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Add wearable hats.
[plomrogue2] / plomrogue / game.py
index 017580f24e4cb28ef98062f4d11026b2a02894ca..0fc486796232a1e5c95f102847e5ea59147eb2ba 100755 (executable)
@@ -122,6 +122,7 @@ class Game(GameBase):
         self.thing_types = {}
         self.sessions = {}
         self.faces = {}
+        self.hats = {}
         self.maps = {}
         self.map_controls = {}
         self.map_control_passwords = {}
@@ -246,6 +247,9 @@ class Game(GameBase):
                              c_id)
                 if hasattr(t, 'name'):
                     self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
+                    if t.type_ == 'Player' and t.name in self.hats:
+                        hat = self.hats[t.name]
+                        self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id)
                 face = self.get_face(t)
                 if face:
                     self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
@@ -386,6 +390,9 @@ class Game(GameBase):
             for name in self.faces:
                 write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
                                                     quote(self.faces[name])))
+            for name in self.hats:
+                write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
+                                                   quote(self.hats[name])))
             for t in [t for t in self.things if not t.type_ == 'Player']:
                 write(f, 'THING %s %s %s %s' % (t.position[0],
                                                 t.position[1], t.type_, t.id_))