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Add toilets, and terrain type tags.
[plomrogue2] / plomrogue / commands.py
index fd0863284f04c550fb623dd936070bc65f63ba79..49312eeff129006a7755bee3ed4645088eaacf5e 100644 (file)
 from plomrogue.misc import quote
-from plomrogue.errors import GameError
-from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
+from plomrogue.errors import GameError, ArgError
+from plomrogue.misc import Terrain
 
 
 
+# TODO: instead of sending tasks, thing types etc. on request, send them on connection
+
 def cmd_TASKS(game, connection_id):
-    tasks = []
     game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
 cmd_TASKS.argtypes = ''
 
+def cmd_THING_TYPES(game, connection_id):
+    for t_t in game.thing_types.values():
+        game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
+                     connection_id)
+cmd_THING_TYPES.argtypes = ''
+
+def cmd_TERRAINS(game, connection_id):
+    for t in game.terrains.values():
+        game.io.send('TERRAIN %s %s' % (quote(t.character),
+                                        quote(t.description)), connection_id)
+cmd_TERRAINS.argtypes = ''
+
+def cmd_TERRAIN(game, character, description,
+                blocks_light, blocks_sound, blocks_movement):
+    game.terrains[character] = Terrain(character, description, blocks_light,
+                                       blocks_sound, blocks_movement)
+cmd_TERRAIN.argtypes = 'char string bool bool bool'
+
+def cmd_TERRAIN_TAG(game, character, tag):
+    if not character in game.terrains:
+        raise GameError('terrain does not exist: %s' % character)
+    game.terrains[character].tags.add(tag)
+cmd_TERRAIN_TAG.argtypes = 'char string'
+
 def cmd_ALL(game, msg, connection_id):
-    if not connection_id in game.sessions:
+    speaker = game.get_player(connection_id)
+    if not speaker:
         raise GameError('need to be logged in for this')
-    t = game.get_thing(game.sessions[connection_id], False)
-    game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
+    if speaker.drunk > 0:
+        import random
+        drunken_msg = ''
+        for c in msg:
+            if random.random() > 0.85:
+                c = random.choice(['l', 'll', 'n', 'nhg', 'w', 'wl', 'bw'])
+            drunken_msg += c
+        msg = drunken_msg
+    speaker.sound(speaker.name, msg)
 cmd_ALL.argtypes = 'string'
 
+def cmd_SPAWN_POINT(game, big_yx, little_yx):
+    if little_yx.y >= game.map_geometry.size.y or \
+       little_yx.x >= game.map_geometry.size.x:
+        raise GameError('illegal spawn point')
+    game.spawn_point = big_yx, little_yx
+cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
+
 def cmd_LOGIN(game, nick, connection_id):
-    for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
+    nick = nick.strip()
+    if len(nick) == 0:
+        raise GameError('empty name')
+    for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
         raise GameError('name already in use')
-    if connection_id in game.sessions:
+    if game.get_player(connection_id):
         raise GameError('cannot log in twice')
-    t = game.thing_types['player'](game)
-    t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
-    game.things += [t]  # TODO refactor into Thing.__init__?
-    game.sessions[connection_id] = t.id_
-    game.io.send('LOGIN_OK', connection_id)
-    t.nickname = nick
-    game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
+    t = game.add_thing('Player', game.spawn_point)
+    t.name = nick
+    t.thing_char = game.get_next_player_char()
+    game.sessions[connection_id] = {
+        'thing_id': t.id_,
+        'status': 'player'
+    }
     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
-    game.changed = True
+    game.io.send('LOGIN_OK', connection_id)
+    game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
+    for s in [s for s in game.things
+              if s.type_ == 'SpawnPoint' and s.name == t.name]:
+        t.position = s.position
+        break
+    # game.changed = True  # handled by game.add_thing
 cmd_LOGIN.argtypes = 'string'
 
+def cmd_BECOME_ADMIN(game, password, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if password in game.admin_passwords:
+        game.sessions[connection_id]['status'] = 'admin'
+        game.io.send('ADMIN_OK', connection_id)
+    else:
+        raise GameError('wrong password')
+cmd_BECOME_ADMIN.argtypes = 'string'
+
+def cmd_ADMIN_PASSWORD(game, password):
+    game.admin_passwords += [password]
+cmd_ADMIN_PASSWORD.argtypes = 'string'
+
+def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not game.sessions[connection_id]['status'] == 'admin':
+        raise GameError('need to be admin for this')
+    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
+    map_control = game.get_map(big_yx, 'control')
+    map_control[little_yx] = control_char
+    game.changed = True
+    game.record_change((big_yx, little_yx), 'fov')
+cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
+
+def cmd_THING_PROTECTION(game, protection_char, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not game.sessions[connection_id]['status'] == 'admin':
+        raise GameError('need to be admin for this')
+    if not player.carrying:
+        raise GameError('need to carry a thing to protect it')
+    player.carrying.protection = protection_char
+    game.changed = True
+    game.record_change(player.carrying.position, 'other')
+cmd_THING_PROTECTION.argtypes = 'char'
+
+def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not game.sessions[connection_id]['status'] == 'admin':
+        raise GameError('need to be admin for this')
+    if tile_class == '.':
+        raise GameError('tile class "." must remain unprotected')
+    game.map_control_passwords[tile_class] = password
+cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
+
 def cmd_NICK(game, nick, connection_id):
-    for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
+    nick = nick.strip()
+    if len(nick) == 0:
+        raise GameError('empty name')
+    for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
         raise GameError('name already in use')
-    if not connection_id in game.sessions:
+    t = game.get_player(connection_id)
+    if not t:
         raise GameError('can only rename when already logged in')
-    t_id = game.sessions[connection_id]
-    t = game.get_thing(t_id, False)
-    old_nick = t.nickname
-    t.nickname = nick
+    old_nick = t.name
+    t.name = nick
     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
     game.changed = True
+    game.record_change(t.position, 'other')
 cmd_NICK.argtypes = 'string'
 
