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Allow multiple default start points, pick them randomly on login.
[plomrogue2] / plomrogue / commands.py
index f2e479e17cc0bfbecac54c8f485f9e1d8ddfcb3f..8376355fdfacdc4d46c5ad546b868c02feb0f6cc 100644 (file)
@@ -1,5 +1,6 @@
 from plomrogue.misc import quote
-from plomrogue.errors import GameError
+from plomrogue.errors import GameError, ArgError
+from plomrogue.misc import Terrain
 
 
 
@@ -16,15 +17,35 @@ def cmd_THING_TYPES(game, connection_id):
 cmd_THING_TYPES.argtypes = ''
 
 def cmd_TERRAINS(game, connection_id):
-    for t in game.terrains.keys():
-        game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
-                     connection_id)
+    for t in game.terrains.values():
+        game.io.send('TERRAIN %s %s' % (quote(t.character),
+                                        quote(t.description)), connection_id)
 cmd_TERRAINS.argtypes = ''
 
+def cmd_TERRAIN(game, character, description,
+                blocks_light, blocks_sound, blocks_movement):
+    game.terrains[character] = Terrain(character, description, blocks_light,
+                                       blocks_sound, blocks_movement)
+cmd_TERRAIN.argtypes = 'char string bool bool bool'
+
+def cmd_TERRAIN_TAG(game, character, tag):
+    if not character in game.terrains:
+        raise GameError('terrain does not exist: %s' % character)
+    game.terrains[character].tags.add(tag)
+cmd_TERRAIN_TAG.argtypes = 'char string'
+
 def cmd_ALL(game, msg, connection_id):
     speaker = game.get_player(connection_id)
     if not speaker:
         raise GameError('need to be logged in for this')
+    if speaker.drunk > 0:
+        import random
+        drunken_msg = ''
+        for c in msg:
+            if random.random() > 0.85:
+                c = random.choice(['l', 'll', 'n', 'nhg', 'w', 'wl', 'bw'])
+            drunken_msg += c
+        msg = drunken_msg
     speaker.sound(speaker.name, msg)
 cmd_ALL.argtypes = 'string'
 
@@ -32,36 +53,20 @@ def cmd_SPAWN_POINT(game, big_yx, little_yx):
     if little_yx.y >= game.map_geometry.size.y or \
        little_yx.x >= game.map_geometry.size.x:
         raise GameError('illegal spawn point')
-    game.spawn_point = big_yx, little_yx
+    game.spawn_points += [(big_yx, little_yx)]
 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
 
 def cmd_LOGIN(game, nick, connection_id):
-    # TODO filter newlines
-    for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
-        raise GameError('name already in use')
+    nick = nick.strip()
+    if len(nick) == 0:
+        raise GameError('empty name')
     if game.get_player(connection_id):
         raise GameError('cannot log in twice')
-    t = game.thing_types['Player'](game)
-    t.position = game.spawn_point
-    game.things += [t]  # TODO refactor into Thing.__init__?
-    t.thing_char = game.get_next_player_char()
-    game.sessions[connection_id] = {
-        'thing_id': t.id_,
-        'status': 'player'
-    }
-    game.io.send('LOGIN_OK', connection_id)
-    t.name = nick
-    game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
-    game.io.send('PLAYER_ID %s' % t.id_, connection_id)
-    for s in [s for s in game.things
-              if s.type_ == 'SpawnPoint' and s.name == t.name]:
-        t.position = s.position
-        break
-    game.changed = True
+    game.login_requests += [(nick, connection_id)]
 cmd_LOGIN.argtypes = 'string'
 
 def cmd_BECOME_ADMIN(game, password, connection_id):
-    player = game.thing_types['Player'](game)
+    player = game.get_player(connection_id)
     if not player:
         raise GameError('need to be logged in for this')
     if password in game.admin_passwords:
@@ -85,20 +90,21 @@ def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
     map_control = game.get_map(big_yx, 'control')
     map_control[little_yx] = control_char
     game.changed = True
+    game.record_change((big_yx, little_yx), 'fov')
 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
 
