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Introduce spawn points.
[plomrogue2] / plomrogue / commands.py
index 396b228879c1b3637e4b98acbeb78fe81b2bf2d3..2903ca3589832fcc92467dd542ee02833d02dcac 100644 (file)
@@ -65,14 +65,20 @@ def cmd_ALL(game, msg, connection_id):
                      c_id)
 cmd_ALL.argtypes = 'string'
 
+def cmd_SPAWN_POINT(game, big_yx, little_yx):
+    if little_yx.y >= game.map_geometry.size.y or \
+       little_yx.x >= game.map_geometry.size.x:
+        raise GameError('illegal spawn point')
+    game.spawn_point = big_yx, little_yx
+cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
+
 def cmd_LOGIN(game, nick, connection_id):
     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
         raise GameError('name already in use')
     if game.get_player(connection_id):
         raise GameError('cannot log in twice')
     t = game.thing_types['Player'](game)
-    t.position = (YX(0,0),
-                  YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2))
+    t.position = game.spawn_point
     game.things += [t]  # TODO refactor into Thing.__init__?
     t.player_char = game.get_next_player_char()
     game.sessions[connection_id] = {