of max %s '
+                             'characters width each'
+                             % (self.game.player.carrying.design[0].y,
+                                self.game.player.carrying.design[0].x))
+                self.log_msg('@ Legal characters: ' + self.game.players_hat_chars)
+                self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)')
+            else:
+                self.log_msg('@ Width of first line determines maximum width for remaining design')
+                self.log_msg('@ Finish design by entering an empty line (multiple space characters do not count as empty)')
         elif self.mode.name == 'command_thing':
             self.send('TASK:COMMAND ' + quote('HELP'))
         elif self.mode.name == 'control_pw_pw':
         elif self.mode.name == 'command_thing':
             self.send('TASK:COMMAND ' + quote('HELP'))
         elif self.mode.name == 'control_pw_pw':
@@ -737,8 +807,9 @@ class TUI:
         self.restore_input_values()
 
     def set_default_colors(self):
         self.restore_input_values()
 
     def set_default_colors(self):
-        curses.init_color(1, 1000, 1000, 1000)
-        curses.init_color(2, 0, 0, 0)
+        if curses.can_change_color():
+            curses.init_color(7, 1000, 1000, 1000)
+            curses.init_color(0, 0, 0, 0)
         self.do_refresh = True
 
     def set_random_colors(self):
         self.do_refresh = True
 
     def set_random_colors(self):
@@ -747,8 +818,9 @@ class TUI:
             import random
             return int(offset + random.random()*375)
 
             import random
             return int(offset + random.random()*375)
 
-        curses.init_color(1, rand(625), rand(625), rand(625))
-        curses.init_color(2, rand(0), rand(0), rand(0))
+        if curses.can_change_color():
+            curses.init_color(7, rand(625), rand(625), rand(625))
+            curses.init_color(0, rand(0), rand(0), rand(0))
         self.do_refresh = True
 
     def get_info(self):
         self.do_refresh = True
 
     def get_info(self):
@@ -761,49 +833,72 @@ class TUI:
         else:
             for t in self.game.things:
                 if t.position == self.explorer:
         else:
             for t in self.game.things:
                 if t.position == self.explorer:
-                    info_to_cache += 'THING: %s' % self.get_thing_info(t)
-                    protection = t.protection
-                    if protection == '.':
-                        protection = 'none'
-                    info_to_cache += ' / protection: %s\n' % protection
-                    if hasattr(t, 'hat'):
-                        info_to_cache += t.hat[0:6] + '\n'
-                        info_to_cache += t.hat[6:12] + '\n'
-                        info_to_cache += t.hat[12:18] + '\n'
-                    if hasattr(t, 'face'):
-                        info_to_cache += t.face[0:6] + '\n'
-                        info_to_cache += t.face[6:12] + '\n'
-                        info_to_cache += t.face[12:18] + '\n'
+                    info_to_cache += '%s' % self.get_thing_info(t, True)
             terrain_char = self.game.map_content[pos_i]
             terrain_desc = '?'
             if terrain_char in self.game.terrains:
                 terrain_desc = self.game.terrains[terrain_char]
             terrain_char = self.game.map_content[pos_i]
             terrain_desc = '?'
             if terrain_char in self.game.terrains:
                 terrain_desc = self.game.terrains[terrain_char]
-            info_to_cache += 'TERRAIN: "%s" / %s\n' % (terrain_char,
+            info_to_cache += 'TERRAIN: %s (%s' % (terrain_char,
                                                        terrain_desc)
             protection = self.game.map_control_content[pos_i]
                                                        terrain_desc)
             protection = self.game.map_control_content[pos_i]
-            if protection == '.':
-                protection = 'unprotected'
-            info_to_cache += 'PROTECTION: %s\n' % protection
+            if protection != '.':
+                info_to_cache += '/protection:%s' % protection
+            info_to_cache += ')\n'
             if self.explorer in self.game.portals:
                 info_to_cache += 'PORTAL: ' +\
                     self.game.portals[self.explorer] + '\n'
             if self.explorer in self.game.portals:
                 info_to_cache += 'PORTAL: ' +\
                     self.game.portals[self.explorer] + '\n'
-            else:
-                info_to_cache += 'PORTAL: (none)\n'
             if self.explorer in self.game.annotations:
                 info_to_cache += 'ANNOTATION: ' +\
                     self.game.annotations[self.explorer]
         self.info_cached = info_to_cache
         return self.info_cached
 
             if self.explorer in self.game.annotations:
                 info_to_cache += 'ANNOTATION: ' +\
                     self.game.annotations[self.explorer]
         self.info_cached = info_to_cache
         return self.info_cached
 
