- player_will_be_generated = False
- playertype = world_db["PLAYER_TYPE"]
- for ThingType in world_db["ThingTypes"]:
- if playertype == ThingType:
- if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
- player_will_be_generated = True
- break
- if not player_will_be_generated:
- print("Ignoring: No player type with start number >0 defined.")
- return
- wait_action = False
- for ThingAction in world_db["ThingActions"]:
- if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
- wait_action = True
- if not wait_action:
- print("Ignoring beyond SEED_MAP: " +
- "No thing action with name 'wait' defined.")
- return