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Add stimulants, which boost energy.
[plomrogue2] / plomrogue / tasks.py
index 6f42109362fc7aaf7e2810921e65ffe66d74a3d2..4a0e147ee358f7a1623a4adb3844110887bbe4e6 100644 (file)
@@ -247,7 +247,7 @@ class Task_INTOXICATE(Task):
     def check(self):
         if self.thing.carrying is None:
             raise PlayError('carrying nothing to consume')
-        if self.thing.carrying.type_ not in {'Bottle', 'Cookie', 'Psychedelic'}:
+        if not self.thing.carrying.consumable:
             raise PlayError('cannot consume this kind of thing')
         if self.thing.carrying.type_ == 'Bottle' and\
            not self.thing.carrying.full:
@@ -259,11 +259,11 @@ class Task_INTOXICATE(Task):
             self.thing.carrying.empty()
             self.thing.send_msg('CHAT "You are drunk now."')
             self.thing.need_for_toilet += 1
-            self.thing.drunk = 10000
+            self.thing.drunk += 10000
             self.thing.invalidate('fov')
             self.thing.game.record_change(self.thing.position, 'other')
         elif self.thing.carrying.type_ == 'Psychedelic':
-            self.thing.tripping = 10000
+            self.thing.tripping += 10000
             self.thing.send_msg('CHAT "You start tripping."')
             self.thing.send_msg('RANDOM_COLORS')
             eaten = self.thing.uncarry()
@@ -273,6 +273,11 @@ class Task_INTOXICATE(Task):
             self.thing.add_cookie_char(self.thing.carrying.thing_char)
             eaten = self.thing.uncarry()
             self.thing.game.remove_thing(eaten)
+        elif self.thing.carrying.type_ == 'Stimulant':
+            self.thing.send_msg('CHAT "You feel a flash of energy."')
+            self.thing.energy += 100
+            eaten = self.thing.uncarry()
+            self.thing.game.remove_thing(eaten)
 
 
 
@@ -374,3 +379,12 @@ class Task_SPIN(Task):
     def do(self):
         self.thing.carrying.spin()
         self.thing.send_msg('CHAT "You spin this object."')
+
+
+
+class Task_DANCE(Task):
+
+    def do(self):
+        self.thing.send_msg('CHAT "You dance."')
+        self.thing.dancing += 10
+        self.thing.game.changed = True