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Store door state.
[plomrogue2] / plomrogue / game.py
index 8bc7f74b64a2890793352b7717a9c7222831fb38..dd9c50a76a7e65c211f9425d413c18911611200d 100755 (executable)
@@ -343,6 +343,8 @@ class Game(GameBase):
                 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
                 if hasattr(t, 'name'):
                     write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
+                if t.type_ == 'Door' and t.blocking:
+                    write(f, 'THING_DOOR_CLOSED %s' % t.id_)
             write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
                                             self.spawn_point[1]))