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Add basic admin commands.
[plomrogue2] / plomrogue / commands.py
index 603e0d32414c5eb8fa756633123d2434f014f499..c0795991666f941cb85ecfe11d446b61d8dab9f8 100644 (file)
@@ -75,7 +75,10 @@ def cmd_LOGIN(game, nick, connection_id):
                   YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2))
     game.things += [t]  # TODO refactor into Thing.__init__?
     t.player_char = game.get_next_player_char()
-    game.sessions[connection_id] = {'thing_id': t.id_}
+    game.sessions[connection_id] = {
+        'thing_id': t.id_,
+        'status': 'player'
+    }
     game.io.send('LOGIN_OK', connection_id)
     t.name = nick
     game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
@@ -83,6 +86,41 @@ def cmd_LOGIN(game, nick, connection_id):
     game.changed = True
 cmd_LOGIN.argtypes = 'string'
 
+def cmd_BECOME_ADMIN(game, password, connection_id):
+    player = game.thing_types['Player'](game)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if password in game.admin_passwords:
+        game.sessions[connection_id]['status'] = 'admin'
+    else:
+        raise GameError('wrong password')
+cmd_BECOME_ADMIN.argtypes = 'string'
+
+def cmd_ADMIN_PASSWORD(game, password):
+    game.admin_passwords += [password]
+cmd_ADMIN_PASSWORD.argtypes = 'string'
+
+def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not game.sessions[connection_id]['status'] == 'admin':
+        raise GameError('need to be admin for this')
+    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
+    map_control = game.get_map(big_yx, 'control')
+    map_control[little_yx] = control_char
+cmd_SET_TILE_CONTROL.argtypes = 'yx:nonneg char'
+
+def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
+    player = game.get_player(connection_id)
+    if not player:
+        raise GameError('need to be logged in for this')
+    if not game.sessions[connection_id]['status'] == 'admin':
+        raise GameError('need to be admin for this')
+    game.map_control_passwords[tile_class] = password
+    game.changed = True
+cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
+
 def cmd_NICK(game, nick, connection_id):
     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
         raise GameError('name already in use')