 def cmd_GET_GAMESTATE(game, connection_id):
     game.send_gamestate(connection_id)
 cmd_GET_GAMESTATE.argtypes = ''
 
-def cmd_QUERY(game, target_nick, msg, connection_id):
-    if not connection_id in game.sessions:
-        raise GameError('can only query when logged in')
-    t = game.get_thing(game.sessions[connection_id], False)
-    source_nick = t.nickname
-    for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
-        for c_id in game.sessions:
-            if game.sessions[c_id] == t.id_:
-                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
-                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
-                return
-        raise GameError('target user offline')
-    raise GameError('can only query with registered nicknames')
-cmd_QUERY.argtypes = 'string string'
+def cmd_QUERY(game, target_nick, msg, connection_id):
+    if not connection_id in game.sessions:
+        raise GameError('can only query when logged in')
+    t = game.get_thing(game.sessions[connection_id], False)
+#     source_nick = t.name
+#     for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
+        for c_id in game.sessions:
+            if game.sessions[c_id] == t.id_:
+                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
+                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
+                return
+        raise GameError('target user offline')
+    raise GameError('can only query with registered nicknames')
+cmd_QUERY.argtypes = 'string string'
 
 def cmd_PING(game, connection_id):
     game.io.send('PONG', connection_id)
@@ -73,57 +177,222 @@ def cmd_TURN(game, n):
 cmd_TURN.argtypes = 'int:nonneg'
 
 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
-    if not game.can_do_tile_with_pw(yx, pw):
+    if len(msg) > 500:
+        raise ArgError('annotation text must be <= 500 characters')
+    player = game.get_player(connection_id)
+    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
+    if not player.fov_test(big_yx, little_yx):
+        raise GameError('cannot annotate tile outside field of view')
+    if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
         raise GameError('wrong password for tile')
     if msg == ' ':
-        if yx in game.annotations:
-            del game.annotations[yx]
+        if big_yx in game.annotations:
+            if little_yx in game.annotations[big_yx]:
+                del game.annotations[big_yx][little_yx]
     else:
-        game.annotations[yx] = msg
+        if big_yx not in game.annotations:
+            game.annotations[big_yx] = {}
+        game.annotations[big_yx][little_yx] = msg
+    game.record_change([big_yx, little_yx], 'other')
     game.changed = True
 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
 
 def cmd_PORTAL(game, yx, msg, pw, connection_id):
-    if not game.can_do_tile_with_pw(yx, pw):
+    player = game.get_player(connection_id)
+    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
+    if not player.fov_test(big_yx, little_yx):
+        raise GameError('cannot edit portal on tile outside field of view')
+    if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
         raise GameError('wrong password for tile')
     if msg == ' ':
-        if yx in game.portals:
-            del game.portals[yx]
+        if big_yx in game.portals:
+            if little_yx in game.portals[big_yx]:
+                del game.portals[big_yx][little_yx]
     else:
-        game.portals[yx] = msg
+        if big_yx not in game.portals:
+            game.portals[big_yx] = {}
+        game.portals[big_yx][little_yx] = msg
+    game.record_change([big_yx, little_yx], 'other')
     game.changed = True
 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
 
-def cmd_GOD_ANNOTATE(game, yx, msg):
-    game.annotations[yx] = msg
-    game.changed = True
-cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
+def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
+    if big_yx not in game.annotations:
+        game.annotations[big_yx] = {}
+    game.annotations[big_yx][little_yx] = msg
+    #game.changed = True
+cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
-def cmd_GOD_PORTAL(game, yx, msg):
-    game.portals[yx] = msg
-    game.changed = True
-cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
-
-def cmd_GET_ANNOTATION(game, yx, connection_id):
-    annotation = '(none)';
-    if yx in game.annotations:
-        annotation = game.annotations[yx]
-    game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
-cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
+def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
+    if big_yx not in game.portals:
+        game.portals[big_yx] = {}
+    game.portals[big_yx][little_yx] = msg
+    #game.changed = True
+cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
-def cmd_MAP_LINE(game, y, line):
-    game.map.set_line(y, line)
-cmd_MAP_LINE.argtypes = 'int:nonneg string'
+def cmd_MAP_LINE(game, big_yx, y, line):
+    map_ = game.get_map(big_yx)
+    map_.set_line(y, line)
+cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
 
 def cmd_MAP(game, geometry, size):
-    map_geometry_class = globals()['MapGeometry' + geometry]
+    from plomrogue.mapping import MapGeometryHex, MapGeometrySquare
+    map_geometry_class = MapGeometrySquare
+    if geometry == 'Hex':
+        map_geometry_class = MapGeometryHex
     game.new_world(map_geometry_class(size))
+    game.terrains = {}
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
 