-    def get_thing_info(self, t):
-        info = '%s / %s' %\
-            (t.type_, self.game.thing_types[t.type_])
+    def get_thing_info(self, t, detailed=False):
+        info = ''
+        if detailed:
+            info += '- '
+        info += self.game.thing_types[t.type_]
         if hasattr(t, 'thing_char'):
             info += t.thing_char
         if hasattr(t, 'name'):
         if hasattr(t, 'thing_char'):
             info += t.thing_char
         if hasattr(t, 'name'):
-            info += ' (%s)' % t.name
+            info += ': %s' % t.name
+        info += ' (%s' % t.type_
         if hasattr(t, 'installed'):
         if hasattr(t, 'installed'):
-            info += ' / installed'
+            info += '/installed'
+        if t.type_ == 'Bottle':
+            if t.thing_char == '_':
+                info += '/empty'
+            elif t.thing_char == '~':
+                info += '/full'
+        if detailed:
+            protection = t.protection
+            if protection != '.':
+                info += '/protection:%s' % protection
+            info += ')\n'
+            if hasattr(t, 'hat') or hasattr(t, 'face'):
+                info += '----------\n'
+            if hasattr(t, 'hat'):
+                info += '| %s |\n' % t.hat[0:6]
+                info += '| %s |\n' % t.hat[6:12]
+                info += '| %s |\n' % t.hat[12:18]
+            if hasattr(t, 'face'):
+                info += '| %s |\n' % t.face[0:6]
+                info += '| %s |\n' % t.face[6:12]
+                info += '| %s |\n' % t.face[12:18]
+                info += '----------\n'
+            if hasattr(t, 'design'):
+                line_length = t.design[0].x
+                lines = []
+                for i in range(t.design[0].y):
+                    start = i * line_length
+                    end = (i + 1) * line_length
+                    lines += [t.design[1][start:end]]
+                info += '-' * (line_length + 4) + '\n'
+                for line in lines:
+                    info += '| %s |\n' % line
+                info += '-' * (line_length + 4) + '\n'
+        else:
+            info += ')'
         return info
 
     def loop(self, stdscr):
         return info
 
     def loop(self, stdscr):
@@ -848,14 +943,16 @@ class TUI:
             self.size = YX(*stdscr.getmaxyx())
             self.size = self.size - YX(self.size.y % 4, 0)
             self.size = self.size - YX(0, self.size.x % 4)
             self.size = YX(*stdscr.getmaxyx())
             self.size = self.size - YX(self.size.y % 4, 0)
             self.size = self.size - YX(0, self.size.x % 4)
-            self.window_width = int(self.size.x / 2)
+            self.left_window_width = min(52, int(self.size.x / 2))
+            self.right_window_width = self.size.x - self.left_window_width
 
         def recalc_input_lines():
             if not self.mode.has_input_prompt:
                 self.input_lines = []
             else:
 
         def recalc_input_lines():
             if not self.mode.has_input_prompt:
                 self.input_lines = []
             else:
-                self.input_lines = msg_into_lines_of_width(input_prompt + self.input_,
-                                                           self.window_width)
+                self.input_lines = msg_into_lines_of_width(input_prompt
+                                                           + self.input_ + '█',
+                                                           self.right_window_width)
 
         def move_explorer(direction):
             target = self.game.map_geometry.move_yx(self.explorer, direction)
 
         def move_explorer(direction):
             target = self.game.map_geometry.move_yx(self.explorer, direction)
@@ -870,41 +967,41 @@ class TUI:
         def draw_history():
             lines = []
             for line in self.log:
         def draw_history():
             lines = []
             for line in self.log:
-                lines += msg_into_lines_of_width(line, self.window_width)
+                lines += msg_into_lines_of_width(line, self.right_window_width)
             lines.reverse()
             height_header = 2
             max_y = self.size.y - len(self.input_lines)
             for i in range(len(lines)):
                 if (i >= max_y - height_header):
                     break
             lines.reverse()
             height_header = 2
             max_y = self.size.y - len(self.input_lines)
             for i in range(len(lines)):
                 if (i >= max_y - height_header):
                     break
-                safe_addstr(max_y - i - 1, self.window_width, lines[i])
+                safe_addstr(max_y - i - 1, self.left_window_width, lines[i])
 
