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[plomrogue2] / plomrogue / game.py
index a1c2ee641cc1dcfefd8797b284676095ab69e83b..647332452fdd3c94ecbf9e6f9fe0a7fea975dc1f 100755 (executable)
@@ -231,13 +231,17 @@ class Game(GameBase):
             self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
             for t in [t for t in self.things if player.fov_test(*t.position)]:
                 target_yx = player.fov_stencil.target_yx(*t.position)
-                self.io.send('THING %s %s %s %s' % (target_yx, t.type_,
-                                                    quote(t.protection), t.id_), c_id)
+                self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_,
+                                                       quote(t.protection),
+                                                       t.id_, int(t.portable)),
+                             c_id)
                 if hasattr(t, 'name'):
                     self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
                 if hasattr(t, 'thing_char'):
                     self.io.send('THING_CHAR %s %s' % (t.id_,
                                                        quote(t.thing_char)), c_id)
+                if hasattr(t, 'carrying') and t.carrying:
+                    self.io.send('THING_CARRYING %s' % (t.id_), c_id)
             for big_yx in self.portals:
                 for little_yx in [little_yx for little_yx in self.portals[big_yx]
                                   if player.fov_test(big_yx, little_yx)]:
@@ -371,6 +375,8 @@ class Game(GameBase):
                 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
                 if hasattr(t, 'name'):
                     write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
+                if hasattr(t, 'installable') and (not t.portable):
+                    write(f, 'THING_INSTALLED %s' % t.id_)
                 if t.type_ == 'Door' and t.blocking:
                     write(f, 'THING_DOOR_CLOSED %s' % t.id_)
                 elif t.type_ == 'MusicPlayer':