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Add thing protection.
[plomrogue2] / plomrogue / tasks.py
index 99bb41f516249e81dc3470caa09444e18c21047d..558b1782f3067b70ca033dd2e3426578a8425772 100644 (file)
@@ -1,5 +1,4 @@
-from plomrogue.errors import PlayError
-from plomrogue.mapping import YX
+from plomrogue.errors import PlayError, GameError
 
 
 
@@ -20,7 +19,7 @@ class Task_WAIT(Task):
     todo = 1
 
     def do(self):
-        return 'success'
+        pass
 
 
 
@@ -29,43 +28,85 @@ class Task_MOVE(Task):
     argtypes = 'string:direction'
 
     def get_move_target(self):
-        return self.thing.game.map_geometry.move(self.thing.position,
-                                                 self.args[0])
+        return self.thing.game.map_geometry.move_yxyx(self.thing.position,
+                                                      self.args[0])
 
     def check(self):
-        test_pos = self.get_move_target()
-        if test_pos is None:
-            raise PlayError('would move out of map')
-        elif test_pos in [t.position for t in self.thing.game.things]:
-            raise PlayError('would collide with other things')
-        elif self.thing.game.map[test_pos] != '.':
-            raise PlayError('would move into illegal territory')
+        test_yxyx = self.get_move_target()
+        if test_yxyx in [t.position for t in self.thing.game.things
+                         if t.blocking]:
+            raise PlayError('blocked by other thing')
+        elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] != '.':
+            raise PlayError('blocked by impassable tile')
 
     def do(self):
         self.thing.position = self.get_move_target()
+        if self.thing.carrying:
+            self.thing.carrying.position = self.thing.position
 
 
 
 class Task_WRITE(Task):
     todo = 1
-    argtypes = 'string:char'
+    argtypes = 'string:char string'
 
     def check(self):
-        pass
+        if not self.thing.game.can_do_tile_with_pw(*self.thing.position,
+                                                   self.args[1]):
+            raise GameError('wrong password for tile')
 
     def do(self):
-        self.thing.game.map[self.thing.position] = self.args[0]
+        big_yx = self.thing.position[0]
+        little_yx = self.thing.position[1]
+        self.thing.game.maps[big_yx][little_yx] = self.args[0]
 
 
 
 class Task_FLATTEN_SURROUNDINGS(Task):
     todo = 10
+    argtypes = 'string'
 
     def check(self):
         pass
 
     def do(self):
-        self.thing.game.map[self.thing.position] = '.'
-        for yx in self.thing.game.map_geometry.get_neighbors(self.thing.position).values():
-            if yx is not None:
-                self.thing.game.map[yx] = '.'
+        for yxyx in [self.thing.position] + \
+                list(self.thing.game.map_geometry.get_neighbors_yxyx(
+                    self.thing.position).values()):
+            if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
+                continue
+            self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
+
+
+
+class Task_PICK_UP(Task):
+    todo = 1
+
+    def check(self):
+        if self.thing.carrying:
+            raise PlayError('already carrying something')
+        nothing_to_pick_up = True
+        for t in [t for t in self.thing.game.things
+                  if t != self.thing and t.position == self.thing.position and
+                  t.type_ != 'Player']:
+            nothing_to_pick_up = False
+            break
+        if nothing_to_pick_up:
+            raise PlayError('nothing to pick up')
+
+    def do(self):
+        to_pick_up = [t for t in self.thing.game.things
+                      if t != self.thing and t.position == self.thing.position][0]
+        self.thing.carrying = to_pick_up
+
+
+
+class Task_DROP(Task):
+    todo = 1
+
+    def check(self):
+        if not self.thing.carrying:
+            raise PlayError('nothing to drop')
+
+    def do(self):
+        self.thing.carrying = None