         def draw_info():
             info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
 
         def draw_info():
             info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
-            lines = msg_into_lines_of_width(info, self.window_width)
+            lines = msg_into_lines_of_width(info, self.right_window_width)
             height_header = 2
             for i in range(len(lines)):
                 y = height_header + i
                 if y >= self.size.y - len(self.input_lines):
                     break
             height_header = 2
             for i in range(len(lines)):
                 y = height_header + i
                 if y >= self.size.y - len(self.input_lines):
                     break
-                safe_addstr(y, self.window_width, lines[i])
+                safe_addstr(y, self.left_window_width, lines[i])
 
         def draw_input():
             y = self.size.y - len(self.input_lines)
             for i in range(len(self.input_lines)):
 
         def draw_input():
             y = self.size.y - len(self.input_lines)
             for i in range(len(self.input_lines)):
-                safe_addstr(y, self.window_width, self.input_lines[i])
+                safe_addstr(y, self.left_window_width, self.input_lines[i])
                 y += 1
 
                 y += 1
 
-        def draw_turn():
-            if not self.game.turn_complete:
-                return
-            safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
+        def draw_stats():
+            stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy,
+                                                self.game.bladder_pressure)
+            safe_addstr(0, self.left_window_width, stats)
 
         def draw_mode():
             help = "hit [%s] for help" % self.keys['help']
             if self.mode.has_input_prompt:
                 help = "enter /help for help"
 
         def draw_mode():
             help = "hit [%s] for help" % self.keys['help']
             if self.mode.has_input_prompt:
                 help = "enter /help for help"
-            safe_addstr(1, self.window_width,
+            safe_addstr(1, self.left_window_width,
                         'MODE: %s – %s' % (self.mode.short_desc, help))
 
         def draw_map():
                         'MODE: %s – %s' % (self.mode.short_desc, help))
 
         def draw_map():
@@ -961,7 +1058,7 @@ class TUI:
                     for line in map_lines_split:
                         self.map_lines += [''.join(line)]
                 window_center = YX(int(self.size.y / 2),
                     for line in map_lines_split:
                         self.map_lines += [''.join(line)]
                 window_center = YX(int(self.size.y / 2),
-                                   int(self.window_width / 2))
+                                   int(self.left_window_width / 2))
                 center = self.game.player.position
                 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
                     center = self.explorer
                 center = self.game.player.position
                 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
                     center = self.explorer
@@ -974,33 +1071,51 @@ class TUI:
             map_y = max(0, self.offset.y)
             map_x = max(0, self.offset.x)
             while term_y < self.size.y and map_y < len(self.map_lines):
             map_y = max(0, self.offset.y)
             map_x = max(0, self.offset.x)
             while term_y < self.size.y and map_y < len(self.map_lines):
-                to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
+                to_draw = self.map_lines[map_y][map_x:self.left_window_width + self.offset.x]
                 safe_addstr(term_y, term_x, to_draw)
                 term_y += 1
                 map_y += 1
 
                 safe_addstr(term_y, term_x, to_draw)
                 term_y += 1
                 map_y += 1
 
+        def draw_names():
+            players = [t for t in self.game.things if t.type_ == 'Player']
+            players.sort(key=lambda t: len(t.name))
+            players.reverse()
+            shrink_offset = max(0, (self.size.y - self.left_window_width // 2) // 2)
+            y = 0
+            for t in players:
+                offset_y = y - shrink_offset
+                max_len = max(4, (self.left_window_width // 2) - (offset_y * 2) - 8)
+                name = t.name[:]
+                if len(name) > max_len:
+                    name = name[:max_len] + '…'
+                safe_addstr(y, 0, '@%s:%s' % (t.thing_char, name))
+                y += 1
+                if y >= self.size.y:
+                    break
+
         def draw_face_popup():
             t = self.game.get_thing(self.draw_face)
             if not t or not hasattr(t, 'face'):
                 self.draw_face = False
                 return
 
         def draw_face_popup():
             t = self.game.get_thing(self.draw_face)
             if not t or not hasattr(t, 'face'):
                 self.draw_face = False
                 return
 
-            start_x = self.window_width - 10
-            t_char = ' '
-            if hasattr(t, 'thing_char'):
-                t_char = t.thing_char
+            start_x = self.left_window_width - 10
             def draw_body_part(body_part, end_y):
             def draw_body_part(body_part, end_y):
-                safe_addstr(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ')
-                safe_addstr(end_y - 3, start_x, '|        |')
+                safe_addstr(end_y - 3, start_x, '----------')
                 safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
                 safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
                 safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
 
             if hasattr(t, 'face'):
                 safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
                 safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
                 safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
 
             if hasattr(t, 'face'):
-                draw_body_part(t.face, self.size.y - 2)
+                draw_body_part(t.face, self.size.y - 3)
             if hasattr(t, 'hat'):
             if hasattr(t, 'hat'):
-                draw_body_part(t.hat, self.size.y - 5)
-            safe_addstr(self.size.y - 1, start_x, '|        |')
+                draw_body_part(t.hat, self.size.y - 6)
+            safe_addstr(self.size.y - 2, start_x, '----------')
+            name = t.name[:]
+            if len(name) > 6:
+                name = name[:6] + '…'
+            safe_addstr(self.size.y - 1, start_x,
+                        '@%s:%s' % (t.thing_char, name))
 
         def draw_help():
             content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
 
         def draw_help():
             content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
@@ -1022,16 +1137,16 @@ class TUI:
             content += self.mode.list_available_modes(self)
             for i in range(self.size.y):
                 safe_addstr(i,
             content += self.mode.list_available_modes(self)
             for i in range(self.size.y):
                 safe_addstr(i,
-                            self.window_width * (not self.mode.has_input_prompt),
-                            ' ' * self.window_width)
+                            self.left_window_width * (not self.mode.has_input_prompt),
+                            ' ' * self.left_window_width)
             lines = []
             for line in content.split('\n'):
             lines = []
             for line in content.split('\n'):
-                lines += msg_into_lines_of_width(line, self.window_width)
+                lines += msg_into_lines_of_width(line, self.right_window_width)
             for i in range(len(lines)):
                 if i >= self.size.y:
                     break
                 safe_addstr(i,
             for i in range(len(lines)):
                 if i >= self.size.y:
                     break
                 safe_addstr(i,
-                            self.window_width * (not self.mode.has_input_prompt),
+                            self.left_window_width * (not self.mode.has_input_prompt),
                             lines[i])
 
         def draw_screen():
                             lines[i])
 
         def draw_screen():
@@ -1046,12 +1161,14 @@ class TUI:
                 draw_history()
             draw_mode()
             if not self.mode.is_intro:
                 draw_history()
             draw_mode()
             if not self.mode.is_intro:
-                draw_turn()
+                draw_stats()
                 draw_map()
             if self.show_help:
                 draw_help()
                 draw_map()
             if self.show_help:
                 draw_help()
-            if self.draw_face and self.mode.name in {'chat', 'play'}:
-                draw_face_popup()
+            if self.mode.name in {'chat', 'play'}:
+                draw_names()
+                if self.draw_face:
+                    draw_face_popup()
 
         def pick_selectable(task_name):
             try:
 
         def pick_selectable(task_name):
             try:
@@ -1065,6 +1182,53 @@ class TUI:
             self.input_ = ''
             self.switch_mode('play')
 
             self.input_ = ''
             self.switch_mode('play')
 
