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Add toilets, and terrain type tags.
[plomrogue2] / plomrogue / commands.py
index 3a727ad4885333527e114f0a019b57d5abc5c9e6..49312eeff129006a7755bee3ed4645088eaacf5e 100644 (file)
@@ -28,10 +28,24 @@ def cmd_TERRAIN(game, character, description,
                                        blocks_sound, blocks_movement)
 cmd_TERRAIN.argtypes = 'char string bool bool bool'
 
+def cmd_TERRAIN_TAG(game, character, tag):
+    if not character in game.terrains:
+        raise GameError('terrain does not exist: %s' % character)
+    game.terrains[character].tags.add(tag)
+cmd_TERRAIN_TAG.argtypes = 'char string'
+
 def cmd_ALL(game, msg, connection_id):
     speaker = game.get_player(connection_id)
     if not speaker:
         raise GameError('need to be logged in for this')
+    if speaker.drunk > 0:
+        import random
+        drunken_msg = ''
+        for c in msg:
+            if random.random() > 0.85:
+                c = random.choice(['l', 'll', 'n', 'nhg', 'w', 'wl', 'bw'])
+            drunken_msg += c
+        msg = drunken_msg
     speaker.sound(speaker.name, msg)
 cmd_ALL.argtypes = 'string'
 
@@ -68,7 +82,7 @@ def cmd_LOGIN(game, nick, connection_id):
 cmd_LOGIN.argtypes = 'string'
 
 def cmd_BECOME_ADMIN(game, password, connection_id):
-    player = game.thing_types['Player'](game)
+    player = game.get_player(connection_id)
     if not player:
         raise GameError('need to be logged in for this')
     if password in game.admin_passwords:
@@ -95,19 +109,18 @@ def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
     game.record_change((big_yx, little_yx), 'fov')
 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
 
-def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
+def cmd_THING_PROTECTION(game, protection_char, connection_id):
     player = game.get_player(connection_id)
     if not player:
         raise GameError('need to be logged in for this')
     if not game.sessions[connection_id]['status'] == 'admin':
         raise GameError('need to be admin for this')
-    t = game.get_thing(thing_id)
-    if not t:
-        raise GameError('thing of ID %s not found' % thing_id)
-    t.protection = protection_char
+    if not player.carrying:
+        raise GameError('need to carry a thing to protect it')
+    player.carrying.protection = protection_char
     game.changed = True
-    game.record_change(t.position, 'other')
-cmd_THING_PROTECTION.argtypes = 'int:pos char'
+    game.record_change(player.carrying.position, 'other')
+cmd_THING_PROTECTION.argtypes = 'char'
 
 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
     player = game.get_player(connection_id)
@@ -118,7 +131,6 @@ def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
     if tile_class == '.':
         raise GameError('tile class "." must remain unprotected')
     game.map_control_passwords[tile_class] = password
-    #game.changed = True
 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
 
 def cmd_NICK(game, nick, connection_id):
@@ -246,26 +258,26 @@ def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
         raise GameError('illegal thing type %s' % thing_type)
     _ = game.get_map(big_yx)
     game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)
-    # game.changed = True  handled by add_thing
 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
 
-def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
-    # TODO check if thing in FOV
-    t = game.get_thing(thing_id)
-    if not t:
-        raise GameError('thing of ID %s not found' % thing_id)
-    if not game.can_do_thing_with_pw(t, pw):
+def cmd_THING_NAME(game, name, pw, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not player.carrying:
+        raise GameError('need to carry a thing to rename it')
+    if not game.can_do_thing_with_pw(player.carrying, pw):
         raise GameError('wrong password for thing')
     if name == ' ':
-        if hasattr(t.__class__, 'name'):
+        if hasattr(player.carrying.__class__, 'name'):
             raise GameError('cannot un-name things of this type')
-        if hasattr(t, 'name'):
-            del t.name
+        if hasattr(player.carrying, 'name'):
+            del player.carrying.name
     else:
-        t.name = name
+        player.carrying.name = name
     game.changed = True
-    game.record_change(t.position, 'other')
-cmd_THING_NAME.argtypes = 'int:pos string string'
+    game.record_change(player.carrying.position, 'other')
+cmd_THING_NAME.argtypes = 'string string'
 
 def cmd_GOD_THING_NAME(game, thing_id, name):
     t = game.get_thing(thing_id)
@@ -287,9 +299,7 @@ def cmd_THING_DOOR_CLOSED(game, thing_id):
         raise GameError('thing of ID %s not found' % thing_id)
     if not t.type_ == 'Door':
         raise GameError('thing of ID %s not door' % thing_id)
-    t.blocking = True
-    t.portable = False
-    t.thing_char = '#'
+    t.close()
 cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
 
 def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):