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Add (temporary?) debug info on joins/parts/session numbers.
[plomrogue2] / plomrogue / game.py
index 088db9d739a0eb7854608613758c28ff76cc2f0e..90f70d9937ab84d4afd0f47ea5da4e6c8893324c 100755 (executable)
@@ -307,8 +307,9 @@ class Game(GameBase):
                     if hasattr(t, 'installable') and not t.portable:
                         self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
                     if hasattr(t, 'design'):
-                        self.io.send('THING_HAT %s %s' % (t.id_,
-                                                          quote(t.design)), c_id)
+                        self.io.send('THING_DESIGN %s %s %s'
+                                     % (t.id_, t.design_size, quote(t.design)),
+                                     c_id)
                 for t in [t for t in player.seen_things if t.carrying]:
                     # send this last so all carryable things are already created
                     self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_),
@@ -345,6 +346,7 @@ class Game(GameBase):
             'thing_id': t.id_,
             'status': 'player'
         }
+        print('DEBUG LOGIN', t.name, len(self.sessions))
         self.io.send('PLAYER_ID %s' % t.id_, connection_id)
         self.io.send('LOGIN_OK', connection_id)
         self.io.send('CHAT ' + quote(t.name + ' entered the map.'))
@@ -372,6 +374,7 @@ class Game(GameBase):
                 spawn_point = self.add_thing('SpawnPoint', t.position)
                 spawn_point.temporary = True
                 spawn_point.name = t.name
+                print('DEBUG LEFT MAP', t.name)
                 self.remove_thing(t)
                 to_delete += [connection_id]
         for connection_id in to_delete:
@@ -555,11 +558,13 @@ class Game(GameBase):
                     write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
                 if hasattr(t, 'installable') and (not t.portable):
                     write(f, 'THING_INSTALLED %s' % t.id_)
+                if hasattr(t, 'design'):
+                    if t.type_ != 'Hat':
+                        write(f, 'GOD_THING_DESIGN_SIZE %s %s' % (t.id_,
+                                                                  t.design_size))
+                    write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design)))
                 if t.type_ == 'Door' and t.blocks_movement:
                     write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked)))
-                elif t.type_ == 'Hat':
-                    write(f, 'THING_HAT_DESIGN %s %s' % (t.id_,
-                                                         quote(t.design)))
                 elif t.type_ == 'MusicPlayer':
                     write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
                           (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))