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Implement doors.
[plomrogue2] / plomrogue / tasks.py
index a7bcf3772a4ab8f5e0351d63bb1da6f0e86c2f52..a7f1dcf3f1d174ba43b7f3bd969a36cba2a65978 100644 (file)
@@ -112,3 +112,19 @@ class Task_DROP(Task):
 
     def do(self):
         self.thing.carrying = None
+
+
+
+class Task_DOOR(Task):
+    todo = 1
+
+    def do(self):
+        self.thing.carrying = None
+        action_radius = list(self.thing.game.map_geometry.
+                             get_neighbors_yxyx(self.thing.position).values())
+        for t in [t for t in self.thing.game.things if
+                  t.type_ == 'Door' and t.position in action_radius]:
+            if t.blocking:
+                t.open()
+            else:
+                t.close()