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Re-write mapping system to accomodate infinite map growth.
[plomrogue2] / plomrogue / commands.py
index ed7d3ddeb2b041181a14fdd3ef29f09d50d9b3f1..249e1ab5e91d50a91a51ff940ba572936baf1cef 100644 (file)
@@ -45,12 +45,11 @@ def cmd_ALL(game, msg, connection_id):
         raise GameError('need to be logged in for this')
     speaker = game.get_thing(game.sessions[connection_id])
     largest_audible_distance = 20
-    dijkstra_map_class = game.map_geometry.dijkstra_map_class
-    dijkstra_map = dijkstra_map_class(game.map, speaker.position,
-                                      largest_audible_distance)
+    dijkstra_map = DijkstraMap(game.maps, speaker.position,
+                               largest_audible_distance, game.get_map)
     for c_id in game.sessions:
         listener = game.get_thing(game.sessions[c_id])
-        target_yx = dijkstra_map.target_yx(listener.position, True)
+        target_yx = dijkstra_map.target_yx(*listener.position, True)
         if not target_yx:
             continue
         listener_distance = dijkstra_map[target_yx]
@@ -72,7 +71,8 @@ def cmd_LOGIN(game, nick, connection_id):
     if connection_id in game.sessions:
         raise GameError('cannot log in twice')
     t = game.thing_types['Player'](game)
-    t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
+    t.position = (YX(0,0),
+                  YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2))
     game.things += [t]  # TODO refactor into Thing.__init__?
     t.player_char = game.get_next_player_char()
     game.sessions[connection_id] = t.id_
@@ -125,87 +125,100 @@ cmd_TURN.argtypes = 'int:nonneg'
 
 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
     player = game.get_thing(game.sessions[connection_id])
-    source_yx = player.fov_stencil.source_yx(yx)
-    if not player.fov_test(source_yx):
+    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
+    if not player.fov_test(big_yx, little_yx):
         raise GameError('cannot annotate tile outside field of view')
-    if not game.can_do_tile_with_pw(source_yx, pw):
+    if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
         raise GameError('wrong password for tile')
     if msg == ' ':
-        if source_yx in game.annotations:
-            del game.annotations[source_yx]
+        if big_yx in game.annotations:
+            if little_yx in game.annotations[big_yx]:
+                del game.annotations[big_yx][little_yx]
     else:
-        game.annotations[source_yx] = msg
+        if not big_yx in game.annotations:
+            game.annotations[big_yx] = {}
+        game.annotations[big_yx][little_yx] = msg
     game.changed = True
 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
 
 def cmd_PORTAL(game, yx, msg, pw, connection_id):
     player = game.get_thing(game.sessions[connection_id])
-    source_yx = player.fov_stencil.source_yx(yx)
-    if not player.fov_test(source_yx):
+    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
+    if not player.fov_test(big_yx, little_yx):
         raise GameError('cannot edit portal on tile outside field of view')
-    if not game.can_do_tile_with_pw(source_yx, pw):
+    if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
         raise GameError('wrong password for tile')
     if msg == ' ':
-        if source_yx in game.portals:
-            del game.portals[source_yx]
+        if big_yx in game.portals:
+            if little_yx in game.portals[big_yx]:
+                del game.portals[big_yx][little_xy]
     else:
-        game.portals[source_yx] = msg
+        if not big_yx in game.portals:
+            game.portals[big_yx] = {}
+        game.portals[big_yx][little_yx] = msg
     game.changed = True
 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
 
-def cmd_GOD_ANNOTATE(game, yx, msg):
-    game.annotations[yx] = msg
+def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
+    if not big_yx in game.annotations:
+        game.annotations[big_yx] = {}
+    game.annotations[big_yx][little_yx] = msg
     game.changed = True
-cmd_GOD_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
+cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
-def cmd_GOD_PORTAL(game, yx, msg):
-    game.portals[yx] = msg
+def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
+    if not big_yx in game.portals:
+        game.portals[big_yx] = {}
+    game.portals[big_yx][little_yx] = msg
     game.changed = True
-cmd_GOD_PORTAL.argtypes = 'yx_tuple:nonneg string'
+cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
 def cmd_GET_ANNOTATION(game, yx, connection_id):
     player = game.get_thing(game.sessions[connection_id])
-    source_yx = player.fov_stencil.source_yx(yx)
+    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
     annotation = '(unknown)';
-    if player.fov_test(source_yx):
+    if player.fov_test(big_yx, little_yx):
         annotation = '(none)';
-        if source_yx in game.annotations:
-            annotation = game.annotations[source_yx]
+        if big_yx in game.annotations:
+            if little_yx in game.annotations[big_yx]:
+                annotation = game.annotations[big_yx][little_yx]
     game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
 
-def cmd_MAP_LINE(game, y, line):
-    game.map.set_line(y, line)
-cmd_MAP_LINE.argtypes = 'int:nonneg string'
+def cmd_MAP_LINE(game, big_yx, y, line):
+    map_ = game.get_map(big_yx)
+    map_.set_line(y, line)
+cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
 
 def cmd_MAP(game, geometry, size):
     map_geometry_class = globals()['MapGeometry' + geometry]
     game.new_world(map_geometry_class(size))
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
 
-def cmd_MAP_CONTROL_LINE(game, y, line):
-    game.map_control.set_line(y, line)
-cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string'
+def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
+    map_control = game.get_map(big_yx, 'control')
+    map_control.set_line(y, line)
+cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
 
 def cmd_MAP_CONTROL_PW(game, tile_class, password):
     game.map_control_passwords[tile_class] = password
 cmd_MAP_CONTROL_PW.argtypes = 'char string'
 
-def cmd_THING(game, yx, thing_type, thing_id):
+def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
     if not thing_type in game.thing_types:
         raise GameError('illegal thing type %s' % thing_type)
-    if not game.map.inside(yx):
-        raise GameError('illegal position %s' % yx)
+    map_ = game.get_map(big_yx)
     t_old = None
     if thing_id > 0:
         t_old = game.get_thing(thing_id)
-    t_new = game.thing_types[thing_type](game, id_=thing_id, position=yx)
+    t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
+                                                                       little_yx))
     if t_old:
         game.things[game.things.index(t_old)] = t_new
     else:
         game.things += [t_new]
     game.changed = True
-cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type int:nonneg'
+cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
 
 def cmd_THING_NAME(game, thing_id, name):
     t = game.get_thing(thing_id)