-def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
+def cmd_THING_PROTECTION(game, protection_char, connection_id):
     player = game.get_player(connection_id)
     if not player:
         raise GameError('need to be logged in for this')
     if not game.sessions[connection_id]['status'] == 'admin':
         raise GameError('need to be admin for this')
-    t = game.get_thing(thing_id)
-    if not t:
-        raise GameError('thing of ID %s not found' % thing_id)
-    t.protection = protection_char
-    #game.changed = True
-cmd_THING_PROTECTION.argtypes = 'int:pos char'
+    if not player.carrying:
+        raise GameError('need to carry a thing to protect it')
+    player.carrying.protection = protection_char
+    game.changed = True
+    game.record_change(player.carrying.position, 'other')
+cmd_THING_PROTECTION.argtypes = 'char'
 
 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
     player = game.get_player(connection_id)
@@ -109,10 +115,12 @@ def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
     if tile_class == '.':
         raise GameError('tile class "." must remain unprotected')
     game.map_control_passwords[tile_class] = password
-    #game.changed = True
 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
 
 def cmd_NICK(game, nick, connection_id):
+    nick = nick.strip()
+    if len(nick) == 0:
+        raise GameError('empty name')
     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
         raise GameError('name already in use')
     t = game.get_player(connection_id)
@@ -120,8 +128,10 @@ def cmd_NICK(game, nick, connection_id):
         raise GameError('can only rename when already logged in')
     old_nick = t.name
     t.name = nick
+    print('DEBUG RENAME %s %s' % (old_nick, nick))
     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
     game.changed = True
+    game.record_change(t.position, 'other')
 cmd_NICK.argtypes = 'string'
 
 def cmd_GET_GAMESTATE(game, connection_id):
@@ -152,6 +162,8 @@ def cmd_TURN(game, n):
 cmd_TURN.argtypes = 'int:nonneg'
 
 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
+    if len(msg) > 500:
+        raise ArgError('annotation text must be <= 500 characters')
     player = game.get_player(connection_id)
     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
     if not player.fov_test(big_yx, little_yx):
@@ -166,6 +178,7 @@ def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
         if big_yx not in game.annotations:
             game.annotations[big_yx] = {}
         game.annotations[big_yx][little_yx] = msg
+    game.record_change([big_yx, little_yx], 'other')
     game.changed = True
 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
 
@@ -184,6 +197,7 @@ def cmd_PORTAL(game, yx, msg, pw, connection_id):
         if big_yx not in game.portals:
             game.portals[big_yx] = {}
         game.portals[big_yx][little_yx] = msg
+    game.record_change([big_yx, little_yx], 'other')
     game.changed = True
 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
 
@@ -191,28 +205,16 @@ def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
     if big_yx not in game.annotations:
         game.annotations[big_yx] = {}
     game.annotations[big_yx][little_yx] = msg
-    game.changed = True
+    #game.changed = True
 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
     if big_yx not in game.portals:
         game.portals[big_yx] = {}
     game.portals[big_yx][little_yx] = msg
-    game.changed = True
+    #game.changed = True
 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
-def cmd_GET_ANNOTATION(game, yx, connection_id):
-    player = game.get_player(connection_id)
-    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
-    annotation = '(unknown)'
-    if player.fov_test(big_yx, little_yx):
-        annotation = '(none)'
-        if big_yx in game.annotations:
-            if little_yx in game.annotations[big_yx]:
-                annotation = game.annotations[big_yx][little_yx]
-    game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
-cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
-
 def cmd_MAP_LINE(game, big_yx, y, line):
     map_ = game.get_map(big_yx)
     map_.set_line(y, line)
@@ -224,6 +226,7 @@ def cmd_MAP(game, geometry, size):
     if geometry == 'Hex':
         map_geometry_class = MapGeometryHex
     game.new_world(map_geometry_class(size))
+    game.terrains = {}
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
 
 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
@@ -239,28 +242,27 @@ def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
     if thing_type not in game.thing_types:
         raise GameError('illegal thing type %s' % thing_type)
     _ = game.get_map(big_yx)
-    t_old = None
-    if thing_id > 0:
-        t_old = game.get_thing(thing_id)
-    t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
-                                                                       little_yx))
-    if t_old:
-        game.things[game.things.index(t_old)] = t_new
-    else:
-        game.things += [t_new]
-    game.changed = True
+    game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)
 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
 