+        def enter_ascii_art(command, height, width,
+                            with_pw=False, with_size=False):
+            if with_size and self.ascii_draw_stage == 0:
+                width = len(self.input_)
+                if width > 36:
+                    self.log_msg('? input too long, must be max 36; try again')
+                    # TODO: move max width mechanism server-side
+                    return
+                old_size = self.game.player.carrying.design[0]
+                if width != old_size.x:
+                    # TODO: save remaining design?
+                    self.game.player.carrying.design[1] = ''
+                    self.game.player.carrying.design[0] = YX(old_size.y, width)
+            elif len(self.input_) > width:
+                self.log_msg('? input too long, '
+                             'must be max %s; try again' % width)
+                return
+            self.log_msg('  ' + self.input_)
+            if with_size and self.input_ in {'', ' '}\
+               and self.ascii_draw_stage > 0:
+                height = self.ascii_draw_stage
+            else:
+                if with_size:
+                    height = self.ascii_draw_stage + 2
+                if len(self.input_) < width:
+                    self.input_ += ' ' * (width - len(self.input_))
+                self.full_ascii_draw += self.input_
+            if with_size:
+                old_size = self.game.player.carrying.design[0]
+                self.game.player.carrying.design[0] = YX(height, old_size.x)
+            self.ascii_draw_stage += 1
+            if self.ascii_draw_stage < height:
+                self.restore_input_values()
+            else:
+                if with_pw and with_size:
+                    self.send('%s_SIZE %s %s' % (command, YX(height, width),
+                                                 quote(self.password)))
+                if with_pw:
+                    self.send('%s %s %s' % (command, quote(self.full_ascii_draw),
+                                            quote(self.password)))
+                else:
+                    self.send('%s %s' % (command, quote(self.full_ascii_draw)))
+                self.full_ascii_draw = ""
+                self.ascii_draw_stage = 0
+                self.input_ = ""
+                self.switch_mode('edit')
+
         action_descriptions = {
             'move': 'move',
             'flatten': 'flatten surroundings',
         action_descriptions = {
             'move': 'move',
             'flatten': 'flatten surroundings',
@@ -1078,6 +1242,7 @@ class TUI:
             'door': 'open/close',
             'consume': 'consume',
             'spin': 'spin',
             'door': 'open/close',
             'consume': 'consume',
             'spin': 'spin',
+            'dance': 'dance',
         }
 
         action_tasks = {
         }
 
         action_tasks = {
@@ -1091,16 +1256,22 @@ class TUI:
             'command': 'COMMAND',
             'consume': 'INTOXICATE',
             'spin': 'SPIN',
             'command': 'COMMAND',
             'consume': 'INTOXICATE',
             'spin': 'SPIN',
+            'dance': 'DANCE',
         }
 
