home · contact · privacy
Allow multiple default start points, pick them randomly on login.
[plomrogue2] / plomrogue / commands.py
index 9c34a1c98058043027e9cf9766c7ac9eeaedacfe..8376355fdfacdc4d46c5ad546b868c02feb0f6cc 100644 (file)
@@ -53,7 +53,7 @@ def cmd_SPAWN_POINT(game, big_yx, little_yx):
     if little_yx.y >= game.map_geometry.size.y or \
        little_yx.x >= game.map_geometry.size.x:
         raise GameError('illegal spawn point')
-    game.spawn_point = big_yx, little_yx
+    game.spawn_points += [(big_yx, little_yx)]
 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
 
 def cmd_LOGIN(game, nick, connection_id):
@@ -128,6 +128,7 @@ def cmd_NICK(game, nick, connection_id):
         raise GameError('can only rename when already logged in')
     old_nick = t.name
     t.name = nick
+    print('DEBUG RENAME %s %s' % (old_nick, nick))
     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
     game.changed = True
     game.record_change(t.position, 'other')
@@ -378,6 +379,21 @@ def cmd_THING_DESIGN(game, design, pw, connection_id):
     game.record_change(player.carrying.position, 'other')
 cmd_THING_DESIGN.argtypes = 'string string'
 
+def cmd_THING_DESIGN_SIZE(game, size, pw, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not player.carrying:
+        raise GameError('need to carry a thing to re-draw it')
+    if not game.can_do_thing_with_pw(player.carrying, pw):
+        raise GameError('wrong password for thing')
+    if not hasattr(player.carrying, 'design'):
+        raise GameError('carried thing not designable')
+    if player.carrying.type_ == 'Hat':
+        raise GameError('may not change Hat size')
+    player.carrying.design_size = size
+cmd_THING_DESIGN_SIZE.argtypes = 'yx_tuple:nonneg string'
+
 def cmd_GOD_THING_DESIGN(game, thing_id, design):
     t = game.get_thing(thing_id)
     if not t:
@@ -389,6 +405,17 @@ def cmd_GOD_THING_DESIGN(game, thing_id, design):
     t.design = design
 cmd_GOD_THING_DESIGN.argtypes = 'int:pos string'
 
+def cmd_GOD_THING_DESIGN_SIZE(game, thing_id, size):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not hasattr(t, 'design'):
+        raise GameError('thing of ID %s not designable' % thing_id)
+    if t.type_ == 'Hat':
+        raise GameError('may not change Hat size')
+    t.design_size = size
+cmd_GOD_THING_DESIGN_SIZE.argtypes = 'int:pos yx_tuple:nonneg'
+
 # TODO: refactor similar god and player commands
 
 def cmd_THING_DOOR_KEY(game, key_id, door_id):