-def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
-    # TODO check if thing in FOV
-    t = game.get_thing(thing_id)
-    if not t:
-        raise GameError('thing of ID %s not found' % thing_id)
-    if not game.can_do_thing_with_pw(t, pw):
-        raise GameError('wrong password for tile')
-    t.name = name
+def cmd_THING_NAME(game, name, pw, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not player.carrying:
+        raise GameError('need to carry a thing to rename it')
+    if not game.can_do_thing_with_pw(player.carrying, pw):
+        raise GameError('wrong password for thing')
+    if name == ' ':
+        if hasattr(player.carrying.__class__, 'name'):
+            raise GameError('cannot un-name things of this type')
+        if hasattr(player.carrying, 'name'):
+            del player.carrying.name
+    else:
+        player.carrying.name = name
     game.changed = True
-cmd_THING_NAME.argtypes = 'int:pos string string'
+    game.record_change(player.carrying.position, 'other')
+cmd_THING_NAME.argtypes = 'string string'
 
 def cmd_GOD_THING_NAME(game, thing_id, name):
     t = game.get_thing(thing_id)
@@ -276,16 +278,16 @@ def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
     t.protection = protection_char
 cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
 
-def cmd_THING_DOOR_CLOSED(game, thing_id):
+def cmd_THING_DOOR_CLOSED(game, thing_id, locked):
     t = game.get_thing(thing_id)
     if not t:
         raise GameError('thing of ID %s not found' % thing_id)
     if not t.type_ == 'Door':
         raise GameError('thing of ID %s not door' % thing_id)
-    t.blocking = True
-    t.portable = False
-    t.thing_char = '#'
-cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
+    t.close()
+    if locked:
+        t.lock()
+cmd_THING_DOOR_CLOSED.argtypes = 'int:pos bool'
 
 def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
     t = game.get_thing(thing_id)
@@ -296,7 +298,7 @@ def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
     t.playing = playing
     t.playlist_index = index
     t.repeat = repeat
-cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int:nonneg bool'
+cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool'
 