         }
 
-        curses.curs_set(False)  # hide cursor
+        curses.curs_set(0)  # hide cursor
         curses.start_color()
         self.set_default_colors()
         curses.start_color()
         self.set_default_colors()
-        curses.init_pair(1, 1, 2)
+        curses.init_pair(1, 7, 0)
+        if not curses.can_change_color():
+            self.log_msg('@ unfortunately, your terminal does not seem to '
+                         'support re-definition of colors; you might miss out '
+                         'on some color effects')
         stdscr.timeout(10)
         reset_screen_size()
         self.explorer = YX(0, 0)
         self.input_ = ''
         stdscr.timeout(10)
         reset_screen_size()
         self.explorer = YX(0, 0)
         self.input_ = ''
+        store_widechar = False
         input_prompt = '> '
         interval = datetime.timedelta(seconds=5)
         last_ping = datetime.datetime.now() - interval
         input_prompt = '> '
         interval = datetime.timedelta(seconds=5)
         last_ping = datetime.datetime.now() - interval
@@ -1135,6 +1306,13 @@ class TUI:
             keycode = None
             if len(key) == 1:
                 keycode = ord(key)
             keycode = None
             if len(key) == 1:
                 keycode = ord(key)
+                # workaround for <https://stackoverflow.com/a/56390915>
+                if store_widechar:
+                    store_widechar = False
+                    key = bytes([195, keycode]).decode()
+                if keycode == 195:
+                    store_widechar = True
+                    continue
             self.show_help = False
             self.draw_face = False
             if key == 'KEY_RESIZE':
             self.show_help = False
             self.draw_face = False
             if key == 'KEY_RESIZE':
@@ -1156,7 +1334,7 @@ class TUI:
                 self.restore_input_values()
             elif self.mode.has_input_prompt and key != '\n':  # Return key
                 self.input_ += key
                 self.restore_input_values()
             elif self.mode.has_input_prompt and key != '\n':  # Return key
                 self.input_ += key
-                max_length = self.window_width * self.size.y - len(input_prompt) - 1
+                max_length = self.right_window_width * self.size.y - len(input_prompt) - 1
                 if len(self.input_) > max_length:
                     self.input_ = self.input_[:max_length]
             elif key == self.keys['help'] and not self.mode.is_single_char_entry:
                 if len(self.input_) > max_length:
                     self.input_ = self.input_[:max_length]
             elif key == self.keys['help'] and not self.mode.is_single_char_entry:
@@ -1166,12 +1344,17 @@ class TUI:
                 self.send('LOGIN ' + quote(self.input_))
                 self.input_ = ""
             elif self.mode.name == 'enter_face' and key == '\n':
                 self.send('LOGIN ' + quote(self.input_))
                 self.input_ = ""
             elif self.mode.name == 'enter_face' and key == '\n':
-                if len(self.input_) != 18:
-                    self.log_msg('? wrong input length, aborting')
+                enter_ascii_art('PLAYER_FACE', 3, 6)
+            elif self.mode.name == 'enter_design' and key == '\n':
+                if self.game.player.carrying.type_ == 'Hat':
+                    enter_ascii_art('THING_DESIGN',
+                                    self.game.player.carrying.design[0].y,
+                                    self.game.player.carrying.design[0].x, True)
                 else:
                 else:
-                    self.send('PLAYER_FACE %s' % quote(self.input_))
-                self.input_ = ""
-                self.switch_mode('edit')
+                    enter_ascii_art('THING_DESIGN',
+                                    self.game.player.carrying.design[0].y,
+                                    self.game.player.carrying.design[0].x,
+                                    True, True)
             elif self.mode.name == 'take_thing' and key == '\n':
                 pick_selectable('PICK_UP')
             elif self.mode.name == 'drop_thing' and key == '\n':
             elif self.mode.name == 'take_thing' and key == '\n':
                 pick_selectable('PICK_UP')
             elif self.mode.name == 'drop_thing' and key == '\n':
@@ -1205,8 +1388,7 @@ class TUI:
                 if len(self.input_) != 1:
                     self.log_msg('@ entered non-single-char, therefore aborted')
                 else:
                 if len(self.input_) != 1:
                     self.log_msg('@ entered non-single-char, therefore aborted')
                 else:
-                    self.send('THING_PROTECTION %s %s' % (self.thing_selected.id_,
-                                                          quote(self.input_)))
+                    self.send('THING_PROTECTION %s' % (quote(self.input_)))
                     self.log_msg('@ sent new protection character for thing')
                 self.switch_mode('admin')
             elif self.mode.name == 'control_tile_type' and key == '\n':
                     self.log_msg('@ sent new protection character for thing')
                 self.switch_mode('admin')
             elif self.mode.name == 'control_tile_type' and key == '\n':
@@ -1234,9 +1416,8 @@ class TUI:
             elif self.mode.name == 'name_thing' and key == '\n':
                 if self.input_ == '':
                     self.input_ = ' '
             elif self.mode.name == 'name_thing' and key == '\n':
                 if self.input_ == '':
                     self.input_ = ' '
-                self.send('THING_NAME %s %s %s' % (self.thing_selected.id_,
-                                                   quote(self.input_),
-                                                   quote(self.password)))
+                self.send('THING_NAME %s %s' % (quote(self.input_),
+                                                quote(self.password)))
                 self.switch_mode('edit')
             elif self.mode.name == 'annotate' and key == '\n':
                 if self.input_ == '':
                 self.switch_mode('edit')
             elif self.mode.name == 'annotate' and key == '\n':
                 if self.input_ == '':
@@ -1268,6 +1449,8 @@ class TUI:
                     self.send('TASK:WEAR')
                 elif key == self.keys['spin'] and task_action_on('spin'):
                     self.send('TASK:SPIN')
                     self.send('TASK:WEAR')
                 elif key == self.keys['spin'] and task_action_on('spin'):
                     self.send('TASK:SPIN')
+                elif key == self.keys['dance'] and task_action_on('dance'):
+                    self.send('TASK:DANCE')
                 elif key == self.keys['teleport']:
                     if self.game.player.position in self.game.portals:
                         self.host = self.game.portals[self.game.player.position]
                 elif key == self.keys['teleport']:
                     if self.game.player.position in self.game.portals:
                         self.host = self.game.portals[self.game.player.position]
@@ -1290,6 +1473,8 @@ class TUI:
             elif self.mode.name == 'admin':
                 if self.mode.mode_switch_on_key(self, key):
                     continue
             elif self.mode.name == 'admin':
                 if self.mode.mode_switch_on_key(self, key):
                     continue
+                elif key == self.keys['toggle_map_mode']:
+                    self.toggle_map_mode()
                 elif key in self.movement_keys and task_action_on('move'):
                     self.send('TASK:MOVE ' + self.movement_keys[key])
             elif self.mode.name == 'edit':
                 elif key in self.movement_keys and task_action_on('move'):
                     self.send('TASK:MOVE ' + self.movement_keys[key])
             elif self.mode.name == 'edit':