-def cmd_MAP_CONTROL_LINE(game, y, line):
-    game.map_control.set_line(y, line)
-cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string'
+def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
+    map_control = game.get_map(big_yx, 'control')
+    map_control.set_line(y, line)
+cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
 
 def cmd_MAP_CONTROL_PW(game, tile_class, password):
     game.map_control_passwords[tile_class] = password
 cmd_MAP_CONTROL_PW.argtypes = 'char string'
+
+def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
+    if thing_type not in game.thing_types:
+        raise GameError('illegal thing type %s' % thing_type)
+    _ = game.get_map(big_yx)
+    game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)
+cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
+
+def cmd_THING_NAME(game, name, pw, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not player.carrying:
+        raise GameError('need to carry a thing to rename it')
+    if not game.can_do_thing_with_pw(player.carrying, pw):
+        raise GameError('wrong password for thing')
+    if name == ' ':
+        if hasattr(player.carrying.__class__, 'name'):
+            raise GameError('cannot un-name things of this type')
+        if hasattr(player.carrying, 'name'):
+            del player.carrying.name
+    else:
+        player.carrying.name = name
+    game.changed = True
+    game.record_change(player.carrying.position, 'other')
+cmd_THING_NAME.argtypes = 'string string'
+
+def cmd_GOD_THING_NAME(game, thing_id, name):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    t.name = name
+cmd_GOD_THING_NAME.argtypes = 'int:pos string'
+
+def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    t.protection = protection_char
+cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
+
+def cmd_THING_DOOR_CLOSED(game, thing_id):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'Door':
+        raise GameError('thing of ID %s not door' % thing_id)
+    t.close()
+cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
+
+def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'MusicPlayer':
+        raise GameError('thing of ID %s not music player' % thing_id)
+    t.playing = playing
+    t.playlist_index = index
+    t.repeat = repeat
+cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool'
+
+def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'MusicPlayer':
+        raise GameError('thing of ID %s not music player' % thing_id)
+    t.playlist += [(title, length)]
+cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos'
+
+def cmd_THING_BOTTLE_EMPTY(game, thing_id):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'Bottle':
+        raise GameError('thing of ID %s not bottle' % thing_id)
+    t.empty()
+cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'
+
+def cmd_THING_INSTALLED(game, thing_id):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not hasattr(t, 'installable'):
+        raise GameError('thing of ID %s not installable' % thing_id)
+    t.install()
+cmd_THING_INSTALLED.argtypes = 'int:pos'
+
+def cmd_PLAYER_FACE(game, face, connection_id):
+    t = game.get_player(connection_id)
+    if not t:
+        raise GameError('can only draw face when already logged in')
+    if len(face) != 18:
+        raise GameError('wrong face string length')
+    game.faces[t.name] = face
+    game.changed = True
+    game.record_change(t.position, 'other')
+cmd_PLAYER_FACE.argtypes = 'string'
+
+def cmd_PLAYER_HAT(game, hat, connection_id):
+    t = game.get_player(connection_id)
+    if not t:
+        raise GameError('can only edit hat when already logged in')
+    if not t.name in game.hats:
+        raise GameError('not currently wearing an editable hat')
+    if len(hat) != 18:
+        raise GameError('wrong hat string length')
+    legal_chars = t.get_cookie_chars()
+    for c in hat:
+        if c not in legal_chars:
+            raise GameError('used illegal character: "%s" – '
+                            'allowed characters: %s'
+                            % (c, legal_chars))
+    game.hats[t.name] = hat
+    game.changed = True
+    game.record_change(t.position, 'other')
+cmd_PLAYER_HAT.argtypes = 'string'
+
+def cmd_GOD_PLAYER_FACE(game, name, face):
+    if len(face) != 18:
+        raise GameError('wrong face string length')
+    game.faces[name] = face
+cmd_GOD_PLAYER_FACE.argtypes = 'string string'
+
+def cmd_GOD_PLAYER_HAT(game, name, hat):
+    if len(hat) != 18:
+        raise GameError('wrong hat string length')
+    game.hats[name] = hat
+cmd_GOD_PLAYER_HAT.argtypes = 'string string'
+
+def cmd_GOD_PLAYERS_HAT_CHARS(game, name, hat_chars):
+    game.players_hat_chars[name] = hat_chars
+cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string'
+
+def cmd_THING_HAT_DESIGN(game, thing_id, design):
+    if len(design) != 18:
+        raise GameError('hat design of wrong length')
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if t.type_ != 'Hat':
+        raise GameError('thing of ID %s not a hat' % thing_id)
+    t.design = design
+cmd_THING_HAT_DESIGN.argtypes = 'int:pos string'