 def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
     t = game.get_thing(thing_id)
@@ -315,3 +317,149 @@ def cmd_THING_BOTTLE_EMPTY(game, thing_id):
         raise GameError('thing of ID %s not bottle' % thing_id)
     t.empty()
 cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'
+
+def cmd_THING_INSTALLED(game, thing_id):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not hasattr(t, 'installable'):
+        raise GameError('thing of ID %s not installable' % thing_id)
+    t.install()
+cmd_THING_INSTALLED.argtypes = 'int:pos'
+
+def cmd_PLAYER_FACE(game, face, connection_id):
+    t = game.get_player(connection_id)
+    if not t:
+        raise GameError('can only draw face when already logged in')
+    if len(face) != 18:
+        raise GameError('wrong face string length')
+    game.faces[t.name] = face
+    game.changed = True
+    game.record_change(t.position, 'other')
+cmd_PLAYER_FACE.argtypes = 'string'
+
+def cmd_GOD_PLAYER_FACE(game, name, face):
+    if len(face) != 18:
+        raise GameError('wrong face string length')
+    game.faces[name] = face
+cmd_GOD_PLAYER_FACE.argtypes = 'string string'
+
+def cmd_GOD_PLAYER_HAT(game, name, hat):
+    if len(hat) != 18:
+        raise GameError('wrong hat string length')
+    game.hats[name] = hat
+cmd_GOD_PLAYER_HAT.argtypes = 'string string'
+
+def cmd_GOD_PLAYERS_HAT_CHARS(game, name, hat_chars):
+    game.players_hat_chars[name] = hat_chars
+cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string'
+
+def cmd_THING_DESIGN(game, design, pw, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not player.carrying:
+        raise GameError('need to carry a thing to re-draw it')
+    if not game.can_do_thing_with_pw(player.carrying, pw):
+        raise GameError('wrong password for thing')
+    if not hasattr(player.carrying, 'design'):
+        raise GameError('carried thing not designable')
+    if player.carrying.type_ == 'Hat':
+        legal_chars = player.get_cookie_chars()
+        for c in design:
+            if c not in legal_chars:
+                raise GameError('used illegal character: "%s" – '
+                                'allowed characters: %s'
+                                % (c, legal_chars))
+    size = player.carrying.design_size
+    if len(design) != size.y * size.x:
+        raise GameError('design for carried thing of wrong length')
+    player.carrying.design = design
+    game.changed = True
+    game.record_change(player.carrying.position, 'other')
+cmd_THING_DESIGN.argtypes = 'string string'
+
+def cmd_THING_DESIGN_SIZE(game, size, pw, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not player.carrying:
+        raise GameError('need to carry a thing to re-draw it')
+    if not game.can_do_thing_with_pw(player.carrying, pw):
+        raise GameError('wrong password for thing')
+    if not hasattr(player.carrying, 'design'):
+        raise GameError('carried thing not designable')
+    if player.carrying.type_ == 'Hat':
+        raise GameError('may not change Hat size')
+    player.carrying.design_size = size
+cmd_THING_DESIGN_SIZE.argtypes = 'yx_tuple:nonneg string'
+
+def cmd_GOD_THING_DESIGN(game, thing_id, design):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not hasattr(t, 'design'):
+        raise GameError('thing of ID %s not designable' % thing_id)
+    if len(design) != t.design_size.y * t.design_size.x:
+        raise GameError('design for thing of ID %s of wrong length' % thing_id)
+    t.design = design
+cmd_GOD_THING_DESIGN.argtypes = 'int:pos string'
+
+def cmd_GOD_THING_DESIGN_SIZE(game, thing_id, size):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not hasattr(t, 'design'):
+        raise GameError('thing of ID %s not designable' % thing_id)
+    if t.type_ == 'Hat':
+        raise GameError('may not change Hat size')
+    t.design_size = size
+cmd_GOD_THING_DESIGN_SIZE.argtypes = 'int:pos yx_tuple:nonneg'
+
+# TODO: refactor similar god and player commands
+
+def cmd_THING_DOOR_KEY(game, key_id, door_id):
+    key = game.get_thing(key_id)
+    if not key:
+        raise GameError('thing of ID %s not found' % key_id)
+    if key.type_ != 'DoorKey':
+        raise GameError('thing of ID %s not a door key' % key_id)
+    door = game.get_thing(door_id)
+    if not door:
+        raise GameError('thing of ID %s not found' % door_id)
+    if door.type_ != 'Door':
+        raise GameError('thing of ID %s not a door' % key_id)
+    key.door = door
+cmd_THING_DOOR_KEY.argtypes = 'int:pos int:pos'
+
+def cmd_THING_CRATE_ITEM(game, crate_id, item_id):
+    crate = game.get_thing(crate_id)
+    if not crate:
+        raise GameError('thing of ID %s not found' % crate_id)
+    if crate.type_ != 'Crate':
+        raise GameError('thing of ID %s not a crate' % crate_id)
+    item = game.get_thing(item_id)
+    if not item:
+        raise GameError('thing of ID %s not found' % item_id)
+    if item.type_ == 'Crate':
+        raise GameError('thing of ID %s is a crate' % item_id)
+    crate.accept(item)
+cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos'
+
+def cmd_MAP_CONTROL_PRESETS(game, draw_control_presets):
+    game.draw_control_presets = draw_control_presets
+cmd_MAP_CONTROL_PRESETS.argtypes = 'bool'
+
+def cmd_THING_SPAWNPOINT_CREATED(game, spawnpoint_id, timestamp):
+    import datetime
+    spawnpoint = game.get_thing(spawnpoint_id)
+    if not spawnpoint:
+        raise GameError('thing of ID %s not found' % spawnpoint_id)
+    if spawnpoint.type_ != 'SpawnPoint':
+        raise GameError('thing of ID %s not a SpawnPoint' % spawnpoint_id)
+    if timestamp == 0:
+        spawnpoint.temporary = False
+    else:
+        spawnpoint.temporary = True
+        spawnpoint.created_at = datetime.datetime.fromtimestamp(timestamp)
+cmd_THING_SPAWNPOINT_CREATED.argtypes = 'int:pos int:nonneg'