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Some more code style improvements after flake8.
[plomrogue2] / plomrogue / commands.py
index 0c3da0ada3b9e49dc784dbd9000c674f0a86b142..65b054019b0f38dbb6d492803ec72e821baff28f 100644 (file)
@@ -146,20 +146,20 @@ def cmd_GET_GAMESTATE(game, connection_id):
     game.send_gamestate(connection_id)
 cmd_GET_GAMESTATE.argtypes = ''
 
-#def cmd_QUERY(game, target_nick, msg, connection_id):
-#    if not connection_id in game.sessions:
-#        raise GameError('can only query when logged in')
-#    t = game.get_thing(game.sessions[connection_id], False)
-#    source_nick = t.name
-#    for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
-#        for c_id in game.sessions:
-#            if game.sessions[c_id] == t.id_:
-#                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
-#                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
-#                return
-#        raise GameError('target user offline')
-#    raise GameError('can only query with registered nicknames')
-#cmd_QUERY.argtypes = 'string string'
+# def cmd_QUERY(game, target_nick, msg, connection_id):
+#     if not connection_id in game.sessions:
+#         raise GameError('can only query when logged in')
+#     t = game.get_thing(game.sessions[connection_id], False)
+#     source_nick = t.name
+#     for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
+#         for c_id in game.sessions:
+#             if game.sessions[c_id] == t.id_:
+#                 game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
+#                 game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
+#                 return
+#         raise GameError('target user offline')
+#     raise GameError('can only query with registered nicknames')
+# cmd_QUERY.argtypes = 'string string'
 
 def cmd_PING(game, connection_id):
     game.io.send('PONG', connection_id)
@@ -181,7 +181,7 @@ def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
             if little_yx in game.annotations[big_yx]:
                 del game.annotations[big_yx][little_yx]
     else:
-        if not big_yx in game.annotations:
+        if big_yx not in game.annotations:
             game.annotations[big_yx] = {}
         game.annotations[big_yx][little_yx] = msg
     game.changed = True
@@ -199,21 +199,21 @@ def cmd_PORTAL(game, yx, msg, pw, connection_id):
             if little_yx in game.portals[big_yx]:
                 del game.portals[big_yx][little_yx]
     else:
-        if not big_yx in game.portals:
+        if big_yx not in game.portals:
             game.portals[big_yx] = {}
         game.portals[big_yx][little_yx] = msg
     game.changed = True
 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
 
 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
-    if not big_yx in game.annotations:
+    if big_yx not in game.annotations:
         game.annotations[big_yx] = {}
     game.annotations[big_yx][little_yx] = msg
     game.changed = True
 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
-    if not big_yx in game.portals:
+    if big_yx not in game.portals:
         game.portals[big_yx] = {}
     game.portals[big_yx][little_yx] = msg
     game.changed = True
@@ -222,9 +222,9 @@ cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
 def cmd_GET_ANNOTATION(game, yx, connection_id):
     player = game.get_player(connection_id)
     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
-    annotation = '(unknown)';
+    annotation = '(unknown)'
     if player.fov_test(big_yx, little_yx):
-        annotation = '(none)';
+        annotation = '(none)'
         if big_yx in game.annotations:
             if little_yx in game.annotations[big_yx]:
                 annotation = game.annotations[big_yx][little_yx]
@@ -251,7 +251,7 @@ def cmd_MAP_CONTROL_PW(game, tile_class, password):
 cmd_MAP_CONTROL_PW.argtypes = 'char string'
 
 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
-    if not thing_type in game.thing_types:
+    if thing_type not in game.thing_types:
         raise GameError('illegal thing type %s' % thing_type)
     _ = game.get_map(big_yx)
     t_old = None