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Don't enter command_thing mode when not carrying anything commandable.
[plomrogue2] / plomrogue / game.py
index b0233b327574dba4ee8fe946395c68066a8e9130..143248f4e7afaf0546beca3431fe1df485ca2887 100755 (executable)
@@ -267,9 +267,9 @@ class Game(GameBase):
             self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id)
             for t in [t for t in self.things if player.fov_test(*t.position)]:
                 target_yx = player.fov_stencil.target_yx(*t.position)
-                self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_,
-                                                       quote(t.protection),
-                                                       t.id_, int(t.portable)),
+                self.io.send('THING %s %s %s %s %s %s'
+                             % (target_yx, t.type_, quote(t.protection), t.id_,
+                                int(t.portable), int(t.commandable)),
                              c_id)
                 if hasattr(t, 'name'):
                     self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
@@ -283,7 +283,8 @@ class Game(GameBase):
                     self.io.send('THING_CHAR %s %s' % (t.id_,
                                                        quote(t.thing_char)), c_id)
                 if hasattr(t, 'carrying') and t.carrying:
-                    self.io.send('THING_CARRYING %s' % (t.id_), c_id)
+                    self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_),
+                                 c_id)
                 if hasattr(t, 'installable') and not t.portable:
                     self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
             for big_yx in self.portals: