home · contact · privacy
Turn players into non-light-blockers.
[plomrogue2] / plomrogue / tasks.py
index 8af4bb957f683227decdcd2f2066a79a766004e5..98609da7232b2bb3ead257f1585f972e59ceee1b 100644 (file)
@@ -36,18 +36,19 @@ class Task_MOVE(Task):
         test_yxyx = self._get_move_target()
         move_blockers = self.thing.game.get_movement_blockers()
         if test_yxyx in [t.position for t in self.thing.game.things
-                         if t.blocking]:
+                         if t.blocks_movement]:
             raise PlayError('blocked by other thing')
         elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] in move_blockers:
             raise PlayError('blocked by impassable tile')
 
     def do(self):
         self.thing.game.record_change(self.thing.position, 'other')
-        if self.thing.blocking:
+        if self.thing.blocks_light:
             self.thing.game.record_change(self.thing.position, 'fov')
         self.thing.position = self._get_move_target()
         self.thing.game.record_change(self.thing.position, 'other')
-        if self.thing.blocking:
+        self.thing.invalidate('fov')
+        if self.thing.blocks_light:
             self.thing.game.record_change(self.thing.position, 'fov')
         if self.thing.carrying:
             self.thing.carrying.position = self.thing.position
@@ -169,7 +170,7 @@ class Task_DOOR(Task):
                              get_neighbors_yxyx(self.thing.position).values())
         for t in [t for t in self.thing.game.things if
                   t.type_ == 'Door' and t.position in action_radius]:
-            if t.blocking:
+            if t.blocks_movement:
                 t.open()
             else:
                 t.close()